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January 18, 2019
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AER: Memories of Old dev Forgotten Key is closing down 1
by Alissa McAloon [01.16.19]
The indie studio behind 2017's AER is closing its doors after 7 years, but sharing demos for its incomplete projects on itch.io after the closure.
Indie

Niantic closes funding round with $245 million raised  
by Alissa McAloon [01.16.19]
Pokemon Go developer Niantic has raised a grand total of $245 million at the close of a Series C funding round, bringing the company’s current valuation up to nearly $4 billion. 
VR, Smartphone/Tablet

Alt.Ctrl.GDC Showcase: Guitar Wizards  
by Joel Couture [01.16.19]
Guitar Wizards draws a pair of players into a battle of song and light, having them play dueling guitars to launch magical beams at their opponent.
Indie, Video, alt ctrl gdc

GDC 2019 will host a Classic Game Postmortem of Paperboy!  
by Staff [01.16.19]
Veteran game dev John Salwitz, who's worked on everything from Rampart to Klax to Medal of Honor, will be at GDC 2019 in San Francisco the deliver a Classic Game Postmortem of Atari's arcade hit Paperboy
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

Blog: It took us over a year to learn what our game was about  
by Gamasutra Community [01.16.19]
Rise's main mechanic was first designed during a game jam on the 7th of July 2017, after three disappointing iterations we finally started development on the 21st of November 2018.
Design

Unity updates terms of service (again) in response to Improbable dispute
by Chris Kerr [01.16.19]
Unity has revised its terms of service to ensure developers can use any third party service that integrates into Unity, following a dispute with SpatialOS maker Improbable.
Programming, Production, Business/Marketing

Jam City secures $145 million to support global growth and acquisition plans  
by Chris Kerr [01.16.19]
The news comes shortly after the Harry Potter: Hogwarts Mystery developer laid off an unknown number of staff as a result of "organizational changes."
Smartphone/Tablet, Business/Marketing

EA Vancouver's open-world Star Wars game has been canceled 3
by Chris Kerr [01.16.19]
The title was being built using some of the assets from Visceral's scrapped Star Wars project, which was handed over to EA Vancouver after the studio's closure in 2017. 
Console/PC, Production, Business/Marketing

Blog: A student game dev's experience at MAGFest 2019 2
by Gamasutra Community [01.16.19]
A reflection on our first experience showcasing Runaway, a punk rock parkour platformer, at the Music & Games Festival (MAGFest).
Design, Production, Business/Marketing

Hitman developer IO Interactive has opened a new studio in Malmo  
by Chris Kerr [01.16.19]
The Danish company said the decision to open IOI Malmo was a "natural choice" given the region already plays home to a strong game dev community. 
Console/PC, Production, Business/Marketing

Thoughts on Detroit: Become Human 1
by Staff [01.16.19]
Thomas Grip takes a look at the design behind Quantic Dream's Detroit: Become Human.
Console/PC, Design

Video: How reward systems can guide player experience in World of Warcraft  
by Staff [01.15.19]
Blizzard Entertainment's Travis Day shares some of the hardest lessons learned about how reward systems can guide or harm player experience in games like World of Warcraft and Diablo 3.
Console/PC, Design, Video

Tabletop games continue to succeed on Kickstarter as video games fall behind 6
by Emma Kidwell [01.15.19]
It looks as though tabletop games dominated Kickstarter in 2018, while successfully funded video game campaigns have declined. 
Console/PC, Indie, Business/Marketing

'We have a big hit because we have a healthy work/life balance', says Slime Rancher director  
by Emma Kidwell [01.15.19]
In a recent interview with Waypoint, Slime Rancher game director Nick Popovich discusses the 40-hour workweeks at Monomi Park.
Indie, Business/Marketing

Dusk sells 69,420 copies a month after launch  
by Emma Kidwell [01.15.19]
The 90s throwback shooter Dusk has sold 69,420 copies since launching as a Steam exclusive last month, according to the game's producer Dave Oshry. 
Console/PC, Indie, Business/Marketing

Get a job: Mythical Games is after a Senior Producer  
by Staff [01.15.19]
Mythical Games is looking for a highly-organized Senior Producer with exceptional communication skills and proven game production experience.
Production, Recruitment

Don't Miss: Writing Deus Ex: Mankind Divided to 'hold a mirror up to the world' 4
by Alex Wawro [01.15.19]
Eidos Montreal's Mary DeMarle chats about art and business of writing Deus Ex: Mankind Divided, a game about conspiracy theories, terrorism, and fear released into a world awash in the same.
Console/PC, Design

Forza Horizon 4 patches out Floss and Carlton dance emotes  
by Alissa McAloon [01.15.19]
Playground Games has patched out a couple dance emotes from Forza Horizon 4, two moves that coincidentally have become the subject of a lawsuit against Fortnite developer Epic Games.
Console/PC, Business/Marketing

Learn new ways of helping communities discover your game at GDC 2019!  
by Staff [01.15.19]
Notably, Poly Bridge dev Patrick Corrieri will be at GDC 2019 to present "Community Driven Discoverability for Indies," a session of strategies for increasing the discoverability of your games!
Social/Online, Indie, Business/Marketing, GDC

Analyst: 2018 was an unimpressive (but stable) year for video game crowdfunding  
by Alissa McAloon [01.15.19]
ICO Partners' annual read of the state of crowdfunding is out and rounds up data on both Kickstarter and Fig campaigns into a handful of nifty graphs to illustrate how crowdfunding fared in 2018.
Social/Online, Business/Marketing