Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Streaming platform devs take down Fortnite adware, chide Epic for not doing it itself 4
by Alissa McAloon [07.02.18]
The developers of the streaming platform Rainway detail their own crusade against a potent piece of adware that had infected seemingly thousands of Fornite players.
Console/PC, Social/Online

Iron Mountain Interactive lands $3M investment  
by Alissa McAloon [07.02.18]
Iron Mountain Interactive has secured a $3 million investment at the close of its Series A funding round, notably scooping up leading investor Oasis Games as a minority shareholder in the process.
Social/Online, Business/Marketing

Microsoft is working on AI-driven, platform-level Xbox Live cheat detection  
by Alissa McAloon [07.02.18]
Microsoft has filed a patent application for machine learning tech that would sniff out cheaters on Xbox Live on the platform level, rather than the more traditional per-game anti-cheat approach.
Console/PC, Social/Online

OpenAI to level up Dota 2 neural networks with live Twitch demo  
by Chris Kerr [07.02.18]
OpenAI has been teaching a group of neural networks how to play Dota 2 in the hopes they'll be able to compete against a team of pros at The International esports tournament this August.
Console/PC, Programming

Blog: The art of difficult card game design - Part 2  
by Gamasutra Community [07.02.18]
It's possible to make design choices that turn players away, but it's also possible to make art and writing decisions that cause similarly negative reactions. Here's how to walk the design tight rope.
Design

Incoming Paradox CEO wants more acquisitions and mobile expansion  
by Chris Kerr [07.02.18]
Incoming Paradox chief exec Ebba Ljungerud wants the strategy specialist be pulling in at least 10 percent of its sales from mobile titles by 2020. 
Console/PC, Smartphone/Tablet, Business/Marketing

Summer Games Done Quick raises record-breaking $2.1M for charity  
by Chris Kerr [07.02.18]
The record-breaking total is the highest in Summer Games Done Quick history, and was raised during a week that saw a group of volunteers and super-quick professionals blitz through over 150 games.
Business/Marketing

Blog: Building the Frisco Fields in Mafia III  
by Gamasutra Community [07.02.18]
Frisco Fields was the most diverse district in Mafia III, featuring high-society and walled off communities, while at the same time oppressed families and backwoods racism.
Console/PC, Design

Recreating the look of Breath of the Wild with Unity VFX 2
by Gamasutra Community [07.02.18]
Brazilian VFX artist Gregory Silva explains some of the techniques, animations and shaders he used to recreate some of the VFX from the game The Legend of Zelda: Breath of the Wild in Unity.
Indie, Art

Video Game Deep Cuts: Inside The RNG Tetris Effect  
by Gamasutra Staff [07.01.18]
This week's highlights include a piece on random number generation in classic games, what the upcoming Tetris Effect can learn from other classic updates, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The designer of Six Ages & King of Dragon Pass on the power of systemic stories  
by Bryant Francis [06.29.18]
We talked to the lead designer of Six Ages and King of Dragon Pass about the unique form of systemic storytelling he's developed.
Console/PC, Design, Video

Don't Miss: A look at choice overload in game design, and how to avoid it 10
by Staff [06.29.18]
It's easy to overwhelm players with too much choice. In this classic post, game user researcher Bob Tilford discusses the literature of excess choice and how it relates to game design!
Design

Ex-hatemonger confirms white supremacists recruit in Minecraft, Fortnite 1
by Alex Wawro [06.29.18]
Self-described former extremist turned peace advocate Christian Picciolini confirmed on Reddit that white supremacists regularly recruit new members in games like Minecraft, Call of Duty and Fortnite.
Social/Online

Get a job: Housemarque is hiring a Writer  
by Staff [06.29.18]
Housemarque is looking for a Writer who understands story structure, drama and interactive storytelling, and is familiar with the particular challenges and opportunities present when writing for games.
Production, Recruitment

Valve is working on its own 'more accurate and more useful' Steam Spy-like tools 12
by Alissa McAloon [06.29.18]
Valve knows that Steam Spy has been a useful tool for developers but laments that the service is not accurate enough. The company hopes to introduce its own tools to solve this problem.
Console/PC, Social/Online, Business/Marketing

Nintendo says the Switch is played as much docked as it is portably  
by Alissa McAloon [06.29.18]
Nintendo says that the Switch’s use between docked and portable mode is about even, with roughly 50 percent of tracked playtime taking place in each mode.
Console/PC

Second Life creator's VR platform High Fidelity secures $35M investment 1
by Alissa McAloon [06.29.18]
High Fidelity has closed a $35 million funding round, raising money the company says it plans to use to continue to develop its open source, blockchain-powered social VR platform. 
VR, Social/Online, Business/Marketing

We're talking with Six Ages developer David Dunham at 3PM EDT  
by Bryant Francis [06.29.18]
Chat with the lead developer of Six Ages, the follow-up to iOS cult hit King of Dragon Pass, at 3PM EDT.
Console/PC, Design, Video

Blog: A Steel Hunters development log  
by Gamasutra Community [06.29.18]
This is mostly a development update on my indie game Steel Hunters, including some highlights, some budget low-low-low-low-lights, environment creation tidbits, and gameplay insights.

Life is Strange: Before The Storm wins big at Games for Change Awards 2
by Chris Kerr [06.29.18]
Life is Strange: Before the Storm was the big winner at this year's Games for Change award, scooping up two of the most coveted prizes.
Design, Business/Marketing