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July 17, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Blog: Planning and game flow architecture 1
by Gamasutra Community [06.28.18]
Dead Body Falls is a VR story driven game published recently by Black River Studios and this post describe how the gameplay architecture was developed.
VR, Design, Production

What Mike Bithell learned in writing his first sequel: Quarantine Circular  
by Samuel Horti [06.28.18]
"There’s going to be more people doing this kind of thing going forward because it removes some of the technical risk," Bithell says after making first Subsurface, then Quarantine Circular.
Indie, Design

Nintendo's Fils-Aime commits to improving Switch storefront curation 1
by Alex Wawro [06.27.18]
"We have a significant global focus on driving our digital business...independent games are a critical part of that," Fils-Aime told Waypoint. "We continue to look at other ways to enhance curation."
Indie, Business/Marketing

Video: How West of Loathing became a game made out of jokes 1
by Staff [06.27.18]
In this GDC 2018 talk, Asymmetric's Zack Johnson, creative director of acclaimed slap-stick-figure cowboy RPG West of Loathing, discusses the team's approach to comedy in video games.
Indie, Design, Video

Game of Thrones: Conquest players find bot exploiting user data  
by Emma Kidwell [06.27.18]
Players of the F2P mobile title Game of Thrones: Conquest claim to have found bots that are exploiting the game's mechanics and cheating players out of money used on in-app purchases.  
Smartphone/Tablet, Business/Marketing

Weekly Jobs Roundup: Telltale Games, Square Enix, and more are hiring now!  
by Staff [06.27.18]
From indie to triple-A, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Programming, Design, Production, Recruitment

Mojang partners with its players to help rebuild coral reefs 1
by Emma Kidwell [06.27.18]
Mojang donates $100,000 to The Nature Conservatory after Minecraft players place ten million coral blocks underwater through the Coral Crafters initiative.
Console/PC, Business/Marketing

Don't Miss: Deconstructing Heavy Rain and its billing as an interactive film 23
by Ian Bogost [06.27.18]
Ian Bogost looks at Quantic Dream's Heavy Rain in the context of film and cinematography's history to explain why he feels the game, billed as an "interactive film," is not quite that.
Console/PC, Design

Bringing narrative to heel: How Xavier Woods mixes video games and wrestling  
by Katherine Cross [06.27.18]
Educational psychologist and WWE wrestler Xavier Woods speaks about the overlap between the storytelling of professional wrestling and narrative design in games.
Social/Online, Design

Corsair acquires streaming accessory company Elgato Gaming  
by Alissa McAloon [06.27.18]
Elgato Gaming, a company widely known for creating hardware and accessories used for live streaming, has been acquired by the PC component manufacturer Corsair for an undisclosed sum. 
Console/PC

Report: Snap looking to launch a game platform for Snapchat  
by Alissa McAloon [06.27.18]
Snap is reportedly looking to bolster the offerings of its messaging app Snapchat by introducing a full-fledged video game platform to the mobile app. 
Smartphone/Tablet

Blog: Weird and not-so-weird concepts that could take the fighting genre forward 1
by Gamasutra Community [06.27.18]
Inspired by the Twitter account @goodFGideasmm, I've decided to write about some ideas I've got for a couple of fighting titles. Hopefully this will be a deep dive into some unique concepts.
Design

Sony now looking at cross-platform play possibilities  
by Chris Kerr [06.27.18]
Sony has again commented on the state of its cross-platform efforts, but this time the console maker has suggested it's hashing out a solution. 
Console/PC, Business/Marketing

PUBG Corp. drops lawsuit against Fortnite creator Epic Games 6
by Chris Kerr [06.27.18]
The lawsuit alleged Fortnite was far too similar to PlayerUnknown's Battlegrounds, which ignited the battle royale frenzy when it launched in March 2017
Console/PC, Design, Business/Marketing

Blog: The art of difficult card game design - Part 1  
by Gamasutra Community [06.27.18]
Games are meant to be fun, but sometimes designers can take things too far and create designs and mechanics that just aren't enjoyable. Here's how to avoid them.
Design

A producer's guide to decision-making  
by Iain Angus [06.27.18]
Creative Assembly development manager Iain Angus writes in depth about how game devs (especially producers) can become better at decision-making and make better games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production

'Emergent gameplay': RPG devs mull what the future holds for big RPGs  
by Alex Wawro [06.26.18]
"[I'm] fascinated by the emergent gameplay that comes from open-world systems," Brian Fargo tells RPS. "Yet we love storytelling, and so we want to explore how we might be able to merge those worlds."
Console/PC, Design

Video: How Insomniac reinvented the Ratchet & Clank franchise  
by Staff [06.26.18]
In this GDC 2018 talk, Ratchet & Clank veterans Brian Allgeier and TJ Fixman share their stories about the evolution of the franchise.
Console/PC, Design, Video

Overwatch hacker facing possible jail time for selling illegal programs  
by Emma Kidwell [06.26.18]
A South Korean Overwatch hacker is facing possible jail time after violating the Game Industry Promotion Law and Information and Communication Technology Protection Law.
Console/PC, Business/Marketing

Pokémon Go hits largest playerbase since launch  
by Emma Kidwell [06.26.18]
Pokémon Go hit its highest active playerbase since launching back in July 2016 according to a new report from the market analysis firm SuperData.
Smartphone/Tablet, Business/Marketing