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June 18, 2013
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June 18, 2013
Pitfalls In Automation
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Some Advice for the Aspiring Sound Designer
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Supporting Gamification User Types
Making Ear Monsters: Developing a 3D Audio Game
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June 18, 2013
Building the Ship as it Sails: The Creation of Ubisoft Singapore
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Variants: The Challenge of Changeable Design
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What Lies Beyond: Doorways in Gaming
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June 18, 2013
Mushroom Wars for iOS
Hits the 1,500,000 Mark
for...
Experience the
construction of
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GhostControl Inc.
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GDC Europe 2013 adds Kick
Off classic postmortem
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Germany at War:
Barbarossa...
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