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April 18, 2019
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Sony veteran Kaz Hirai has left the company after 35 years  
by Chris Kerr [03.28.19]
"I have decided to depart from Sony, which has been a part of my life for the past 35 years. I would like to extend my warmest gratitude to all our employees and stakeholders who have supported me."
Console/PC, Business/Marketing

Blog: 20 Years of retention in EverQuest 3
by Chris Kerr [03.28.19]
Ever wonder how EverQuest has stuck around for the last 20 years? This article shares insight into the game's ability to retain players decade after decade.
Production, Business/Marketing

Xenoblade developer Monolith Soft staffing up for Zelda project  
by Chris Kerr [03.28.19]
Xenoblade developer Monolith Soft is hiring developers to work on another entry in The Legend of Zelda series. 
Console/PC, Production, Business/Marketing

Wash your game's windows: An argument for clean mechanics 3
by Gamasutra Community [03.28.19]
Independent game dev Lars Doucet (Defender's Quest) says: "Playing a game with unclear mechanics is like peering through a dirty, smudged window. This calls for some Windex!"
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Video: Systemic AI design in Just Cause 3  
by Staff [03.27.19]
In this 2017 GDC session, Avalanche Studios' Robert Meyer discusses the technical designs, interfaces, and methods the studio used to develop a robust AI system that was flexible for level designers.
Console/PC, Programming, Design, Video

GameStop moving into esports with new events venue  
by Emma Kidwell [03.27.19]
GameStop has announced its partnership with esports organization Complexity Gaming to open up the GameStop Performance Center in Frisco, Texas.
Console/PC, Social/Online, Business/Marketing

Get a job: The Behemoth is looking for a Marketing Strategist  
by Staff [03.27.19]
The Behemoth is looking for an experienced person who can help develop and coordinate all of its marketing-related initiatives.
Business/Marketing, Recruitment

Niantic announces second Pokémon GO Earth Day event  
by Emma Kidwell [03.27.19]
Niantic is hosting its second annual Pokémon GO Earth Day clean up event on April 22nd in partnership with Playmob. 
Smartphone/Tablet, Business/Marketing

EA closes Japan and Russia offices amid mass layoffs  
by Alissa McAloon [03.27.19]
That original statement yesterday mentioned that the company was "ramping down our current presence in Japan and Russia," but no flat-out closures were mentioned. 
Business/Marketing

GDC 2019, as told through livetweets  
by Bryant Francis [03.27.19]
Here are some high-quality livetweets of GDC 2019 that may help you learn more about the game-making process.
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Don't Miss: The Heartbeat Symposium - Exploring love, sex, and intimacy in games  
by Staff [03.27.19]
The Blushbox Collective's Katie Stegs chats about The Heartbeat Symposium, a 3-day event that seeks to bring devs together to explore (through game jams and talks) intimacy, love, and sex in games.
Indie, Art, Design

Another World designer Eric Chahi sets up indie studio Pixel Reef  
by Alissa McAloon [03.27.19]
The studio aims to make "immersive indie games with a poetic touch" and is due to announce its first game in a matter of weeks.
Indie

Blog: The colonial, non-colonial, and decolonial in video games
by Gamasutra Community [03.27.19]
Why Not Games programmer and designer Nikhl Murthy delves into colonial, non-colonial and decolonial mechanics.
Design

Intel and Spirit AI are working on machine learning-powered voice chat moderation 1
by Alissa McAloon [03.27.19]
It's an extension of the AI-powered text moderation tools Spirit AI unveiled last year, and one that sees tech giant Intel stepping in to provide support.
Social/Online

'Buddy pass' will let Wolfenstein: Youngblood players share with friends 2
by Chris Kerr [03.27.19]
The newly unveiled Wolfenstein: Youngblood is taking the Nazi-hunting series into co-op territory, and publisher Bethesda Softworks has come up with a novel way to ensure friends can play together. 
Console/PC, Business/Marketing

Blog: A design examination of Resident Evil 2 Remastered 5
by Gamasutra Community [03.27.19]
My written and video thoughts on the Resident Evil 2 Remastered and how it applies both action-horror and survival horror game design.
Console/PC, Design

Cyberpunk 2077 developer CD Projekt spent heavily on R&D in 2018 1
by Chris Kerr [03.27.19]
The cumulative balance of the company's R&D expenditures topped $65.4 million during 2018, with the Polish outfit keen to scale up its production capabilities on home soil. 
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Building a 'homebrew' video game console
by Sergio Vieira [03.27.19]
This post serves as an introduction to a "homebrew" video game console made from scratch, using a lot of inspiration from retro consoles and modern projects but with a unique architecture.
Programming, Design, Production

Video: Understanding player autonomy in game design  
by Staff [03.26.19]
In this 2017 GDC session, Immersyve's Scott Rigby explains why it's valuable for developers to have a nuanced understanding of player autonomy. 
Console/PC, Design, Video

Observation will be an Epic Games Store exclusive, Steam page pulled 6
by Emma Kidwell [03.26.19]
No Code's upcoming game Observation will be released on PC and PS4 on May 21st, but with a slight change in plans. 
Indie, Business/Marketing