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November 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Tune in to The Strong Museum's women in games panel tonight at 6 PM EST  
by Emma Kidwell [11.15.18]
The Strong Museum is live streaming its Women in Games: Inspire! panel November 15 at 6 PM EST
Console/PC, Design

Despite China's game freeze, mobile game revenue is still on the rise at Tencent  
by Alissa McAloon [11.15.18]
Tencent’s game business saw a rise in mobile game revenue during the third quarter of the company’s fiscal year, though PC game revenue fell by 15 percent during that same period.
Social/Online, Smartphone/Tablet

Don't Miss: A look back at the development of Choice Provisions' Bit. Trip Beat 3
by Staff [11.15.18]
In this 2009 postmortem, Gaijin Games' (now Choice Provisions) Alex Neuse looks at the creation of abstract action game Bit. Trip Beat, detailing what went right and wrong during the game's development.
Console/PC, Indie, Audio, Design, Production

Magic Leap is offering grants of up to $500,000 to AR devs  
by Alissa McAloon [11.15.18]
Magic Leap has announced what calls the Magic Leap Independent Creator Program, an initiative that aims to provide devs cash and resources for their AR projects
VR, Business/Marketing

Blog: Making a new conversation UI for Restless  
by Gamasutra Community [11.15.18]
An analysis of the UI and text effects in Restless. Explores factors to be considered when creating new UI, as well as ways to create a positive reading experience using text effects.
Programming, Design

Deconstruct what makes top mobile games tick at GDC 2019  
by Staff [11.15.18]
How do popular mobile games rise to the top, and how can you help your own do the same? Find out at GDC 2019, which will host insightful talks from the Deconstructor of Fun folks and other experts.
Smartphone/Tablet

Engagement is the lifeblood of online games, says Overwatch producer  
by Chris Kerr [11.15.18]
What the most important aspect of developing an online game right now? According to Overwatch executive producer Chacko Sonny, the answer is player engagement.
Console/PC, Design, Production, Business/Marketing

Discord's digital storefront now supports early access games  
by Alissa McAloon [11.15.18]
The community chat app Discord is bringing an early access program to its recently-launched digital game storefront.
Console/PC, Social/Online, Business/Marketing

Blog: A checklist for creating better game settings options 5
by Gamasutra Community [11.15.18]
Because our games don't always get the in-depth testing we require, menus and settings often don't get a proper review. This handy checklist should help ensure your menu covers all the basics.
Design, Production

THQ Nordic acquires rights to Expeditions franchise  
by Chris Kerr [11.15.18]
THQ Nordic has acquired the rights to the Expeditions franchise, and has begun work on a third game with series creator Logic Artists.
Console/PC, Business/Marketing

Telltale games delisted from Steam as studio begins liquidation process  
by Chris Kerr [11.15.18]
Game series including Jurassic Park, Tales of Monkey Island, and Back to the Future have all been delisted on Steam.
Console/PC, Business/Marketing

Blog: The risks of making safe games 4
by Gamasutra Community [11.15.18]
Today's post looks at how the bar continues to be raised for design and aesthetics, and what that means for working on the next "big hit."
Design

Two years on, Overwatch's producers talk toxicity, crunch, and live game dev  
by Bryant Francis [11.15.18]
Overwatch executive producer Chacko Sonny and producer Nicole Gillet discuss the Blizzard philosophy when developing a live game that remains a runaway success.
Console/PC, Production

Video: How Bound creates emotion through ballet  
by Staff [11.14.18]
In this GDC 2017 session, Plastic's Michal Staniszewski discusses Bound, a game that features a contemporary dancer in a procedural world inspired by demoscene and modern art movements. 
Indie, Design, Video

Watch Question's Jordan Thomas and Michael Kelly discuss The Blackout Club  
by Bryant Francis [11.14.18]
Jordan Thomas and Michael Kelly, two triple-A industry veterans, drop by the GDC Twitch channel to discuss the production and design of The Blackout Club.
Console/PC, Design, Production, Video

EA brings in original Command & Conquer devs to help with remasters  
by Emma Kidwell [11.14.18]
Electronic Arts confirmed it will be remastering the original Command & Conquer and its sequel Red Alert in 4K, with all expansions to be included as well. 
Console/PC, Design, Production

Get a job: Choices dev Pixelberry Studios is hiring a Senior Software Engineer  
by Staff [11.14.18]
The Pixelberry Studios team in Mountain View, California is looking for an experienced Software Engineer to play a part in architecting new features, troubleshooting issues, and more.
Social/Online, Smartphone/Tablet, Programming, Recruitment

Don't Miss: Greater accessibility through audio in Killer Instinct 2
by Staff [11.14.18]
"A main directive was to make sure each character/game mode was identifiable enough that someone would be able to tell what was going on even if they weren't in the same room that the game was being played in."
Console/PC, Audio, Design

China's ongoing game license freeze prompts decline in market forecast  
by Alissa McAloon [11.14.18]
The market analysis firm Niko Partners has adjusted its 2018 forecast for PC and mobile game revenue in China, dropping those predictions by 3.8 percent and 2.4 percent respectively.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

The unusual story behind Space Harrier's vibrant color palette 1
by Alissa McAloon [11.14.18]
Space Harrier designer Yu Suzuki recalls the story of the intentionally-triggered bug that ultimately gave birth to the colorful skies in the 1985 fantasy arcade game.
Console/PC, Art