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April 18, 2019
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Video: Laralyn McWilliams on staying optimistic and creative in game dev  
by Staff [04.02.19]
At GDC 2019 veteran game dev Laralyn McWilliams gives a stirring, concise talk about practical ways to stay upbeat and fulfilled during a career in the ever-changing game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Video, Vault

Get a job: ZeniMax Online Studios is hiring a Senior Combat Designer  
by Staff [04.02.19]
ZeniMax Online Studios is looking for a dev to maintain and improve the health of the combat experience including balance, bug fixing, system improvements, and development of new features.
Design, Recruitment

Devs recall moments of instability, indecision, and crunch on Anthem 4
by Alissa McAloon [04.02.19]
Some of the anecdotes shared by the anonymous Anthem developers offer a look at how issues encountered in different parts of development can wear on a team and affect the work they set out to do
Console/PC, Social/Online, Production

These are Gamasutra's favorite slides from GDC 2019 1
by Bryant Francis [04.02.19]
The Gamasutra editorial team shares their favorite photos of slides from different GDC 2019 talks.
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

Don't Miss: Building and balancing Battletech's procedural missions 3
by Staff [04.02.19]
Lead designer Kiva Maginn digs into the details of how Harebrained Schemes' new giant robot strategy game reliably dishes up procedurally-generated side missions that are believable and challenging.
Console/PC, Indie, Design

Romero Games partners with Paradox Interactive for upcoming project  
by Alissa McAloon [04.02.19]
Studio co-founder Brenda Romero announced the team-up on Twitter this morning, and notes in a press release that the project itself is set to be a strategy game based on a new IP.
Console/PC

Blog: A short analysis of monetization in Apex Legends  
by Gamasutra Community [04.02.19]
A short analysis of Apex Legends monetization using framework of desire creation and desire fulfilment. TL;DR: Apex sells customizations by shoving it in your face constantly and they are good at it.
Console/PC, Design, Business/Marketing

UK video game spending rose to record $7.43 billion in 2018  
by Chris Kerr [04.02.19]
Both software and hardware spending increased in 2018, although the VR and pre-owned games market witnessed some notable declines.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Blog: A different take on Sekiro Shadows Die Twice 8
by Gamasutra Community [04.02.19]
Despite the overwhelming praise Sekiro Shadows Die Twice is getting, this Soulsborne and action game vet finds himself alone in thinking this game is broken at the design level.
Console/PC, Design

Cloud streaming startup Polystream nets $12 million in funding  
by Chris Kerr [04.02.19]
Polystream is a "deep tech" startup that wants to change how demanding interactive 3D applications -- such as video games -- are streamed from the cloud. 
Console/PC, Business/Marketing

Video: Sean Murray reflects on No Man's Sky and grit in game dev 2
by Staff [04.01.19]
At GDC 2019 Hello Games' Sean Murray discusses the value of grit in game development, and what the No Man's Sky team learned from weathering criticism while building and improving the game.
Indie, Production, Video, Vault

Deep Silver deactivates stolen Metro Exodus Steam keys  
by Emma Kidwell [04.01.19]
Deep Silver is warning players of unauthorized 3rd parties selling Steam keys for Metro Exodus after some were obtained illegally from the factory where physical key printing had taken place. 
Console/PC, Business/Marketing

Report: Valve's new VR headset hints at a June ship date  
by Emma Kidwell [04.01.19]
It looks as though the Valve Index headset teased over the weekend will ship on June 15th alongside two unrevealed controllers. 
VR, Business/Marketing

Get a job: Crystal Dynamics is looking for a Senior Tools Engineer  
by Staff [04.01.19]
Crystal Dynamics is looking for a talented software engineer to maintain and extend its world-class proprietary tools and pipelines. 
Programming, Recruitment

Don't Miss: A different approach to difficulty 4
by Alex Vu [04.01.19]
In this blog I want to explain why games should try and give players with the tools to cook to their own palate, provided it is a meaningful experience.
Design

Konami rebrands New York office as Konami Cross Media NY Inc.  
by Emma Kidwell [04.01.19]
Konami has announced the rebranding of its New York office from 4K Media Inc. to Konami Cross Media NY Inc. 
Console/PC, Business/Marketing

Valve walks through the dev-focused features headed to Steam in 2019 8
by Alissa McAloon [04.01.19]
A video of Valve's Steam Business Update from GDC gives developers a way to hear more details about updates and improvements announced for the platform last month.
Console/PC, Social/Online, Video, GDC

Humble Monthly now has over 400,000 subscribers 1
by Alissa McAloon [04.01.19]
It's a milestone the company quietly hit over the past year, and one that comes just 4 years after it debuted the subscription-based game bundle back in 2015.
Social/Online, Business/Marketing

Sony tweaks PlayStation Store refund and cancelation policy in the U.S. 1
by Chris Kerr [04.01.19]
The changes mean users can now seek a refund for games, DLC, and add-ons within 14 days of purchase, and also cancel pre-orders with relative ease.
Console/PC, Business/Marketing

Sega joins the mini-console revolution with Genesis Mini 1
by Chris Kerr [04.01.19]
The Genesis Mini will cost $79.99 when it launches on September 19, and will come pre-loaded with 40 "legendary" titles.
Console/PC, Business/Marketing