Frank Cifaldi

Frank Cifaldi is the editorial manager of Turner Broadcasting's games-on-demand service and website, GameTap, as well as an occasional freelance journalist and former features editor of Gamasutra. He can be reached at fcifaldi@gmail.com.

Gamasutra Articles by
Frank Cifaldi:

  • GDC 2007: Live Coverage [03.05.07]
  • We See Farther - A History of Electronic Arts [02.16.07]
  • D.I.C.E. Summit 2007 - Live Event Coverage [02.08.07]
  • The Quantum Leap Awards: The Most Important Multiplayer Games of All Time [02.02.07]
  • Casual Retail: MumboJumbo CEO Mark Cottam on the Benefits of Store Shelves [01.18.07]
  • Gamasutra's Quantum Leap Awards: Most Important Games, 2006 [12.20.06]
  • Question of the Week: Does Size Matter? [12.01.06]
  • Question of the Week: Are Games Industry Professionals Buying PlayStation 3 or Wii? [11.17.06]
  • The Gamasutra Quantum Leap Awards: Storytelling [11.03.06]
  • Gamers On Trial: The ECA's Hal Halpin on Consumer Advocacy [10.25.06]
  • Question of the Week: Do Games Industry Professionals Buy Their Games New or Used? [10.20.06]
  • The Gamasutra Quantum Leap Awards: Role-Playing Games [10.06.06]
  • Question of the Week: Can Sony Convince Developers and Consumers of the PS3's Dominance? [09.22.06]
  • The Gamasutra Quantum Leap Awards: First-Person Shooters [09.01.06]
  • An Update on Microsoft's Xbox 360 Live Vision Camera Technology [08.18.06]
  • Producing Silent Hill: A Chat With Konami's William Oertel [08.14.06]
  • Telltale Tells All (Pt. 2) - Hit By the Business End of the Rabbity-Thing [07.31.06]
  • Telltale Tells All (Pt. 1) - An Interview with Dave Grossman [07.26.06]
  • Q&A: EA's John Schappert on Madden for Nintendo Revolution [04.27.06]
  • The Connection is Made: Developer Highlights from Game Connection 2006 (Part Two) [04.20.06]
  • The Connection is Made: Developer Highlights from Game Connection 2006 (Part One) [04.14.06]
  • GDC: All About Ninety-Nine Nights: Next-Gen Character Design [03.24.06]
  • GDC: Dashing for Independence: Gamelab CEO Eric Zimmerman on the Importance of Self-Publishing [03.20.06]
  • 2006 IGF Student Showcase Q&A: Michael Chrien (NERO) [03.08.06]
  • Bite-Sized Pieces of Mobile Fun: I-Play CEO David Gosen on Mobile Game Design [03.07.06]
  • Road To The IGF: Sune Nielsen, Oddlabs (Tribal Trouble) [03.04.06]
  • Saving the Albatross - Lycos COO Brian Kalinowski on Exclusive Content [03.02.06]
  • DICE Feature: 'Climbing The Colossus: Ueda, Kaido On Creating Cult Classics' [02.14.06]
  • DICE Feature: 'The Battle Of Bunker Hill': Celebrity Designers Get Fingers On Buzzers' [02.13.06]
  • DICE Feature: 'The Search For Perfection: David Jaffe Goes To War' [02.10.06]
  • DICE Feature: 'Surfing The Blue Ocean: Fils-Aime On Nintendo's Expanding Market' [02.09.06]
  • The Future Of Mobile Games - CES Panelists On Mobile Opportunities [01.27.06]
  • Truth Versus Fiction: City of Heroes Creator Rick Dakan on Leaving and Entering the Games Biz [01.25.06]
  • How to Pick Up Women: LimeLife's Kristin McDonnell on Female Gamers [01.23.06]
  • Wrap-Up: 2006 Consumer Electronics Show [01.20.06]
  • Wrap-Up: 2006 Consumer Electronics Show [01.20.06]
  • CES 2006 Panel: Making The Best Game Franchise Cross-Overs [01.18.06]
  • Battle for Console-Earth: Louis Castle on Developing RTS Games for Xbox 360 [01.13.06]
  • Virtual Cardio: Respondesign's Jason Leighton on Exercise Game Development [01.09.06]
  • CES 2006: Broadband Games Expand - From the Casual to the Networked PC Universe [01.09.06]
  • With A Cherry On Top: Namco Networks On Mobile Strategies [12.30.05]
  • Popping In On PopCap: James Gwertzman On Casual Growth [12.14.05]
  • Hot Coffee, Lawsuits And You: IEMA's Hal Halpin On The Retail Struggle [11.22.05]
  • Event Wrap-Up: Comic-Con International 2005, San Diego [07.22.05]
  • E3 Report: Developing Better Characters, Better Stories [05.26.05]
  • E3 Report: The Path to Creating AAA Games [05.20.05]
  • E3 Report: Sneak Peeks - The Godfather, Peter Jackson's King Kong and The Sequel To The Call Of Duty [05.19.05]
  • E3 Report: Education Arcade - Case Studies: Civilization [05.18.05]
  • GDC 2005 Report: Puzzle Pirates: Lessons from an Indie MMOG [03.15.05]
  • Postcard from GDC 2005: Interactive Narratives Revisited: Ten Years of Research [03.10.05]
  • Postcard From GDC 2005: Wrap-up: Game Connection - Alternative Networking at GDC [03.10.05]
  • Event Wrap-up: CES 2005 [01.17.05]
  • Event Wrap-Up: AMOA International Show 2004 [10.25.04]
  • dummy [12.31.54]