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April 18, 2019
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In lieu of Store-hosted forums, Epic wants devs to link to external communities 6
by Alissa McAloon [04.12.19]
Epic's Tim Sweeney says the company is encouraging developers to link to external communities on a game's Epic Games Store page rather than host entirely new forum on its own store.
Console/PC, Social/Online

Respawn and Infinity Ward co-founder Jason West has joined Epic Games 1
by Chris Kerr [04.12.19]
Epic Games has made a notable hire in the form of Respawn and Infinity Ward co-founder Jason West. 
Production, Business/Marketing

Esports teams and players to get revenue from new Rocket League Esports Shop  
by Chris Kerr [04.12.19]
Rocket League developer Psyonix is opening an Esports Shop that'll funnel revenue back to esports teams and players. 
Console/PC, Business/Marketing

Blog: How punishment systems can hurt gameplay 10
by Gamasutra Community [04.12.19]
Games may be built on win and lose states, but we're going to talk about punishment systems and how they tend to take things too far in kicking players when they're down.
Design

Animoca Brands acquires majority stake in Trilliona dev Skytree for $850k  
by Chris Kerr [04.12.19]
Hong Kong-based mobile publisher Animoca Brands has acquired a 75 percent stake in developer Skytree for $850,000 in cash and shares.
Smartphone/Tablet, Business/Marketing

Postmortem: Throwback roleplaying adventure Hero-U: Rogue to Redemption 1
by Gamasutra Community [04.12.19]
Hero-U: Rogue to Redemption, from the creators of Quest for Glory, saw hard-fought successes as well as tough-to-swallow shortfalls. Here's the dev team on what went right, and what went wrong.
Console/PC, Indie, Production

Video: A classic game postmortem of Westwood Studios' Command & Conquer 2
by Staff [04.11.19]
Four of the minds behind the 1995 release Command & Conquer sat down at GDC to share an hour-long deep dive into the creation of the classic RTS game.
Console/PC, Design, Video, Vault

Ubisoft patches art containing homophobic slur out of The Division 2 3
by Alissa McAloon [04.11.19]
Ubisoft has issued an apology for the slur, which appeared in a large piece of graffiti along the side of an in-game building.
Console/PC, Social/Online

Get a job: TinyBuild is hiring a Game Producer  
by Staff [04.11.19]
TinyBuild is looking for an experienced Game Producer to join its Publishing Team in downtown Bellevue.
Production, Recruitment

The legal dispute between Take-Two, Rockstar, and Pinkerton has ended  
by Alissa McAloon [04.11.19]
A dismissal filed by Take-Two and Rockstar marks the end of a legal dispute that sprung up in response to Red Dead Redemption 2's in-game use of the Pinkerton name.
Console/PC

Don't Miss: Why being trapped in a loop makes Reigns: Her Majesty so satisfying  
by Staff [04.11.19]
"Everything in the game helps the player define the pace," explains Reigns creator Francois Alliot. "In the game you can swipe very quickly or you can take your time, and we adapted everything around that."
Smartphone/Tablet, Design, Production

Nepal bans PUBG over addiction concerns in children  
by Alissa McAloon [04.11.19]
The Nepal Telecommunications Authority has ordered a ban on PlayerUnknown's Battlegrounds "because it is addictive to children and teenagers."
Console/PC, Social/Online

Weedcraft Inc facing advertising hurdles due to subject matter 2
by Alissa McAloon [04.11.19]
Weedcraft Inc's very nature has led to some advertising difficulties on platforms like Facebook and YouTube. 
Console/PC, Social/Online

Sekiro: Shadows Die Twice sold 2 million copies in under 2 weeks  
by Alissa McAloon [04.11.19]
The latest release from Dark Souls dev FromSoftware has already sold 2 million copies worldwide, a milestone publisher Activision says comes less than 10 days after its launch.
Console/PC

Blog: How we made twin-stick shooter Flutter Bombs  
by Chris Kerr [04.11.19]
A brief overview of the production of Flutter Bombs, an indie game on console. How a multi-platform study in game design released as a twin-stick shooter on Xbox One.
Console/PC, Design

Sony will start replacing offensive PSN IDs with temporary placeholders  
by Chris Kerr [04.11.19]
From now on, any PSN ID that violates the PSN terms of service will be swapped out for a temporary placeholder ID that reads 'TempXXXX.'
Console/PC

Blog: A game jam survival kit 2
by Chris Kerr [04.11.19]
All you need to know about game jams. The Game Jam Survival Kit is actually the name of a Google Drive folder I created to help jammers all over the world. This article is a complement to it. Enjoy.
Design, Production

An inside look at Wargroove's wicked design choices 1
by Bryant Francis [04.11.19]
The developers of Wargroove share some insight behind the game's game design, tooling, and technical implementation to help other strategy game developers.
Console/PC, Art, Design, Production

Watch Falcon Age's lead dev dive into the making of this bird-tastic tale  
by Bryant Francis [04.10.19]
Pick up some tricks and tips about game design and marketing your indie game in this interview with Falcon Age lead developer Chandana Ekanayake.
Design, Business/Marketing, Video

Video: Embracing change on the road to reinventing God of War  
by Staff [04.10.19]
Creative director Cory Barlog walks through the countless gut-wrenching failures and joyfully sweet successes experienced on the road to releasing God of War.
Console/PC, Design, Production, Video, Vault