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July 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Tencent awarded $2.9M in case against dev of alleged League of Legends clone  
by Alissa McAloon [07.18.18]
A Chinese court ruled that Tencent was owed roughly $2.9 million following a lawsuit filed against Mobile Legends developer Moonton.
Console/PC, Social/Online

Xaviant to delist The Culling 2 after rocky launch, opts to support The Culling 1 instead 2
by Alissa McAloon [07.18.18]
Xaviant has announced that it is delisting the recently released game and instead focusing its efforts on reviving and supporting the day-one build of the original The Culling.
Console/PC, Social/Online, Indie, Video

French game designer Muriel Tramis awarded Legion of Honor  
by Chris Kerr [07.18.18]
French game designer Muriel Tramis has been awarded the Legion of Honor, the highest order of merit available to civilians and military personnel in France.
Design

Blog: Crowdfunding and video games in 2018 - A mid-year update  
by Gamasutra Community [07.18.18]
Market intelligence expert Thomas Bidaux looks into the performance of video games projects on Kickstarter and Fig.co.
Business/Marketing

Pokemon Go developer Niantic acquires Seismic Games  
by Chris Kerr [07.18.18]
Seismic is comprised of industry veterans from studios like Activision and Pandemic, and has worked on mobile and VR titles like Marvel: Strike Force and Blade Runner Revelations.
VR, Business/Marketing

Blog: Studying the level design of The Last of Us: Part II 3
by Gamasutra Community [07.18.18]
Gameloft level designer Ovidiu Mantoc analyzes some of the design beats showcased in the recent gameplay trailer for The Last of Us: Part II.
Console/PC, Design

Devs weigh in on the best ways to write and design characters  
by Alan Bradley [07.18.18]
Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish.
Console/PC, Indie, Design

Blizzard does away with World of Warcraft Battle Chest pricing 2
by Bryant Francis [07.17.18]
An update to the Blizzard store appears to confirm that purchasing the base game of World of Warcraft will no longer be required, only a subscription to the game.
Console/PC, Business/Marketing

Video: Populating the open world of Horizon Zero Dawn  
by Staff [07.17.18]
In this GDC 2018 talk, Guerrilla Games' Daniel Calvert explains how the studio approached the challenges of making characters for Horizon Zero Dawn.
Console/PC, Design, Video

Pirated copies of Surviving Mars and Frostpunk sold on Amazon 1
by Emma Kidwell [07.17.18]
It was discovered over the weekend that Amazon had temporarily sold pirated copies of PC games like Frostpunk and Surviving Mars.
Console/PC, Business/Marketing

Get a job: ZeniMax Online Studios is looking for a Mobile Backend Engineer  
by Staff [07.17.18]
Zenimax Online Studios is looking for someone to work closely with the mobile games team to design and maintain a custom backend infrastructure as a member of its team in Maryland.
Programming, Recruitment

Don't Miss: How 1979 Revolution: Black Friday drops players into a real crisis 3
by Staff [07.17.18]
In this 2016 interview, developer Navid Khonsari details the personal experiences that inspired him to tell the story of the Iranian Revolution in his award-winning game 1979 Revolution: Black Friday.
Indie, Design

PAX 10 reveals Praey for the Gods, Shift Quantum, and more for 2018 showcase 1
by Alissa McAloon [07.17.18]
The folks behind PAX 10 have revealed the 10 games set to be featured in the annual showcase at PAX West this fall.
Console/PC, Indie

Back catalog games continue to drive growth for Ubisoft as Q1 sales hit $466M  
by Alissa McAloon [07.17.18]
Even beyond just back catalog titles, most categories reported in Ubisoft’s quarterly release saw a significant increase when compared to the first quarter of the 2017-2018 fiscal year.
Console/PC, Business/Marketing

Blog: Creating scriptable objects with Unity 1
by Gamasutra Community [07.17.18]
As you might've guessed, the main objective of this blog post is to give you an idea about how to handle ScriptableObject in Unity.
Programming

GDC 2019 announces call for papers, submit your talks now!  
by Bryant Francis [07.17.18]
Now is the time to submit your talks for the 2019 Game Developers Conference!
Console/PC, Design

Blog: A Cultist Simulator retrospective 3
by Gamasutra Community [07.17.18]
The postmortem for Weather Factory's 1920s Lovecraftian card game Cultist Simulator, an indie success story for 2018.
Console/PC, Programming, Design, Production

Octi nets $7.5M to create AR tech that understands the human body  
by Chris Kerr [07.17.18]
Augmented reality outfit Octi has raised $7.5 million in seed funding to help it create AR tech that can understand the human body and its movements.
VR, Programming, Business/Marketing

App Store and Google Play spending hits $34.4B during first half of 2018  
by Chris Kerr [07.17.18]
That marks a year-over-year increase of 27.8 percent, and mobile games were largely responsible for bringing home the bacon.
Smartphone/Tablet, Business/Marketing

Blog: Multi-tiered horror design with Resident Evil Remastered  
by Gamasutra Community [07.17.18]
While plenty of people are talking about the Resident Evil 2 remake, I want to go back to the first remastered to see how it used enemy designs to ramp up the horror.
Console/PC, Design