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July 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Blog: The surprising effect of Steam Sales on non-discounted games 4
by Gamasutra Community [06.29.18]
Let's take a look at how non-discounted games are influenced by store-wide Steam Sales.
Console/PC, Business/Marketing

Niantic previews AR tech designed to create 'meaningful' interactions  
by Chris Kerr [06.29.18]
"Ideally, AR objects should be able to blend into our reality, seamlessly moving behind and around real world objects."
VR, Programming, Video

State of Decay 2 has pulled in over 3 million players  
by Chris Kerr [06.29.18]
The title launched on May 22, and initially managed to attract over 2 million players in less than two weeks.
Console/PC, Business/Marketing

Adapting games like Fallout and Doom to play well on a board 1
by Gareth Monk [06.29.18]
Fantasy Flight Games' Andrew Fischer and Jonathan Ying walk Gamasutra through their processes for adapting the worlds and systems of games like Fallout and Doom into engaging multiplayer board games.
Console/PC, Design

Blog: A brief history of murder in Ultima Online 9
by Gamasutra Community [06.29.18]
In this excerpt from 'Postmortems,' a new book of selected design essays by Raph Koster, the author serves up a brief history of murder in Ultima Online.
Design, Business/Marketing

343 and Showtime team up to produce 10-episode Halo TV series  
by Alex Wawro [06.28.18]
Microsoft announced today that Showtime has ordered 10 episodes of an hour-long Halo television show that will begin production next year.
Console/PC, Business/Marketing

Video: How Severed blends 2D and 3D visuals  
by Staff [06.28.18]
In this GDC 2016 session, Drinkbox Studios' Augusto Quijano offers some insight into the visual design of the 2D/3D hybrid game Severed.
Console/PC, Art, Design, Video

Summer Games Done Quick donations will determine a new skin for Prey  
by Emma Kidwell [06.28.18]
Those who tune into Summer Games Done Quick tonight have a chance to decide on a new skin for Prey: Mooncrash's upcoming Typhon Hunter update.
Console/PC, Business/Marketing

Warner Bros. calls Bethesda lawsuit against Westworld game 'baseless'  
by Emma Kidwell [06.28.18]
Warner Bros. and Behaviour Interactive released a statement today regarding the Westworld mobile game, calling out Bethesda's accusations of copyright infringement against them "baseless."
Smartphone/Tablet, Design, Business/Marketing

Steam Direct sees 180 game releases per week, over twice as many as Greenlight did 7
by Alissa McAloon [06.28.18]
A talk by Valve’s Jan-Peter Ewert has yielded some interesting slides, offering game developers a look at the motivations of the minds behind Steam.
Console/PC, Business/Marketing

Judge halves ZeniMax's $500M Oculus payout, declines to block Rift sales  
by Emma Kidwell [06.28.18]
After an updated ruling yesterday, Facebook will now only owe ZeniMax Media Inc. half of the $500 million initially granted for allegedly using stolen code to build the Oculus Rift. 
Console/PC, Business/Marketing

Get a job: Cold Iron Studios is hiring a Console Gameplay Engineer  
by Staff [06.28.18]
Cold Iron is seeking a passionate and experienced Console Gameplay Engineer to join it in creating a shooter set in the Alien universe for consoles and PC.
Console/PC, Programming, Recruitment

Niantic acquires machine learning company Matrix Mill  
by Alissa McAloon [06.28.18]
Pokemon Go developer Niantic has acquired the computer vision and machine learning company Matrix Mill for an undisclosed sum.
Console/PC, Business/Marketing

Using VR audio to bring a sense of scale to pint-sized puzzler Moss  
by Chris Kerr [06.28.18]
"I adopted a mindset that I don’t know what the 'right way' is, and that predisposed me to thinking about problems with the game's needs and player experience over convention."
VR, Audio, Production, Video

Blog: Changes to the Google Play Store are putting thousands of indie devs at risk 26
by Gamasutra Community [06.28.18]
"At first, it looked like a normal fluctuation...By Monday morning, most of them lost from 80% to 90% of new organic traffic. They are now all in the same boat, that is about to sink."
Smartphone/Tablet, Indie

Amy Hennig has departed EA to take up independent development 1
by Alissa McAloon [06.28.18]
Amy Hennig has departed Electronic Arts, telling Eurogamer that she officially left the company (and her role as creative director on EA Vancouver’s unnamed Star Wars game) in January.
Indie

Owlchemy explores the future of room-scale VR interaction design at XRDC!  
by Staff [06.28.18]
Come to XRDC in October, where Owlchemy Labs' Devin Reimer and Andrew Eiche will be delivering a forward-looking session on "The Holodeck is Here...Now What?: Advanced Interactions for Room-Scale VR."
VR, Design

Blog: The Westworld fallout - A discussion on work-for-hire 5
by Gamasutra Community [06.28.18]
I want to discuss the recent lawsuit filed by Bethesda Softworks against Behaviour Interactive regarding the similarities between the new Westworld mobile game and Fallout Shelter.
Design, Production

French startup Oh BiBi nets $21M to build out mobile shooter  
by Chris Kerr [06.28.18]
French mobile startup Oh BiBi has raised $21 million to support the development of Frag, an online first-person shooter looking to capitalize on the popularity of Fortnite. 
Smartphone/Tablet, Business/Marketing

Sketchfab Store exits beta, allows devs to buy and sell 3D models 1
by Emma Kidwell [06.28.18]
Sketchfab will now allow for developers to sell and purchase 3D models on the Sketchfab Store, a platform created to help artists monetize their work which exits beta testing this week.
Console/PC, Art