It's free to join Gamasutra!|Have a question? Want to know who runs this site? Here you go.|Targeting the game development market with your product or service? Get info on advertising here.|| For altering your contact information or changing email subscription preferences.
Registered members can log in here.Back to th e home page.

Search articles, jobs, buyers guide, and more.
 
Columns
Gamasutra Newsletters
Email Address:
  
Check the boxes & click submit to subscribe.
  GamaDaily
 Weekly Gamasutra

[11.20.09]

Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet
Offerpal Sets New Ad Standards As Facebook Bans Offer Providers
Class-Action Suit Filed Against Zynga, Facebook Over Offer-Based Ads
Gameloft Scales Back Android Game Development
UK Gov't Intelligence Agency To Advertise On Xbox Live
Video Game Watchdog National Institute On Media And The Family Shutting Down
The Art History of Games Symposium Announced
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
BioShock, Far Cry 2's O'Connor: Beware 'Serviceable, Not Great' Approaches To Integrating Game Writers
PSP, PS3 Lead Weekly Japanese Sales Charts
Sony 'Confident' In 13 Million PS3 Target This Year, Plans Online Services
Microsoft To Offer Free Xbox Live Weekends To Silver Members
GDC 2010's Experimental Gameplay Workshop Calls For Submissions
Saling The World: Wii Fit Plus, New Super Mario Bros. Wii Head U.S. Sales
Best Of Indie Games: We Need More Heroes
Opinion: Rethinking Player Death
Round-Up: Gamasutra Network Jobs, Week Of November 20
Interview: Capy Talks Critter Crunch, Mobile Horrors

[11.19.09]

GameStop Acquires Majority Stake in Jolt Online Gaming
Marvelous Sees Success With PSP Games, Less So With Wii
Brad Pitt's Plan B Entertainment Options Dark Void Film
Stardock Reveals Impulse, Steam Market Share Estimates
Disciples III Dev Akella Signs DRM Deal With Byteshield
Valve: Devs Should Experiment With Post-Release Content Using Digital Distribution
Japanese Software: J-League Pro Soccer Club Replaces Winning Eleven At Top
Best of GameSetWatch: From New Super Chick Sisters to Choose Your Own Adventure
Sony: 'All PS3 Units Will Be Firmware-Upgradeable To 3D'
GameStop Reports Boost In Q3 Sales, Profits
Analyst: Nintendo Likely To Launch On-Demand Wii Video Channel In U.S.
Feature: Minimizing Risks In Large Productions
NaturalMotion Opens New Korean Office
PSN Revenues Hit October High, As Sony Mulls 'Premium' Subscriptions
Sony: Game Biz To Be Profitable By 2011
NeoEdge Merges With Offspring, Expands Into Game Creation
Analysis: Shattered Horizons and New Horizons For Weightless Gaming
This Week In Video Game Criticism: All You Need Is Love
In-Depth: PixelJunk's Baiyon Vs. Katamari's Takahashi
Interview: The Developers And Daniel Johnston
Gamasutra Expert Blogs: From Design Docs To Designing By 'No'

[11.18.09]

Study: MMOs Take Up 14% Of Gaming Time In U.S
Uncharted 2, Batman, Others Vie For Top Honors At Spike VGAs
IGF 2010 Reveals Record Student Entry Numbers
Analyst: Over 60 Percent Of All iPhone Apps Have Been Pirated
Feature: 'And Yet It Grows: Analyzing the Size and Growth of the European Game Market'
Activision: Modern Warfare 2 Rakes In $550 Million Five-Day Gross
SCEA, Ubi, Disney, EA Face Voice Tech Patent Suit
Layoffs Hit Australia's Krome Studios
Kotick Sells More Activision Shares, Gains $17 Million
Critical Reception: Nintendo's New Super Mario Bros. Wii
Retailer Sports Authority To Sell Wii, Fitness Software
Q&A: The Then And Now of Hitman Dev IO Interactive
In-Depth: On Company Culture, Hiring, And Retention
In-Depth: North American PlayStation Network Sales, October 2009
Analysis: Industry Faces Steep Odds Against Year-Over-Year Growth

[11.17.09]

Hecker: Indies Can't Do All The Heavy Creative Lifting
Activision Unveils Bay Area-Based Sledgehammer Games
Zynga Raises $15.2 Million In New Funding
Valve's Holtman: Digital Direct Gives Developers More Pricing Freedom
David Sirlin: Keep Interface Design Simple, Concise, Efficient
EA Memo Confirms Pandemic Consolidation, Van Caneghem Hire
Fils-Aime: Wii HD 'Will Not Be The Next Step For Us'
Funcom Looks Forward To Secret World Amid Q3 Losses
Activision Edits Modern Warfare 2 For Russia
Sony Confirms Facebook On PS3, Details Firmware Update 3.10
Modern Warfare 2 Release Week, Console Bannings Have Major Effect On XBLA Sales
In-Depth: The Guide To Rescuing A Troubled Project
Randy Smith: Do Games Need To Be Fun?
Tradewest Founder Leland Cook Passes Away
Analysis: Nintendo's DSi Sales Trends, Wii Price Cut Too Late?
Analysis: Gungriffon - The Forgotten Conflict
Gamasutra Member Blogs: From Betamax To Game Engines

[11.16.09]

In-Depth: Ugly, Quick, And Dirty - The Power of Working Fast
Assassin's Creed 2's Plourde On Why 'Fail Early, Fail Often' Is The Wrong Approach
EA Montreal's Schneider: Who Do We Make Games For?
Japanese Hardware: PlayStation 3 Outsells All Hardware, Including DSi
IGDA Offers Group Health Insurance Access
Wada: Too Much Diversification Will Confuse Game Consumers
Square Enix's Wada Talks Going Beyond Globalization
NPD: 14 Percent Of Households Have An Online Game Subscription
ESA: 42 Percent Thinking Games For Holidays
Softkinetic, Optrima Partner On 3D Gesture Recognition Tech
Develop Liverpool Sees 160 Delegates, To Return In 2010
UK Modern Warfare 2 Sales Hit $111.8 Million To Top UK Charts
OnLive To Work On Mobile Phones
Japanese Software: Winning Eleven Takes Lead From Bayonetta
Analysis: On PSP Go's Launch Numbers, PSP's U.S. Future
Release This: New Super Mario Bros. Wii, Left 4 Dead 2 Debut Stateside
Stonetrip Unveils Updates To Shiva Editor
Hansoft Hires EA Sports Vet Wynn, Launches Consultant Training Program
Interview: Kajiya Productions on Translating Final Fantasy
Postmortem: Behind The Scenes Of Scribblenauts

[11.13.09]

Fils-Aime: Nintendo Offers 'Full Meal' To iPhone's 'Small Chunks'
Sony Brings Internet Play To Local PSP Multiplayer Games
NPD: October Top 20 Sees Impressive Demon's Souls Showing
IGDA Forum: Asking 'Why' Will Keep Games Out Of The Ghetto, Says Hecker
IGDA Forum: WB's Ryan On What It Takes
Naughty Dog: Uncharted 2 Could Lead 'Shift' In PS3 Tech Prowess
Guillemot: UPlay Community Features Will Help Ubisoft 'Get Closer To Our Customers'
Bobby Kotick Nets $20M In Stock Option Sale
Analyst: Take-Two 70 Percent Growth An 'Example' In Challenging Economy
SouthPeak Reverses Loss, Buys Midway TNA Assets
Interview: Ohai Makes A Case For Social MMOs With City of Eternals Facebook MMO
Saling The World: Modern Warfare 2 Tops Charts in U.S. and UK
IGDA Leadership: Firaxis' Caudill On Doing It 'Sid's Way'
Sponsored Feature: Rasterization on Intel's Larrabee
Analysis: Modern Warfare 2 - Is It Really 'No Girls Allowed'?
Best Of Indie Games: Close to the Black Heart

[11.12.09]

Playdom Acquires Green Patch, Trippert Labs
NPD: October U.S. Sales Slump 19% As Wii Re-Tops Hardware
NPD: Uncharted 2 Heads October 2009 U.S. Game Sales
Microsoft: Xbox 360 Only YTD Grower, As Xbox Live Hits 2 Million Simultaneous
EA: 'No Coincidence' That Layoffs, PlayFish Buy Emerged Simultaneously
Twitter, Facebook To Hit Xbox Live November 17
ESA Nite To Unite For Kids Raises $800,000
Wooga Raises $7.5 Million For Social Games, New Hires
GameCareerGuide Feature: Game Design Challenge - Sidekick
Farrell: Leaner Structure, New Opportunities To Drive THQ Profitability
GameStop Planning In-Store Console DLC Download Service
Best of GameSetWatch: From REO Speedwagon to Rock Band Network
Fils-Aime: 'I Like Our Chances' Against Rival Motion Controls
Epic's Free Unreal Development Kit Gains 50,000 Users In First Week
Postmortem: Wadjet Eye's The Blackwell Convergence
TimeGate Licenses Vision Engine For MMO Project
Massive, comScore Collaborate To Measure Effectiveness Of In-Game Ads
PSN Struggles With Modern Warfare 2 Launch
U.S., UK Modern Warfare 2 Launch Sales Hit 4.7 Million Units
Q&A: Data Beez's West Coast Chiptune Romp
The Week In Game Criticism: Duty Calls, Google Waves, Dragon Ages
Gamasutra Expert Blogs: From Going Indie To Boycotting Steam
Q&A: Valve's Swift On Left 4 Dead 2's Production, AI Boost

[11.11.09]

Social Dev Playdom Raises $43 Million
Gaming Network Playfire Raises $2.1M From Atomico, Atari's Gardner, Others
Report: PlayStation 3 To Add Facebook Integration
Modern Warfare 2 Sells 1.23 Million Day One Copies In UK Alone
Report: Microsoft Bans Live Accounts For Modded Consoles
Mad Catz Sees Sales Fall On Slow-Starting Holiday Season
UK Court Dismisses Convicted Console Modder's Appeal In 'Pivotal' Case
NCsoft Aims For 2011 Guild Wars 2 Release
Spider Devs On Rock-Bottom iPhone Pricing: 'You Don't Have To Do It'
PlayStation 'Father' Kutaragi Founds New Online Networking Company
Critical Reception: Activision/Infinity Ward's Modern Warfare 2
Q&A: Sands of Destruction Team Talks Battle System, Story Creation
Analysis: Meeting the Badman
Opinion: The Lion's Gate - Majors And Indie Publishing

[11.10.09]

Nielsen: Heavy Marketing, Quality Expectations Drive Modern Warfare 2 Buzz
American Council on Exercise Charts 'Underwhelming' Wii Fit Health Benefits
Penny Arcade Launches 2009 Child's Play Charity Drive
GCG Design Challenge Results Showcase Photographic Interpretation
Analyst: New Super Mario Bros. Wii Could Outdo Modern Warfare 2
Xbox Live Game Show 1 Vs. 100 Gets Second Season
Former ESA Head Lowenstein To Receive AIAS Lifetime Achievement Award
Need For Speed: Shift Developed Largely Remotely
Giana Sisters Co-Creator Armin Gessert Passes
Analysts Question EA's Playfish Buy, Future Prospects
TIGA: UK Devs Want To Address Piracy Themselves
GDC 2010 Reminds Of Summit Submissions, IGF Student, Mobile Deadline
In-Depth: Xbox Live Arcade Sales Analysis, October 2009
Analysis: What The (Game) Papers Say - November 2009, Pt. 1
Interview: Cascade Game Foundry's New Lease On The Simulation Genre
Analysis: Is Delay Publishers’ New Marketing Strategy?
Gamasutra Member Blogs: From 'RPG Elements' To Physics Engines

[11.09.09]

EA's Riccitiello: Cuts Necessary To 'Transform Our Company'
EA Announces Increased Net Loss, Confirms 1,500 Layoffs
Zynga Removes CPA Offers After FishVille Suspension
Report: Layoffs Hit EA Studios Including Tiburon, Black Box, Redwood Shores, Mythic
Interview: EAi, Playfish On Bringing Electronic Arts Brands to Social Networks
Unity User Base Reaches 33,500 In Wake Of Free License
EA Confirms $300 Million Playfish Acquisition
Best Of GamerBytes - All Out Of Gum
Capcom's Niitsuma: Tatsunoko Vs. Capcom Only Works For Wii
NCsoft Sales, Profits Surge Following Global Aion Launch
Wii Fit Plus Leads As Dragon Age Debuts Strong In UK
Call of Duty: Modern Warfare 2 Launch Defeats Street Dates
Konami Reports Sales, Profit Declines In Half-Year
Activision Donating $1 Million To Military Veterans
Analyst: October NPD To See 9 Percent Software Decline, Uncharted 2 As Top Title
Release This: Modern Warfare 2, Phantasy Star Zero Debut in U.S.
Analysis: Mole's Eyes - Fatale's Storytelling Attitude
Interview: Tri-Ace on Resonance of Fate's Battles, Manly Characters
Interview: Al Lowe Talks New iPhone App, Evolution Of The Adventure Game Genre

[11.06.09]

Game Boy, The Ball Admitted To National Toy Hall Of Fame
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations
Namco Bandai Swings To Loss In First-Half, Posts Lower Sales
Infinity Ward's Emslie: Animation 'First And Foremost' Key To Visual Realism
Japanese Hardware: PS3 Closes In On Leader DSi
Analyst: CoD: MW2 Could Sell $500 Million Week One, Music Genre Still Challenged
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
Iwata: Nintendo Is Not 'Losing Its Edge' To iPhone, Rival Tech
RedLynx Intentionally Leaked Trials To Torrent Sites
Saling The World: Dragon Age, Uncharted 2 Top U.S. Charts
Best Of Indie Games: Eufloria, Home, Run Away!
Game Developer November Issue Showcases Scribblenauts, The Game Developer 50
Direct2Drive Tussles With Valve By Declining To Sell Steamworks-Powered MW2
Interview: OneBigGame's de Ronde On Making Games For Charity
Analysis: Turn-Based Versus Real-Time
Round-Up: Gamasutra Network Jobs, Week Of November 6
Q&A: CCP On Keeping EVE Online Fresh And Growing


[Submit Event] [View All]
 




June 16, 2006

Going Mobile: 'Nokia’s New Game Plan'

In a previous column, I noted that money can’t buy you love in the mobile games industry. Many companies, after cooking up a totally unique, can’t-miss angle to unlock the market’s fabled treasures, have tried to take a shortcut to success by purchasing it outright--with marketing blitzes, experimental technologies, lavish parties and junkets, grand licensing and retail deals, imperialistic acquisitions strategies, or any combination thereof--only to be flummoxed by byzantine structural limitations, buffeted by technical problems, batted from one mobile carrier to the next, and eventually thrown out on their ear millions of dollars lighter.

No Easy Route To Success?

It sounds harsh, but this treatment is practically a rite of passage into the mobile marketplace, where tempting cul-de-sacs outnumber real opportunities by at least an order of magnitude. Those firms that have the resources to pay the high costs of learning through experience, and can survive making a few rotten decisions, usually come back into the market with more realistic expectations; even if quick success remains elusive, they are ready to do things they know will make money and build market share.

Just ask Nokia, whose N-Gage platform was the poster child for unwise expenditure. After a period of reflection, Nokia has readied a new mobile gaming strategy designed to set the debacle right and earn back its good name in mobile gaming--and this time, it sounds like it might be workable.

Gaming blogs have been choked with N-Gage anecdotes for years, so I’ll limit my contribution to a single example. One of my former GameSpot colleagues, a longtime video games journalist and critic, once told me a little story about the N-Gage’s grand debut at E3 2003. As soon as he saw the original device’s form-factor--the infamous “game taco,” complete with side-talking functionality!--he turned to another editor and remarked, “well, that’s that.”

He didn’t have to play any actual N-Gage games, or even pick up the device, to know that the N-Gage was DOA, especially at its $300 price point. Judging by the N-Gage’s anemic sales numbers and poor retail presence, a lot of other gamers reached the same conclusion.

Making Amends For A Bad Start

Nokia realized almost immediately that the launch was a catastrophe. It made a superhuman effort to save the expensive project by quickly reengineering the device, lowering its price, wooing the games media, and rushing out new titles, but the damage had already been done. The N-Gage was the laughingstock of the entire video games industry, and before long, Nokia was having trouble getting any new N-Gage games out the door at all.

By the time the N-Gage finally built up a decent games library, Nokia had spent two full years throwing good money--bales of it--after bad. At the end of 2005, the head of Nokia’s Multimedia division finally stated the obvious: Nokia needed to “make some changes.”

So, Nokia has clearly taken its medicine. What’s the new plan? The company started tracing the outlines at E3 2005, when N-Gage chief Gerard Wiener first introduced a range of prospective advances that would move the N-Gage platform away from the console space--where had it utterly failed to compete--in favor of the mobile games space, which is much more familiar territory to Nokia.

Steps To Change For N-Gage

The first major advance was to start selling N-Gage games via Internet and over-the-air downloads, allowing Nokia to bypass its thorny retail problem entirely, reduce manufacturing and distribution costs, and hit impulse buyers at any location. It’s now very clear that the N-Gage never should have launched without this capability in the first place...but hey, better late than never!

The second advance was to spread the N-Gage platform across a range of Nokia handsets. This step would not only produce a larger user base, it would also enable Nokia to reach different types of customers; a lot of normal people would never touch an N-Gage (in fact, this is probably a good indicator of normality), but could certainly be talked into buying a good Nokia smart phone. All of this made plenty of sense, but Wiener was short on details at the time, and couldn’t tell us when this stuff would actually start to happen.

Sauter On Nokia's Comeback

As it turns out, the target date for Nokia’s triumphant return to mobile gaming is now Q2 2007, at least in North America. So says Gregg Sauter, Director of Games Publishing in Nokia’s Multimedia Division, who graciously answered my questions concerning Nokia’s new games strategy in a recent phone interview. According to Sauter, the comeback is staked upon a Nokia-developed application called Play, an application for the Symbian mobile OS which will be available any Nokia Series 60 smart phone.

Through Play, you’ll be able to access all of the functionality presently associated with Nokia’s mobile multiplayer service, N-Gage Arena, as well as purchase and download new games and demos. In essence, Play sounds like it will be a downloadable N-Gage dashboard with some kind of emulator or enabler included. Sauter told me that the hard launch--with full carrier support, and, presumably, a fresh marketing initiative--will come midway through next year, but that some of the new platform’s features will be available before then.

Wherefore N-Gage Branding?

When asked whether Play will retain the N-Gage’s branding, Sauter was coy. “An announcement on branding will come over the summer,” he said, adding that “all games will be certified (by Nokia) as N-Gage games were.” Logically, some kind of rebranding play must be in the works--Nokia surely wants to escape the millstone that is the N-Gage brand name, at least when courting new customers.

At the same time, however, the company won’t want to lose the small but loyal customer base that’s devoted to the N-Gage and N-Gage Arena during a changeover, so they may maintain an N-Gage-branded compartment within Play’s architecture. As expected, Sauter also signaled Play’s move away from retail. “If publishers want to, they can go retail, but we expect most sales to come over the air or through the Internet,” noted Sauter.

On New Game-Oriented Nokia Devices

A final interesting tidbit from the interview has to do with Nokia’s gaming device strategy. Sauter mentioned that Nokia will release new “game optimized devices” that feature landscape-oriented screens, game controls, and so forth. Also, some of these devices will sport ATI hardware video acceleration; Sauter confirmed that this will mean the bifurcation of the platform between accelerated and non-accelerated games, at least temporarily.

Although Sauter cautioned against assuming that hardware acceleration will soon reach the mass market, he went on to say that he expected accelerated devices to become “a more visible presence” by 2008. As Sauter put it, Nokia “sees a lot of promise” in high-end devices, since the company’s data indicates that Series 60 device owners purchase five times more mobile games than other users; Nokia’s gaming content will be priced at a “premium” level as well, which has excited Nokia’s publishing and carrier partners.

Conclusion

It may be hard to believe that Nokia still has publishing partners after the N-Gage disaster, but there’s one important thing to remember: the N-Gage may have flopped, but Nokia is still one of the largest corporations in the world. In fact, it ranks two spots ahead of Coca-Cola on Forbes Magazine’s latest list! Money can’t buy you love, but it’ll certainly pay for more chances to win the market’s heart. Nokia is older, wiser, and almost ready for Round 2. In 2007, they are sure to come out punching.

[Steve Palley is the Founder and Lead Analyst of Foci Mobile, a mobile games consulting firm. He was previously Chief Editor for Mobile Games at GameSpot and Wireless Gaming Review.]

POSTED: 12.48pm PST, 06/16/06 - Steve Palley - LINK



[06.14.06]  [Next Column]  [View All...]  [View Other Going Mobile Columns]


join | contact us | advertise | write | my profile
news | features | contract work | jobs | resumes | education | product guide | store