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March 30, 2017
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10,000 game projects have been funded through Kickstarter  
by Chris Kerr [03.24.17]
In something of a milestone moment, 10,000 games projects have now been successfully funded through Kickstarter.
Business/Marketing

Battle.net is no more as Blizzard rolls out rebrand 1
by Chris Kerr [03.24.17]
World of Warcraft developer Blizzard has laid the "Battle.net" brand to rest after two decades of service.
Console/PC, Business/Marketing

InXile founder Brian Fargo will retire once Wasteland 3 has shipped 1
by Chris Kerr [03.24.17]
"I look at my friends, they have a lot more spare time than I do. It's a very intense business. It's all encompassing. It seems like I should relax for a little bit."
Business/Marketing

Blog: How we created our typing adventure game, Epistory  
by Chris Kerr [03.24.17]
A bit of a post-mortem, a bit of marketing article, a bit of art. Here's a retrospective on the development of our typing adventure game, Epistory.
Design, Production, Business/Marketing

Blog: Living the dream - from video game player to successful creator 1
by Gamasutra Community [03.24.17]
In this two-part blog post, I tell the story of how I became a successful indie developer, discussing funding, crowdfunding, recruiting developers, and more.
Design, Business/Marketing

Animators Roundtable: The Mass Effect: Andromeda pile-on 6
by Simon Unger [03.24.17]
"On a AAA project of this scope, most of the smaller cut scenes are never seen by the animators. Instead, you create a system for designers to use and trust the designers to script everything properly."
Console/PC, Art, Design, Production

GameStop: Switch demand 'incredibly strong', Zelda attach rate 'almost 1:1' 2
by Alex Wawro [03.23.17]
GameStop's Tony Bartel said the company is seeing "incredibly strong" demand for Nintendo's newest console, sharing some notable (if vague) data the company has about how Switch games are selling.
Console/PC, Business/Marketing

Mad Catz is being delisted from the New York Stock Exchange 1
by Alex Wawro [03.23.17]
Peripheral maker Mad Catz has received notice the NYSE is working to have it removed from trading due to its "abnormally low" stock value, and the company says it will not appeal the process.
Console/PC, Business/Marketing

Amid falling earnings, GameStop chief says Switch has 'potential to be Wii-like'  
by Alex Wawro [03.23.17]
GameStop today reported its earnings for the final quarter and the full 12 months of its 2016 fiscal year, and sales and profits are down across the board for the retail giant.
Console/PC, Business/Marketing

Take a look at how Blizzard decides which mods live and die  
by Alissa McAloon [03.23.17]
For game developers protecting intellectual property is no easy feat. But things can get complicated when trying to maintain a healthy modding community at the same time.
Console/PC, Business/Marketing

How do you make being a moral person a challenge? A look back at Deus Ex 1
by Bryant Francis [03.23.17]
Being good in the real world isn't easy, but video games tend to laud you with praise for doing it. But Deus Ex has some design choices that may help you create moral ambiguity in your next game.
Console/PC, Design, Video

Video: How Respawn evolved the Titan combat in Titanfall 2  
by Staff [03.23.17]
At GDC 2017, Respawn game designer Carlos Pineda speaks about how the studio balanced Titans in the game so that Titanfall 2 combat is satisfying -- whether players are fighting in robots or on foot.
Console/PC, Social/Online, Design, Video, Vault

Get a job: Disruptor Beam is hiring a Mobile Software Engineer  
by Alissa McAloon [03.23.17]
Disruptor Beam is on the lookout for a Mobile Software Engineer to join its Massachusets-based development studio and help create games for iOS, Android, and the web.
Smartphone/Tablet, Programming, Production

To recapture intimate horror, Resident Evil 7 devs looked to the '90s  
by Alissa McAloon [03.23.17]
"...we focused on how to make players experience horror in an intimate way." Jun Takeuchi explores how classic Resident Evil horror influenced the latest game in the series.
Console/PC, Design, Video

Don't Miss: The deep voice of Darkest Dungeon has some advice on hiring voice talent 4
by Staff [03.23.17]
"The concept of Darkest Dungeon grabbed me," says prolific voiceover artist Wayne June. He shares tips on hiring and working with voiceover talent.
Console/PC, Indie, Audio, Design, Production, Business/Marketing

Blog: Valuable but not profitable - A Garden Wars postmortem 2
by Gamasutra Community [03.23.17]
Garden Wars can be summed up as a definitely-not-profitable project, that almost pays for itself in other ways. Here are the top 8 reasons why development was tougher than it should have been.
Business/Marketing

Join us as we continue our Deus Ex stream today at 3 PM ET  
by Alex Wawro [03.23.17]
Tune into the Gamasutra Twitch channel today at 12 PM PT (3 PM ET) as we continue to rummage through Deus Ex in search of game design gems.
Console/PC, Design, Video

YouTuber-driven game retailer Chrono nets $1M in funding  
by Chris Kerr [03.23.17]
Online retailer Chrono.gg, which sells one game a day for a discounted price, has netted $1 million in funding.
Console/PC, Business/Marketing

Blog: The Mass Effect paradox - Love it, or hate them 2
by Gamasutra Community [03.23.17]
Is it possible to respect developers while disliking some aspect of their work? Is criticism tantamount to disrespect? Why are we all so on edge after the release of Mass Effect: Andromeda?

VRDC Fall is happening this September, and the call for talks is open!  
by Staff [03.23.17]
The call for submissions to present at VRDC Fall 2017, happening in San Francisco September 21st & 22nd, will remain open through Friday, April 21 at 11:59 PT. That's roughly a month away!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC