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April 24, 2018
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Blog: Early Access without Steam? Let's break down the numbers 10
by Gamasutra Community [04.11.18]
A look at six months of early access sales on itch.io for Nowhere Prophet. All the numbers and graphs you could want.
Production, Business/Marketing

Unity opening Centre of Innovation to help game devs in Malaysia  
by Chris Kerr [04.11.18]
Unity is joining forces with Malaysias Digital Economy Corporation (MDEC) to open the first ever Southeast Asian Centre of Innovation.
Production, Business/Marketing

Steam privacy tweaks spell the end for services like Steam Spy 11
by Chris Kerr [04.11.18]
As questions about online privacy and data protection dominate the headlines, Valve has made some notable changes to the privacy policy of its popular Steam digital game marketplace.
Console/PC, Business/Marketing

How game writers craft meaningful romances in games 1
by Gamasutra Community [04.11.18]
A roundtable interview on writing romance, featuring Samantha Wallschlaeger (Guild Wars 2, ME: Andromeda), Ben Gelinas (Dragon Age, Mass Effect), Ed Sibley (Love Island) & Jared Rosen (Dream Daddy).
Console/PC, Indie, Design

Blog: Working as a collaborator on indie sensation, Cuphead  
by Gamasutra Community [04.11.18]
This postmortem is about the contribution we, at iLLOGIKA studios, gave to the highly-anticipated indie title, Cuphead from Studio MDHR.
Design, Production

'It should seep in by osmosis': Devs discuss what makes great flavor text  
by Alex Wawro [04.10.18]
"It should seep in by osmosis, minimize the amount you take the player away from the gameplay," says game designer Brian Reynolds in a PCGamer feature about how devs write good flavor text in games.
Console/PC, Indie, Design

Take a gander at how the very first arcade video games were advertised 2
by Alex Wawro [04.10.18]
A new post from the Video Game History Foundations offers an interesting look at how coin-op video games were advertised nearly 50 years ago, when most people had no idea what a video game was.
Console/PC, Business/Marketing, History

Video: How good game design is like a magic trick  
by Staff [04.10.18]
At GDC 2018 game designer Jennifer Scheurleshowcases some of her favorite examples of the ways games "trick" players, cherry-picking from the tricks and secrets she got from fellow devs.
Console/PC, Indie, Design, Video, Vault

Don't Miss: 3 game design lessons learned from RPG legend Ken Rolston 13
by Alan Horn [04.10.18]
In this timeless feature on RPG design, game dev Alex Horn shares some critical lessons learned while he was working with Ken Rolston, of Morrowind and Oblivion fame.
Console/PC, Design

Get a job: Schell Games is looking for a Sr. Audio Developer  
by Staff [04.10.18]
Pittsburgh-based Schell Games is looking for a Sr. Audio Developer/Audio Manager familiar with audio design, SFX, VO recording and cleanup, and musical composition.
Audio, Recruitment

Ninja Theory pledges charity donation based on Hellblade Xbox One sales 3
by Alissa McAloon [04.10.18]
Ninja Theory says that it will donate $25,000 or $50,000 depending on how well the game sells during its first week on Xbox One.
Console/PC

Tomb Raider devs recall the technical and creative hurdles that followed the series  
by Alissa McAloon [04.10.18]
A recently published interview offers a look at how the dev team overcame technical limitations of the time and how creative fatigue manifested in-game as time went on.
Console/PC, History

Ex-PlayStation and Activision directors form Maze Theory VR studio  
by Alissa McAloon [04.10.18]
The new London-based studio was formed through a partnership with the Output Group by longtime industry veterans Mark Hardy and Geoff Heath
VR

Blog: A history of game analytics platforms 1
by Gamasutra Community [04.10.18]
Veteran data scientist Ben Weber digs into the evolution of game analytics, looking at everything from development telemetry to big data.
Business/Marketing

Sponsored: With a name like N3TWORK, it has to be good  
by N3TWORK [04.10.18]
From its relatively flat and transparent company structure to its aggressively player-oriented approach, N3TWORK has a unique take on what game development can be -- and they're hiring!
Social/Online, Smartphone/Tablet, Business/Marketing, Sponsored Article

Altered Ventures launches $36M fund to help devs succeed in emerging markets  
by Chris Kerr [04.10.18]
Altered Ventures has established a new $36 million venture capital fund to help indie game developers find their feet in emerging markets.
Production, Business/Marketing

Korean companies fined $950K for deceptive loot box practices  
by Chris Kerr [04.10.18]
The Korean Fair Trade Commission has fined three video game companies, including heavy-hitters Nexon and Netmarble, for deceptive loot box practices.
Business/Marketing

Blog: How to create a terminal system in UE4 2
by Gamasutra Community [04.10.18]
In this post we explain how the terminal and puzzle systems, which are the core mechanics in our game Tartarus, work.
Programming, Design

Building a multiplayer game entirely around economic systems 7
by Gamasutra Community [04.10.18]
Game develoer John Krajewski pens a fascinating blog post about how the creation and growth of an economy as a tool for achieving your goals forms the backbone of multiplayer play in his game Eco.
Social/Online, Indie

Game makers share some of their favorite dev 'hacks' 1
by Alex Wawro [04.09.18]
Vlambeer's Rami Ismail posed a fun question on Twitter this morning: "What is your favorite or most surprising 'hack' solution to a game development problem you've personally used or implemented?"
Console/PC, Indie, Programming, Design