July 24, 2016
Sr. Systems Designer
Age of Learning, Inc.
Director of Operations
Nintendo of America Inc.
RETRO STUDIOS - Tools Engineer
July 24, 2016
Pokemon GO and the good things that can come from a bad UI
Game UX Summit 2016 – All Sessions Summary
Assassin's Creed: Revelations and the Importance of Cutting Features
Is Pokemon GO the Donald Trump of Games?
The Vanishing of Milliseconds: Optimizing the UE4 renderer for Ethan Carter VR
July 24, 2016
Winning Putt Kicks Off
Summer with New
Dangerously Colorful FPS,
Lovely Planet Arcade,...
Ghost in the Shell First
Assault passe en beta...
FIRST ASSAULT BLASTS OUT
OF EARLY ACCESS INTO
Razor Edge Games –
Epocylipse The AfterFall
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Developers Speak Out: Why Microconsoles?
What do developers think of microconsoles -- are they worth making games for? Do they have a future? Gamasutra speaks to Double Fine, Housemarque, Mojang, Tale of Tales and others to find out.
Tales of porting games to microconsoles
If you are trying to make a decision regarding whether or not it's worth putting in the effort to port your games, make sure to give these stories a read, as they may well hold the key to how your porting job would progress.
The Android Microconsole Reference Guide for Game Developers
A comprehensive guide that highlights the many differences between the coming onslaught of Android microconsoles.
Monsters from the Id: The Making of
From the very first (January 1994) issue of
, this feature on Id Software paints a unique portrait of a legendary developer whose games would launch a genre.
Game Developer Magazine
GD Mag Exclusive
Grunge, Grrrls and Video Games: Turning the dial for a more meaningful culture
The grunge music movement usurped the big-haired incumbents during the 1990s. Will a similar supersession play out in the culture of video games? Leigh Alexander offers thought-provoking commentary, originally presented at the Nine Worlds Convention in the UK.
Is Wii U's eShop right for your game? Indies sound off
Wii U eShop indie developers talk to Gamasutra about what Nintendo's doing right and wrong with its digital distribution platform.
Getting from Modern War to the Future of Video Games
A conversation with
Splinter Cell Blacklist
creative director Maxime Béland and lead writer Richard Dansky about how triple-A creatives struggle to tell meaningful stories in a difficult medium.
20 Years of
Secret of Mana
's Enduring Influence
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
, combat design and the Nintendo angle
Director Yusuke Hashimoto and producer Atsushi Inaba are determined to make
better than the original -- and talk about working with Nintendo, combat design, and what being an independent developer means.
Sponsored: Respecting and Developing Your Game's Characters
We need to respect game characters as much as we respect collision detection, says game designer and academic Lee Sheldon.
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