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April 23, 2017
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Designer Interview: Affordable Space Adventure's unique controls 2
by Alex Wiltshire [04.11.17]
Now that itís been superseded by Nintendo Switch, itís clear which Wii U games made the best use of its idiosyncratic two-screen design. Affordable Space Adventures is a clear standout.
Console/PC, Indie, Design, Video

Take a peek inside Nintendo's lush recruiting handbook  
by Alex Wawro [04.10.17]
It's mostly just a neat thing to look at, but devs may also appreciate the way Nintendo portrays its business with an eye on the long game.
Console/PC, Business/Marketing

How Samurai Shodown got its start: As a side-scrolling beat-em-up  
by Alex Wawro [04.10.17]
"I'm probably the only one from SNK that knows this, but the idea originally started as an action game with various monsters," original Samurai Shodown dev Yasushi Adachi tells Polygon.
Console/PC, Design

Video: Devs deconstruct their own outdated advice for indies  
by Staff [04.10.17]
At GDC 2017, a handful of notable indie game developers (including Lisa Brown, Dan Cook, and Rami Ismail) bravely take the stage and explain why they were wrong; everything is different now.
Indie, Design, Production, Business/Marketing, Video, Vault

Get a job: Cat Daddy Games is hiring a UX Designer  
by Staff [04.10.17]
Cat Daddy Games is looking for a self-driven UX Designer to join its Kirkland, Washington-based development team.
Design, Recruitment

Playerunknown's Battlegrounds surpasses 1 million sales 1
by Alissa McAloon [04.10.17]
Playerunknown's Battlegrounds has sold over 1 million copies on Steam, just 16 days after first releasing on Steam Early Access.
Console/PC, Business/Marketing

Supercell invests $2.9M in Helsinki-based Shipyard Games 1
by Alissa McAloon [04.10.17]
Clash Royale creator Supercell has invested $2.9 million into Shipyard Games, netting itself a minority stake in the Helenski-based company.
Smartphone/Tablet, Business/Marketing

Don't Miss: How Bloodline Champions became Battlerite 1
by Peter Ilves [04.10.17]
"Instead of investing resources into trying out new game mode ideas, we took the best pieces from Bloodlines Champions and iterated, iterated and iterated."
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Taking risks and learning from failure is vital, says XCOM dev  
by Alissa McAloon [04.10.17]
'The only way you can offer value to people is coming up with something new. When you try to come up with something new, failure is a big part of that,' explains XCOM design lead Jake Solomon.
Console/PC, Design

Blog: How the Owlboy team escaped the office and discovered the world 2
by Gamasutra Community [04.10.17]
In this post, I'll touch on how to prepare, fund, and maintain your appearance as an self-published indie while taking a development road trip through the states in a tiny Kia Sportage.
Production, Business/Marketing

Sponsored: What to think about when choosing a VCS for game development 8
by Jacek Materna, CTO, Assembla [04.10.17]
Github has done a phenomenal job at making Git the law of the land. But when it comes to version control systems, Git is not always the right answer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Sponsored Article

Q&A: Benoit Sokal on Syberia and his comics career  
by Katherine Cross [04.10.17]
For francophone audiences, Benoit Sokal was known as a comics arts before he designed the Syberia franchise. He says the transition into game design was a natural extension of his skills and talents.
Console/PC, Indie, Design, History

Pokemon Go pulling in over 65M monthly active users
by Chris Kerr [04.10.17]
"We continue to be inspired by the passion of the 65 million people from around the world playing Pokemon Go each month."
Smartphone/Tablet, Business/Marketing

Blog: Turning ordinary game design into something extraordinary - Part 2
by Gamasutra Community [04.10.17]
Part two of my Game Details series. Discussing how to take the conventional and making it into something better.
Design, Production

Microsoft opening new Minecraft marketplace to sell user-made content
by Chris Kerr [04.10.17]
Microsoft and Mojang will be opening up a new Minecraft storefront for selected user-made content on mobile and Windows 10 platforms.†
Smartphone/Tablet, Business/Marketing

Unity tripling India workforce to continue VR-AR push
by Chris Kerr [04.10.17]
"People in automobile and manufacturing have raised a demand for interactive and immersive platforms for their customers and internal work."
VR, Business/Marketing

Blog: How Gwent distinguishes itself from other card games
by Gamasutra Community [04.10.17]
Gwent is the mini-game turned full on CCG, and playing through the beta, I'm liking how it stands out from the rest of the market. Here's why.
Console/PC, Business/Marketing

Crafting the deliberately frustrating interfaces of Stories Untold  
by Joel Couture [04.10.17]
"In any other game, this would just be bad UI/UX. But here, it is essential. The machines' limitations and clunkiness become an antagonist of sorts. Each device is method acting, permanently in character."
Console/PC, Indie, Design, Video

Video Game Deep Cuts: Thimbleweed Park's Cryogenic RimWorld  
by Gamasutra Staff [04.09.17]
This week's Video Game Deep Cuts longform article/video highlights include the art behind Thimbleweed Park, the rise of RimWorld, and much, much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Dylan Cuthbert: Star Fox characters were totally based on the dev team  
by Alex Wawro [04.07.17]
"Slippy was based on Yamada for sure," Star Fox programmer and Q-Games founder Dylan Cuthbert affirmed on Reddit this week. "Falco was Watanabe or Giles, Fox was Miyamoto or myself."
Console/PC, Design