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February 24, 2017
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Blog: Building a scalable online game with Azure - Part 2  
by Gamasutra Community [02.24.17]
Previously, we started to create a small cloud backend with a single actor. In this post, we're going to add the web service that acts as an interface between the front and backend services.
Programming, Production

GDC 2017 Level Design Workshop: An expert roundtable Q&A  
by Gamasutra Community [02.24.17]
Get a sneak preview of the 2017 Level Design workshop, hosted by GDC on Feb 28. The speakers will introduce their topics, as well as roundtable some questions submitted by the LD community.

Blizzard's Overwatch lands game of the year at DICE Awards 1
by Kris Graft [02.24.17]
The Academy of Interactive Arts and Sciences held its annual DICE Awards ceremony tonight, with Blizzard's Overwatch coming away as the big winner.
VR, Console/PC, Smartphone/Tablet, Indie, Design

Nintendo Switch first impressions: Magical gadgetry with a serious issue 5
by Kris Graft [02.23.17]
Using the Nintendo Switch out in the wild has got me thinking about its wow-factor -- but here in the pre-launch days, there's a serious issue Nintendo needs to sort out.
Console/PC, Business/Marketing

Devs can now mess around with Valve's free (beta) Steam Audio SDK 2
by Alex Wawro [02.23.17]
Valve debuts a beta a version of its new Steam Audio SDK that's freely available for devs and sports "physics-based sound propagation" capabilities that enable sound to bounce off in-game geometry.
Console/PC, Audio, Video

New Twitch 'Drops' let devs give in-game rewards to livestream viewers  
by Alex Wawro [02.23.17]
Twitch's new Drops tech aims to help game devs offer rewards to your players when they behave certain ways on Twitch -- watching your game, for example, or streaming it to their viewers.
Social/Online, Business/Marketing

Mobile game dev Kiz Studios lays off staff  
by Alex Wawro [02.23.17]
A number of folks who work for mobile game maker Kiz Studios (Might & Mayhem, Little Bigfoot) lost their jobs this week as the company moves to "adjust to current market trends."

How I ensured She Remembered Caterpillars was color-blind friendly 2
by Gamasutra Community [02.23.17]
She Remembered Caterpillars is a colour-based puzzler that is accessible for colour-deficient and colour-blind players without resorting to post-processing effects. Here's how that's possible.
Art, Design

Report: Disney lays off ~80 as it pulls back on supporting YouTubers  
by Alex Wawro [02.23.17]
According to sources trusted by The Wall Street Journal, Disney is laying off 80 people in an effort to significantly shrink the size of its Maker Studios business.  
Social/Online, Business/Marketing

Video: 5 devs talk storytelling in the 2016 Narrative Innovation Showcase  
by Staff [02.23.17]
Watch five devs take the stage at GDC 2016 to give brief ten-minute talks about the interesting and intriguing things each of them is doing in terms of storytelling in video games.
Video, Vault

Get a Job: Insomniac Games is hiring a Gameplay Programmer  
by Staff [02.23.17]
Insomniac Games is looking for a Gameplay Programmer to design and implement gameplay systems and features in Burbank, California.
Console/PC, Programming, Recruitment

Don't Miss: How to make a kick-ass game portfolio 3
by Gamasutra Community [02.23.17]
In this informative blog post, Midnight Hub art director Erik Nilsson breaks down the importance of and exactly what should be found within a quality game art portfolio.
Art, Design

If you're coming to GDC 2017, know your GDC Code of Conduct!  
by Staff [02.23.17]
GDC 2017 is happening next week! As we prepare for the show, GM of GDC events and all-around Boss Lady Meggan Scavio is here to highlight the official code of conduct for GDC and its related events.
Serious, GDC

Vainglory dev releases toolkit geared toward community app creation  
by Alissa McAloon [02.23.17]
Super Evil Megacorp, the developer behind the mobile MOBA Vainglory, has partnered with MadGlory to release both a developer API and online toolkit geared at community-created Vainglory tools.
Social/Online, Smartphone/Tablet, Programming, Production

Flaregames to kick off $21 million accelerator for free-to-play mobile games  
by Alissa McAloon [02.23.17]
Flaregames has announced plans to invest a total of €20 million, roughly $21 million, into a new incubator focused on aiding game developers working on free-to-play mobile games. 
Smartphone/Tablet, Business/Marketing

Road to the IGF: Blendo Games' Quadrilateral Cowboy  
by Alex Wawro [02.23.17]
Blendo Games' Brendon Chung speaks briefly with Gamasutra about the nuts and bolts of Quadrilateral Cowboy's design, influences, and four-year development.
Indie, Programming, Art, Design, IGF

Goat Simulator dev Coffee Stain opens up new publishing arm 1
by Alissa McAloon [02.23.17]
Building on its own experience self-publishing games, Coffee Stain Studios has set up shop as a game publisher and has already announced its first project.
Indie, Business/Marketing

Coming to GDC 2017 next week? Use these travel tips and discounts!  
by Staff [02.23.17]
GDC officials have worked with local transit companies to arrange special discounts for GDC 2017 attendees! Also, they want to encourage attendees to get out and enjoy San Francisco during the how.
Serious, GDC

Game dev contractor Virtuos acquires Black Shamrock Studios  
by Chris Kerr [02.23.17]
"By tapping into English-speaking European talent directly, this will accelerate Virtuos’ expansion of our advanced design and content creation capabilities, which our clients are demanding."
Production, Business/Marketing

Blog: The Greenlight chronicles for Heart. Papers. Border. 2
by Gamasutra Community [02.23.17]
An in-depth analysis and breakdown of the Steam Greenlight campaign behind indie strategy title, Heart. Papers. Border..
Console/PC, Production, Business/Marketing