Drafting a Social Media Handbook Policy for Developers13 by Preeti Khanolkar[02.19.13]
Big companies have recently gotten into hot water by trying to govern employee social media use -- but the right way to do this is even more complicated than you might expect, so Gamasutra presents this article, written by an attorney, to help put you on the right track.
Business/Marketing
Proteus: A Trio of Artisanal Game Reviews30 by Ian Bogost[02.15.13]
What is Proteus? How can it be appreciated? Setting aside the ongoing debate on whether or not it's a game, Noted academic and developer Ian Bogost here presents three reviews as three lenses through which to approach and appreciate it.
Design
Storyboarding for Games User Research6 by Lennart Nacke, Pejman Mirza-Babaei[02.13.13]
You can do user testing, and that can generate massive volumes of data -- but how can you feed that data back down to the team in a helpful way? Game user researchers Mirza-Babaei and Nacke discuss a useful storyboarding technique.
Design
The Writer's Job: If Breaking Bad Became a Game...25 by Susan O'Connor[02.12.13]
In this article, experienced game writer Susan O'Connor explores what a writer brings to the creative process, by analyzing hit TV series Breaking Bad -- as though she were in the kick-off meeting for its game adaptation.
Design
Making the Move to HTML5, Part 116 by Duncan Tebbs, David Galeano[02.07.13]
In this first of a three-part series, seasoned console developers, formerly of Criterion, describe the process of moving to HTML5 development, discussing the differences between working in C and JavaScript, and explaining dealing with the difficult environment of the browser.
Programming, Social/Online
Reflections on XNA25 by Nathan Fouts[02.05.13]
Nathan Fouts quit his job at Insomniac Games in 2006 to strike out on his own as an indie developer, ultimately settling on Microsoft's XNA as his development platform of choice -- and here, he reflects on the tool, which Microsoft last week announced will be discontinued.
Business/Marketing, Indie