It's free to join Gamasutra!|Have a question? Want to know who runs this site? Here you go.|Targeting the game development market with your product or service? Get info on advertising here.|| For altering your contact information or changing email subscription preferences.
Registered members can log in here.Back to th e home page.    
Back to the homepage|Latest game industry news.|Articles about game development.|Listings of game development jobs in the industry.|Searchable databases of game development companies, products, and web sites.|Forums for talking to other game developers.|Purchase stuff from Gamasutra, Game Developer magazine, the GDC, and more.
Search articles, jobs, buyers guide, and more.

by Daniel Huebner and Jennifer Olsen

Want to submit news stories for the Gamasutra Newswire?
Send them to us.



News

Week of October 23 - October 29, 2000

[Thursday, October 27, 2000]

Sega Expects Losses
Sega Enterprises is expecting to post a loss for this fiscal year. Previously the company had anticipated posting a profit of 1.5 billion yen ($13.8 million), which would have made the fiscal year ending March 31 the first profitable one for Sega in four years. The company instead revealed that U.S. and European price cuts would help reduce earnings by 18.5 billion yen ($170.6 million), as Sega was unable to scale back Dreamcast production costs to compensate for last August's $50 drop in the console's price. Until the full results are announced, Sega is hoping to quell concerns over the company's performance by revealing a new strategy to bring its software to rival consoles. Sega's Hideki Sato, who is slated to become COO of the company November 1, declined to offer any details on the plan, saying only that the company is "already in talks with a few foreign firms."

Viva Konami
Konami is headed to Vegas with a new license to make gambling devices for distribution to casinos. The deal could bring as much as 15 million yen selling TV-based 3D poker and slot machines to gambling institutions in Nevada and Mississippi as soon as this December with its first game Simply Poker, with the ultimate goal of securing 20 percent the market. Konami also has its sights set on other U.S. states with legalized gambling, including California and Indiana. Should Konami strike deals in those states, the company will move production from its Kanagawa, Japan, plant to Las Vegas.

[Thursday, October 26, 2000]

EA Financials
Electronic Arts is posting a loss in the second quarter, but it's smaller than expected. Second quarter revenues came in at $219.9 million, a significant dip from revenues of $338.9 million in the same period last year. Consolidated net losses total $35 million, compared with a profit a bit more than $20 million in the second quarter a year ago. EA is placing the blame on slow sales and decline consumer interest in Playstation and N64 titles. "As anticipated, the second quarter was a challenging quarter as we moved through the seasonally slow summer prior to the introduction of Playstation 2," said EA's Larry Probst.

Sony Slump
The Playstation 2 is selling faster than Sony can ship it, but cost of the console's launch and a strong yen are weighing on the company's bottom line. Sony saw its group net profit fall more than 57 percent in the July to September quarter to $183.2 million, about half of the what the company had been expected to earn.

Midway Losses
Midway Games is taking a big revenue hit. The company is reporting that revenues for the first quarter of 2001 fell nearly 56 percent to $47.3 million versus last year's first quarter revenues of $106.6 million. That decline in revenue translates to a loss of $9.9 million, compared to net income of $11.3 million in the same period one year ago. Midway hopes to quickly rebound from the disappointing numbers as next generation console game sales increase.

[Wednesday, October 25, 2000]

PS2 Launch
Sony's Playstation 2 is finally available in the United States, but not online. The company is hoping to offset an initial shortage of available Playstation 2 units by delaying plans to offer the console for sale on its Playstation.com website. Sony will make the units earmarked for the web available to retailers instead. "By choosing to postpone the PlayStation.com e-commerce launch, we are demonstrating that our priority is to support our retail partners and, ultimately, consumers who rely upon their local storefronts to purchase PlayStation products," said Sony's Jack Tretton. Sony expects to ship a total of 1.3 million units in the next two months.

3DO Results
3DO's second quarter revenues are up, but so are losses. The company reports revenues of $22.9 million for the second quarter, and increase of 11 percent from last year's second quarter revenues of $20.7 million. Net losses reached $15.2 million, compared to second quarter net losses of $5.9 million this time last year. "We were pleased with the quarter and our revenue and the operating loss were in line with our expectations," said 3DO Chairman Trip Hawkins, "We expect margins to improve as we enter the second half, due to decreases in the price pressures we have experienced in the first half, and a shift in mix to higher margin products."

Blix Finds a Home
2000 Independent Games Festival award winner Blix is coming to Shockwave. The first 100 level of the puzzle game, which won an award for best audio at last year's Indie Games Festival, will debut exclusively at Shochwave.com. "Our goal at gameLab is to see digital entertainment become a mass medium like film or music," said Eric Zimmerman, CEO of Blix creator gameLab, "Shockwave shares this vision, which is why for us it's a perfect collaboration."

3D Labs Stock Buy
The 3D Labs board of director has authorized a stock re-purchase plan. The board is looking to buy back as many as one million shares of its outstanding common stock, with the actual amount of the re-purchase and the timing of the buy subject to market conditions and stock price. "Based on current market prices, we believe that our stock is undervalued and that the re-purchase program is a good investment of available funds. This stock re-purchase program reflects our confidence in the Company," said 3D Labs CEO Osman Kent.

[Tuesday, October 24, 2000]

THQ Profits
THQ is reporting quarterly earnings that top forecasts but fall below last year's results. The company had revenues of $53.3 million in the third quarter, up from $44.3 million in the same period last year, with net income reaching $2.4 million. Last year's third quarter earnings were $4.7 million. THQ's third quarter earrings exclude a one-time charge of $5.9 million related to the company's purchase of Volition. THQ President Brian Farrell predicts a bright future for the company after this year's soft game sales, "We're at the beginning of a new five-year huge wave in video games. It's a tsunami potentially. Our strategy has been to keep shipping younger mass-market titles and position the company across various platforms."

Student IGF
The Independent Games Festival will showcase student game projects. Digipen and the CMP Game Media Group are sponsoring a student showcase at the third annual Indie Games Festival. The IGF Student Showcase will give five top student development teams the chance to travel to this year's GDC in San Jose to demonstrate their work at the festival. "The Festival setting encourages developers to take risks and come up with new ideas," said IGF Founder Alex Dunne, "With the addition of the Student Showcase, talented young people increase their chance for exposure." Entry must be received by January 10; more details are available at the Indie Games website. Seattle's Sputnik game development group will decide which entries make the cut and travel to San Jose. The Independent Games Festival is produced by the CMP Game Media Group, publishers of Gamasutra.

3dfx CFO
3dfx Interactive is naming a new CFO. Richard Heddleson, formerly chief financial officer at Evoke Software, will take on 3dfx's top financial management job. "Heddleson's unique combination of financial expertise as well as strategic business management skills will be extremely valuable to 3dfx as we move forward with plans to expand our business," said 3dfx CEO Alex Leupp.

[Monday, October 23, 2000]

Sony Not Holding Back
Sony is angrily denying intimations that it intentionally created a Playstation 2 shortage for the console's launch. Sweeping aside increasingly common Tickle Me Elmo and Cabbage Patch Kid comparisons, SCEA's Andrew House remarked to Time magazine, "It's absolutely ridiculous to suggest that by limiting our audience we would successfully be pursuing our business goals." Sony announces its July-September earnings in Japan on October 26, the day PS2 launches in the U.S. Analysts are anticipating flat profits for the quarter, due in part to the cost of the PS2 launch, a strong yen, and weak results from Aiwa Co. Ltd., a Sony affiliate.

On the European front, Reuters is reporting that London stores are closing their books on getting the new console anytime near the November 24 European launch date. Demand in Europe is expected to so far exceed supply that retailers across Europe have agreed with Sony to avoid midnight launch events, fearing scuffles or other violence could break out among dissatisfied would-be PS2 owners. Buyers in Europe will instead receive a letter instructing them when and where to pick up their PS2 between November 24 and December 24.

Activision Q2
Activision has raised its full-year earnings projections and reported better-than-expected second-quarter earnings. Co-chairman and chief executive Robert Kotick stated that the company has raised its full-year earnings-per-share estimates 7 cents to 63 cents per share, citing the company's strong performance in the first six months of the year. The company reported net income for the second quarter of $4.3 million, or 17 cents per diluted share, up from income a year ago of $1.06 million or 4 cents per share. Revenues rose to $144.4 million, up from $115.4 million in the same period last year.

Interplay Signs MacPlay
Interplay has signed an exclusive worldwide licensing deal for the MacPlay trademark and MacPlay.com domain to United Developers LLC of Dallas. The new MacPlay will be a subsidiary of United Developers, and will gain rights to publish five Interplay titles for the Mac platform, including three titles for this Christmas, plus Icewind Dale and Baldur's Gate 2: Shadows of Amn sometime early next year.

Front Line Awards
Participate in Game Developer magazine's Front Line Awards by voting for the winners! The Front Line Awards honor the most innovative game development tools of the previous year. If you are a professional game developer, you can vote among the nominees to help select this year's winners. Cast your vote here!

Past News


join | contact us | advertise | write | my profile
home | news | features | jobs | buyers guide | discussions | store

Copyright © 2001 CMP Media Inc. All rights reserved.
Privacy Policy