Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Over 1,300 games from 500+ publishers have been released on the Switch's eShop  
by Alissa McAloon [10.31.18]
Nintendo’s sometimes-portable game console has had over 500 companies publish games on the platform in a little over a year and a half.
Console/PC, Business/Marketing

Sony licenses PSVR design to Lenovo following eerily similar VR headsets  
by Alissa McAloon [10.31.18]
Sony’s PlayStation VR and Lenovo’s Mirage Solo are two very different VR headsets on a technical level, but visually the two shared an unmistakable resemblance to one another.
VR

Blog: A design analysis of Marvel's Spider-Man  
by Gamasutra Community [10.31.18]
Ubisoft senior game designer Stanislav Costiuc dissects the swinging, combat, and content of Marvel's Spider-Man.
Console/PC, Design

Report: Nintendo's latest mobile game Dragalia Lost earned $28M in first month  
by Chris Kerr [10.31.18]
Nintendo's latest mobile title Dragalia Lost has grossed roughly $28 million worldwide during its first month on digital shelves.
Smartphone/Tablet, Business/Marketing

See Cory Barlog deconstruct development of God of War at GDC 2019!  
by Staff [10.31.18]
Don't miss your chance to see game industry vet Cory Barlog open up about the long, complicated development of Sony Santa Monica's hit God of War at GDC 2019 next March!
Console/PC, Design, Production, Business/Marketing, GDC

Blog: Why record $25 billion games deals could signal top of the market  
by Gamasutra Community [10.31.18]
This year's record $25 billion games deals over just 9 months could mean we've hit the top of the market. Last time this happened, there was a games deals ice age at the lowest level for a decade.
Business/Marketing

Super Mario Odyssey has sold over 12 million copies  
by Chris Kerr [10.31.18]
That means it's been purchased by over half of all Switch owners, with the console having sold precisely 22.86 million units to-date.
Console/PC, Business/Marketing

Fortnite downloaded onto 'nearly half' of all Switch consoles  
by Chris Kerr [10.31.18]
Given the Switch has sold over 22 million units to date, that means Fortnite has amassed a huge number of downloads on the system.
Console/PC, Business/Marketing

Blog: The three tenets of effective horror design 3
by Gamasutra Community [10.31.18]
Horror can be a tough genre to design around, but there are three elements that must be present if you want to get a scare out of the player.
Design

A look back at Halo 3's large-scale AI battles  
by Gamasutra Community [10.31.18]
AI expert Tommy Thompson analyzes Bungie's 2007 hit Halo 3, explaining how the game managed to have so many AI characters on-screen at once.
Console/PC, Programming, Design

FIFA & Madden drive a strong Q2 for EA ahead of Battlefield V  
by Alex Wawro [10.30.18]
The company chalks its recent good fortunes up to strong revenues generated by its EA Sports games, most notably Madden 19 and FIFA 19.
Console/PC, Business/Marketing

Video: Identifying insignificant details which determine a game's success  
by Staff [10.30.18]
In this classic GDC 2012 talk, Sucker Punch's Jaime Griesemer explains how to apply detail-oriented design principles to other games, franchises, genres and generations.
Console/PC, Design, Video

Battlefield V will have premium currency, but no pay-to-win progression system 1
by Emma Kidwell [10.30.18]
Battlefield V is doing away with its premium pass in of a new live-services system which seems will only allow in-game currency bought with real money to be spent on cosmetic upgrades.
Console/PC, Business/Marketing

Sony reports 65% increase in games profit driven by sales of Spider-Man 2
by Emma Kidwell [10.30.18]
Sony has released its financials for its second quarter ended September 30, 2018, with games profits increasing over 65 percent citing Insomniac's Spider-Man specifically for the growth.
Console/PC, Business/Marketing

Don't Miss: How to create realistic motion for animal companions  
by Staff [10.30.18]
Microsoft's Tobias Karlsson discusses a solution to animating four-legged creatures with simple, understandable techniques that other animators can rely on.
Art

Get a job: Remedy Entertainment is looking for an Environment Artist  
by Staff [10.30.18]
Work together with other artists and designers to develop great looking environments that contribute to the overall game experience as an Environment Artist with Remedy.
Art, Recruitment

Sony sold nearly 4 million PS4s in the last three months 1
by Alissa McAloon [10.30.18]
The PlayStation 4 (including its Slim and Pro variants) sold 3.9 million units during the last three months, accounting for a total of 126.5 billion (~$1.1 billion) worth of hardware sales.
Console/PC

Ubisoft CEO: Cloud gaming can help AAA games grow beyond PC and console  
by Alissa McAloon [10.30.18]
"We think in the medium term this will give games that have a lot more appeal than what we have today,” said Guillemot.
Console/PC, Social/Online, Smartphone/Tablet

Income from player recurring investment rises to $297 million for Ubisoft  
by Alissa McAloon [10.30.18]
Despite an unexpectedly competitive couple of months, Ubisoft says its properties performed well during the first half of its 2018-19 fiscal year.
Console/PC, Social/Online, Business/Marketing

PSA: You're almost out of time to pitch talks for the GDC 2019 Tutorials!  
by Staff [10.30.18]
Hey devs, the deadline for submissions to all but one GDC 2019 Tutorial is next Wednesday, November 7th! (The deadline for the Level Design Workshop is even sooner: this Friday, November 2nd!)
Console/PC, Indie