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February 24, 2017
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Game Design Deep Dive: Dynamic detection in Shadow Tactics 4
by Moritz Wagner [02.13.17]
"We analyzed how Viewcones were used in the old games and decided on where we wanted to improve it. This also lead us to re-thinking some aspects of player detection in the genre."
Console/PC, Indie, Programming, Design, Production, Video, Deep Dive

Video Game Deep Cuts: The Alpha Kingdom Protocol  
by Gamasutra Staff [02.12.17]
This week's Video Game Deep Cuts include everything from a witty video appreciation of Kingdom's design to an Alpha Protocol retrospective, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Blog: Two years of roguelike development FAQs  
by Gamasutra Community [02.10.17]
An introduction to two full years of an ongoing discussion series aimed at sharing a multifaceted look at the numerous topics behind traditional roguelike code, design, and more.
Design, Production

Why pop culture characters may be essential to maintaining VR's growth  
by Bryant Francis [02.10.17]
If you're a developer looking to pitch the owner of a pop-culture franchise, you may want to heed this insight on what they're looking for in the VR marketplace.
VR, Design, Video

Blog: A systemic approach to game design, part 3 4
by Gamasutra Community [02.10.17]
Sometimes, a CEO/technical director/creative director/rendering dev/engine dev/game designer just needs to talk about making a holistic systems-first design process on a mech-based video game.

Activision passes on putting out a new Skylanders console game this year 1
by Alex Wawro [02.10.17]
There's been at least one new Skylanders game on consoles every year for the past 6 years, so it's surprising to see the company take a break in 2017 -- though there will be a mobile game.
Console/PC, Business/Marketing

Get a job: Telltale Games is hiring a Mobile Producer  
by Staff [02.10.17]
Telltale Games is looking for a Mobile Producer with experience taking free-to-play games from early concept to successful launches for its new mobile game initiative in San Rafael, CA.
Smartphone/Tablet, Production, Recruitment

What are the defining qualities of a good side-quest? 2
by Alissa McAloon [02.10.17]
Game Informer spoke with a handful of developers to discuss the different methods they use to create attractive side-quests and how those quests are plotted out within a game. 
Console/PC, Design

Layoffs hit Activision-owned Infinity Ward, Beenox, and others  
by Alissa McAloon [02.10.17]
A number of companies tied together under Activision Blizzard have fallen victim to a round of layoffs that hit 5 percent of the Activision Publishing workforce.
Console/PC, Business/Marketing

Devs react to Valve's planned fee-based Steam Direct system 33
by Gamasutra staff [02.10.17]
It would be an understatement to say that Valve's announcement of plans to replace Steam Greenlight with a fee-based game submission system sparked some passionate responses from game developers.
VR, Console/PC, Indie, Business/Marketing

New York sues Time Warner over throttled League of Legends speeds  
by Alissa McAloon [02.10.17]
A lawsuit filed by the New York Attorney General is seeking damages from Time Warner Cable over misrepresented internet plans and deliberate bottlenecking of online streaming and gaming speeds.
Console/PC, Business/Marketing

Watch GDC 2017 speakers try to pitch their talks to you in a minute or less! 1
by Staff [02.10.17]
They're very fun and personalized pitches for why you (yes you!) should carve out some time in your busy schedule to check out that each talk while you're attending GDC 2017 later this month!
Console/PC, Indie, Design, Production, GDC

Valve to replace Steam Greenlight with a fee-based game submission system 96
by Alex Wawro [02.10.17]
Heads up, devs: Less than five years after launching the service, Valve has decided to close down Steam's Greenlight platform and replace it with 'Steam Direct', a fee-based game submission system.
Console/PC, Indie, Business/Marketing

Alt.Ctrl.GDC Showcase: Henning Steinbock's Close the Leaks  
by Joel Couture [02.10.17]
Close the Leaks (to prevent imminent death) is a four player arcade game that is controlled by stopping the air flowing out of hoses.
Indie, Programming, Design, Production, Video

Learn effective storytelling animation techniques for VR today at 3PM EST  
by Bryant Francis [02.10.17]
If you're working on a virtual reality game, you can get some animation tips for your game's characters from veterans of Telltale games and Pixar today at 3PM EST.
VR, Art, Design, Video

Blog: Design and monetization analysis of Fire Emblem Heroes 2
by Gamasutra Community [02.10.17]
Former Nintendo game director and programmer Motoi Okamoto provides a detailed look at the game design and monetisation techniques behind the company's latest mobile effort, Fire Emblem Heroes.
Smartphone/Tablet, Design, Business/Marketing

Devs from Blizzard, Riot, and more will speak at GDC 2017's inaugural VFX Bootcamp!  
by Staff [02.10.17]
GDC 2017 organizers are reminding you to make time to check out all the great talks taking place during the day-long VFX Bootcamp that helps kick off the conference later this month.
Console/PC, Indie, Art, GDC

Funcom recoups Conan Exiles development costs in first week  
by Chris Kerr [02.10.17]
Funcom's open-world survival effort Conan Exiles has shifted 320,000 copies in its first week, allowing the developer to recoup all of its development costs. 
Console/PC, Programming, Business/Marketing

Resident Evil 7 surpasses 3M sales in under three weeks  
by Chris Kerr [02.10.17]
Resident Evil 7: Biohazard, the latest entry in Capcom's long-running horror franchise, has surpassed 3 million sales worldwide. 
Console/PC, Business/Marketing

Profits down at Zynga, but mobile revenue is on the up  
by Chris Kerr [02.10.17]
Social game juggernaut Zynga has released its financials for the full year ended December 31, and while profits are down, mobile revenue is actually on the up.
Smartphone/Tablet, Business/Marketing