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July 17, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Tencent going global with WeGame digital marketplace as Steam targets China  
by Chris Kerr [07.09.18]
Chinese tech giant Tencent is looking to launch an international version of its WeGame digital PC game marketplace. 
Console/PC, Business/Marketing

Blog: How StarCraft and shower epiphanies influenced Diablo 2  
by Gamasutra Community [07.09.18]
A combination of late-morning showers and customizing StarCraft's research trees had major design consequences for Diablo 2.
Console/PC, Design

Meet the dev making his first DOS game -- in 2018 8
by Samuel Horti [07.09.18]
“[MS-DOS coding] is a lost art,” says David Murray, developer of MS-DOS RTS Planet X3. “If I didn’t have the help...I probably wouldn’t have figured out how to do half the things I need to do.”
Console/PC, Programming

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction 1
by Gamasutra Staff [07.08.18]
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The unique development challenges of Mark of the Ninja  
by Staff [07.06.18]
In this GDC 2013 talk, Klei's Jeff Agala and Jamie Cheng discuss Mark of the Ninja's unique development challenges.
Console/PC, Design, Production, Video

Valve swiftly removes new method for estimating Steam sales 2
by Emma Kidwell [07.06.18]
Leaked data from Valve's API was available for a very short amount of time earlier this week, offering developers a clear look at the number of games Steam has actually sold.
Console/PC, Business/Marketing

The Semblance devs explain their platform-altering design process  
by Bryant Francis [07.06.18]
The developers behind Semblance sit down to share some insight on making smart puzzles and prickly platformers.
Console/PC, Design, Video

Get a job: HITN is hiring a QA Analyst  
by Staff [07.06.18]
HITN is seeking a QA Analyst to continually and extensively test its software, including educational games and engaging learning resources in Spanish and English for early childhood education.
Production, Recruitment

Pokemon Quest nabs 7.5M downloads across Switch and mobile 1
by Alissa McAloon [07.06.18]
Game Freak’s free-to-play blocky brawler Pokemon Quest has surpassed 7.5 million worldwide downloads across all platforms.
Console/PC, Smartphone/Tablet

Following Fate/Grand Order international release, Sony Aniplex hits $1.8B revenue  
by Alissa McAloon [07.06.18]
For comparison’s sake, that number is roughly twice the sales figure of $934 million reported by the Aniplex during the preceding year.
Smartphone/Tablet, Business/Marketing

Chat with developers of Semblance at 3PM EDT  
by Bryant Francis [07.06.18]
We're talking to the South African dev team that cooked up Semblance starting at 3PM EDT.
Console/PC, Design, Video

Blog: How to use C# Events in Unity 4
by Gamasutra Community [07.06.18]
The main objective of this blog post is to give you an idea about how to use C# Events in Unity.
Programming, Design

The Sims Mobile has amassed $15M in revenue in four months  
by Chris Kerr [07.06.18]
The Sims Mobile has pulled in over $15 million in global revenue since launching on March 6, with the bulk of player spending coming from the States.
Smartphone/Tablet, Business/Marketing

Guild Wars 2 writers dismissed after Twitter spat with streamer 104
by Chris Kerr [07.06.18]
Guild Wars 2 developer ArenaNet has fired writers Jessica Price and Peter Fries after the pair became involved in a divisive Twitter exchange with streamer Deroir. 
Console/PC, Business/Marketing

Blog: A better architecture for Unity projects 18
by Gamasutra Community [07.06.18]
After working six months on the remake of Diamond Dash with Unity I can say that I learned quite a bit from engineers at Wooga and through self reflection.
Programming, Design

Telling a great road trip tale without words in Far: Lone Sails  
by Joel Couture [07.06.18]
“The vehicle came first," says Far: Lone Sails creative lead Dan Schmocker in this in-depth chat about how the striking 2D game tells a story without words. "Everything else followed."
Indie, Design

Todd Howard reminds devs: 'We can do anything. We just can't do everything'  
by Alex Wawro [07.05.18]
"There’s very little today you can’t do in a game. You just can’t do all of it," Howard said during a recent Q&A. "That’s a function of technology, but also your own time. Any studio is limited."
Console/PC, Design

Video: How to write modular characters for system-driven games  
by Staff [07.05.18]
Kitfox Games' Tanya X. Short goes over the ways that modular thinking can help storytelling through using examples from Moon Hunters and The Shrouded Isle.
Console/PC, Design, Video

GameStop says Nintendo Switch sales doubled following E3  
by Emma Kidwell [07.05.18]
Gamestop reports Nintendo Switch sales doubled in the week following E3.
Console/PC, Business/Marketing

Disney's 'Moana' production assets now available for the public  
by Emma Kidwell [07.05.18]
Disney has released two production assets from the film Moana to be used for computer graphics research, software development and educational purposes.
Console/PC, Design, Production