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April 19, 2018
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Blog: It's not me. It's you - surviving a toxic workplace 12
by Gamasutra Community [04.02.18]
A veteran video game programmer recalls time spent at embattled game studio MidBoss, and offers suggestions for surviving a mismanaged, toxic workplace.
Console/PC, Indie, Business/Marketing

Valve quietly dials back Steam Machine presence on Steam 10
by Alissa McAloon [04.02.18]
While links to Steam Machines from a small handful of hardware partners still exist on the digital storefront, the SteamOS-powered line has lost its prominent placement on Steam.

Blog: Avenues for success and the cost of combat in RTS games 1
by Gamasutra Community [04.02.18]
Many real-time strategy games are built around the idea that the players who can churn out the most damage per second are the winners. Let's talk about how to subvert that.
Console/PC, Indie, Design

Blog: A postmortem on my game design degree 2
by Gamasutra Community [04.02.18]
A new graduate breaks down the pros and cons of attending a post-secondary school game design program, as well as advice on what students can do to prepare for the future.

Sponsored: How Arm is solving mobile game development's big 3 challenges  
by Arm [04.02.18]
At GDC 2018, find out how Arm is addressing what it calls the "holy grail of mobile game development."
VR, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Sponsored Article

Making a civilization-scale crafting system for Jason Rohrer's One Hour One Life 2
by Alex Wiltshire [04.02.18]
“The user interface," says developer Jason Rohrer. "Part of it is me figuring out as a solo developer, how to make a game that’s as big as all the content that’s in the real world, right?”
Social/Online, Indie, Design, Video

Video Game Deep Cuts: Guns, Water & The Nintendo King  
by Gamasutra Staff [04.01.18]
This week's longform article highlights include musings on guns in games, a postmortem of Where The Water Tastes Like Wine, & a profile of a top retro YouTuber, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Mothership Entertainment is hiring a Technical Director  
by Staff [03.30.18]
The Technical Director will take responsibility for developing, maintaining, and optimizing the next title in the Aven Colony franchise.
Production, Recruitment

A look at EA Sports' push for more accessible sports games 1
by Alissa McAloon [03.30.18]
"I decided that if I ever had the chance, I would try to improve the game so a wider audience could play Madden,” Karen Stevens shares her experience building those features into games.

Blog: A development postmortem of Pressure Overdrive  
by Gamasutra Community [03.30.18]
This postmortem depicts the ups and downs leading to and during the development of Pressure Overdrive, a twin-stick shooter on wheels set in a colorful steampunk world.
Design, Production, Business/Marketing

Blog: How Breath of the Wild brings maturity to Nintendo's game design 1
by Gamasutra Community [03.30.18]
The Legend of Zelda Breath of the Wild is an amazing game, but it's easy to overlook how Nintendo has designed their most mature game yet.
Console/PC, Design

More than 'Orcs in Space': Devs measure the enduring influence of StarCraft  
by Alan Bradley [03.30.18]
Game makers from Blizzard, Riot, Gas Powered Games, and more cast themselves back to the strange, hazy days of the late '90s to talk about how StarCraft changed the way they thought about game design.
Console/PC, Design, Business/Marketing, History

Court rejects Lindsay Lohan's appeal in GTA V likeness lawsuit 2
by Alex Wawro [03.29.18]
NY's Court of Appeals ruled today on actress Lindsay Lohan's lawsuit against Take-Two alleging her likeness was used without permission in Grand Theft Auto V, and that ruling is: "dismissed."

Video: Retaining player retention in Runescape  
by Staff [03.29.18]
In this 2015 GDC session, Jagex Game Studios' Phil Mansell discusses how designers can improve retention rates of returning players in online games by examining Runescape.
Console/PC, Social/Online, Design, Video

Big Fish Casino constitutes illegal gambling under Washington law 5
by Emma Kidwell [03.29.18]
A Washington court has ruled that Big Fish Casino constitutes illegal online gambling.
Console/PC, Business/Marketing

Get a job: Nintendo of America is looking for a Software Engineer  
by Staff [03.29.18]
If you are ready to enable developers to create the best possible experiences by utilizing both communications and software development skills, Nintendo wants to hear from you.
Programming, Recruitment

Despite faltering profits, hardware and software sales rise at GameStop 1
by Alissa McAloon [03.29.18]
GameStop has detailed its financial results for the final quarter of the 2017 fiscal year, noting specifically that the Nintendo Switch helped drive a healthy increase in hardware sales during the quarter. 

Opinion: Octobo wants to be your kid's best friend  
by Katherine Cross [03.29.18]
Gamasutra contributor Katherine Cross checks in on the development of Octobo, a cuddly blue octopus educational toy from developer Yuting Su that's brought to life by the addition of a tablet.
Indie, Design, Video

Don't Miss: How Red Faction: Guerrilla uses player freedom to drive open-world design 17
by Staff [03.29.18]
With a "re-mars-ter" on the way, take a look back at this in-depth 2010 breakdown from Red Faction: Guerrilla's design director on how devs learned to channel player freedom through design.
Console/PC, Design

Premium mobile game Hitman Sniper passes 10M players 1
by Alissa McAloon [03.29.18]
Square Enix Montreal’s premium mobile game Hitman Sniper has surpassed 10 million lifetime players, reaching the milestone roughly four years after its launch.