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June 27, 2017
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Gamasutra - A Peek Into the Future of VR: Oculus Connect 2014
When Gear VR launches, devs will need to give away their games for free 9
by Christian Nutt [09.24.14]
Want to make money off your game? Well, too bad -- at least when the Oculus Platform store launches alongside the device, according to co-founder Nate Mitchell.
Smartphone/Tablet, Indie, Business/Marketing, VR

Oculus VR's Luckey: VR's a hard sell, but triple-A dev is coming  
by Christian Nutt [09.23.14]
"I don't think they understand why it's relevant to them yet. A lot of people, even if they know what VR is, see it as this tool to go in your basement and play Halo."
Console/PC, Business/Marketing, VR

Blog: The gender gap in VR 65
by Gamasutra Community [09.23.14]
"Frankly, Iím worried that VR is turning into a 'guy space,' where women are made to feel less welcome. Thatís not okay! I want to share the joys of VR with everyone, and so I don't want anyone to feel excluded."
Console/PC, Indie, Business/Marketing, VR

Sony PlayStation VR headset Project Morpheus '85 percent' ready 1
by Christian Nutt [09.22.14]
Oculus has made some great strides toward release, and it seems like Sony is making similar progress, according to Shuhei Yoshida, its president of Worldwide Studios.
Console/PC, Business/Marketing, VR

Oculus: 130K users sign up for VR dev center  
by Mike Rose [09.22.14]
As part of the Oculus Connect conference over the weekend, Oculus VP of product Nate Mitchell provided the latest stats on the virtual reality platform.
Console/PC, Business/Marketing, VR

After 20 years working with VR, Jesse Schell speaks his mind Exclusive 36
by Christian Nutt [09.22.14]
He started working with VR in 1993, and professionally in 1995. Now he's making prototypes for the Oculus Rift and teaching students how to develop in VR. What does he think of the medium's future?
Console/PC, Indie, Design, Business/Marketing, Exclusive, VR

A little advice for game developers from Oculus' Palmer Luckey 2
by Christian Nutt [09.20.14]
We got a few moments with the Oculus VR co-founder at Oculus Connect, and this is what he had to say to game developers: keep trying, and make sure you polish your work.
Console/PC, Indie, Production, VR

How John Carmack is bending Samsung's VR strategy 5
by Christian Nutt [09.20.14]
For the last year, John Carmack has been working on mobile VR at Oculus -- in close partnership with phone manufacturer Samsung. Here's his take on what's been happening.
Smartphone/Tablet, Programming, VR

Oculus announces new Crescent Bay headset, Unity 5 partnership, and research arm 14
by Christian Nutt [09.20.14]
"As big a leap as from DK1 to DK2" says CEO Brendan Iribe. The new headset has 360 tracking, integrated audio. It also announced its store solution and Unity 5 platform integration.
Console/PC, VR

Oculus freely distributes DK1 headset schematics, firmware 1
by Christian Nutt [09.19.14]
Today at its Oculus Connect event in Hollywood, the company announced it's made the DK1 available to everyone -- so you can make your own.
Console/PC, Indie, Programming, VR