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February 24, 2017
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'Feels like a different life': Arkane's Colantonio on going from Arx Fatalis to Prey 1
by Alex Wawro [02.15.17]
"We seem disorganized and like we don't know what we're doing, but I think it's part of a process," Arkane's Raphael Colantonio tells Gamasutra in this in-depth chat about his upcoming game Prey.
Console/PC, Indie, Design, Production

Road to the IGF: Student project FAR: Lone Sails  
by Joel Couture [02.15.17]
The connection between humans and the machines we need for surival earned FAR: Lone Sails a nomination for Best Student Game at the Independent Games Festival. Take a peek behind the dev curtain.
Console/PC, Indie, Design, Video, IGF

Blog: Making an indie game about indie game making 2
by Gamasutra Community [02.15.17]
A solo developer's struggle with creativity, depression, and finding a unique voice.
Design, Production, Business/Marketing

Relinquishing Armored Warfare, CEO says Obsidian 'might not tackle a game like this again' 1
by Alex Wawro [02.14.17]
"Large MMOs are really beyond the ability of an independent developer to manage unless that developer gets huge," Obsidian CEO Feargus Urquhart tells Eurogamer from a new post-Armored Warfare world.
Social/Online, Business/Marketing

Blog: Historians discuss Ultimate General: Gettysburg  
by Gamasutra Community [02.14.17]
Historians John Harney and Michael Woods discuss Ultimate General: Gettysburg and the history of the Civil War, looking at war as an object for pop culture and the use of the Confederate flag.
Design

Raw Fury aims to set up fund that helps devs pay Steam Direct fees 2
by Alex Wawro [02.14.17]
If the price of Valve's upcoming fee-based Steam submission system is up in the ~$1k range, indie publisher Raw Fury is thinking about establishing a dedicated fund for non-partner devs to use.
Indie, Business/Marketing

Blog: Animating characters in League of Legends 1
by Gamasutra Community [02.14.17]
Riot technical artists Moonyoung Oh and Jeremy Putnam explain how they animated League of Legends character, Little Devil Teemo.
Art, Design

Get an inside look at the design of Ubisoft's For Honor at GDC 2017!  
by Staff [02.14.17]
At GDC 2017, Ubisoft's Aurélie Le Chevalier will detail how Ubisoft developed For Honor's "Modifiers" system, a data-driven system that allows designers to dynamically create gameplay effects.
Console/PC, Design, GDC

Get a job: Double Fine Productions is hiring an Art Director  
by Staff [02.14.17]
Double fine is looking for an Art Director to supervise visual direction, maintain an art production pipeline, and ensure the delivery of all assets in San Fransisco, CA.
Console/PC, Art, Recruitment

The Strong Museum seeks to explore the impact women have had on game dev  
by Alissa McAloon [02.14.17]
As part of its freshly announced Women in Games Initiative, The Strong Museum plans to offer an on-site and online exhibit documenting the major contributions women have made to the video game industry.
Console/PC

Devs weigh in on the accuracy and utility of Steam Spy 3
by Alissa McAloon [02.14.17]
Several game developers spoke to PCGamesN to offer their experiences and opinions about the third-party Steam-statistics tracker, Steam Spy.
Console/PC, Indie, Business/Marketing

At GDC 2017, see how Pokemon Go was designed for easy play in the real world  
by Staff [02.14.17]
Niantic's own Dennis Hwang will be at GDC 2017 this month to deliver a talk on how Pokemon Go's UX and visual design choices were shaped by Niantic's focus on real-world gaming
Smartphone/Tablet, Art, Design, GDC

Nintendo announces a Zelda first for Breath of the Wild: paid DLC 4
by Alissa McAloon [02.14.17]
Nintendo has announced plans to release additional content for The Legend of Zelda: Breath of the Wild in the form of two packs of DLC, a first for a non-spinoff Zelda game.
Console/PC, Business/Marketing

20 talks Gamasutra wants to see at GDC 2017, from sex scenes to grouchy fish  
by Staff [02.14.17]
Gamasutra writers recently put our heads together and picked some of our most-anticipated GDC sessions, with topics ranging from designing sex scenes in games to math(s) to...a grouchy fish who lived on the Dreamcast.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Disney drops YouTube star PewDiePie over anti-Semitic content 27
by Chris Kerr [02.14.17]
The Walt Disney Company has cut ties with YouTube star Felix Kjellberg, more commonly known as PewDiePie, after he uploaded videos containing anti-Semitic remarks and imagery. 
Business/Marketing

Blog: The story behind Lords of Discord, part 2 2
by Gamasutra Community [02.14.17]
Lords of Discord is a 3D turn-based strategy mobile game rooted in the legacy of the genre’s greatest classics. Here is the continuation of the dev story behind it.
Smartphone/Tablet, Design, Production

Tilt Brush named Best VR Experience at Lumiere Awards  
by Chris Kerr [02.14.17]
The Advanced Imaging Society and The VR Society honoured Tilt Brush at last night's Lumiere Awards in Hollywood.
VR, Business/Marketing

Lawsuit alleges Magic Leap workplace is 'misogynistic,' 'dysfunctional' 14
by Chris Kerr [02.14.17]
Mixed-reality startup Magic Leap has been hit with a lawsuit that alleges it has fostered a work environment that's rife with misogyny.
VR, Business/Marketing

Blog: A postmortem of our tabletop RPG, Breakfast Cult 1
by Gamasutra Community [02.14.17]
Breakfast Cult is a tabletop RPG (and soon, a visual novel) about cosmic horror and high school drama. This is the story of how it was created.
Design, Production

Road to the IGF: Student project Diaries of a Spaceport Janitor  
by Joel Couture [02.14.17]
Diaries of a Spaceport Janitor gives the player the delightful job of picking up garbage on an alien world, doing your best to make ends meet with your custodial duties. 
Console/PC, Indie, Design, Video, IGF