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November 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Three Square Enix mobile games blocked in Belgium over loot box use 2
by Alissa McAloon [11.08.18]
Square Enix is the latest of many developers to be affected by loot box laws in Belgium, alongside the likes of EA, Blizzard, 2K, and Valve.
Social/Online, Smartphone/Tablet

Chat with Obra Dinn dev Lucas Pope on the GDC Twitch channel at 9PM ET  
by Bryant Francis [11.08.18]
You can chat with Lucas Pope, creator of Return of the Obra Dinn starting at 9PM ET on the GDC Twitch channel.
Console/PC, Design, Video

Ex-EA design chief Patrick Söderlund unveils Embark Studios 2
by Alissa McAloon [11.08.18]
The Nexon-funded company has set its sights on using emerging technology to create interactive, online worlds.
Console/PC, Social/Online

Blog: Cultural concepts as principles of design 6
by Gamasutra Community [11.08.18]
What makes Breath of the Wild uniquely Japanese? This article examines how cultural concepts can be used to guide game design.
Design

Streamlabs launches app store with $1M developer fund  
by Emma Kidwell [11.08.18]
Streamlabs has announced the launch of its native app store, featuring a growing collection of apps built entirely within Streamlabs OBS.
Console/PC, Social/Online, Business/Marketing

Take a day to polish your level design skills with peers at GDC 2019  
by Staff [11.08.18]
The Level Design Workshop returns to GDC 2019 for the tenth year running, and if you care at all about levelcraft you won't want to overlook this day-long series of talks!
Console/PC, Indie, Design, GDC

Blog: Conveying information through design  
by Gamasutra Community [11.08.18]
If you play games, odds are you've slogged through countless boring tutorials. But what if I told you there was a better way to teach your players than to front-load them with too much info?
Design

Final Fantasy XV game director Hajime Tabata departs Square Enix  
by Chris Kerr [11.08.18]
Tabata detailed his own departure during a livestream that was initially billed as a "Special Program" concerning the future of Final Fantasy XV.
Console/PC, Production, Business/Marketing

Red Dead Redemption 2 has shipped 17M copies in under two weeks  
by Chris Kerr [11.08.18]
Red Dead Redemption 2 has shipped over 17 million units worldwide in under two weeks, according to publisher Take-Two.
Console/PC, Business/Marketing

Blog: How world-building elevates video games and fandom  
by Gamasutra Community [11.08.18]
World building may not sound that important to video games, but we're going to look at how three games have engaged their fans and helped to elevate their franchises.
Design, Production

Q&A: Using fear to build an immersive soundscape in Shadow of the Tomb Raider  
by Chris Kerr [11.08.18]
We caught up with Shadow of the Tomb Raider composer Brian D’Oliveira and audio director Rob Bridgett to learn how they used sound to transport players into their very own heart of darkness.
Console/PC, Audio, Design, Production, Video

Video: How to utilize different types of game randomness  
by Staff [11.07.18]
In this GDC 2018 talk, Mars International's Geoff Engelstein examines the different types of game randomness, when each type is useful, and how to generate and use them in a board game context.
Social/Online, Design, Video

Take-Two Interactive raises financial outlook due to Red Dead Redemption II  
by Emma Kidwell [11.07.18]
Take-Two Interactive released its financials for the second quarter ended September 30, reporting an 11 percent increase in revenue to $492.7 million thanks successful sales of NBA 2K19.
Console/PC, Business/Marketing

Nintendo to remove offensive Native American designs from Super Smash Bros. Ultimate  
by Emma Kidwell [11.07.18]
Nintendo says it will be removing Native American character designs from Super Smash Bros. Ultimate after receiving overwhelmingly negative feedback from players around the depictions.
Console/PC, Design

Get a job: Slime Rancher dev Monomi Park is hiring a 3D Environment Artist  
by Staff [11.07.18]
San Mateo-based Monomi Park is looking for a 3D Environment Artist to join development of its hit game, Slime Rancher, as well as future projects.
Art, Recruitment

Don't Miss: Decision modeling for complex game maps in Metroid Prime 4
by Gamasutra Community [11.07.18]
Former Metroid Prime developer Paul Tozour sheds light on a technique for finding the shortest path through a graph, and shows how to use it as a design tool for a Metroid-style game.
Console/PC, Programming, Design

Google's in-app update API gives Android devs new tools for pushing updates  
by Alissa McAloon [11.07.18]
Google's new in-app update API comes in two flavors that offer devs different ways to encourage Android users to update their apps to the latest version through in-app prompts.
Smartphone/Tablet

5 years into Early Access, DayZ hits beta ahead of a planned 1.0 release this year  
by Alissa McAloon [11.07.18]
To stave off feature creep, the DayZ team has frozen plans new features and content as it works on polishing the beta and build toward a 1.0 release.
Console/PC, Production

Look forward to a Command & Conquer Classic Game Postmortem at GDC 2019!  
by Staff [11.07.18]
Louis Castle​, a game industry veteran known best for co-founding (with fellow luminary Brett Sperry) the trailblazing Westwood Studios, will deilver a Classic Game Postmortem on Command & Conquer!
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Twitch users spent 34M hours watching Black Ops 4 on launch week  
by Chris Kerr [11.07.18]
Twitch viewers spent around 34 million hours watching Call of Duty: Black Ops 4 during the multiplayer shooter's launch week.
Console/PC, Business/Marketing