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April 24, 2018
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Blog: Early Access without Steam? Let's break down the numbers 10
by Gamasutra Community [04.11.18]
A look at six months of early access sales on for Nowhere Prophet. All the numbers and graphs you could want.
Production, Business/Marketing

Unity opening Centre of Innovation to help game devs in Malaysia  
by Chris Kerr [04.11.18]
Unity is joining forces with Malaysias Digital Economy Corporation (MDEC) to open the first ever Southeast Asian Centre of Innovation.
Production, Business/Marketing

Steam privacy tweaks spell the end for services like Steam Spy 11
by Chris Kerr [04.11.18]
As questions about online privacy and data protection dominate the headlines, Valve has made some notable changes to the privacy policy of its popular Steam digital game marketplace.
Console/PC, Business/Marketing

How game writers craft meaningful romances in games 1
by Gamasutra Community [04.11.18]
A roundtable interview on writing romance, featuring Samantha Wallschlaeger (Guild Wars 2, ME: Andromeda), Ben Gelinas (Dragon Age, Mass Effect), Ed Sibley (Love Island) & Jared Rosen (Dream Daddy).
Console/PC, Indie, Design

Blog: Working as a collaborator on indie sensation, Cuphead  
by Gamasutra Community [04.11.18]
This postmortem is about the contribution we, at iLLOGIKA studios, gave to the highly-anticipated indie title, Cuphead from Studio MDHR.
Design, Production

'It should seep in by osmosis': Devs discuss what makes great flavor text  
by Alex Wawro [04.10.18]
"It should seep in by osmosis, minimize the amount you take the player away from the gameplay," says game designer Brian Reynolds in a PCGamer feature about how devs write good flavor text in games.
Console/PC, Indie, Design

Take a gander at how the very first arcade video games were advertised 2
by Alex Wawro [04.10.18]
A new post from the Video Game History Foundations offers an interesting look at how coin-op video games were advertised nearly 50 years ago, when most people had no idea what a video game was.
Console/PC, Business/Marketing, History

Video: How good game design is like a magic trick  
by Staff [04.10.18]
At GDC 2018 game designer Jennifer Scheurleshowcases some of her favorite examples of the ways games "trick" players, cherry-picking from the tricks and secrets she got from fellow devs.
Console/PC, Indie, Design, Video, Vault

Don't Miss: 3 game design lessons learned from RPG legend Ken Rolston 13
by Alan Horn [04.10.18]
In this timeless feature on RPG design, game dev Alex Horn shares some critical lessons learned while he was working with Ken Rolston, of Morrowind and Oblivion fame.
Console/PC, Design

Get a job: Schell Games is looking for a Sr. Audio Developer  
by Staff [04.10.18]
Pittsburgh-based Schell Games is looking for a Sr. Audio Developer/Audio Manager familiar with audio design, SFX, VO recording and cleanup, and musical composition.
Audio, Recruitment

Ninja Theory pledges charity donation based on Hellblade Xbox One sales 3
by Alissa McAloon [04.10.18]
Ninja Theory says that it will donate $25,000 or $50,000 depending on how well the game sells during its first week on Xbox One.

Tomb Raider devs recall the technical and creative hurdles that followed the series  
by Alissa McAloon [04.10.18]
A recently published interview offers a look at how the dev team overcame technical limitations of the time and how creative fatigue manifested in-game as time went on.
Console/PC, History

Ex-PlayStation and Activision directors form Maze Theory VR studio  
by Alissa McAloon [04.10.18]
The new London-based studio was formed through a partnership with the Output Group by longtime industry veterans Mark Hardy and Geoff Heath

Blog: A history of game analytics platforms 1
by Gamasutra Community [04.10.18]
Veteran data scientist Ben Weber digs into the evolution of game analytics, looking at everything from development telemetry to big data.

Sponsored: With a name like N3TWORK, it has to be good  
by N3TWORK [04.10.18]
From its relatively flat and transparent company structure to its aggressively player-oriented approach, N3TWORK has a unique take on what game development can be -- and they're hiring!
Social/Online, Smartphone/Tablet, Business/Marketing, Sponsored Article

Altered Ventures launches $36M fund to help devs succeed in emerging markets  
by Chris Kerr [04.10.18]
Altered Ventures has established a new $36 million venture capital fund to help indie game developers find their feet in emerging markets.
Production, Business/Marketing

Korean companies fined $950K for deceptive loot box practices  
by Chris Kerr [04.10.18]
The Korean Fair Trade Commission has fined three video game companies, including heavy-hitters Nexon and Netmarble, for deceptive loot box practices.

Blog: How to create a terminal system in UE4 2
by Gamasutra Community [04.10.18]
In this post we explain how the terminal and puzzle systems, which are the core mechanics in our game Tartarus, work.
Programming, Design

Building a multiplayer game entirely around economic systems 7
by Gamasutra Community [04.10.18]
Game develoer John Krajewski pens a fascinating blog post about how the creation and growth of an economy as a tool for achieving your goals forms the backbone of multiplayer play in his game Eco.
Social/Online, Indie

Game makers share some of their favorite dev 'hacks' 1
by Alex Wawro [04.09.18]
Vlambeer's Rami Ismail posed a fun question on Twitter this morning: "What is your favorite or most surprising 'hack' solution to a game development problem you've personally used or implemented?"
Console/PC, Indie, Programming, Design