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January 19, 2019
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Over 350 devs collaborate on game-a-day Meditations project  
by Alissa McAloon [01.02.19]
350+ game developers have come together to create 365 short games, each of which is only playable for 24 hours a year.
Console/PC, Indie

Don't Miss: Devs weigh in on the best ways to use (but not abuse) procedural generation 3
by Staff [01.02.19]
Devs on Into the Breach, Astroneer, and Moon Hunters chat with Gamasutra about how they've learned to best use proc-gen techniques in their games -- and what other devs looking to start should know.
Console/PC, Indie, Programming, Design, Production

Project Cars dev Slightly Mad Studios is working on a VR-friendly game console  
by Alissa McAloon [01.02.19]
Slightly Mad Studios CEO Ian Bell says the Mad Box is expected in 3 years will support most major VR headsets.

Fired Activision Blizzard CFO picked up by Netflix as chief financial officer  
by Alissa McAloon [01.02.19]
Netflix is hiring Spencer Neumann as its new chief financial officer, just days after he was placed on leave pending firing from that same role at Activision Blizzard.

Get expert advice on building hyper-casual mobile hits at GDC 2019!  
by Staff [01.02.19]
Come out to GDC 2019 this year to get a guided tour of what it takes to succeed in hyper-casual game design, from Double Coconut chief (and Telltale/Digital Chocolate alum) David Fox!
Smartphone/Tablet, Design, Production, Business/Marketing

Rebellion co-founder Chris Kingsley to receive OBE  
by Chris Kerr [01.02.19]
Kingsley founded Rebellion in 1992 with his brother Jason, and has grown the company from an ambitious start-up to a globally recognized game studio with over 300 employees. 

Star Control: Origins pulled from sale following DMCA takedown notice 10
by Chris Kerr [01.02.19]
Star Control: Origins has been pulled from Steam and after Paul Reiche III and Robert Frederick Ford issued a DMCA takedown notice against the title. 
Console/PC, Production, Business/Marketing

Ducking up the game design of Mutant: Year Zero
by Bryant Francis [01.02.19]
Some of the minds behind Mutant: Year Zero break down what they learned about game design and riffing on the XCOM formula.
Console/PC, Design, Video

Best of 2018: Gamasutra's top games, devs, events and trends  
by Staff [12.31.18]
Here we present a roundup of our roundups to make your end of year game industry round-upping that much simpler.
Console/PC, Indie

Video Game Deep Cuts: End Of The Year Extravaganza 1
by Gamasutra Staff [12.30.18]
This week's video game article & video highlights include another gigantic chunk of 'end of year' charts, discourses, thoughts and ruminations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Sony PlayStation, Sucker Punch, and many more are hiring now!  
by Staff [12.28.18]
From Backend Engineers to Community Managers, here are just some of the job openings being advertised right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Design, Production

Blizzard hopes linked accounts will solve toxic Twitch chats 8
by Alissa McAloon [12.28.18]
Blizzard is looking to curb misbehaving Twitch users by requiring that chat participants link their Twitch and accounts together before sending messages during a stream.

Best of 2018: The Heartbeat Symposium - Exploring love, sex, and intimacy in games  
by Joel Couture [12.28.18]
The Blushbox Collective's Katie Stegs chats about The Heartbeat Symposium, a 3-day event that seeks to bring devs together to explore (through game jams and talks) intimacy, love, and sex in games.
Indie, Design

BioWare co-founders inducted into the Order of Canada  
by Alissa McAloon [12.28.18]
The duo is among 103 Canadians receiving the honor this year, alongside an author, playwright, Olympian, and broadcaster, among others. 

Black Mirror creators broke Netflix's script writing tool with Bandersnatch  
by Chris Kerr [12.28.18]
Netflix has just dropped a special interactive installment of Black Mirror to give us all a bleak reality check as we try to forget about the crushing weight of existence during the holidays.
Design, Video

Attend GDC to see how Bethesda made Elder Scrolls: Blades look good on mobile  
by Staff [12.28.18]
There was no clear demand for a game that switches seamlessly between portrait and landscape orientation, but Bethesda decided to design a game that adapted to both anyway. Why? Find out at GDC 2019!
Smartphone/Tablet, Art, Design, GDC

UK retailer HMV facing administration for second time in six years 1
by Chris Kerr [12.28.18]
The 97-year-old high street chain, which is best known for selling music, DVDs, and video games, witnessed a downturn in sales over Christmas.
Console/PC, Business/Marketing

Gamasutra's Best of 2018: The top 10 games of the year 3
by Staff [12.28.18]
There were so many games that were great in 2018. Here are the 10 games that stood out in the minds of Gamasutra's writers this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Steam rounds up 2018's best sellers, top new releases, and more  
by Alissa McAloon [12.27.18]
Valve has launched a handful of end-of-year lists (and corresponding sales) that offer fellow game devs a peek at what games performed best on the digital storefront across a variety of categories.
Console/PC, Indie

Get a job: Gameloft is looking for a Lead Game Designer  
by Staff [12.27.18]
Gameloft is looking for an experienced designer to join its team in Barcelona, Spain.
Design, Recruitment