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November 26, 2015
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Postmortem: Game Developer magazine 9
by Brandon Sheffield [07.05.13]
In this postmortem from the final (June/July 2013) issue of GD Mag, Brandon Sheffield turns the critical lens inward to examine the ups and downs of GD Mag's 19-year legacy.
Postmortem, Game Developer Magazine, GD Mag Exclusive

Layers of Player Understanding 8
by Jainan Sankalia [07.05.13]
This model explains, from a ludic perspective, the layers of understanding a player can obtain experiencing a heavily designer-authored game. Each layer of this model is based on interaction and how interaction is presented to the player and utilized by the player.

Envisioning Our Interactive Audio Future 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
Audio, Game Developer Magazine, Columns, GD Mag Exclusive

Dwarf Fortress in 2013 20
by Mike Rose [07.02.13]
Gamasutra speaks to Tarn Adams, creator of the iconoclastic and unique simulation game, about his future plans, why he doesn't fraternize with developers, and why he resolutely refuses to sell out.
Business/Marketing, Design, Interview, Indie

How Double Fine's happy-go-lucky designer won Kickstarter 9
by Kris Graft [06.27.13]
Double Fine may have blown the doors open on video game crowdfunding, but that didn't make Brad Muir any less nervous about leading the studio's second Kickstarter campaign.
Business/Marketing, Design

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive

Deathmatch Map Design: The Architecture of Flow 4
by James Holloway [06.26.13]
What does it take to make a great multiplayer shooter map? Gamasutra speaks to developers from Respawn Entertainment, Certain Affinity, and 343 Industries to find out what goes into the design of a finely-crafted killing space in series like Call of Duty and Halo.

Top 30 Developers of All Time 43
by Gamasutra staff, Game Developer Magazine Staff [06.25.13]
When it comes to the last issue of Game Developer, we chose to assemble a list of the greatest game developers of all time. What follows is a list of 30 studios that have left (and in some cases, continue to leave) an indelible mark on the medium of video games.
Game Developer Magazine, Console/PC, GD Mag Exclusive

Dirty Game Development Tricks 23
by Game Developer Magazine Staff [06.24.13]
One of Game Developer's most popular features was our "Dirty Coding Tricks" bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 we're back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.
Programming, Game Developer Magazine, Console/PC, GD Mag Exclusive