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May 26, 2017
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Magic Leap settles discrimination lawsuit with former exec  
by Alissa McAloon [05.11.17]
A lawsuit against Magic Leap that accused the mixed-reality focused tech startup of fostering a 'misogynistic' and 'dysfunctional' workplace has ended in a settlement.
VR, Business/Marketing

Blog: An introduction to Unity Editor scripting - Part 2 7
by Gamasutra Community [05.11.17]
If you want to make an utility which extends the capability of an existing tool inside Unity or want to add something up for your ease or for your project, editor windows are the solution.
Programming, Production

Blog: Making game ready assets using photogrammetry
by Gamasutra Community [05.11.17]
I will be turning a European stone statue into a Middle-Eastern rock statue by extracting the textures from 3D scans and manipulating their properties, all while creating a game ready asset.
Art, Design

Square Enix posts 'record-high' sales and profits as key franchises deliver  
by Chris Kerr [05.11.17]
Square Enix pulled in "record-high" sales and profits over the past 12 months, buoyed by the performances of key franchises like Tomb Raider and Final Fantasy.
Console/PC, Business/Marketing

Square Enix puts Hitman dev IO Interactive up for sale  
by Chris Kerr [05.11.17]
After almost a decade together, Square Enix and Hitman developer IO Interactive are going their separate ways.
Console/PC, Business/Marketing

Blog: The future of IAP monetization in mobile games
by Gamasutra Community [05.11.17]
This article builds on my previous articles and talks to give more background information and context on how Scientific Revenue thinks about the evolution of IAP monetization.
Smartphone/Tablet, Business/Marketing

Blog: What I learned playing fantasy football...for indie games 14
by Gamasutra Community [05.11.17]
For the past 13 weeks I've been playing a little game with a small group of friends I like to call "SteamProphet," and it's basically fantasy football for indie games on Steam.
Business/Marketing

Learn how these developers are building their careers (so you can improve yours)  
by Bryant Francis [05.10.17]
We sat down with three up-and-coming game developers to learn how they're navigating the waters of early game development careers these days to see what other developers could learn from.
Design, Production, Video

PlayStation picks up former Lionhead studio director Stuart Whyte  
by Alissa McAloon [05.10.17]
Whyte has joined up with PlayStation to head VR product development for the company's office in London.
VR, Console/PC, Business/Marketing

Video: What AR/VR game devs can (and should) learn from MMOs  
by Staff [05.10.17]
At GDC 2017, veteran online game designer Raph Koster gives an intriguing talk about what lessons (social, ethical, and design) AR and VR game makers can learn from studying MMO games.
VR, Social/Online, Smartphone/Tablet, Design, Video, Vault

Google acquires Job Simulator dev Owlchemy Labs 1
by Alissa McAloon [05.10.17]
Google has acquired the virtual reality-focused development studio Owlchemy Labs for an undisclosed amount.
VR, Business/Marketing

Get a job: Be a 3D Character Artist at Intrepid Studios  
by Staff [05.10.17]
Intrepid Studios is currently looking for an experienced 3D Artist with a focus on Character Art to join its San Diego, California-based development team.
Console/PC, Social/Online, Art, Recruitment

Rime can't fix its price disparity 'without selling at a loss' on the Switch  
by Alissa McAloon [05.10.17]
Though publisher Grey Box lowered the digital price, physical Switch cartridges of Rime are still more expensive to compensate for higher development, manufacturing, and publishing costs.
Console/PC, Production, Business/Marketing

Attend VRDC Fall 2017 and learn about Tilt Brush and phobia care in VR  
by Staff [05.10.17]
VRDC Fall 2017 organizers debut two talks for the September show: a deep dive into the development and production of Tilt Brush and a deep look at how VR can/should be used to treat phobias!
VR, Serious, Design, Production, VRDC

Don't Miss: How feedback from eSports pros improved a casual matching game  
by Staff [05.10.17]
Intropy Games wanted their casual matching title Astral Breakers to be competition-friendly. So they took an early build to fighting game tourneys and got valuable feedback from eSports pros.
Indie, Design, Production

Blog: The key rules of trade show marketing 2
by Gamasutra Community [05.10.17]
Should trade shows be included in your marketing mix? Is it worth the cost? In this post we will examine some of the core "rules" we've identified when considering attending a trade show.
Business/Marketing

EA expects 40% of industry-wide game sales to be digital this year  
by Alissa McAloon [05.10.17]
EA CFO Blake Jorgensen believes that 2017 will be the year that digital sales comprise 40 percent of game sales across the entire game industry.
Console/PC, Business/Marketing

Sponsored: Learn how to use data and player insights to maximize your game's success  
by deltaDNA [05.10.17]
Dr. Isaac Roseboom, head of insight at marketing and analytics firm deltaDNA will be presenting practical tips to drastically improve monetization and player engagement, as part of a free webinar.
Business/Marketing, Sponsored Article

Get some career insight from up-and-coming game developers today at 6PM EDT  
by Bryant Francis [05.10.17]
What does it take to succeed in the game industry in 2017? We check in with three up-and-coming game developers to talk about their experience and what advice they have for newcomers
Console/PC, Design, Video

Blog: Fighting uncertainty in game design
by Gamasutra Community [05.10.17]
There's more than one way to skin a cat. Designing games is a series of uncertain choices. How can you know what path to take? And how can designers communicate their choices whilst being uncertain about them.
Design