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January 18, 2019
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Robot Entertainment closing servers for Orcs Must Die! Unchained and Hero Academy games  
by Alissa McAloon [01.08.19]
Robot Entertainment is all at once closing down three games, saying that it's no longer sustainable to continue to keep them online and playable.
Console/PC, Social/Online

Get a job: Disbelief is looking for a Junior Programmer  
by Staff [01.08.19]
Disbelief is hiring junior and senior programmers for its teams in both Massachusetts and Illinois.
Programming, Recruitment

HTC unveils two new standalone VR headsets  
by Emma Kidwell [01.08.19]
HTC revealed two new VR headsets during the Consumer Electronics Show (CES) yesterday, with the first being Vive Cosmos, pitched as a standalone device made for home or mobile use. 
VR, Business/Marketing

Don't Miss: How Capcom tackled Western fantasy with Dragon's Dogma 6
by Staff [01.08.19]
In this notable 2011 interview, Dragon's Dogma director Hideaki Itsuno & producer Hiroyuki Kobayashi explain how the team that made Devil May Cry 4 ended up on a road inspired by Lord of the Rings.
Console/PC, Design

Splash Damage is cutting monetization from its free-to-play game Dirty Bomb  
by Alissa McAloon [01.08.19]
Dirty Bomb is going free-to-play, in the most literal interpretation of the term. Following an update next week, all monetization will be patched out of the game.

Viveport Infinity is an unlimited spin on HTC's Viveport subscription  
by Alissa McAloon [01.08.19]
HTC is looking to expand its existing Vive subscription service through a new flavor that, starting April 5, offers subscribers unlimited access to a library of virtual reality games.

Come to GDC 2019 and learn to help more people find (and play!) your game  
by Staff [01.08.19]
Knowing how to get your game in front of the people who will enjoy it most has never been more important, and if you want to sharpen your skills, GDC 2019 in March is the place to be!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Blog: Squeaky Wheel's 2018 Year in Review  
by Gamasutra Community [01.08.19]
I reflect on Squeaky Wheel's 2018, opining on conventions, keeping up motivation, and how the Steam algorithm changes affected us.
Design, Production, Business/Marketing

Sony Interactive Entertainment to acquire Wwise owner Audiokinetic 1
by Alissa McAloon [01.08.19]
Sony Interactive Entertainment has penned an agreement that will see the company pick up full ownership of Audiokinetic, the company behind game dev tools like the widely used audio middleware product Wwise. 

Get an inside look at the making of Into the Breach at GDC 2019!  
by Staff [01.08.19]
Specifically, Subset Games' own Matthew Davis will be at GDC 2019 to give you an unprecedented look at how this critically-lauded strategy game was made.
Indie, Design, GDC

Blog: Side hustling advice from full time game devs  
by Gamasutra Community [01.08.19]
Su and Peter became business partners over four years ago and their company, Ugo3D, now has a potential valuation of $200 million dollars. Here's how they reached that point.
Production, Business/Marketing

Paradox acquires Prison Architect franchise from Introversion  
by Chris Kerr [01.08.19]
Paradox will acquire all the rights and assets to the prison building and management sim, and will take ownership of the franchise on all current and future platforms. 
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Blog: What I learned designing Sausage Sports Club 1
by Gamasutra Community [01.08.19]
Here are some of the lessons I learned while designing Sausage Sports Club, including a few deep dives into specific features.
Design, Production

Marvel's Spider-Man has sold over 9 million copies worldwide  
by Chris Kerr [01.08.19]
Insomniac's uber-polished superhero effort reached that milestone on November 25, 2018, less than three months after it launched on September 7.
Console/PC, Business/Marketing

PlayStation 4 sales have exceeded 91.6 million units worldwide  
by Chris Kerr [01.08.19]
Lifetime PlayStation 4 sales have now surpassed 90 million units, with strong holiday sales pushing the console over the line.
Console/PC, Business/Marketing

Cosmic Top Secret, and a path to autobiographical game design  
by John Harris [01.08.19]
Produced by Danish film and game studio Klassefilm, Cosmic Top Secret recounts the experience of game director Trine Laier as she discovers her parents' role in the national security of her country.
Console/PC, Design, Video

Video: How to encourage cooperative behavior during co-op play  
by Staff [01.07.19]
In GDC 2011 session, Ubisoft Toronto's Patrick Redding explores game mechanics that help encourage cooperative play for the benefit of other game developers.
Console/PC, Social/Online, Design, Video

Cory Barlog on rebooting God of War: 'We don't just want to erase the past'  
by Emma Kidwell [01.07.19]
God of War's Cory Barlog discusses how leaving Sony Santa Monica to help reboot Tomb Raider gave him the perspective he needed to reboot his own franchise.
Console/PC, Design

Alt.Ctrl.GDC Showcase: The Book Ritual  
by Joel Couture [01.07.19]
The Book Ritual has players exploring loss and grief through taking a book, defacing it, and then destroying it with a shredder.
Indie, Design, Video, alt ctrl gdc

Unity opens $25k contest for in-dev games with meaningful impact  
by Emma Kidwell [01.07.19]
Unity has announced its first annual Unity for Humanity contest, where one developer will be awarded $25,000 in funding to help bring their project to fruition. 
Console/PC, Serious, Design