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March 30, 2017
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Blog: How to research your next game's target audience for free 3
by Gamasutra Community [03.16.17]
Before you've launched your game you'll need to make an educated guess about who your players might be, so that you can make and market your game to attract them.
Production, Business/Marketing

Join us for a Deus Ex stream today at 3 PM ET  
by Alex Wawro [03.16.17]
Tune into the Gamasutra Twitch channel today at 12 PM PT (3 PM ET) as we reinstall Deus Ex and rummage through its many nooks, crannies, and conveniently-placed crates in search of game design gems.
Console/PC, Design, Video

Kevin Bruner stepping down as Telltale CEO  
by Alissa McAloon [03.16.17]
UPDATE Telltale CEO and co-founder Kevin Bruner is stepping down after over 2 years in the position, according to an internal company email obtained by Kotaku.
Console/PC, Business/Marketing

Charting the game design evolution of The Witcher trilogy 8
by Chris Kerr [03.16.17]
"I'm not talking about simplifying things. I'm talking about smart introductions and flawless immersion. That's what we are very much after in games."
Console/PC, Design, Business/Marketing

Horizon Zero Dawn worldwide sales top 2.6 million  
by Chris Kerr [03.16.17]
Guerrilla Games' post-apocalyptic yarn surpassed 2.6 million sales in two weeks, making it the studio's biggest debut ever.
Console/PC, Business/Marketing

Blog: The seven keys to solid game design 4
by Gamasutra Community [03.16.17]
In this post I seek to summarise some of the key lessons I've learned after a decade of game development.
Design

House of cards: Zynga splashes $42.5M on solitaire apps 2
by Chris Kerr [03.16.17]
Social game giant Zynga has splashed out $42.5 million in cash to pick up four apps from solitaire specialist, Harpan LLC. 
Smartphone/Tablet, Business/Marketing

Microsoft doubles down on accessibility with Game Chat Transcription 1
by Chris Kerr [03.16.17]
Microsoft is piloting a new Game Chat Transcription feature on Xbox One and Windows 10 PCs that will give players with speech-to-text and text-to-speech capabilities.
Console/PC, Design

Blog: An open letter on Tourist Mode 13
by Gamasutra Community [03.16.17]
Over 50 is one of the fastest growing game demographics. So, please industry leaders, give us a 'tourist mode' suited to gray gamers with slower reflexes and weaker eyes than we once had.
Design

Here They Lie and the ethics of VR horror 1
by Holly Green [03.16.17]
Here They Lie creative director Cory Davis likens this stage of adapting horror to VR to psychedelic drugs. “You're gonna find people that want to be astronauts, but that's not the average consumer."
VR, Console/PC, Design, Production, Video

Improving diversity in the game industry is about more than hiring 1
by Alex Wawro [03.15.17]
The Guardian takes a look at what's being done to improve diversity in the UK game industry, and in the process sheds light on what game devs can do to make their own studios more diverse.
Console/PC, Business/Marketing

Why the CIA is using games to train its operatives  
by Alex Wawro [03.15.17]
"People playing a game, together they're experiencing the designers' mental model of insurgency in Afghanistan and sharing that model," CIA analyst and game designer Volko Ruhnke told Ars Technica.
Serious, Design

Key lessons developers can take away from Breath of the Wild 22
by Bryant Francis [03.15.17]
We take a look at the key design lessons developers can take away from The Legend of Zelda: Breath of the Wild.
Console/PC, Design, Video

Video: A postmortem look at the making of The Oregon Trail  
by Staff [03.15.17]
At GDC 2017, The Oregon Trail co-creator Don Rawitsch sets off on a journey to explore the development of the classic educational game that took the world by storm.
Console/PC, Design, Video, Vault

Get a job: Treyarch is hiring a Senior UI Artist  
by Staff [03.15.17]
Treyarch is seeking a Senior UI Artist to iterate rapidly on concept sketches, establish a unified product style guide, and more in Santa Monica, California.
Console/PC, Art, Recruitment

Devs explore the creative challenges faced when making a studio's second game  
by Alissa McAloon [03.15.17]
"I was naive about ways in which our second game might be easier than our first." Bastion writer Greg Kasavin muses on the creative struggles of following your own success.
Indie, Production

A novel idea: PAX East's Visual Novel Reading Room  
by Katherine Cross [03.15.17]
There was a new addition to the Indie Megabooth at PAX East this year: the Visual Novel Reading Room. It provided an opportunity to sample several promising new VNs.
Indie, Business/Marketing

Don't Miss: Designing architecture for impact in The Witness 19
by Gamasutra Community [03.15.17]
Deanna Van Buren, the architect who collaborated with Jonathan Blow on The Witness, explains how her art could contribute to games that feel and look more real and compelling.
Indie, Art, Design, Production

Blog: When failure is an option and you're living the dream 2
by Gamasutra Community [03.15.17]
There are many takeaways to be had from GDC 2017. But one of them is that failure actually is an option because it likely isn't what you think it means.
Business/Marketing

Blizzard seeks $8.5M from hack-maker Bossland over DMCA violations  
by Alissa McAloon [03.15.17]
Blizzard is asking a court to award it $8.5 million in damages for the over 42,000 game hacks sold by Bossland that Blizzard says infringe on its copyrights.
Console/PC, Social/Online, Business/Marketing