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January 18, 2019
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Analyst: 2018 was an unimpressive (but stable) year for video game crowdfunding  
by Alissa McAloon [01.15.19]
ICO Partners' annual read of the state of crowdfunding is out and rounds up data on both Kickstarter and Fig campaigns into a handful of nifty graphs to illustrate how crowdfunding fared in 2018.
Social/Online, Business/Marketing

Alt.Ctrl.GDC Showcase: OVERTIME  
by Joel Couture [01.15.19]
OVERTIME takes a toy basketball and infuses it with the drama of the final moments of a basketball game.
Indie, Video, alt ctrl gdc

Blog: Designing a production process - An addendum  
by Gamasutra Community [01.15.19]
An addendum to my 'Designing a Production Process' series that describes how to further utilize your issue tracking database to support it.
Design, Production

Level up your free-to-play mobile game dev skills at GDC 2019!  
by Staff [01.15.19]
At GDC 2019 in March you won't want to miss these opportunities to hone your mobile game-making skills and learn new ways of grabbing (and holding) a healthy playerbase!
Smartphone/Tablet, Design, Business/Marketing, GDC

Blog: VR assets for the game music composer  
by Gamasutra Community [01.15.19]
Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros, discussing tech and tools, methods and techniques, communities and organizations, and popular events.
VR, Audio

Red Dead 2 sparks legal tussle between Take-Two and the real-world Pinkertons  
by Chris Kerr [01.15.19]
Red Dead Redemption 2 publisher Take-Two has become embroiled in a legal tussle with the real-world Pinkerton Detective Agency. 
Console/PC, Business/Marketing

Blog: A (very incomplete) review of Artifact cards 2
by Gamasutra Community [01.15.19]
Dark Roast Entertainment co-founder James Margaris offers 20 pages of thoughts on Artifact cards that begin with the letter 'A'.
Console/PC, Design

Jurassic World Evolution and Planet Coaster have crossed 2 million sales 1
by Chris Kerr [01.15.19]
All three of Frontier Developments' self-published game franchises have hit new sales milestones, including Jurassic World Evolution and Planet Coaster.
Console/PC, Production, Business/Marketing

Why 2018 taught us more than any other year  (and how it can help you)  
by Staff [01.15.19]
Benjamin Rivers, one of the developers behind the game Home, discusses lessons learned in 2018 and how those takeaways can help other studios. 
Indie, Design, Production

Video: How to digitize games with Race for the Galaxy 1
by Staff [01.14.19]
In this GDC 2018 session, Temple Gates Games' Theresa Duringer presents design tricks for digitizing games like Race for the Galaxy. 
Social/Online, Design, Video

Writers Guild crowns Reigns: Her Majesty for best writing in a video game  
by Emma Kidwell [01.14.19]
Reigns: Her Majesty, written by Leigh Alexander, took home the statue for Best Writing in a Video Game.
Smartphone/Tablet, Design

Sergey Galyonkin clarifies how the Epic Games Store targets influencers  
by Emma Kidwell [01.14.19]
The Epic Games Store's director of publishing strategy, Sergey Galyonkin, has clarified a few points regarding how the storefront will target influencers and consumers. 
Console/PC, Business/Marketing

Get a job: Within is looking for a Systems Designer  
by Staff [01.14.19]
The team is looking for a Systems Designer to tackle the development and execution of systems on an upcoming and unannounced VR project.
VR, Design, Recruitment

There are now over 30,000 games on Steam  
by Alissa McAloon [01.14.19]
Over 30,000 games have now been released on Steam, a milestone that the platform quietly crossed in the earliest days of 2019.
Console/PC, Social/Online

New Steam update makes browsing for DLC easier  
by Emma Kidwell [01.14.19]
Valve has updated the Steam store interface to make browsing for DLC much easier. 
Console/PC, Business/Marketing

Rocket League now allows cross-play for all platforms, including PS4  
by Alissa McAloon [01.14.19]
Rocket League is the latest game to be added into the PlayStation Cross-Play Beta program, an addition that comes after years of Sony’s reluctance to offer the feature to multiplayer games.
Console/PC, Social/Online

Valve wants to overhaul discoverability on Steam with machine learning this year 3
by Alissa McAloon [01.14.19]
Valve’s year in review offers an insightful snapshot of changes that hit Steam in 2018, and how the company aims to shift the platform in the current year.
Console/PC, Social/Online, Business/Marketing

Swing by GDC and learn about the making of Marvel's Spider-Man from top to bottom  
by Staff [01.14.19]
Learn to build better games from the folks behind Insomniac's hit Marvel's Spider-Man, who will be at GDC 2019 in March sharing behind-the-scenes info on everything from traversal to facial animation!
Console/PC, Art, Design, Production, GDC

Don't Miss: Designing difficulty in role-playing games 12
by Bryant Francis [01.14.19]
Difficulty isn't just about adjusting numbers for "Easy," "Medium," and "Hard" mode. Three developers share tips on how to use difficulty to make an RPG more deep, flexible and engaging.
Console/PC, Design

Verizon is testing its own cloud-based game streaming service  
by Alissa McAloon [01.14.19]
Verizon Gaming is currently running in a selective alpha on the Nvidia Shield, though a Google Play rollout is reportedly planned for later this month.
Console/PC, Social/Online, Smartphone/Tablet