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 Weekly Gamasutra

[11.20.09]

Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet
Offerpal Sets New Ad Standards As Facebook Bans Offer Providers
Class-Action Suit Filed Against Zynga, Facebook Over Offer-Based Ads
Gameloft Scales Back Android Game Development
UK Gov't Intelligence Agency To Advertise On Xbox Live
Video Game Watchdog National Institute On Media And The Family Shutting Down
The Art History of Games Symposium Announced
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
BioShock, Far Cry 2's O'Connor: Beware 'Serviceable, Not Great' Approaches To Integrating Game Writers
PSP, PS3 Lead Weekly Japanese Sales Charts
Sony 'Confident' In 13 Million PS3 Target This Year, Plans Online Services
Microsoft To Offer Free Xbox Live Weekends To Silver Members
GDC 2010's Experimental Gameplay Workshop Calls For Submissions
Saling The World: Wii Fit Plus, New Super Mario Bros. Wii Head U.S. Sales
Best Of Indie Games: We Need More Heroes
Opinion: Rethinking Player Death
Round-Up: Gamasutra Network Jobs, Week Of November 20
Interview: Capy Talks Critter Crunch, Mobile Horrors

[11.19.09]

GameStop Acquires Majority Stake in Jolt Online Gaming
Marvelous Sees Success With PSP Games, Less So With Wii
Brad Pitt's Plan B Entertainment Options Dark Void Film
Stardock Reveals Impulse, Steam Market Share Estimates
Disciples III Dev Akella Signs DRM Deal With Byteshield
Valve: Devs Should Experiment With Post-Release Content Using Digital Distribution
Japanese Software: J-League Pro Soccer Club Replaces Winning Eleven At Top
Best of GameSetWatch: From New Super Chick Sisters to Choose Your Own Adventure
Sony: 'All PS3 Units Will Be Firmware-Upgradeable To 3D'
GameStop Reports Boost In Q3 Sales, Profits
Analyst: Nintendo Likely To Launch On-Demand Wii Video Channel In U.S.
Feature: Minimizing Risks In Large Productions
NaturalMotion Opens New Korean Office
PSN Revenues Hit October High, As Sony Mulls 'Premium' Subscriptions
Sony: Game Biz To Be Profitable By 2011
NeoEdge Merges With Offspring, Expands Into Game Creation
Analysis: Shattered Horizons and New Horizons For Weightless Gaming
This Week In Video Game Criticism: All You Need Is Love
In-Depth: PixelJunk's Baiyon Vs. Katamari's Takahashi
Interview: The Developers And Daniel Johnston
Gamasutra Expert Blogs: From Design Docs To Designing By 'No'

[11.18.09]

Study: MMOs Take Up 14% Of Gaming Time In U.S
Uncharted 2, Batman, Others Vie For Top Honors At Spike VGAs
IGF 2010 Reveals Record Student Entry Numbers
Analyst: Over 60 Percent Of All iPhone Apps Have Been Pirated
Feature: 'And Yet It Grows: Analyzing the Size and Growth of the European Game Market'
Activision: Modern Warfare 2 Rakes In $550 Million Five-Day Gross
SCEA, Ubi, Disney, EA Face Voice Tech Patent Suit
Layoffs Hit Australia's Krome Studios
Kotick Sells More Activision Shares, Gains $17 Million
Critical Reception: Nintendo's New Super Mario Bros. Wii
Retailer Sports Authority To Sell Wii, Fitness Software
Q&A: The Then And Now of Hitman Dev IO Interactive
In-Depth: On Company Culture, Hiring, And Retention
In-Depth: North American PlayStation Network Sales, October 2009
Analysis: Industry Faces Steep Odds Against Year-Over-Year Growth

[11.17.09]

Hecker: Indies Can't Do All The Heavy Creative Lifting
Activision Unveils Bay Area-Based Sledgehammer Games
Zynga Raises $15.2 Million In New Funding
Valve's Holtman: Digital Direct Gives Developers More Pricing Freedom
David Sirlin: Keep Interface Design Simple, Concise, Efficient
EA Memo Confirms Pandemic Consolidation, Van Caneghem Hire
Fils-Aime: Wii HD 'Will Not Be The Next Step For Us'
Funcom Looks Forward To Secret World Amid Q3 Losses
Activision Edits Modern Warfare 2 For Russia
Sony Confirms Facebook On PS3, Details Firmware Update 3.10
Modern Warfare 2 Release Week, Console Bannings Have Major Effect On XBLA Sales
In-Depth: The Guide To Rescuing A Troubled Project
Randy Smith: Do Games Need To Be Fun?
Tradewest Founder Leland Cook Passes Away
Analysis: Nintendo's DSi Sales Trends, Wii Price Cut Too Late?
Analysis: Gungriffon - The Forgotten Conflict
Gamasutra Member Blogs: From Betamax To Game Engines

[11.16.09]

In-Depth: Ugly, Quick, And Dirty - The Power of Working Fast
Assassin's Creed 2's Plourde On Why 'Fail Early, Fail Often' Is The Wrong Approach
EA Montreal's Schneider: Who Do We Make Games For?
Japanese Hardware: PlayStation 3 Outsells All Hardware, Including DSi
IGDA Offers Group Health Insurance Access
Wada: Too Much Diversification Will Confuse Game Consumers
Square Enix's Wada Talks Going Beyond Globalization
NPD: 14 Percent Of Households Have An Online Game Subscription
ESA: 42 Percent Thinking Games For Holidays
Softkinetic, Optrima Partner On 3D Gesture Recognition Tech
Develop Liverpool Sees 160 Delegates, To Return In 2010
UK Modern Warfare 2 Sales Hit $111.8 Million To Top UK Charts
OnLive To Work On Mobile Phones
Japanese Software: Winning Eleven Takes Lead From Bayonetta
Analysis: On PSP Go's Launch Numbers, PSP's U.S. Future
Release This: New Super Mario Bros. Wii, Left 4 Dead 2 Debut Stateside
Stonetrip Unveils Updates To Shiva Editor
Hansoft Hires EA Sports Vet Wynn, Launches Consultant Training Program
Interview: Kajiya Productions on Translating Final Fantasy
Postmortem: Behind The Scenes Of Scribblenauts

[11.13.09]

Fils-Aime: Nintendo Offers 'Full Meal' To iPhone's 'Small Chunks'
Sony Brings Internet Play To Local PSP Multiplayer Games
NPD: October Top 20 Sees Impressive Demon's Souls Showing
IGDA Forum: Asking 'Why' Will Keep Games Out Of The Ghetto, Says Hecker
IGDA Forum: WB's Ryan On What It Takes
Naughty Dog: Uncharted 2 Could Lead 'Shift' In PS3 Tech Prowess
Guillemot: UPlay Community Features Will Help Ubisoft 'Get Closer To Our Customers'
Bobby Kotick Nets $20M In Stock Option Sale
Analyst: Take-Two 70 Percent Growth An 'Example' In Challenging Economy
SouthPeak Reverses Loss, Buys Midway TNA Assets
Interview: Ohai Makes A Case For Social MMOs With City of Eternals Facebook MMO
Saling The World: Modern Warfare 2 Tops Charts in U.S. and UK
IGDA Leadership: Firaxis' Caudill On Doing It 'Sid's Way'
Sponsored Feature: Rasterization on Intel's Larrabee
Analysis: Modern Warfare 2 - Is It Really 'No Girls Allowed'?
Best Of Indie Games: Close to the Black Heart

[11.12.09]

Playdom Acquires Green Patch, Trippert Labs
NPD: October U.S. Sales Slump 19% As Wii Re-Tops Hardware
NPD: Uncharted 2 Heads October 2009 U.S. Game Sales
Microsoft: Xbox 360 Only YTD Grower, As Xbox Live Hits 2 Million Simultaneous
EA: 'No Coincidence' That Layoffs, PlayFish Buy Emerged Simultaneously
Twitter, Facebook To Hit Xbox Live November 17
ESA Nite To Unite For Kids Raises $800,000
Wooga Raises $7.5 Million For Social Games, New Hires
GameCareerGuide Feature: Game Design Challenge - Sidekick
Farrell: Leaner Structure, New Opportunities To Drive THQ Profitability
GameStop Planning In-Store Console DLC Download Service
Best of GameSetWatch: From REO Speedwagon to Rock Band Network
Fils-Aime: 'I Like Our Chances' Against Rival Motion Controls
Epic's Free Unreal Development Kit Gains 50,000 Users In First Week
Postmortem: Wadjet Eye's The Blackwell Convergence
TimeGate Licenses Vision Engine For MMO Project
Massive, comScore Collaborate To Measure Effectiveness Of In-Game Ads
PSN Struggles With Modern Warfare 2 Launch
U.S., UK Modern Warfare 2 Launch Sales Hit 4.7 Million Units
Q&A: Data Beez's West Coast Chiptune Romp
The Week In Game Criticism: Duty Calls, Google Waves, Dragon Ages
Gamasutra Expert Blogs: From Going Indie To Boycotting Steam
Q&A: Valve's Swift On Left 4 Dead 2's Production, AI Boost

[11.11.09]

Social Dev Playdom Raises $43 Million
Gaming Network Playfire Raises $2.1M From Atomico, Atari's Gardner, Others
Report: PlayStation 3 To Add Facebook Integration
Modern Warfare 2 Sells 1.23 Million Day One Copies In UK Alone
Report: Microsoft Bans Live Accounts For Modded Consoles
Mad Catz Sees Sales Fall On Slow-Starting Holiday Season
UK Court Dismisses Convicted Console Modder's Appeal In 'Pivotal' Case
NCsoft Aims For 2011 Guild Wars 2 Release
Spider Devs On Rock-Bottom iPhone Pricing: 'You Don't Have To Do It'
PlayStation 'Father' Kutaragi Founds New Online Networking Company
Critical Reception: Activision/Infinity Ward's Modern Warfare 2
Q&A: Sands of Destruction Team Talks Battle System, Story Creation
Analysis: Meeting the Badman
Opinion: The Lion's Gate - Majors And Indie Publishing

[11.10.09]

Nielsen: Heavy Marketing, Quality Expectations Drive Modern Warfare 2 Buzz
American Council on Exercise Charts 'Underwhelming' Wii Fit Health Benefits
Penny Arcade Launches 2009 Child's Play Charity Drive
GCG Design Challenge Results Showcase Photographic Interpretation
Analyst: New Super Mario Bros. Wii Could Outdo Modern Warfare 2
Xbox Live Game Show 1 Vs. 100 Gets Second Season
Former ESA Head Lowenstein To Receive AIAS Lifetime Achievement Award
Need For Speed: Shift Developed Largely Remotely
Giana Sisters Co-Creator Armin Gessert Passes
Analysts Question EA's Playfish Buy, Future Prospects
TIGA: UK Devs Want To Address Piracy Themselves
GDC 2010 Reminds Of Summit Submissions, IGF Student, Mobile Deadline
In-Depth: Xbox Live Arcade Sales Analysis, October 2009
Analysis: What The (Game) Papers Say - November 2009, Pt. 1
Interview: Cascade Game Foundry's New Lease On The Simulation Genre
Analysis: Is Delay Publishers’ New Marketing Strategy?
Gamasutra Member Blogs: From 'RPG Elements' To Physics Engines

[11.09.09]

EA's Riccitiello: Cuts Necessary To 'Transform Our Company'
EA Announces Increased Net Loss, Confirms 1,500 Layoffs
Zynga Removes CPA Offers After FishVille Suspension
Report: Layoffs Hit EA Studios Including Tiburon, Black Box, Redwood Shores, Mythic
Interview: EAi, Playfish On Bringing Electronic Arts Brands to Social Networks
Unity User Base Reaches 33,500 In Wake Of Free License
EA Confirms $300 Million Playfish Acquisition
Best Of GamerBytes - All Out Of Gum
Capcom's Niitsuma: Tatsunoko Vs. Capcom Only Works For Wii
NCsoft Sales, Profits Surge Following Global Aion Launch
Wii Fit Plus Leads As Dragon Age Debuts Strong In UK
Call of Duty: Modern Warfare 2 Launch Defeats Street Dates
Konami Reports Sales, Profit Declines In Half-Year
Activision Donating $1 Million To Military Veterans
Analyst: October NPD To See 9 Percent Software Decline, Uncharted 2 As Top Title
Release This: Modern Warfare 2, Phantasy Star Zero Debut in U.S.
Analysis: Mole's Eyes - Fatale's Storytelling Attitude
Interview: Tri-Ace on Resonance of Fate's Battles, Manly Characters
Interview: Al Lowe Talks New iPhone App, Evolution Of The Adventure Game Genre

[11.06.09]

Game Boy, The Ball Admitted To National Toy Hall Of Fame
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations
Namco Bandai Swings To Loss In First-Half, Posts Lower Sales
Infinity Ward's Emslie: Animation 'First And Foremost' Key To Visual Realism
Japanese Hardware: PS3 Closes In On Leader DSi
Analyst: CoD: MW2 Could Sell $500 Million Week One, Music Genre Still Challenged
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
Iwata: Nintendo Is Not 'Losing Its Edge' To iPhone, Rival Tech
RedLynx Intentionally Leaked Trials To Torrent Sites
Saling The World: Dragon Age, Uncharted 2 Top U.S. Charts
Best Of Indie Games: Eufloria, Home, Run Away!
Game Developer November Issue Showcases Scribblenauts, The Game Developer 50
Direct2Drive Tussles With Valve By Declining To Sell Steamworks-Powered MW2
Interview: OneBigGame's de Ronde On Making Games For Charity
Analysis: Turn-Based Versus Real-Time
Round-Up: Gamasutra Network Jobs, Week Of November 6
Q&A: CCP On Keeping EVE Online Fresh And Growing


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November 15, 2006

The Euro Vision: Climax's Karl Jeffrey Bullish On UK

It's something of an irony that as the sharp end of the games industry winds itself into a maelstrom of fourth quarter cut and thrust in terms of releases (although actually for most companies Christmas is accounted in their third quarter figures), the volume of real news seems to dry up.

Still, the sheer weight of numbers when it comes to autumn and winter games releases remains something to be in awe of. It's struck me particularly this year as this is the first year I've been trying to encompasses even one small part of this output as the DS editor of UK consumer website Pocket Gamer. Does it really make sense for there to be nine DS games released on the 24th of November, including four movie tie-ins: Superman Returns, Eragon, Happy Feet and Flushed Away? To put it in context, that's only one less game released on one Friday than in the whole of August and September.

Of course, when discussing sheer weight of numbers, it would be churlish to omit the news that in the six years since its launch, Sony Computer Entertainment Europe has sold 40 million PlayStation 2s in PAL territories, which includes Australasia, the Middle East and parts of the Far East and Africa. In comparison, a mere 33 million PSones were sold during its equivalent sales period. Let's hope for the good of the industry, PlayStation 3’s performance is similarly robust.

But away from such number crunching, at least the lack of hard news provides us with a necessary resting point to go into a bit more detail on one of the bigger stories from previous weeks.

Show Us The Money

One such is Climax's CEO Karl Jeffrey, who was still in ebullient mood following the sale of Climax's Racing Studio in Brighton to Buena Vista Games in October. At the time, I suggested it was a bizarre deal in terms of Climax losing its most highly regarded studio, while it seemed unlikely BVG would be interested in the sort of realistic racing simulators it developed.

Personally I'm still not sure about BVG's model - FO Tom Staggs has apparently told Bloomberg the company is looking to invest $350 million on games during the next seven years - but the fact that Jeffrey didn't want to sell the studio suggests he got a very good price.

"We've had a lot of money in the bank before; although not this much money in the bank. But I'm happy to let it moulder there for a while," Jeffrey says, when asked about the temptation to start splashing around the new found wealth.

A secondary benefit of selling the studio, which accounted for around a third of Climax's workforce, is an overall reduction in headcount and hence Climax's monthly burnrate. "At times in the past, I've felt like an administrator. I'm happier than I've been for a long time following this deal," Jeffrey continues. "It's great. It feels like I'm running a games company again."

Learning From The Past

Indeed, Climax's new structure - one main studio based in Portsmouth, a smaller handheld studio in London, and a tiny team in LA - demonstrates how quickly the philosophy of running independent game studios has changed. Back in the early 2000s, UK developers, in particular, bulked up employing hundreds of staff, as they bought up studios to create multi-location organizations.

Argonaut Games, headquartered in London, had studios in Cambridge, Oxford and Sheffield. Despite being based in Manchester, Warthog had studios in Texas and Sweden, while Kaboom had three facilities in the Midlands and one in Bath. Between 2003 to 2005, all of these companies went bust, as the risk of developing games, especially original titles, went through the roof.

It's a lesson from history that increasingly cephalopodian US outfits such as Pandemic-BioWare and Foundation 9 (now a massive 725 staff spread across 11 studios), would do well to consider.

Death To Heavy Iron

Even Jeffrey wasn't so canny to avoid fallout from that heady atmosphere; something he now calls the 'Heavy Iron' model. At one point, Climax had a studio in Nottingham, which he admits lost millions of pounds in the attempt to develop a MMOG based on the Games Workshop license Warhammer.

Jeffrey also admits to getting carried away when it came to the company's expansion in the US, which at the time it was announced at the end of 2004, was tagged as 'a crucial part of reinforcing the company's global positioning'.

"It was a learning experience," he says. "Whenever I do something, I do it wholeheartedly," which in this case meant relocating himself to LA, and taking his eye off the core UK business.

It soon became clear, however, that the intense competition for staff in the LA region, as well as the required management overheads, made the situation unsustainable. "I tried to be in two places at once. It doesn't work," Jeffrey comments. Climax still maintains a small team in LA - ironically the 16,000 square foot office remains its largest - but the focus of the company is now firmly back in the UK.

Loving The UK

"I'm bullish. I think UK development is resurgent," Jeffrey states. "We use a lot of outsourcing in China and Eastern Europe, but the costs are going up. They're good for art assets but I don't think I'd trust them with a complete game."

Neither is he worried about the rise of publisher-owned studios. "It's just cyclical. I don't think everything will go in house," he says, pointing out that it will always be more efficient to use external developers for some projects. "If a game goes late, and the team is on your payroll, it's not as if you’re not going to pay them or sue them for late delivery."

So the future for Climax, which still relies on a work-for-hire model as its core business, is to invest in the tools, technology and development processes, which will make it a more efficient partner for the likes of current clients such as Take Two, Eidos, Microsoft, Konami and Midway.

It's also working to develop some original intellectual properties, such as The Fixer. "We've been working on it off and on but after Sudeki [the ill-fated Xbox RPG] we realized we blew our own trumpet too early, so it will probably be another year before people get to see it," he says. Other areas being considered include Xbox Live Arcade-style games and handhelds, especially the DS.

But Jeffery’s bottom line when it comes to running a successful business remains as straightforward as ever. "You have to find your niche and control your costs," he warns.

[Jon Jordan is a freelance games journalist and photographer, based out of a single site in Manchester, UK. He’s very niche and doesn't have any expansion plans.]

POSTED: 6.19am PST, 11/15/06 - Jon Jordan - LINK



[11.15.06]  [Next Column]  [View All...]  [View Other The Euro Vision Columns]


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