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 Weekly Gamasutra

[11.20.09]

Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet
Offerpal Sets New Ad Standards As Facebook Bans Offer Providers
Class-Action Suit Filed Against Zynga, Facebook Over Offer-Based Ads
Gameloft Scales Back Android Game Development
UK Gov't Intelligence Agency To Advertise On Xbox Live
Video Game Watchdog National Institute On Media And The Family Shutting Down
The Art History of Games Symposium Announced
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
BioShock, Far Cry 2's O'Connor: Beware 'Serviceable, Not Great' Approaches To Integrating Game Writers
PSP, PS3 Lead Weekly Japanese Sales Charts
Sony 'Confident' In 13 Million PS3 Target This Year, Plans Online Services
Microsoft To Offer Free Xbox Live Weekends To Silver Members
GDC 2010's Experimental Gameplay Workshop Calls For Submissions
Saling The World: Wii Fit Plus, New Super Mario Bros. Wii Head U.S. Sales
Best Of Indie Games: We Need More Heroes
Opinion: Rethinking Player Death
Round-Up: Gamasutra Network Jobs, Week Of November 20
Interview: Capy Talks Critter Crunch, Mobile Horrors

[11.19.09]

GameStop Acquires Majority Stake in Jolt Online Gaming
Marvelous Sees Success With PSP Games, Less So With Wii
Brad Pitt's Plan B Entertainment Options Dark Void Film
Stardock Reveals Impulse, Steam Market Share Estimates
Disciples III Dev Akella Signs DRM Deal With Byteshield
Valve: Devs Should Experiment With Post-Release Content Using Digital Distribution
Japanese Software: J-League Pro Soccer Club Replaces Winning Eleven At Top
Best of GameSetWatch: From New Super Chick Sisters to Choose Your Own Adventure
Sony: 'All PS3 Units Will Be Firmware-Upgradeable To 3D'
GameStop Reports Boost In Q3 Sales, Profits
Analyst: Nintendo Likely To Launch On-Demand Wii Video Channel In U.S.
Feature: Minimizing Risks In Large Productions
NaturalMotion Opens New Korean Office
PSN Revenues Hit October High, As Sony Mulls 'Premium' Subscriptions
Sony: Game Biz To Be Profitable By 2011
NeoEdge Merges With Offspring, Expands Into Game Creation
Analysis: Shattered Horizons and New Horizons For Weightless Gaming
This Week In Video Game Criticism: All You Need Is Love
In-Depth: PixelJunk's Baiyon Vs. Katamari's Takahashi
Interview: The Developers And Daniel Johnston
Gamasutra Expert Blogs: From Design Docs To Designing By 'No'

[11.18.09]

Study: MMOs Take Up 14% Of Gaming Time In U.S
Uncharted 2, Batman, Others Vie For Top Honors At Spike VGAs
IGF 2010 Reveals Record Student Entry Numbers
Analyst: Over 60 Percent Of All iPhone Apps Have Been Pirated
Feature: 'And Yet It Grows: Analyzing the Size and Growth of the European Game Market'
Activision: Modern Warfare 2 Rakes In $550 Million Five-Day Gross
SCEA, Ubi, Disney, EA Face Voice Tech Patent Suit
Layoffs Hit Australia's Krome Studios
Kotick Sells More Activision Shares, Gains $17 Million
Critical Reception: Nintendo's New Super Mario Bros. Wii
Retailer Sports Authority To Sell Wii, Fitness Software
Q&A: The Then And Now of Hitman Dev IO Interactive
In-Depth: On Company Culture, Hiring, And Retention
In-Depth: North American PlayStation Network Sales, October 2009
Analysis: Industry Faces Steep Odds Against Year-Over-Year Growth

[11.17.09]

Hecker: Indies Can't Do All The Heavy Creative Lifting
Activision Unveils Bay Area-Based Sledgehammer Games
Zynga Raises $15.2 Million In New Funding
Valve's Holtman: Digital Direct Gives Developers More Pricing Freedom
David Sirlin: Keep Interface Design Simple, Concise, Efficient
EA Memo Confirms Pandemic Consolidation, Van Caneghem Hire
Fils-Aime: Wii HD 'Will Not Be The Next Step For Us'
Funcom Looks Forward To Secret World Amid Q3 Losses
Activision Edits Modern Warfare 2 For Russia
Sony Confirms Facebook On PS3, Details Firmware Update 3.10
Modern Warfare 2 Release Week, Console Bannings Have Major Effect On XBLA Sales
In-Depth: The Guide To Rescuing A Troubled Project
Randy Smith: Do Games Need To Be Fun?
Tradewest Founder Leland Cook Passes Away
Analysis: Nintendo's DSi Sales Trends, Wii Price Cut Too Late?
Analysis: Gungriffon - The Forgotten Conflict
Gamasutra Member Blogs: From Betamax To Game Engines

[11.16.09]

In-Depth: Ugly, Quick, And Dirty - The Power of Working Fast
Assassin's Creed 2's Plourde On Why 'Fail Early, Fail Often' Is The Wrong Approach
EA Montreal's Schneider: Who Do We Make Games For?
Japanese Hardware: PlayStation 3 Outsells All Hardware, Including DSi
IGDA Offers Group Health Insurance Access
Wada: Too Much Diversification Will Confuse Game Consumers
Square Enix's Wada Talks Going Beyond Globalization
NPD: 14 Percent Of Households Have An Online Game Subscription
ESA: 42 Percent Thinking Games For Holidays
Softkinetic, Optrima Partner On 3D Gesture Recognition Tech
Develop Liverpool Sees 160 Delegates, To Return In 2010
UK Modern Warfare 2 Sales Hit $111.8 Million To Top UK Charts
OnLive To Work On Mobile Phones
Japanese Software: Winning Eleven Takes Lead From Bayonetta
Analysis: On PSP Go's Launch Numbers, PSP's U.S. Future
Release This: New Super Mario Bros. Wii, Left 4 Dead 2 Debut Stateside
Stonetrip Unveils Updates To Shiva Editor
Hansoft Hires EA Sports Vet Wynn, Launches Consultant Training Program
Interview: Kajiya Productions on Translating Final Fantasy
Postmortem: Behind The Scenes Of Scribblenauts

[11.13.09]

Fils-Aime: Nintendo Offers 'Full Meal' To iPhone's 'Small Chunks'
Sony Brings Internet Play To Local PSP Multiplayer Games
NPD: October Top 20 Sees Impressive Demon's Souls Showing
IGDA Forum: Asking 'Why' Will Keep Games Out Of The Ghetto, Says Hecker
IGDA Forum: WB's Ryan On What It Takes
Naughty Dog: Uncharted 2 Could Lead 'Shift' In PS3 Tech Prowess
Guillemot: UPlay Community Features Will Help Ubisoft 'Get Closer To Our Customers'
Bobby Kotick Nets $20M In Stock Option Sale
Analyst: Take-Two 70 Percent Growth An 'Example' In Challenging Economy
SouthPeak Reverses Loss, Buys Midway TNA Assets
Interview: Ohai Makes A Case For Social MMOs With City of Eternals Facebook MMO
Saling The World: Modern Warfare 2 Tops Charts in U.S. and UK
IGDA Leadership: Firaxis' Caudill On Doing It 'Sid's Way'
Sponsored Feature: Rasterization on Intel's Larrabee
Analysis: Modern Warfare 2 - Is It Really 'No Girls Allowed'?
Best Of Indie Games: Close to the Black Heart

[11.12.09]

Playdom Acquires Green Patch, Trippert Labs
NPD: October U.S. Sales Slump 19% As Wii Re-Tops Hardware
NPD: Uncharted 2 Heads October 2009 U.S. Game Sales
Microsoft: Xbox 360 Only YTD Grower, As Xbox Live Hits 2 Million Simultaneous
EA: 'No Coincidence' That Layoffs, PlayFish Buy Emerged Simultaneously
Twitter, Facebook To Hit Xbox Live November 17
ESA Nite To Unite For Kids Raises $800,000
Wooga Raises $7.5 Million For Social Games, New Hires
GameCareerGuide Feature: Game Design Challenge - Sidekick
Farrell: Leaner Structure, New Opportunities To Drive THQ Profitability
GameStop Planning In-Store Console DLC Download Service
Best of GameSetWatch: From REO Speedwagon to Rock Band Network
Fils-Aime: 'I Like Our Chances' Against Rival Motion Controls
Epic's Free Unreal Development Kit Gains 50,000 Users In First Week
Postmortem: Wadjet Eye's The Blackwell Convergence
TimeGate Licenses Vision Engine For MMO Project
Massive, comScore Collaborate To Measure Effectiveness Of In-Game Ads
PSN Struggles With Modern Warfare 2 Launch
U.S., UK Modern Warfare 2 Launch Sales Hit 4.7 Million Units
Q&A: Data Beez's West Coast Chiptune Romp
The Week In Game Criticism: Duty Calls, Google Waves, Dragon Ages
Gamasutra Expert Blogs: From Going Indie To Boycotting Steam
Q&A: Valve's Swift On Left 4 Dead 2's Production, AI Boost

[11.11.09]

Social Dev Playdom Raises $43 Million
Gaming Network Playfire Raises $2.1M From Atomico, Atari's Gardner, Others
Report: PlayStation 3 To Add Facebook Integration
Modern Warfare 2 Sells 1.23 Million Day One Copies In UK Alone
Report: Microsoft Bans Live Accounts For Modded Consoles
Mad Catz Sees Sales Fall On Slow-Starting Holiday Season
UK Court Dismisses Convicted Console Modder's Appeal In 'Pivotal' Case
NCsoft Aims For 2011 Guild Wars 2 Release
Spider Devs On Rock-Bottom iPhone Pricing: 'You Don't Have To Do It'
PlayStation 'Father' Kutaragi Founds New Online Networking Company
Critical Reception: Activision/Infinity Ward's Modern Warfare 2
Q&A: Sands of Destruction Team Talks Battle System, Story Creation
Analysis: Meeting the Badman
Opinion: The Lion's Gate - Majors And Indie Publishing

[11.10.09]

Nielsen: Heavy Marketing, Quality Expectations Drive Modern Warfare 2 Buzz
American Council on Exercise Charts 'Underwhelming' Wii Fit Health Benefits
Penny Arcade Launches 2009 Child's Play Charity Drive
GCG Design Challenge Results Showcase Photographic Interpretation
Analyst: New Super Mario Bros. Wii Could Outdo Modern Warfare 2
Xbox Live Game Show 1 Vs. 100 Gets Second Season
Former ESA Head Lowenstein To Receive AIAS Lifetime Achievement Award
Need For Speed: Shift Developed Largely Remotely
Giana Sisters Co-Creator Armin Gessert Passes
Analysts Question EA's Playfish Buy, Future Prospects
TIGA: UK Devs Want To Address Piracy Themselves
GDC 2010 Reminds Of Summit Submissions, IGF Student, Mobile Deadline
In-Depth: Xbox Live Arcade Sales Analysis, October 2009
Analysis: What The (Game) Papers Say - November 2009, Pt. 1
Interview: Cascade Game Foundry's New Lease On The Simulation Genre
Analysis: Is Delay Publishers’ New Marketing Strategy?
Gamasutra Member Blogs: From 'RPG Elements' To Physics Engines

[11.09.09]

EA's Riccitiello: Cuts Necessary To 'Transform Our Company'
EA Announces Increased Net Loss, Confirms 1,500 Layoffs
Zynga Removes CPA Offers After FishVille Suspension
Report: Layoffs Hit EA Studios Including Tiburon, Black Box, Redwood Shores, Mythic
Interview: EAi, Playfish On Bringing Electronic Arts Brands to Social Networks
Unity User Base Reaches 33,500 In Wake Of Free License
EA Confirms $300 Million Playfish Acquisition
Best Of GamerBytes - All Out Of Gum
Capcom's Niitsuma: Tatsunoko Vs. Capcom Only Works For Wii
NCsoft Sales, Profits Surge Following Global Aion Launch
Wii Fit Plus Leads As Dragon Age Debuts Strong In UK
Call of Duty: Modern Warfare 2 Launch Defeats Street Dates
Konami Reports Sales, Profit Declines In Half-Year
Activision Donating $1 Million To Military Veterans
Analyst: October NPD To See 9 Percent Software Decline, Uncharted 2 As Top Title
Release This: Modern Warfare 2, Phantasy Star Zero Debut in U.S.
Analysis: Mole's Eyes - Fatale's Storytelling Attitude
Interview: Tri-Ace on Resonance of Fate's Battles, Manly Characters
Interview: Al Lowe Talks New iPhone App, Evolution Of The Adventure Game Genre

[11.06.09]

Game Boy, The Ball Admitted To National Toy Hall Of Fame
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations
Namco Bandai Swings To Loss In First-Half, Posts Lower Sales
Infinity Ward's Emslie: Animation 'First And Foremost' Key To Visual Realism
Japanese Hardware: PS3 Closes In On Leader DSi
Analyst: CoD: MW2 Could Sell $500 Million Week One, Music Genre Still Challenged
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
Iwata: Nintendo Is Not 'Losing Its Edge' To iPhone, Rival Tech
RedLynx Intentionally Leaked Trials To Torrent Sites
Saling The World: Dragon Age, Uncharted 2 Top U.S. Charts
Best Of Indie Games: Eufloria, Home, Run Away!
Game Developer November Issue Showcases Scribblenauts, The Game Developer 50
Direct2Drive Tussles With Valve By Declining To Sell Steamworks-Powered MW2
Interview: OneBigGame's de Ronde On Making Games For Charity
Analysis: Turn-Based Versus Real-Time
Round-Up: Gamasutra Network Jobs, Week Of November 6
Q&A: CCP On Keeping EVE Online Fresh And Growing


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June 8, 2006

Going Mobile: 'Verizon Gets It Now at BREW 2006'

The gorgeous city of San Diego, California is nestled on the Pacific coast just above the southern border, about two hours south of Los Angeles. Tourists love this town for its sunny ambiance, its truly relaxed atmosphere (unlike its bustling, polluted cousin to the north), and its world-class selection of tasty Mexican cuisine and tequilas. To be sure, San Diego’s golf courses and marinas can turn business travel into vacation time in the blink of an eye.

BREW's Iceberg Effect

This laid-back ambiance permeates Qualcomm’s annual BREW conference, which is traditionally held in early June near the company’s world headquarters--everybody has a smile on their face, nobody wears a tie, and the hosting company spends lavish amounts on catering, parties and live music to make sure its guests have a good time (this year’s headline act was 70s funk outfit Earth, Wind and Fire). Even if it looks like nobody’s doing any work, however, there’s some very serious business being transacted under the surface; if you want to know how important the BREW show is to the wireless data market, all you need to do is glance at the high-powered speaker list. This year’s show touted representatives from Square Enix, Microsoft Casual Games, and Electronic Arts, to drop a few big names.

If you’re unversed in the wireless data space, don’t worry: you are probably in the vast majority, and a bit of explanation is in order. The BREW Solution--as Qualcomm likes to call its integrated commercial platform for mobile phones--has enjoyed robust global expansion over the last several years, especially in developing markets like India, China, and Latin America. Broadly speaking, BREW consists of a number of components working in concert, all of which are managed by Qualcomm. The most important pieces are the development platform, which developers use to build wireless applications; the program catalogue, from which carriers select said applications to load onto their mobile storefronts; and the commercial infrastructure, which orchestrates customer authentication and billing, as well as the all-important revenue split between the developers, publishers, carriers, and Qualcomm itself.

In essence, BREW positions Qualcomm as the ultimate middleman; for a small cut of the action, the company manages all of the horribly convoluted logistics of wireless commerce, allowing the various members of the supply chain to specialize on what they do best, while rendering the whole process completely opaque to the consumer. This is a very good thing for everyone involved--especially Qualcomm, because growth in wireless data nourishes their core business of selling increasingly complex multimedia chipsets for mobile phones. Among many other carriers’ data services, BREW technology drives Verizon Wireless’ Get It Now storefront, which is widely considered to be the prime mover behind wireless data growth in the U.S.

It may sound a little far-fetched, but in terms of revenue potential, it’s absolutely true: The Qualcomm/Verizon Wireless tandem is one of the most important alliances in video games that you’ve never heard of.

Verizon Gets It... Now?

The perennial highlight of the BREW show is Verizon Wireless’ presentation, when one of the carrier’s highly placed officials emerges from the corporate shroud of silence and delivers growth statistics and future strategy to a rabidly expectant audience. For those involved in mobile games, it’s kind of like waiting for the oracle to come out of her cave. This year’s session was delivered by John Stratton, Verizon Wireless’ Vice President and CMO, and he had some momentous news.

First came the raw numbers: according to Stratton, VZW currently sports 27.1 million data customers, who are expected to account for about 160 million downloads over the course of 2006. That’s a tidy 400% growth rate over the last 36 months--a pretty darned decent result for most retail outlets, eh? But Stratton made sure the audience understood that VZW isn’t content with mere organic growth, especially since it’s shown recent signs of slowing down. Sounding an introspective note, he wondered aloud, “are customers moving on to other types of entertainment services? Are the carriers taking their eye off the ball?”

Then came a truly startling admission, along with a plan for action. Stratton outlined several problems that have stunted data growth: VZW is continuously hit with a “fire hose” of content from publishers that it lacks the resources to sort through, its present download deck is “way too packed,” and the Get It Now experience “hasn’t fundamentally improved” for customers since its inception.

Moves To Improvement

These problems aren’t news to the mobile games industry, but Stratton’s candor certainly is. VZW’s evolving solution on the commerce side, said Stratton, will be to branch out to new sales channels, including the internet and retail (there are 1800 VZW stores in the U.S.), as well as allow certain off-portal partners to sell applications. At the same time, Get It Now is undergoing a complete user interface overhaul, which will allow for voice searching, contextual recommendations, and even Flash animations.

These revelations constitute the massive paradigm shift that mobile games publishers have dreamed of for years, but never dared to expect, since they knew that any change would be impossible without carrier involvement. Keep in mind that the cellular operators, including Verizon Wireless, are best characterized by inertia and slow, incremental improvements; they have consistently ignored pleas for retailing reform for half a decade. Indeed, while listening to Mr. Stratton give this presentation, one got the sense that we were witnessing history in the making. The only thing that could have upstaged him would have been a UFO crashing through the ceiling.

Of course, it’s always important to take a deep breath and think critically. Verizon Wireless may have committed to a historic program of reform at BREW 2006--but what will happen to mobile games during the long months and years it will take for the carrier to develop its new technology, roll out its new handsets to customers, and achieve sufficient market penetration to finally switch off the old Get It Now? My best guess is that we will be stuck with business as usual for some time to come.

Not An Instant Solution

In fact, Stratton roundly and explicitly rejected the most sensible short-term solution to stagnating growth--culling the download decks--by telling the audience that VZW had no interest in deciding “what’s good and what isn’t” for their customers. I agree that VZW probably doesn’t have the personnel necessary to exercise this sort of judgment right now, and that allowing the market to choose is clearly the best of all possible options--but I have to wonder how VZW’s present policy of shuffling hundreds of games up, down, and around their decks arbitrarily is any better than a pure, merit-based dictatorship.

Nevertheless, the significance of Verizon Wireless’ announcement at BREW 2006 cannot be understated, because without these kinds of commercial reforms, mobile gaming will never be anything more than video gaming’s dimwitted sidekick. Kudos to VZW for taking this step (even if they had to be prodded into it by Qualcomm, as I suspect). Neither they nor we will be sorry they did.

[Steve Palley is the Founder and Lead Analyst of Foci Mobile, a mobile games consulting firm. He was previously Chief Editor for Mobile Games at GameSpot and Wireless Gaming Review.]

POSTED: 6.55am PST, 06/08/06 - Simon Carless - LINK



[06.07.06]  [Next Column]  [View All...]  [View Other Going Mobile Columns]


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