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April 19, 2018
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StarVR files for IPO in Taiwan  
by Alissa McAloon [03.29.18]
StarVR has completed its application for public issuance in Taiwan, the first step of embarking on an IPO in the country.
Business/Marketing

Blog: Some notes on indie publishing 6
by Gamasutra Community [03.29.18]
A quick review (to the best of my ability) of the current state of small- and medium-size publishers and publishing deals across the games industry.
Production, Business/Marketing

To prevent toxicity, design games with community management in mind 1
by Alissa McAloon [03.29.18]
"Community is now, more than ever, an actual part of game design," argued Flaregames' Tara Brannigan. "It’s not something you staple on the end."
Social/Online, Design, GDC

Eugen Systems devs hit out at management after six weeks on strike  
by Chris Kerr [03.29.18]
A group of developers from French studio Eugen Systems have hit out at management after failing to make any headway after over a month on strike. 
Production, Business/Marketing

Submissions open for 15th annual Into the Pixel game art exhibit  
by Chris Kerr [03.29.18]
Into the Pixel was established to celebrate the talented, hard-working artists who help create and shape the many weird and wonderful virtual worlds the games industry knows and loves. 
Art, Business/Marketing

The Nintendo Switch has surpassed 4M sales in Japan  
by Chris Kerr [03.29.18]
Those numbers mean the console is keeping pace with the uber-popular Wii, which crossed the 4 million sales mark in Japan in roughly the same amount of time. 
Console/PC, Business/Marketing

Art Design Deep Dive: Crossing Souls' striking '80s-infused pixel art  
by Juan Gabriel Jaén and Daniel Benitez [03.29.18]
Fourattic cofounders Juan Gabriel Jaén and Daniel Benitez write in some detail about how they implemented the striking art design of Crossing Souls, in which modern pixel art meets '80s pop culture.
Indie, Art, Design, Deep Dive

How a focus on 'realism' hamstrung the Until Dawn dev's VR shooter  
by Alex Wawro [03.28.18]
"We intended and expected to mimic the established conventions for first-person shooters and, where relevant, VR," a dev told Eurogamer. "But the studio blocked any design that wasn't 'realistic'."
VR, Design, Production

Weekly Jobs Roundup: Square Enix, Bossa Studios, and more are hiring now!  
by Staff [03.28.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the many, many positions being advertised right now.
Programming, Design, Recruitment

Don't Miss: 'Make me think, make me move': New Doom's deceptively simple design 10
by Staff [03.28.18]
For Doom 2016, reaching design goals and staying true to what makes Doom, Doom, was all about establishing clear development goals and maintaining a sharp focus.
Console/PC, Design

Blog: Tips for beating procrastination 6
by Gamasutra Community [03.28.18]
A self-reflection on procrastination habits and possible solutions to break that vicious cycle and keep working on the things you love.
Production

Analysis: A closer look at MidBoss' chaotic, hostile work environment 3
by Katherine Cross [03.28.18]
Gamasutra contributor Katherine Cross researches some of the allegations against the 2064 developer and speaks to former staffers in an effort to understand why and how MidBoss was mismanaged.
Indie, Serious

Microsoft says Sea of Thieves sold well, even without counting Game Pass copies  
by Alissa McAloon [03.28.18]
With over 2M players, Microsoft has hailed the game as its “fastest-selling first-party new IP of this generation” and notes that that praise is without counting copies given away through Game Pass. 
Console/PC, Social/Online, Business/Marketing

GDC celebrates record-breaking attendance and confirms 2019 dates!  
by Staff [03.28.18]
The 32nd edition of GDC is over, and in its wake organizers confirm it hosted over 28,000 attendees (a new record!) and will return next year the week of Monday, March 18 to Friday, March 22!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Games London initiative nets $1.7M investment from London mayor  
by Chris Kerr [03.28.18]
The mayor of London has committed £1.2 million ($1.7 million) to Games London to boost the games sector in an effort to generate more revenue for London and the UK.
Business/Marketing

Blog: How math helped design a game  
by Gamasutra Community [03.28.18]
Tiny Trees is a competitive tree-growing board game where the trees you grow branch into the third dimension. I investigate the math behind our design so you can apply it to your own projects.
Design

Sony cuts price of PlayStation VR Camera bundle by $100  
by Chris Kerr [03.28.18]
Sony has cut the price of its PlayStation VR Camera Bundle by $100, meaning would-be virtual reality explorers can now get their hands on the bundle for $299.99. 
VR, Console/PC, Business/Marketing

Blog: Are hybrid AIs the answer to better video game AI? 6
by Gamasutra Community [03.28.18]
Are hybrid approaches, combining machine learning with design-based AIs, delivering the most promising results for state-of-the-art AI for modern games? Here are my thoughts.
Programming, Design

Orcs Must Die! developer Robot Entertainment lays off 30 staff  
by Chris Kerr [03.28.18]
The studio had two teams working on different projects over the past 18 months, but has scaled down its operations and will now be focusing on just one title.
Production, Business/Marketing

Blog: Conveying the nuances of disorders like Tourette's through game design 5
by Staff [03.28.18]
"I have Tourette's Syndrome and Narcolepsy," writes Defenders Quest game dev Lars Doucet in this fascinating post. "I made a game about them. It's kinda weird."
Indie, Design