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January 19, 2019
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God of War, Marvel's Spider-Man among Writers Guild award nominees  
by Emma Kidwell [01.07.19]
The Writers Guild of America has announced the nominees for its annual video game writing award, with the winners to be announced February 17th.
Console/PC, Design

Don't Miss: Design lessons learned from a decade at Nintendo's EAD 2
by Staff [01.07.19]
Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles.
Console/PC, Design, Production, Business/Marketing

Get a job: Join the Crystal Dynamics team as a Camera Designer  
by Staff [01.07.19]
Crystal Dynamics is looking for a dev to design, implement, and fine-tune game design cameras to create rich narrative in levels and cinematics.
Design

Switch and 3DS games are now up for sale on the Humble Store  
by Alissa McAloon [01.07.19]
The Humble Store has added two new platforms to its digital game storefront: Switch and 3DS.
Console/PC

Valve dished out a record 600k VAC bans after CS:GO went free-to-play  
by Alissa McAloon [01.07.19]
Valve issued over 600k VAC bans in the same month that it made its popular shooter Counter-Strike: Global Offensive fully free-to-play, a modest 500k more than the preceding month.
Social/Online

GDC 2019 to host a Classic Game Postmortem of Lemmings!  
by Staff [01.07.19]
One of the creators of the original Lemmings is coming to GDC 2019 in March to present a unique look at the making of this classic game! 
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Nintendo open to moving away from home consoles, says company president  
by Chris Kerr [01.07.19]
"In the long-term, perhaps our focus as a business could shift away from home consoles -- flexibility is just as important as ingenuity."
Console/PC, Business/Marketing

Breaking down the metagame design in a mobile RPG 10
by Pol Vilaseca, Pietro Guardascione [01.07.19]
The senior economy designer and senior director of envelope design at King go in-depth on the metagame design of their cancelled mobile RPG, Hero.
Smartphone/Tablet, Design

Video Game Deep Cuts: Welcome To 2019, Already  
by Gamasutra Staff [01.06.19]
This week's highlights include a detailed look at what 2019 may bring in terms of business trends & games - as well as a whole host of other leftover 2018 highlights, daily 'meditations' on games, a Chinese indie megahit, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Making games better with psychology, the Uncharted way  
by Staff [01.04.19]
In this GDC 2012 session, Richard Lemarchand (formerly of Naughty Dog) tries to dispel some of the confusion about how video games keep players engaged.
Console/PC, Design, Video

Weekly Jobs Roundup: Heart Machine, FoxNext, and more are hiring now!  
by Staff [01.04.19]
Studios across the globe are looking for engineers, designers, programmers, animators, artists, and more right now on the Gamasutra Job Board.
Programming, Art, Recruitment

CFO Amrita Ahuja parts ways with Blizzard to join up with a mobile payment company  
by Alissa McAloon [01.04.19]
Blizzard Entertainment’s chief financial officer Amrita Ahuja has departed the company, and the game industry entirely, to join up with the mobile payment company Square as its new CFO.
Business/Marketing

Red Dead Redemption 2 leads list of GDC 2019 Choice Awards nominees!  
by Staff [01.04.19]
Other games receiving multiple nominations include Sony Santa Monica's God of War, Insomniac's Marvel's Spider-Man, and Lucas Pope's innovative puzzle whodunnit game Return of the Obra Dinn!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: 7 great stealth encounters in games that are worth studying 4
by Staff [01.04.19]
From The Last Of Us to Deus Ex to Hitman: Blood Money, devs share some of their favorite stealth encounters in games and explain why they're so memorable -- and so worth studying.
Console/PC, Design

Eugen Systems says devs were fired for 'misuse of tools,' not strike participation 2
by Alissa McAloon [01.04.19]
Former Eugen Systems developers say their sudden firings were the result of retaliation over labor disputes, but the company says that wasn't the case.
Business/Marketing

Pokemon Go dev Niantic secures $190 million investment  
by Alissa McAloon [01.04.19]
Niantic has officially closed a rounding of funding that leaves the AR developer $190 million richer.
VR, Smartphone/Tablet

Attend GDC and see how a real escape room became an Alexa audio adventure  
by Staff [01.04.19]
At GDC 2019 veteran game dev Dave Grossman will give you a rare look at the unique game dev challenges presented by voice-controlled narrative for voice assistants and, by extension, AR/VR!
Social/Online, Audio, Design, GDC

Half-Life 2 and Portal writer Erik Wolpaw has rejoined Valve 1
by Chris Kerr [01.04.19]
Half-Life 2 and Portal writer Erik Wolpaw has rejoined Valve nearly two years after leaving the studio. 
Console/PC, Design, Business/Marketing

Star Control makers defend DMCA takedown against Star Control: Origins 13
by Chris Kerr [01.04.19]
Star Control designers Paul Reiche III and Robert Frederick Ford have defended their decision to issue a DMCA takedown against Star Control: Origins.
Production, Business/Marketing

Video: How composers can evoke powerful emotions through user research  
by Staff [01.03.19]
In this GDC 2012 session, Bungie composers Brandi House and Marty O'Donnell discuss insights uncovered through user research about how people feel in response to music in games.
Audio, Design, Video