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March 30, 2017
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Oculus exclusives 'problematic' for virtual reality devs, says HTC 2
by Chris Kerr [03.14.17]
"I just feel that they're essentially hampering developers' ability to create large communities by blocking them out from other platforms."
VR, Business/Marketing

Analyst report: Nintendo Switch sells 1.5 million units worldwide  
by Chris Kerr [03.14.17]
Market intelligence outfit Superdata says the Nintendo Switch has already sold 1.5 million units worldwide. 
Console/PC, Business/Marketing

Blog: Thinking through a UI change in RPG Maker  
by Gamasutra Community [03.14.17]
My last post explained what I'd learned about RPG Maker Ruby scripting during Ludum Dare 37, which wasn't very helpful without context. So let's walk through how we'd think about making a simple change.
Programming, Production

Blog: Gamification and artificial intelligence in game education 6
by Gamasutra Community [03.14.17]
What do you get when you cross gamification with a university course on game artificial intelligence? The best course ever, that's what.
Design, Business/Marketing

Meshing reflex-based action with turn-based strategy in Pit People 1
by Alan Bradley [03.14.17]
"Our last 3 games were all in reflex-based, action-oriented genres. We wanted to try something that's not reflex-based while still keeping it feeling quick. Poof! Fast-paced turn-based was born!"
Console/PC, Indie, Design, Business/Marketing, Video

In 1989, Miyamoto laid out his original design goals for Zelda  
by Alex Wawro [03.13.17]
"I wanted to create a game world that conveyed the same feeling you get when you are exploring a new city for the first time," said Miyamoto in a recently-translated interview from the '80s.
Console/PC, Design

Video: A legal expert's guide to IP law for game devs  
by Staff [03.13.17]
At GDC Next 2014, video game attorney Mona Ibrahim gave game devs an overview of what intellectual property is, legally speaking, and how you define and protect it over the course of your career.
Console/PC, Indie, Business/Marketing, Video, Vault

Get a job: Phaser Lock Interactive is hiring a Lead RTS Game Designer  
by Staff [03.13.17]
Phaser Lock Interactive is looking for a Lead RTS Game Designer to create design materials, communicate layout, implement gameplay, and more in Austin, TX.
VR, Console/PC, Design, Recruitment

PlayStation Now's game streaming library will soon include PS4 games  
by Alissa McAloon [03.13.17]
After removing the PlayStation Now support from the PlayStation 3, Vita, and other devices last month, Sony has announced plans to add current-generation titles to its cloud-based game streaming service.
Console/PC

Don't Miss: A brain dump of what I worked on for Naughty Dog's Uncharted 4 15
by Gamasutra Community [03.13.17]
Following the game's release last summer, game programmer Ming-Lun Chou offered this in-depth look at the work he did at Naughty Dog for Uncharted 4.
Console/PC, Programming, Design

Cities: Skylines has sold 3.5 million copies  
by Alissa McAloon [03.13.17]
Cities: Skylines has sold over 3.5 million copies in the two years since its first release, with roughly 1.5 million of those sales falling within the past year alone.
Console/PC, Business/Marketing

Report: Switch cartridges to blame for higher game prices 10
by Alissa McAloon [03.13.17]
Some games will cost more on the Switch than on the PS4 or Xbox One, and, according to Eurogamer, both Switch cartridge manufacturing costs and Nintendo's own policies might be to blame.
Console/PC, Indie, Production

Blog: Getting started with MonoGame using Visual Studio 1
by Gamasutra Community [03.13.17]
Many have asked how to get started with MonoGame or how to get running with Platform X or Y. This article walks you through everything you need to know to kick things off.
Programming, Design, Production

GDC wraps up another great show and announces 2018 dates  
by Staff [03.13.17]
After another fantastic show, conference officials confirm GDC and VRDC will be returning to the Moscone Center in San Francisco from Monday, March 19 to Friday, March 23, 2018!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

LawBreakers director Cliff Bleszinski says devs should strive to co-exist  
by Chris Kerr [03.13.17]
"The second you say the number one game in a genre, that you're going to be a killer of it, you're admitting that game's never going to be killed."
Console/PC, Business/Marketing

Blog: Designing immersive puzzles in Dying: Reborn  
by Gamasutra Community [03.13.17]
Designing a horror puzzle game which is full of puzzles is extremely difficult. This series of articles will talk about how we designed immersive puzzles in our console game, Dying: Reborn.
Design

Oculus in the clear of TRT confidentiality lawsuit  
by Chris Kerr [03.13.17]
A lawsuit filed against virtual reality outfit Oculus by Total Recall Technologies has been dismissed by a northern California court. 
VR, Business/Marketing

Spirit AI and the promise of automated content moderation 1
by Katherine Cross [03.13.17]
At GDC this year, Spirit AI pitched their “AI for humans” to developers, with the promise of AI that could serve as a game mechanic or a content moderator. 
Console/PC, Programming

App Annie names top earning mobile publishers of 2016  
by Chris Kerr [03.13.17]
Mobile analytics specialist App Annie has named the 52 highest earning app store publishers of 2016, and Chinese giant Tencent leads the charge.
Smartphone/Tablet, Business/Marketing

Blog: Designing for deep gameplay in Anew: The Distant Light 2
by Gamasutra Community [03.13.17]
Game director Steve Copeland discusses designing for deep gameplay, and details application of abstract theory to both a conventional and an exotic game weapon
Programming, Design