Not Puzzles, but Scenes: Cinematic Gameplay Interactions
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Inside the striking art and design of Hawken
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Sponsored: The World of Just Cause 2 - Using Creative Technology to Build Huge Open Landscapes
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Characters and Worldbuilding: Analyzing the Strength of Japanese Games
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Intro to User Analytics
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Sponsored Feature: Yesterday's Minimum Spec is Today's Mass Market - Quality Game Performance Made Simple
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Internal Indies
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Dean Hall Discusses DayZ's Development Process
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Creating Virtual Reality Games: The Fundamentals
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