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  GamaDaily
 Weekly Gamasutra

[08.05.10]

Rocksteady's Batman Sequel: Out Of The Asylum And Into The City
Namco Bandai Stems Losses In First Quarter
Interview: Runic CEO On Torchlight II, Digital Strengths
Analysis: Smooth Talk - The Evolution Of Dialog Trees
Gamasutra Expert Blogs: From The Dubious Future Of 3D To The Social Games Of Tomorrow

[08.04.10]

Online Developer UltiZen Raises $8M To Expand Operations
Report: Google Acquires Social Dev Slide
DRM Firm Uniloc Files Suit Against Activision, Sony, Aspyr
Nielsen: Gaming Near Top Of Americans' Online Priority List
Intel, FTC Settle Antitrust Case
Lego Harry Potter Contributes To Warner Sales Growth, Sells 2.7M
Ryzing Raises $1.43 Million For Social Games
Trilogy Reveals Firefly Platform, PlaySpan Partnership
Widening Net Loss, Sales Decline For Glu Mobile
Runic Announces Torchlight II
Mortal Kombat's Ed Boon: Violence Is No Longer Shocking In Games
In-Depth: No Female Heroes At Activision?
Interview: Yakuza 3's Rock, Roll And Kamurocho
Warren Spector To Keynote GDC Europe
Q&A: Blitz Talks Indies Program, Kinect Development, Claims 'No Lag' In Kinect
Opinion: Why Project-Based Game Budgeting Could Work

[08.03.10]

EA: 'We Believe Games Are Healthy, Particularly Where EA Leads'
EA Beats Expectations With Big Swing To Profitability In Q1
Analyst: Initial StarCraft II Sales Figures Miss Korea
Former Outspark CEO Joins Nexon As CFO
Microsoft Wins Xbox Patent Battle
Scaleform Sees Korea Sales Surge 70 Percent
StarCraft II Tops 1.5 Million Units In Two-Day Sales
Virgin Gaming To Play Tournament Host To Ubi Games
NFL Retirees Sue Electronic Arts Over Madden
It's Not 'Cost-Prohibitive' To Develop For Kinect, Says Microsoft's Tsunoda
Competitive Gaming Heats Up With Titan's Xfire Acquisition
Feature: Naughty Dog Designer Shares Uncharted 2 Workflow
Gamasutra Member Blogs: From Effective Simulations To The Importance Of Player Agency
The Psychology Of Games: Psychological Reactance and BioWare Games

[08.02.10]

Call Of Duty Franchise Map Packs Exceed 20M Sold
Iwata: 'It Is Vital' For Nintendo To Enter Emerging Markets
Zynga Hires New CFO Amid IPO Speculation
Sony PSP Bundle Strategy Continues With Madden NFL 11
Majesco CFO Steps Down
Internal Debate At Nintendo Over Social Acceptance Of Games
Former GRIN Members Find New Home With Whiteout
Obsidian CEO Talks Inspiration From Mod Community For Fallout: New Vegas
Starcraft II Leads UK Sales In Its First Week
Analyst: Activision Could Announce Subscription Plans For CoD, StarCraft II By Year's End
EA Bright Light Unveils New User-Generated Content IP
Best Of GamerBytes: Castle Of Pain
Release This: Castlevania: Harmony of Despair Premieres Worldwide
Interview: Challenges And Opportunities Abound For New Square Enix U.S. President
Analysis: What Metal Gear Solid 4 Teaches Us About the War Economy
Interview: Nitrome's Annal on Keeping Their Retro Flash Game Ideas Fresh

[08.01.10]

GDC Europe Reveals Key Business, Social Gaming Talks For August Event

[07.30.10]

Analyst: Subscription Call of Duty In China Could Bring In $100M For Netease
RealNetworks' Games Unit Reports 5% Revenue Drop In Q2, Appoints New Head
DS Line Leads Again On Weekly Japan Hardware Sales Chart
Nexon America Revenues Grew 26 Percent In Q2 2010
Gamecaster Virtual Camera Integrates With Unreal Engine 3
Baltimore Schools To Incorporate Virtual Video Game Education
'Negative Influences On Youth' Lead To Vietnam Online Game Limitations
Narrowing Losses, Ongoing Challenges For Sega's Consumer Biz
Garriott Victorious In $28 Million Suit Against NCsoft
Saling The World: Starcraft II Leads Multiplatform Charts in U.S. and UK
Star Wars Storyteller, Producer Blackman Leaves LucasArts
Demiurge: Creativity Is Key, But So Is Pragmatism
In-Depth: Al Lowe Talks Early-Days Adventure Genre Challenges In New Book
Best Of Indie Games: May the Forte Be With You
Interview: Cow Clicker Yields Ruminations On Social Gaming's Tense Battle Lines
In-Depth: What The (Game) Papers Say - July 2010, Pt.2

[07.29.10]

ESA Lobbying Down 8% To $1.1M In Q2
Maryland Declares September 21 'Civilization V Day'
City-Building Sims, Pirates Ahoy Charge Into Fastest-Growing Facebook Games
Emergent Signs Licensing Deal With Chinese Internet Portal Tencent
Frozen Codebase Confirms Metalocalypse Game Axed
Wii Party Recaptures Top Sales Spot In Japan
Realtime Worlds Announces Social Platform Project: MyWorld
Zynga, Softbank Establish Joint Venture In Japan
App Store Growth Drives 15 Percent Rise In Gameloft Revenues
Managing In-Game Tension 'Crucial' To Game Creation
Capcom's Profits Plummet, Lost Planet 2 'Substantially' Disappoints
Sony Corp Swings To Profit, PlayStation Biz Slashes Losses
Aion Lead Producer: To Charge, Or Not To Charge?
Analysis: DeathSpank And The Evolving Role Of Comedy In Games
Declining DS Biz, Strong Yen Carve $288.4 Million Q1 Loss For Nintendo
Q&A: Sengoku Basara's Stylized Take On Japanese History

[07.28.10]

Film Director Del Toro Developing Video Games
Zynga Announces Street Racing Closure, Upsets Fans
IGN Launches Social Network For Gamers
Google Talking To Game Devs About Creating Facebook Competitor
Analyst: StarCraft II May Be One Of Activision's 'Most Profitable Titles'
Amid Slowing Facebook Growth, Disney's Playdom Buy Questionable, Says Analyst
Victory For Nintendo In UK As R4s Ruled Illegal
Feature: Playtesting Swords & Soldiers On PS3
Critical Reception: Playdead's Limbo
Interview: What GameStop's Kongregate Buy Can Mean For Indies
IGF China 2010 Opens Call For Submissions
Q&A: Dead Rising 2 And 'Growing Pains' For Old Corporate Japan
In-Depth: Xbox Live Arcade Sales Analysis, First Half Of 2010
Analysis: Eco-Storytelling In Farm Craft 2

[07.27.10]

Demiurge's Reed: 38 Studios' Departure From Boston Area 'Shocking'
Disney To Buy Social Dev Playdom For $763 Million
EverQuest II Extended A Unique Take On Free-To-Play
GameStop, Jolt Continue Facebook Game Push With Gangsta Zombies
Schilling's 38 Studios Moving To Rhode Island
Publisher Playlogic Files For Bankruptcy In Netherlands
Report: Capcom To Fight Flagging Sales With More Franchise Releases, Western Outsourcing
Analyst: StarCraft II Launch Could Boost 'Sluggish' Industry Software
Sony Opens Up PlayStation Apparel, 'LifeStyle' Product Licensing
GameStop Buys Social Gaming Hub Kongregate
Valve Addresses 12,000 Erroneous MW2 Steam Bans, Gives Free Left 4 Dead 2
Feature: Improving Your Motion Control Games
Analysis: Limbo's Completion Time - What's in a Length?
Interview: Dejobaan Games' Lambe, Jaitley On Doing Things A Little Different
GDC Online Adds Zynga, Disney, Playdom, Tencent Lectures
Square Enix SVP Tanaka On Developing 'Huge, Mainstream' MMO Final Fantasy XIV

[07.26.10]

Changyou's Revenues Up 17% To $77.7M For Q2 2010
My Baby Developer Accuses SouthPeak of Non-Payment
Darkworks, TriOviz Partner On PlayStation 3 3D Middleware
Capcom Confirms Street Fighter III: Third Strike Online Edition
U.S. Gov't Loosens Up Security Circumvention Laws For Games, iPhone
EA Chooses Live Gamer For Microtransactions
Atari Sees Sales Down, But Major Online Boost
Report: Sony May Return To Profitability In Q1
Disney’s Toy Story 3 Reaches Top Of UK Sales
Analyst: 3DS Launch Could Lead To Higher Software Prices
Best of GamerBytes: Our Analysis Of The Industry
Release This: Starcraft II: Wings of Liberty Premieres Worldwide
This Week In Video Game Criticism: Affectation, Accessibility, Waggle
In-Depth: PlayStation Network Sales Analysis, June And First Half Of 2010
Deus Ex 3 Director: Getting Team Support For Player Choice Can Be Challenging
Analysis: How Assassin's Creed 2 Teaches Us To Make Our Own Fun

[07.24.10]

IGDA Exec Director Caulfield To Leave As Association Reorganizes
Capcom, Namco Confirm Street Fighter X Tekken Crossover

[07.23.10]

Hi5 Launches Developer Portal, Access To New Viral Channels
Analyst: StarCraft II Could Hit 7 Million Units In First Fiscal Year
No Capcom At GamesCom Following Dead Rising Ban
Australia Postpones R18+ Rating Discussion To November
Best Of Indie Games: Crafting Harpoons and Spears in Rome
DS Hardware Leads Again In Japan Despite Dip In Sales
Halo Reach Adds Expanded Forge Mode, Xbox 360 Hardware Bundle
RockYou, Facebook Sign Five-Year Agreement For Credits
Live Gamer To Power GameHouse Microtransactions
Saling The World: Dragon Quest IX Tops DS Sales in U.S. and UK
Spector: Meaningful Choice Is Audience-Friendly

[07.22.10]

EALA Medal Of Honor Team Dons New Studio Name 'Danger Close'
Netflix CEO Discusses Hulu Plus, Disc-Free PS3 Version
Zynga, FrontierVille Dominate Top Facebook Games
North Carolina Governor Signing Digital Media Bill
Facebook Crosses The 500 Million User Mark
SpeedTree 5.2 Boosts Species Count, Adds Arbitrary Mesh Support
Fire Emblem DS Remake Leads Japanese Charts
Tactics Ogre 'Reborn' On PSP
EA Sports Deepens Premier League Partnership For FIFA
Tale of Tales: Reaching New Audiences Hampered By Indie Resources
Q&A: Paradox's Wester On Digital Distribution Consolidation, DRM, F2P
Microsoft Game Division Increases Losses in Q4, But Boosts Annual Profits
Interview: Will GoldenEye Bring Out Wii's Core Potential?
Analysis: The Thing That Wouldn't Die - Horror Games' Tonal Shift
Interview: The Tech Designed To Give L.A. Noire's Performances Life

[07.21.10]

Study: Female Spend On Virtual Items, Currency Double That Of Men
Autodesk Acquires Lighting Tech Maker Illuminate Labs
Pachter Projects Kinect To Sell 2-4M Standalone Units By March
WildTangent Reveals Games App For Social, Casual Titles
SouthPeak Games Sues Majesco Over My Baby Dispute
Nintendo Wins Piracy Battle In Dutch Court
New President For Square Enix U.S. Division
Zattikka Secures $5.5 Million For Portfolio Expansion, Social Games
Feature: How Meaningful Skills And Activity Statements Improve Your Designs
Headstrong Boss Laid Off As Studio Shifts Away From Wii
NPD: Full-Game PC Downloads Reaching Parity With Physical Purchases
In-Depth: Xbox Live Arcade Sales Analysis, June 2010
Analysis: Looking Beyond Retail Numbers For U.S. Game Industry Growth?
Reminder: 24 Hours To Early Register For GDC Europe
Opinion: Is Death In Games Cheap?


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June 19, 2006

Blogged Out: 'The State Of War'

Welcome to 'Blogged Out', the news report that looks at the world of developer blogging and the conversations being had with the community at large. This week we ask: but what is war, anyway?

Mutual Ganking Pact

One of my favourite (and most dispersed) online conversations has to be to the ongoing discussions about the status of PvP in MMOs, which regularly take place across the blogosphere*. Recently there was another outbreak of such musings on Terranova, when Nate Combs decided to have another run at the topic in a piece entitled ‘The Fallacy of War’.

“I'll suggest that 'war' is a lousy way to think of what goes on in mainstream MMORPG PvP. Yes some players wish it were different, and yes perhaps some developers are happy to go along with this paltry fiction, thinking it color on the backdrop. However, it seems to me that this sort of nonsense does a disservice - both to those in real war and to those on the exterior trying to figure out what the heck is going on in these virtual spaces, even the ganking ones. I'll claim that what is going on is more like 'sport' and ill-mannered PvP is just bad sportsmanship - filled with raw unfairness and even obnoxious play, but 'war' it is not...”

Combs goes on to argue that we should think of PvP has analogous to sports, and the participants as aspiring to something akin to the ‘honourable warrior’ hierarchies of ancient cultures. Could systems of honour and sportsmanship provide a way for thinking about what goes on the conflicts of MMOs?

The Spoils Of War?

Perhaps, but as astute Terra Nova readers note in the comments following Combs' article, the only reason mainstream MMOs are analogous to sports in any way is because the death means little to the dead. There are no resources to fight over, and even in Dark Age of Camelot or RF Online, where territorial PvP is the norm, the battles just go round in circles, without ever genuinely harming the interests of the combatants.

The one model where this isn’t true is Eve Online, where its resource-rich environments, complex infrastructure and player-driven economy means that there is real and lasting impact to PvP conflict. Alliances and corporations really can be broken, bankrupted and scattered. Sure, they can always pull themselves back from the brink, but it isn’t like being ghosted and running back to your corpse for the cost of a few copper pieces. This stuff hurts.

Cuddly Toy!

Eve’s wars might be a far cry from those faced by the real world, but it’s hard to see them as analogous to sport. With guerrilla war, economic war, mercenary war, and vast week-long territorial tussles being the weekly menu for most Eve pilots, there’s plenty of reasons why gamers should prefer to retreat to PvP games where they risk less. After all, would a level 60 WoW-player really want to risk the destruction of his rare item in combat? That is what Eve players risk every day.

*Pity it’s blogosphere and not blogoscape. I mean, ‘sphere’ has connotations of geometry and symmetry, when to me the blogging community seems more like complex terrain – information as landscapes. The great river of BoingBoing and all its tributaries. The Gamasutra info-market on the edge of game town… I’m just rambling, aren’t I? Okay, then.

[Jim Rossignol is a freelance journalist based in the UK – his game journalism has appeared in PC Gamer UK, Edge and The London Times.]

POSTED: 3.21pm PST, 06/19/06 - Simon Carless - LINK



[06.19.06]  [Next Column]  [View All...]  [View Other Blogged Out Columns]


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