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April 19, 2018
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Making a roguelike in 7 days: An exhaustive postmortem 6
by Gamasutra Community [04.04.18]
An in-depth look at the planning, UI, mechanics, content and more that went into over 80 hours spent during the Seven Day Roguelike Challenge.
Design, Production

Blizzard experiments with machine learning to fight Overwatch toxicity 6
by Alex Wawro [04.03.18]
ďWeíve been trying to teach our games what toxic language is, which is kinda fun," director Jeff Kaplan tells Kotaku. "Our goal is to get it so you donít have to wait for a report to happen.Ē
Social/Online, Programming

Obituary: Writer and game designer Hidenori Shibao 1
by Alex Wawro [04.03.18]
Word is spreading today that†Hidenori Shibao, a veteran writer and game designer best known for Paladin's Quest and Legend of Legaia, has passed away.

Video: Yoko Taro and Platinum Games' postmortem of Nier: Automata  
by Staff [04.03.18]
At GDC 2018, Nier: Automata director Yoko Taro and Platinum Games'†Takahisa Taura took to the stage to talk a bit about how (and why) they worked together to design the game.
Console/PC, Design, Production, Video, Vault

Get a job: Housemarque is looking for a Sr. Game Designer  
by Staff [04.03.18]
Housemarque is looking for a Sr. Game Designer to focus on designing, tweaking, and optimizing the player experience for an unannounced triple-A project.
Design, Recruitment

Venture capital fund Makers Fund invests in Bossa Studios, TinyBuild, and more  
by Alissa McAloon [04.03.18]
The venture capital firm Makers Fund has invested in a number of notable companies through the game development world, ranging from esports companies to game developers and publishers.

Opinion: Game design that's good enough to eat 2
by Katherine Cross [04.03.18]
Gamasutra contributor Katherine Cross digs into Order of the Oven Mitt, a new edible game from game designer Jenn Sandercock.
Indie, Design, Video

Don't Miss: 7 lessons learned while designing This War of Mine 15
by Gamasutra Community [04.03.18]
"I let myself look on the game from a distance. I'íll do my best to analyze those key design features that I think did the most benefit. These are the things that I will remember for my future projects."
Console/PC, Indie, Design

Why West of Loathing's devs priced their $20 game at just $10 3
by Alissa McAloon [04.03.18]
ďI think itís in line with other games that cost 20 bucks, but there was no way to convince someone of that if they hadnít played it yet.Ē
Console/PC, Business/Marketing

Blog: Building a collectible card game for mobile 4
by Gamasutra Community [04.03.18]
A postmortem of our financially disastrous, but well-received collectible card game Amazia, explaining how a single pivot during development ultimately changed the fate of the game.
Smartphone/Tablet, Design

HTC launching $1,100 starter kit to trim $150 off Vive Pro buy-in 3
by Alissa McAloon [04.03.18]
HTC is adding a new purchasing option for those looking to pick up a Vive Pro that bundles the headset and required accessories like controllers and base stations together for $1,100.

Blog: Building a fully-managed game analytics pipeline 1
by Gamasutra Community [04.03.18]
Veteran data scientist Ben Weber explains how to create a simple, serverless, and scalable data pipeline for game analytics.
Design, Production

Ni No Kuni developer Level-5 bringing all future main titles to Switch  
by Chris Kerr [04.03.18]
Professor Layton and Ni No Kuni developer Level-5 intends to release all of its upcoming main titles on Switch.†
Console/PC, Business/Marketing

Shadow of War is being completely stripped of microtransactions 7
by Chris Kerr [04.03.18]
"Microtransactions allow you to miss out on the awesome player stories you would have otherwise created, and they compromise those same stories even if you donít buy anything."
Console/PC, Design, Business/Marketing

Blog: How to craft visual novel trailers 2
by Gamasutra Community [04.03.18]
Visual novel trailers require a different approach than most. Still, some universal rules can help you capture the tensions of your unique game.
Design, Business/Marketing

Art Design Deep Dive: Giving back colors to cryptic worlds in Dead Cells 5
by GwenaŽl Massť [04.03.18]
"Despite featuring zombies and developing a game where the foreboding sense of danger never leaves you, we choose not to mimic the artistic direction of similar titles." - GwenaŽl Massť, artist on Dead Cells.
Console/PC, Indie, Art, Production, Deep Dive

Get a job: 2K Games is hiring a Lead Technical Artist  
by Staff [04.02.18]
A dev in this role would act as a bridge between artists and programmers and would set the standards that educate and inspire 2K's new team in Novato, California.
Art, Recruitment

Niantic settles Pokemon Go class action lawsuit for $1.5M  
by Alissa McAloon [04.02.18]
Niantic has reportedly settled a class action lawsuit over last yearís botched Pokemon Go Fest event with a payout of just over $1.5 million.
Social/Online, Smartphone/Tablet

Don't Miss: SpyParty, Sub Rosa, and manifesting deception through game design 5
by Staff [04.02.18]
Look back on this chat with SpyParty developer Chris Hecker, and Sub Rosa's Alex Austin about deception as a game mechanic, and why it lends itself so well to multiplayer.
Console/PC, Indie, Design

Amazon's Lumberyard-powered brawler Breakaway is no more 2
by Alissa McAloon [04.02.18]
Breakaway was one of three titles revealed in 2016 just as Amazon began its big push to position Lumberyard as an engine for social, streamable games.
Console/PC, Social/Online