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March 30, 2017
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Global ambitions: Learn about the challenges facing Pakistan's game devs 2
by Chris Kerr [03.15.17]
"It's sad, but for people like myself who want to do something positive in Pakistan, you're eventually driven out by something or the other."
Console/PC, Smartphone/Tablet, Production, Business/Marketing

We're streaming The Legend of Zelda: Breath of the Wild today at 3PM EST  
by Bryant Francis [03.15.17]
We're climbing walls, taming horses, and examining the open-world mechanics of the newest Zelda game today at 3PM EST.
Console/PC, Design, Video

Blog: Think twice before making an isometric strategy game in Unity 18
by Gamasutra Community [03.15.17]
There are some visual styles that will never stop teasing me. Pre-rendered 3D turned into 2D is one of them. Unfortunately, implementing that style using modern methods is anything but easy.
Programming, Design, Production

Inside Epic Games' big 'games as a service' pivot  
by Kris Graft [03.15.17]
One of the game industry's most prominent game studios became a games as a service company so gradually that you might not have even realized it.
VR, Console/PC, Social/Online, Smartphone/Tablet, Design, Production

Blog: Should you release your game on PC, mobile, or consoles? 9
by Gamasutra Community [03.15.17]
There are so many platforms to release games on, and so many tools you can use to create those games. But which is best: PC, mobile, or console? Here are my thoughts on the subject.
Console/PC, Smartphone/Tablet, Business/Marketing

Game devs help War Child raise over $122,000 through Armistice Day Fundraiser  
by Chris Kerr [03.15.17]
UK charity War Child has raised over $122,000 through its inaugural Armistice Day Fundraiser thanks to the efforts of Wargaming, Ink Stories, Positech, and BlackMill Games. 
Business/Marketing

Blog: How to fight randomization in game design 4
by Gamasutra Community [03.15.17]
Randomisation is a major part of keeping games from becoming stale, but good game design requires some way of tilting the odds in the player's favor, and there are several ways of doing just that.
Design

Level Design Deep Dive: Dishonored 2's Clockwork Mansion 2
by Christophe Carrier [03.15.17]
"Having the walls move in an elegant and credible way is very difficult in itself, but making sure the player wouldn't be lost was one of the biggest challenges for us." - Christophe Carrier, Level Design Director at Arkane Studios
Console/PC, Programming, Design, Video, Deep Dive

Blizzard expats unite to form new indie outfit Frostkeep Studios 1
by Alex Wawro [03.14.17]
Based in Irvine, California, Frostkeep is a relatively new independent studio founded last April by three former Blizzard devs who met while working on the original World of Warcraft.
Indie, Business/Marketing

Oculus spending $500M+ on funding VR devs because 'we don't want this to take decades' 1
by Alex Wawro [03.14.17]
"What we are is a source of funding," Oculus' Jason Rubin recently told Shacknews. "We do not look to be a publisher. We do not want to compete with an Electronic Arts or Activision in the long term.
VR, Business/Marketing

Video: How Prompto's selfie-snapping AI works in Final Fantasy XV  
by Staff [03.14.17]
At GDC 2017, Square Enix designer Prasert "Sun" Prasertvithyakarn delivers an ebullient presentation about how Final Fantasy XV's AI-driven photo system works.
Console/PC, Programming, Design, Video, Vault, GDC

Get a job: Baobab Studios is hiring a Gameplay Engineer  
by Staff [03.14.17]
Baobab Studios is looking for a gameplay engineer to drive gameplay systems and the level experience for virtual reality games in Redwood City, California.
VR, Programming, Recruitment

How Czech Republic's game dev history shaped one indie studio  
by Lena LeRay [03.14.17]
Matej Jariabka of Gamifi.cc, the independent Czech studio behind The Great Wobo Escape, gives an overview of the indie scene in his home country.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Video

Don't Miss: Being a lead programmer means less programming, more humaning 8
by Gamasutra Community [03.14.17]
"We often find leaders that know exactly what to do code wise, but not exactly what to do with the people working around them. This article will touch mainly two aspects of the lead programmer."
Indie, Programming

Starbreeze investing $12M into System Shock 3 as the game's new publisher 2
by Alissa McAloon [03.14.17]
Dead by Daylight and Psychonauts 2 publisher Starbreeze has signed on to publish OtherSide Entertainment's System Shock revival, System Shock 3.
Console/PC, Business/Marketing

Blog: A student's guide to networking at GDC  
by Gamasutra Community [03.14.17]
A guide to networking at GDC geared towards students, by a student. Also applicable to those attending GDC for their first time or any similar big industry event.
Business/Marketing

Roblox nets $92M in investor funding 1
by Alissa McAloon [03.14.17]
Roblox, the company known for the decade-old and still thriving free-to-play game platform of the same name, has raised $92 million in a recently concluded round of funding.
Console/PC, Social/Online, Business/Marketing

GDC 2017 talks are now available to watch via the GDC Vault!  
by Staff [03.14.17]
Game Developers Conference organizers are pleased to announce that the many talks and presentations delivered by game industry notables at GDC 2017 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC

Blog: Analyzing the four types of randomness in Hearthstone 7
by Gamasutra Community [03.14.17]
Ubisoft game designer Stanislav Costiuc takes a look at what types of random effects Hearthstone utilizes in its design.
Design

Nintendo mini-series explores how Breath of the Wild was made  
by Chris Kerr [03.14.17]
"Some of our younger designers came up with very unique suggestions, like the idea that UFOs could invade from space and abduct cattle."
Console/PC, Programming, Art, Design, Production, Video