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 Weekly Gamasutra

[11.20.09]

Class-Action Suit Filed Against Zynga, Facebook Over Offer-Based Ads
Gameloft Scales Back Android Game Development
UK Gov't Intelligence Agency To Advertise On Xbox Live
Video Game Watchdog National Institute On Media And The Family Shutting Down
The Art History of Games Symposium Announced
First Tech, Design Details Of Project Natal To Emerge At Gamefest In February
BioShock, Far Cry 2's O'Connor: Beware 'Serviceable, Not Great' Approaches To Integrating Game Writers
PSP, PS3 Lead Weekly Japanese Sales Charts
Sony 'Confident' In 13 Million PS3 Target This Year, Plans Online Services
Microsoft To Offer Free Xbox Live Weekends To Silver Members
Saling The World: Wii Fit Plus, New Super Mario Bros. Wii Head U.S. Sales
Best Of Indie Games: We Need More Heroes
Opinion: Rethinking Player Death
Round-Up: Gamasutra Network Jobs, Week Of November 20
Interview: Capy Talks Critter Crunch, Mobile Horrors

[11.19.09]

GameStop Acquires Majority Stake in Jolt Online Gaming
Marvelous Sees Success With PSP Games, Less So With Wii
Brad Pitt's Plan B Entertainment Options Dark Void Film
Stardock Reveals Impulse, Steam Market Share Estimates
Disciples III Dev Akella Signs DRM Deal With Byteshield
Valve: Devs Should Experiment With Post-Release Content Using Digital Distribution
Japanese Software: J-League Pro Soccer Club Replaces Winning Eleven At Top
Best of GameSetWatch: From New Super Chick Sisters to Choose Your Own Adventure
Sony: 'All PS3 Units Will Be Firmware-Upgradeable To 3D'
GameStop Reports Boost In Q3 Sales, Profits
Analyst: Nintendo Likely To Launch On-Demand Wii Video Channel In U.S.
Feature: Minimizing Risks In Large Productions
NaturalMotion Opens New Korean Office
PSN Revenues Hit October High, As Sony Mulls 'Premium' Subscriptions
Sony: Game Biz To Be Profitable By 2011
NeoEdge Merges With Offspring, Expands Into Game Creation
Analysis: Shattered Horizons and New Horizons For Weightless Gaming
This Week In Video Game Criticism: All You Need Is Love
In-Depth: PixelJunk's Baiyon Vs. Katamari's Takahashi
Interview: The Developers And Daniel Johnston
Gamasutra Expert Blogs: From Design Docs To Designing By 'No'

[11.18.09]

Study: MMOs Take Up 14% Of Gaming Time In U.S
Uncharted 2, Batman, Others Vie For Top Honors At Spike VGAs
IGF 2010 Reveals Record Student Entry Numbers
Analyst: Over 60 Percent Of All iPhone Apps Have Been Pirated
Feature: 'And Yet It Grows: Analyzing the Size and Growth of the European Game Market'
Activision: Modern Warfare 2 Rakes In $550 Million Five-Day Gross
SCEA, Ubi, Disney, EA Face Voice Tech Patent Suit
Layoffs Hit Australia's Krome Studios
Kotick Sells More Activision Shares, Gains $17 Million
Critical Reception: Nintendo's New Super Mario Bros. Wii
Retailer Sports Authority To Sell Wii, Fitness Software
Q&A: The Then And Now of Hitman Dev IO Interactive
In-Depth: On Company Culture, Hiring, And Retention
In-Depth: North American PlayStation Network Sales, October 2009
Analysis: Industry Faces Steep Odds Against Year-Over-Year Growth

[11.17.09]

Hecker: Indies Can't Do All The Heavy Creative Lifting
Activision Unveils Bay Area-Based Sledgehammer Games
Zynga Raises $15.2 Million In New Funding
Valve's Holtman: Digital Direct Gives Developers More Pricing Freedom
David Sirlin: Keep Interface Design Simple, Concise, Efficient
EA Memo Confirms Pandemic Consolidation, Van Caneghem Hire
Fils-Aime: Wii HD 'Will Not Be The Next Step For Us'
Funcom Looks Forward To Secret World Amid Q3 Losses
Activision Edits Modern Warfare 2 For Russia
Sony Confirms Facebook On PS3, Details Firmware Update 3.10
Modern Warfare 2 Release Week, Console Bannings Have Major Effect On XBLA Sales
In-Depth: The Guide To Rescuing A Troubled Project
Randy Smith: Do Games Need To Be Fun?
Tradewest Founder Leland Cook Passes Away
Analysis: Nintendo's DSi Sales Trends, Wii Price Cut Too Late?
Analysis: Gungriffon - The Forgotten Conflict
Gamasutra Member Blogs: From Betamax To Game Engines

[11.16.09]

In-Depth: Ugly, Quick, And Dirty - The Power of Working Fast
Assassin's Creed 2's Plourde On Why 'Fail Early, Fail Often' Is The Wrong Approach
EA Montreal's Schneider: Who Do We Make Games For?
Japanese Hardware: PlayStation 3 Outsells All Hardware, Including DSi
IGDA Offers Group Health Insurance Access
Wada: Too Much Diversification Will Confuse Game Consumers
Square Enix's Wada Talks Going Beyond Globalization
NPD: 14 Percent Of Households Have An Online Game Subscription
ESA: 42 Percent Thinking Games For Holidays
Softkinetic, Optrima Partner On 3D Gesture Recognition Tech
Develop Liverpool Sees 160 Delegates, To Return In 2010
UK Modern Warfare 2 Sales Hit $111.8 Million To Top UK Charts
OnLive To Work On Mobile Phones
Japanese Software: Winning Eleven Takes Lead From Bayonetta
Analysis: On PSP Go's Launch Numbers, PSP's U.S. Future
Release This: New Super Mario Bros. Wii, Left 4 Dead 2 Debut Stateside
Stonetrip Unveils Updates To Shiva Editor
Hansoft Hires EA Sports Vet Wynn, Launches Consultant Training Program
Interview: Kajiya Productions on Translating Final Fantasy
Postmortem: Behind The Scenes Of Scribblenauts

[11.13.09]

Fils-Aime: Nintendo Offers 'Full Meal' To iPhone's 'Small Chunks'
Sony Brings Internet Play To Local PSP Multiplayer Games
NPD: October Top 20 Sees Impressive Demon's Souls Showing
IGDA Forum: Asking 'Why' Will Keep Games Out Of The Ghetto, Says Hecker
IGDA Forum: WB's Ryan On What It Takes
Naughty Dog: Uncharted 2 Could Lead 'Shift' In PS3 Tech Prowess
Guillemot: UPlay Community Features Will Help Ubisoft 'Get Closer To Our Customers'
Bobby Kotick Nets $20M In Stock Option Sale
Analyst: Take-Two 70 Percent Growth An 'Example' In Challenging Economy
SouthPeak Reverses Loss, Buys Midway TNA Assets
Interview: Ohai Makes A Case For Social MMOs With City of Eternals Facebook MMO
Saling The World: Modern Warfare 2 Tops Charts in U.S. and UK
IGDA Leadership: Firaxis' Caudill On Doing It 'Sid's Way'
Sponsored Feature: Rasterization on Intel's Larrabee
Analysis: Modern Warfare 2 - Is It Really 'No Girls Allowed'?
Best Of Indie Games: Close to the Black Heart

[11.12.09]

Playdom Acquires Green Patch, Trippert Labs
NPD: October U.S. Sales Slump 19% As Wii Re-Tops Hardware
NPD: Uncharted 2 Heads October 2009 U.S. Game Sales
Microsoft: Xbox 360 Only YTD Grower, As Xbox Live Hits 2 Million Simultaneous
EA: 'No Coincidence' That Layoffs, PlayFish Buy Emerged Simultaneously
Twitter, Facebook To Hit Xbox Live November 17
ESA Nite To Unite For Kids Raises $800,000
Wooga Raises $7.5 Million For Social Games, New Hires
GameCareerGuide Feature: Game Design Challenge - Sidekick
Farrell: Leaner Structure, New Opportunities To Drive THQ Profitability
GameStop Planning In-Store Console DLC Download Service
Best of GameSetWatch: From REO Speedwagon to Rock Band Network
Fils-Aime: 'I Like Our Chances' Against Rival Motion Controls
Epic's Free Unreal Development Kit Gains 50,000 Users In First Week
Postmortem: Wadjet Eye's The Blackwell Convergence
TimeGate Licenses Vision Engine For MMO Project
Massive, comScore Collaborate To Measure Effectiveness Of In-Game Ads
PSN Struggles With Modern Warfare 2 Launch
U.S., UK Modern Warfare 2 Launch Sales Hit 4.7 Million Units
Q&A: Data Beez's West Coast Chiptune Romp
The Week In Game Criticism: Duty Calls, Google Waves, Dragon Ages
Gamasutra Expert Blogs: From Going Indie To Boycotting Steam
Q&A: Valve's Swift On Left 4 Dead 2's Production, AI Boost

[11.11.09]

Social Dev Playdom Raises $43 Million
Gaming Network Playfire Raises $2.1M From Atomico, Atari's Gardner, Others
Report: PlayStation 3 To Add Facebook Integration
Modern Warfare 2 Sells 1.23 Million Day One Copies In UK Alone
Report: Microsoft Bans Live Accounts For Modded Consoles
Mad Catz Sees Sales Fall On Slow-Starting Holiday Season
UK Court Dismisses Convicted Console Modder's Appeal In 'Pivotal' Case
NCsoft Aims For 2011 Guild Wars 2 Release
Spider Devs On Rock-Bottom iPhone Pricing: 'You Don't Have To Do It'
PlayStation 'Father' Kutaragi Founds New Online Networking Company
Critical Reception: Activision/Infinity Ward's Modern Warfare 2
Q&A: Sands of Destruction Team Talks Battle System, Story Creation
Analysis: Meeting the Badman
Opinion: The Lion's Gate - Majors And Indie Publishing

[11.10.09]

Nielsen: Heavy Marketing, Quality Expectations Drive Modern Warfare 2 Buzz
American Council on Exercise Charts 'Underwhelming' Wii Fit Health Benefits
Penny Arcade Launches 2009 Child's Play Charity Drive
GCG Design Challenge Results Showcase Photographic Interpretation
Analyst: New Super Mario Bros. Wii Could Outdo Modern Warfare 2
Xbox Live Game Show 1 Vs. 100 Gets Second Season
Former ESA Head Lowenstein To Receive AIAS Lifetime Achievement Award
Need For Speed: Shift Developed Largely Remotely
Giana Sisters Co-Creator Armin Gessert Passes
Analysts Question EA's Playfish Buy, Future Prospects
TIGA: UK Devs Want To Address Piracy Themselves
GDC 2010 Reminds Of Summit Submissions, IGF Student, Mobile Deadline
In-Depth: Xbox Live Arcade Sales Analysis, October 2009
Analysis: What The (Game) Papers Say - November 2009, Pt. 1
Interview: Cascade Game Foundry's New Lease On The Simulation Genre
Analysis: Is Delay Publishers’ New Marketing Strategy?
Gamasutra Member Blogs: From 'RPG Elements' To Physics Engines

[11.09.09]

EA's Riccitiello: Cuts Necessary To 'Transform Our Company'
EA Announces Increased Net Loss, Confirms 1,500 Layoffs
Zynga Removes CPA Offers After FishVille Suspension
Report: Layoffs Hit EA Studios Including Tiburon, Black Box, Redwood Shores, Mythic
Interview: EAi, Playfish On Bringing Electronic Arts Brands to Social Networks
Unity User Base Reaches 33,500 In Wake Of Free License
EA Confirms $300 Million Playfish Acquisition
Best Of GamerBytes - All Out Of Gum
Capcom's Niitsuma: Tatsunoko Vs. Capcom Only Works For Wii
NCsoft Sales, Profits Surge Following Global Aion Launch
Wii Fit Plus Leads As Dragon Age Debuts Strong In UK
Call of Duty: Modern Warfare 2 Launch Defeats Street Dates
Konami Reports Sales, Profit Declines In Half-Year
Activision Donating $1 Million To Military Veterans
Analyst: October NPD To See 9 Percent Software Decline, Uncharted 2 As Top Title
Release This: Modern Warfare 2, Phantasy Star Zero Debut in U.S.
Analysis: Mole's Eyes - Fatale's Storytelling Attitude
Interview: Tri-Ace on Resonance of Fate's Battles, Manly Characters
Interview: Al Lowe Talks New iPhone App, Evolution Of The Adventure Game Genre

[11.06.09]

Game Boy, The Ball Admitted To National Toy Hall Of Fame
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations
Namco Bandai Swings To Loss In First-Half, Posts Lower Sales
Infinity Ward's Emslie: Animation 'First And Foremost' Key To Visual Realism
Japanese Hardware: PS3 Closes In On Leader DSi
Analyst: CoD: MW2 Could Sell $500 Million Week One, Music Genre Still Challenged
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
Iwata: Nintendo Is Not 'Losing Its Edge' To iPhone, Rival Tech
RedLynx Intentionally Leaked Trials To Torrent Sites
Saling The World: Dragon Age, Uncharted 2 Top U.S. Charts
Best Of Indie Games: Eufloria, Home, Run Away!
Game Developer November Issue Showcases Scribblenauts, The Game Developer 50
Direct2Drive Tussles With Valve By Declining To Sell Steamworks-Powered MW2
Interview: OneBigGame's de Ronde On Making Games For Charity
Analysis: Turn-Based Versus Real-Time
Round-Up: Gamasutra Network Jobs, Week Of November 6
Q&A: CCP On Keeping EVE Online Fresh And Growing

[11.05.09]

Activision: Music Game Sales To Be Higher This Holiday Season Than In 2008
Activision Posts $15M Profit, Beats Third Quarter Expectations
Yamauchi: Gran Turismo 5's Development Cost Hit $60 Million
Best of GameSetWatch: From PETA to New Kids On The Block
Analysis: Is It Time For The PlayStation 3 To Shine?
Japanese Software: Bayonetta For PS3 Leads Charts, Pokemon Dethroned
Feature: Demystifying Dissidia Final Fantasy's Rail Grinding
Interactive Ontario, Gov't Partner On Industry Skills Support Programs
Dragon Quest IX Tops Global Third Quarter With Nearly 4 Million Units
Sony: New IP Essential To Industry Survival
Dragon Quest, Batman Drive Square Enix First-Half Sales Hike As Profits Fall
Analyst: UFC 2009 To Top 4 Million This Year, Aid Turnaround For Uncertain THQ
Japanese Software Units Grow In Third Quarter, UK Sees Biggest Declines
Epic Offers Free Unreal Engine 3 Dev Kit, New Licensing Deals
GDC 2010 Opens Reg, Details Reduced Pricing, Summit Specifics
The Week In Video Game Criticism: The Beatles, Torchlight, Prince Of Persia
Gamasutra Expert Blogs: From PSAs To Multiplayer Organisms
Analysis: Life Found in The Void
Q&A: Making Wii Work: The Way Of Need for Speed Nitro


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March 14, 2006

The Esoteric Beat: Neverwinter Schooling

Welcome to 'The Esoteric Beat', the news report that provides new and unusual ways to think about games and culture. This week's column looks at Neverwinter twice remixed.

Scholastic Neverwinter

University of Minnesota's Ami Berger reports on a project to use Bioware's Fantasy RPG Neverwinter Nights in the classrooms of the UMN's New Media department. It seems that the heads of the department had realised, from surveying research provided by numerous sources, that today's students are pretty good at multi-tasking, as videogamers are. Berger asks:

"But how does that ability to multitask impact a student's ability to learn? That question was the genesis of the 'Neverwinter Nights' project."

Berger quotes department lead Professor Kathleen Hansen, who wanted to know how their students could be made to learn by using game-style environments:

"We wanted to develop an educational game that would allow us to do some experimental work on the efficacy of computer simulations as education tools. We had several questions: do students learn more or less through this method of information delivery than through other, more traditional methods of information delivery? And we wanted to know how - or if - a computer simulation would enhance, detract from, or otherwise affect learning."

So, how would games affect learning? Using the NWN modding toolset, the researchers created a 'newsroom' version of NWN, where students could investigate a story in an open-ended manner. The researchers have access to a log of what resources the students accessed, including the materials from the in-game library. Along with the student's notes, the logs made by the game can tell the researchers how their subjects went about formulating the 1000 word news story that is the final goal of the "game."

Professor Hansen elucidates:

"We know that students today are used to interactivity and that they don't like to sit still in lecture classrooms being 'fed' information. What we don't know is if educational gaming is going to be an effective method of enhancing conceptual mastery of subject matter or complex processes. Journalism education is a great place to test some of these ideas, since journalism students are asked to master both practical and conceptual skills in their courses. Game simulations can offer a realistic world in which to 'practice' those practical and conceptual skills without risk."

As more of this kind of material is gathered it could become clearer as to how games actually function as funnels of information. There's so much we don't yet know about how games work that holding them up as paragons of interactivity, multi-tasking and educational potential is still a risky business. But with so many people becoming uncomfortable with tradition models of education, could the likes of Hansen actually be inventing a new medium to supplement and patch up holes in the traditional pen and paper model of teaching? I hope so, although if I catch my kids playing videogames when they should be doing their trigonometry there's going to be trouble.

Neverwinter Massive

A rather less scholarly use of the Neverwinter Nights' modding tools is the esoterically impressive Layonara Online. It's a free-to-play quasi-MMO created using the NWN toolset, and based on a pen and paper world created by a chap know, mysteriously, as 'Leanthar'.

As the team explains in their website introduction, the world the team has created using NWN is no less impressive than many contemporary MMOs:

"Layonara is a huge world of 1200+ game areas spread across three game world servers although there are six servers in total that are used to operate Layonara. Each game world server represents one or two continents and islands and there are several ways to travel between them. When you set out into the world there are persistent storage chests and a world-wide banking system that provides safe storage of your items and gold as you travel the lands. There are also bind stones which can be found in temples and larger cities that an adventurer can bind his/her soul to which he/she will be returned should your character die."

But there's something else which makes Layonara interesting, and that's the way in which it has been put together so that GMs can direct affect content within the world. Being volunteers and NWN enthusiasts, the Layonara GMs regularly make custom dungeons and extra content for the players to interact with and explore. They are able to create dungeons for certain players, for certain reasons, or in playing out smaller parts of the overall arc of the Layonara world.

I can't help thinking that this is exactly the way that MMOs were supposed to be. They're such a pale shadow of actual dice 'n' root beer 'role-playing', simply because they are without the on-the-fly input from the all-encompassing GM. There are hints of his creativity creeping into the games world (such as with City of Villains' lairs) but I can't help thinking that the fantasy MMO that works out how to properly utilise its players' natural urges towards creative fantasizing and world building will be the one that wins the MMO war.

[Jim Rossignol is a freelance journalist based in the UK – his game journalism has appeared in PC Gamer UK, Edge and The London Times.]

POSTED: 12.07pm PST, 03/14/06 - Jim Rossignol - LINK



[03.13.06]  [Next Column]  [View All...]  [View Other The Esoteric Beat Columns]


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