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September 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Blog: Understanding the primary concepts of QA 3
by Gamasutra Community [09.20.18]
I want to dive in to the primary concepts of QA and attempt to draw a general conclusion as to what 'quality' is, and what it means to control, assure, or develop it.
Production

Sony officially ending Vita production in Japan in 2019  
by Alissa McAloon [09.20.18]
After winding down support for the Vita for some time, Sony has officially announced plans to discontinue production of the handheld in Japan next year.
Console/PC

PlayStation Now begins offering downloadable PS2 & PS4 games  
by Alissa McAloon [09.20.18]
PlayStation is expanding its pay-for-access streaming game library PlayStation Now to allow subscribers to download PlayStation 4 and PlayStation 2 games directly to their consoles.
Console/PC, Social/Online

Learn about AR and VR's unique therapeutic potential at XRDC 2018!  
by Staff [09.20.18]
Come out to XRDC in San Francisco next month to learn from leaders at forefront of therapeutic VR/AR aps about treating chronic pain, improving mood with neurofeedback, and more!
VR, Serious

Political extremism and gunplay meet in The Church in the Darkness 2
by Katherine Cross [09.20.18]
Columnist Katherine Cross examines the upcoming The Church in the Darkness, a game that confronts the complicated themes surrounding political extremism.
Console/PC, Indie, Design

Blog: Realism and legibility in open-world level design  
by Gamasutra Community [09.20.18]
The design underpinning Breath of the Wild's open world come from what may be a surprising source: urban planning. This article examines how these principles lend Hyrule a high degree of legibility.
Design

Valve will start helping developers moderate their Steam communities 1
by Chris Kerr [09.20.18]
It's a change that will hopefully take some pressure off game developers, who've until now had to moderate individual game discussions themselves.
Console/PC, Business/Marketing

Tilting Point drops $29M into Star Trek Timelines developer Disruptor Beam  
by Bryant Francis [09.20.18]
The $29 million deal between the companies will help fund Star Trek Timelines and development on a new game from Disruptor Beam.
Smartphone/Tablet, Business/Marketing

Marvel's Spider-Man sold over 3.3 million units in first three days 1
by Chris Kerr [09.20.18]
The PlayStation 4 exclusive was developed by Ratchet & Clank and Sunset Overdrive creator Insomniac Games, and launched just under two weeks ago on September 7. 
Console/PC, Business/Marketing

Final Fantasy composer Nobuo Uematsu halting work due to ill health  
by Chris Kerr [09.20.18]
The veteran maestro announced the news in a short blog post, where he explained that an increasing workload has left him physically and mentally drained. 
Audio

Blog: Understanding China's temporary game approval freeze  
by Gamasutra Community [09.20.18]
China is the largest games market in the world, but has been hit by a temporary game approval freeze that has limited the number of new games being released this year. Here's what that means.
Business/Marketing

How Exapunks dev Zachtronics finds the fun in hacking 2
by Richard Moss [09.20.18]
"I'm kind of uninterested in the kind of hacking games where you just connect to stuff," says Zachtronics' Zach Barth. "I kind of think that hacking, maybe, is just like entirely about being cool."
Indie, Design

Mobile game dev Outfit7 opens new Barcelona studio  
by Alex Wawro [09.19.18]
Head's up, game devs: The mobile game makers at Talking Tom developer Outfit7 announced this week that they're opening a new studio in Barcelona, Spain.
Smartphone/Tablet, Business/Marketing

Video: Lessons learned from trying to gamify death  
by Staff [09.19.18]
At GDC 2012, game dev Margaret Robertson explains how UK studio Hide&Seek was asked to make a documentary game about the discovery of a corpse in a busy London block of flats -- and what they learned.
Console/PC, Indie, Serious, Design, Video, Vault

343 FPS chief says no 'real-money loot boxes' in Halo Infinite  
by Bryant Francis [09.19.18]
According to the head of 343 Studios, Master Chief's next adventure won't include "real-money loot boxes."
Console/PC, Business/Marketing

Get a job: Hi-Rez Studios is hiring a Lead QA Analyst  
by Staff [09.19.18]
Hi-Rez is looking for a QA Lead to ensure our game products meet high standards of quality, reliability, usability, and performance through hands-on testing and problem reporting.
Production, Recruitment

Rovio has an AR Angry Birds game coming to Magic Leap One  
by Alissa McAloon [09.19.18]
Angry Birds developer Rovio is working with Resolution Games to bring a new Angry Birds slingshot game to Magic Leap’s new AR headset.
VR, Video

THQ Nordic picks up rights to Alone in the Dark and Act of War  
by Staff [09.19.18]
THQ Nordic continues the acquisition spree that recently nabbed the company the rights to games like Kingdoms of Amalur and Timesplitters.
Console/PC

Don't Miss: Larian's lessons learned making Divinity: Original Sin 3
by Staff [09.19.18]
Studio founder Swen Vencke speaks to Larian's experience of becoming an independent, self-publishing company after 15 years of working with publishers in this Divinity: Original Sin postmortem.
Console/PC, Indie, Design, Production, Business/Marketing

XRDC speaker Q&A: Kyle Vaidyanathan on designing interactions in VR  
by Staff [09.19.18]
XRDC panelist Kyle Vaidyanathan shares some thoughts on the future of VR in advance of next month's show.
VR, Console/PC, Design