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  GamaDaily
 Weekly Gamasutra

[11.20.09]

Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet
Offerpal Sets New Ad Standards As Facebook Bans Offer Providers
Class-Action Suit Filed Against Zynga, Facebook Over Offer-Based Ads
Gameloft Scales Back Android Game Development
UK Gov't Intelligence Agency To Advertise On Xbox Live
Video Game Watchdog National Institute On Media And The Family Shutting Down
The Art History of Games Symposium Announced
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
BioShock, Far Cry 2's O'Connor: Beware 'Serviceable, Not Great' Approaches To Integrating Game Writers
PSP, PS3 Lead Weekly Japanese Sales Charts
Sony 'Confident' In 13 Million PS3 Target This Year, Plans Online Services
Microsoft To Offer Free Xbox Live Weekends To Silver Members
GDC 2010's Experimental Gameplay Workshop Calls For Submissions
Saling The World: Wii Fit Plus, New Super Mario Bros. Wii Head U.S. Sales
Best Of Indie Games: We Need More Heroes
Opinion: Rethinking Player Death
Round-Up: Gamasutra Network Jobs, Week Of November 20
Interview: Capy Talks Critter Crunch, Mobile Horrors

[11.19.09]

GameStop Acquires Majority Stake in Jolt Online Gaming
Marvelous Sees Success With PSP Games, Less So With Wii
Brad Pitt's Plan B Entertainment Options Dark Void Film
Stardock Reveals Impulse, Steam Market Share Estimates
Disciples III Dev Akella Signs DRM Deal With Byteshield
Valve: Devs Should Experiment With Post-Release Content Using Digital Distribution
Japanese Software: J-League Pro Soccer Club Replaces Winning Eleven At Top
Best of GameSetWatch: From New Super Chick Sisters to Choose Your Own Adventure
Sony: 'All PS3 Units Will Be Firmware-Upgradeable To 3D'
GameStop Reports Boost In Q3 Sales, Profits
Analyst: Nintendo Likely To Launch On-Demand Wii Video Channel In U.S.
Feature: Minimizing Risks In Large Productions
NaturalMotion Opens New Korean Office
PSN Revenues Hit October High, As Sony Mulls 'Premium' Subscriptions
Sony: Game Biz To Be Profitable By 2011
NeoEdge Merges With Offspring, Expands Into Game Creation
Analysis: Shattered Horizons and New Horizons For Weightless Gaming
This Week In Video Game Criticism: All You Need Is Love
In-Depth: PixelJunk's Baiyon Vs. Katamari's Takahashi
Interview: The Developers And Daniel Johnston
Gamasutra Expert Blogs: From Design Docs To Designing By 'No'

[11.18.09]

Study: MMOs Take Up 14% Of Gaming Time In U.S
Uncharted 2, Batman, Others Vie For Top Honors At Spike VGAs
IGF 2010 Reveals Record Student Entry Numbers
Analyst: Over 60 Percent Of All iPhone Apps Have Been Pirated
Feature: 'And Yet It Grows: Analyzing the Size and Growth of the European Game Market'
Activision: Modern Warfare 2 Rakes In $550 Million Five-Day Gross
SCEA, Ubi, Disney, EA Face Voice Tech Patent Suit
Layoffs Hit Australia's Krome Studios
Kotick Sells More Activision Shares, Gains $17 Million
Critical Reception: Nintendo's New Super Mario Bros. Wii
Retailer Sports Authority To Sell Wii, Fitness Software
Q&A: The Then And Now of Hitman Dev IO Interactive
In-Depth: On Company Culture, Hiring, And Retention
In-Depth: North American PlayStation Network Sales, October 2009
Analysis: Industry Faces Steep Odds Against Year-Over-Year Growth

[11.17.09]

Hecker: Indies Can't Do All The Heavy Creative Lifting
Activision Unveils Bay Area-Based Sledgehammer Games
Zynga Raises $15.2 Million In New Funding
Valve's Holtman: Digital Direct Gives Developers More Pricing Freedom
David Sirlin: Keep Interface Design Simple, Concise, Efficient
EA Memo Confirms Pandemic Consolidation, Van Caneghem Hire
Fils-Aime: Wii HD 'Will Not Be The Next Step For Us'
Funcom Looks Forward To Secret World Amid Q3 Losses
Activision Edits Modern Warfare 2 For Russia
Sony Confirms Facebook On PS3, Details Firmware Update 3.10
Modern Warfare 2 Release Week, Console Bannings Have Major Effect On XBLA Sales
In-Depth: The Guide To Rescuing A Troubled Project
Randy Smith: Do Games Need To Be Fun?
Tradewest Founder Leland Cook Passes Away
Analysis: Nintendo's DSi Sales Trends, Wii Price Cut Too Late?
Analysis: Gungriffon - The Forgotten Conflict
Gamasutra Member Blogs: From Betamax To Game Engines

[11.16.09]

In-Depth: Ugly, Quick, And Dirty - The Power of Working Fast
Assassin's Creed 2's Plourde On Why 'Fail Early, Fail Often' Is The Wrong Approach
EA Montreal's Schneider: Who Do We Make Games For?
Japanese Hardware: PlayStation 3 Outsells All Hardware, Including DSi
IGDA Offers Group Health Insurance Access
Wada: Too Much Diversification Will Confuse Game Consumers
Square Enix's Wada Talks Going Beyond Globalization
NPD: 14 Percent Of Households Have An Online Game Subscription
ESA: 42 Percent Thinking Games For Holidays
Softkinetic, Optrima Partner On 3D Gesture Recognition Tech
Develop Liverpool Sees 160 Delegates, To Return In 2010
UK Modern Warfare 2 Sales Hit $111.8 Million To Top UK Charts
OnLive To Work On Mobile Phones
Japanese Software: Winning Eleven Takes Lead From Bayonetta
Analysis: On PSP Go's Launch Numbers, PSP's U.S. Future
Release This: New Super Mario Bros. Wii, Left 4 Dead 2 Debut Stateside
Stonetrip Unveils Updates To Shiva Editor
Hansoft Hires EA Sports Vet Wynn, Launches Consultant Training Program
Interview: Kajiya Productions on Translating Final Fantasy
Postmortem: Behind The Scenes Of Scribblenauts

[11.13.09]

Fils-Aime: Nintendo Offers 'Full Meal' To iPhone's 'Small Chunks'
Sony Brings Internet Play To Local PSP Multiplayer Games
NPD: October Top 20 Sees Impressive Demon's Souls Showing
IGDA Forum: Asking 'Why' Will Keep Games Out Of The Ghetto, Says Hecker
IGDA Forum: WB's Ryan On What It Takes
Naughty Dog: Uncharted 2 Could Lead 'Shift' In PS3 Tech Prowess
Guillemot: UPlay Community Features Will Help Ubisoft 'Get Closer To Our Customers'
Bobby Kotick Nets $20M In Stock Option Sale
Analyst: Take-Two 70 Percent Growth An 'Example' In Challenging Economy
SouthPeak Reverses Loss, Buys Midway TNA Assets
Interview: Ohai Makes A Case For Social MMOs With City of Eternals Facebook MMO
Saling The World: Modern Warfare 2 Tops Charts in U.S. and UK
IGDA Leadership: Firaxis' Caudill On Doing It 'Sid's Way'
Sponsored Feature: Rasterization on Intel's Larrabee
Analysis: Modern Warfare 2 - Is It Really 'No Girls Allowed'?
Best Of Indie Games: Close to the Black Heart

[11.12.09]

Playdom Acquires Green Patch, Trippert Labs
NPD: October U.S. Sales Slump 19% As Wii Re-Tops Hardware
NPD: Uncharted 2 Heads October 2009 U.S. Game Sales
Microsoft: Xbox 360 Only YTD Grower, As Xbox Live Hits 2 Million Simultaneous
EA: 'No Coincidence' That Layoffs, PlayFish Buy Emerged Simultaneously
Twitter, Facebook To Hit Xbox Live November 17
ESA Nite To Unite For Kids Raises $800,000
Wooga Raises $7.5 Million For Social Games, New Hires
GameCareerGuide Feature: Game Design Challenge - Sidekick
Farrell: Leaner Structure, New Opportunities To Drive THQ Profitability
GameStop Planning In-Store Console DLC Download Service
Best of GameSetWatch: From REO Speedwagon to Rock Band Network
Fils-Aime: 'I Like Our Chances' Against Rival Motion Controls
Epic's Free Unreal Development Kit Gains 50,000 Users In First Week
Postmortem: Wadjet Eye's The Blackwell Convergence
TimeGate Licenses Vision Engine For MMO Project
Massive, comScore Collaborate To Measure Effectiveness Of In-Game Ads
PSN Struggles With Modern Warfare 2 Launch
U.S., UK Modern Warfare 2 Launch Sales Hit 4.7 Million Units
Q&A: Data Beez's West Coast Chiptune Romp
The Week In Game Criticism: Duty Calls, Google Waves, Dragon Ages
Gamasutra Expert Blogs: From Going Indie To Boycotting Steam
Q&A: Valve's Swift On Left 4 Dead 2's Production, AI Boost

[11.11.09]

Social Dev Playdom Raises $43 Million
Gaming Network Playfire Raises $2.1M From Atomico, Atari's Gardner, Others
Report: PlayStation 3 To Add Facebook Integration
Modern Warfare 2 Sells 1.23 Million Day One Copies In UK Alone
Report: Microsoft Bans Live Accounts For Modded Consoles
Mad Catz Sees Sales Fall On Slow-Starting Holiday Season
UK Court Dismisses Convicted Console Modder's Appeal In 'Pivotal' Case
NCsoft Aims For 2011 Guild Wars 2 Release
Spider Devs On Rock-Bottom iPhone Pricing: 'You Don't Have To Do It'
PlayStation 'Father' Kutaragi Founds New Online Networking Company
Critical Reception: Activision/Infinity Ward's Modern Warfare 2
Q&A: Sands of Destruction Team Talks Battle System, Story Creation
Analysis: Meeting the Badman
Opinion: The Lion's Gate - Majors And Indie Publishing

[11.10.09]

Nielsen: Heavy Marketing, Quality Expectations Drive Modern Warfare 2 Buzz
American Council on Exercise Charts 'Underwhelming' Wii Fit Health Benefits
Penny Arcade Launches 2009 Child's Play Charity Drive
GCG Design Challenge Results Showcase Photographic Interpretation
Analyst: New Super Mario Bros. Wii Could Outdo Modern Warfare 2
Xbox Live Game Show 1 Vs. 100 Gets Second Season
Former ESA Head Lowenstein To Receive AIAS Lifetime Achievement Award
Need For Speed: Shift Developed Largely Remotely
Giana Sisters Co-Creator Armin Gessert Passes
Analysts Question EA's Playfish Buy, Future Prospects
TIGA: UK Devs Want To Address Piracy Themselves
GDC 2010 Reminds Of Summit Submissions, IGF Student, Mobile Deadline
In-Depth: Xbox Live Arcade Sales Analysis, October 2009
Analysis: What The (Game) Papers Say - November 2009, Pt. 1
Interview: Cascade Game Foundry's New Lease On The Simulation Genre
Analysis: Is Delay Publishers’ New Marketing Strategy?
Gamasutra Member Blogs: From 'RPG Elements' To Physics Engines

[11.09.09]

EA's Riccitiello: Cuts Necessary To 'Transform Our Company'
EA Announces Increased Net Loss, Confirms 1,500 Layoffs
Zynga Removes CPA Offers After FishVille Suspension
Report: Layoffs Hit EA Studios Including Tiburon, Black Box, Redwood Shores, Mythic
Interview: EAi, Playfish On Bringing Electronic Arts Brands to Social Networks
Unity User Base Reaches 33,500 In Wake Of Free License
EA Confirms $300 Million Playfish Acquisition
Best Of GamerBytes - All Out Of Gum
Capcom's Niitsuma: Tatsunoko Vs. Capcom Only Works For Wii
NCsoft Sales, Profits Surge Following Global Aion Launch
Wii Fit Plus Leads As Dragon Age Debuts Strong In UK
Call of Duty: Modern Warfare 2 Launch Defeats Street Dates
Konami Reports Sales, Profit Declines In Half-Year
Activision Donating $1 Million To Military Veterans
Analyst: October NPD To See 9 Percent Software Decline, Uncharted 2 As Top Title
Release This: Modern Warfare 2, Phantasy Star Zero Debut in U.S.
Analysis: Mole's Eyes - Fatale's Storytelling Attitude
Interview: Tri-Ace on Resonance of Fate's Battles, Manly Characters
Interview: Al Lowe Talks New iPhone App, Evolution Of The Adventure Game Genre

[11.06.09]

Game Boy, The Ball Admitted To National Toy Hall Of Fame
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations
Namco Bandai Swings To Loss In First-Half, Posts Lower Sales
Infinity Ward's Emslie: Animation 'First And Foremost' Key To Visual Realism
Japanese Hardware: PS3 Closes In On Leader DSi
Analyst: CoD: MW2 Could Sell $500 Million Week One, Music Genre Still Challenged
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
Iwata: Nintendo Is Not 'Losing Its Edge' To iPhone, Rival Tech
RedLynx Intentionally Leaked Trials To Torrent Sites
Saling The World: Dragon Age, Uncharted 2 Top U.S. Charts
Best Of Indie Games: Eufloria, Home, Run Away!
Game Developer November Issue Showcases Scribblenauts, The Game Developer 50
Direct2Drive Tussles With Valve By Declining To Sell Steamworks-Powered MW2
Interview: OneBigGame's de Ronde On Making Games For Charity
Analysis: Turn-Based Versus Real-Time
Round-Up: Gamasutra Network Jobs, Week Of November 6
Q&A: CCP On Keeping EVE Online Fresh And Growing


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December 8, 2006

Mobile Q&A: Floodgate Discusses Mo-Pets' Community Plans

As part of Gamasutra's regular Mobile Q&A column, we spoke with Floodgate General Manager Matthew Bellows about the company's relationship with Sony BMG, its plans for Mo-Pets' community, and more.

Question: First off, can you give me a little background on Floodgate, and the genesis of Mo-Pets? Why make a mobile pet sim?

Matthew Bellows: Originally we wanted to make a game where the in-game action would mirror the player's life, and so to us at least, a pet was the most natural thing to follow the player around during the day. Maybe we thought that way because several of us at Floodgate are... shall we say... close to our pets? One producer grows organic catnip and hand-dries it for other cats in the office. One engineer uses a photo of a recently deceased pet as a texture for all his 3D experiments. So there was a good emotional foundation for the team to make a mobile pet game. We see the mobile phone as a kind of a pet itself, too.

Q: What does the co-Publishing agreement with Sony BMG bring to the table?

MB: Well, Sony BMG is one of the largest publishers and distributors of mobile content in the world. They have great relationships with all the carriers because they've been partnering for ringtones and screensavers for years. The games team at Sony BMG is amazing, too. Very passionate about bringing great original titles to mobile. They've been excellent to work with and have come up with some great ideas. So they've done a great deal to make Mo-Pets what it is.

Q: Can you elaborate on Mo-Pets' competitive networked elements? How do the regional competitions function? GPS, or cell tower locations?

MB: One of the areas you can visit with your pet is the Talent Show. At the Talent Show, you try to get your pet to do her four best tricks, while another person's Mo-Pet does theirs. Depending on how rested, happy and skilled your pet is, they'll either pull off a beauty or mess the trick up. We had fond memories of Statler and Waldorf from the Muppets Show, so we added two judges (Casey and Andy) to make wisecracks throughout the competition. Anyway, the first thing that you do when you start the Talent Show is choose which region you want to compete in -- locally, regionally or nationally. We do the opponent matching by asking for zip codes, not through any LBS technology. Although this and other aspects of the game were originally designed for LBS functionality, there just isn't a big enough install base of handsets out there yet. Hopefully we can do a sequel to Mo-Pets that will use LBS for some of the fun stuff we had to cut out.

Q: Judging by your recent work, it would seem that Floodgate loves multiplayer. Is this a coincidence, or is it a reflection of Floodgate's mobile design ideals?

MB: It's not a coincidence. The phone as a games platform is hampered in so many ways, but it has a couple of features that put it leagues ahead of other portable video game systems. One of those features is its connectivity to a data network. We've worked really hard over the last 18 months to understand what connectivity can do for gameplay. We're trying different design and technology approaches for different game genres. And we haven't found the magic solution, but we've learned a lot and we've built a great basis to work from. Just like in the PC or console worlds, multiplayer game design is a real challenge, but when you get it right, the play experience is amazing. We're going to keep trying to get it right.

Q: Should all mobile games include some type of network or community elements?

MB: No. There are successful video games on other platforms that could be multiplayer but aren't. Some of the best mobile games and the best web games don't have any networked elements. Our next game won't have any, except for the Sprint builds, which use the Game Lobby system. But for games that want to establish a deeper connection with a player, or want to become part of a player's life, not just an escape from it, community elements are important to consider. And developers who want to make the most of the mobile platform in the long run will have to understand the networking elements at some point. We decided to start 18 months ago.

Q: Are there any "persistent world" network elements like perhaps "kennel clubs" or puppy "experience points" or is it closer to competitive leaderboards?

MB: A big part of Mo-Pets is the things you do with your kitten, ferret, monkey or dog to teach them tricks. There are mini-games you play where your pet learns both generic, cross-species tricks, and unique tricks. So there is persistence in the skill levels you build up in each trick. There is also an obedience-meter that affects how likely your little friend is to take a dump instead of doing a trick. That persists from game to game. By completing certain minigames well, you can earn Treats with which to reward your pet, and these have persistence. And your Talent Show rating persists from game to game. If your pet loses a bunch of Talent Shows while you are off-line, however, your Talent Show rank won't persist. It will degrade.

Q: How will Mo-Pets be sold, in light of its community elements? Subscription-only?

MB: That's going to depend on the various carriers' billing infrastructures available. We're exploring all the different approaches for billing on Mo-Pets.

Q: Mo-Pets.com has been set up as a community-centric site, it seems. Can you share your community plans for the game, in the short or long term?

MB: At the basic level, we created the website to gather feedback on the game and to answer peoples' questions. There are all kinds of community features on the site, and we hope people enjoy them. We have a bunch of ideas for ways to take it, but we want to see what organically develops before imposing any preconceived ideas.

Matthew Bellows is the GM of mobile game studio Floodgate Entertainment. Before joining Floodgate, he was the co-founder and publisher of Wireless Gaming Review.

[This mobile Q&A was produced in association with Modojo.com ahead of the launch of Gamasutra's new mobile game business site, for which more information will be available in the near future.]

POSTED: 9.51am PST, 12/08/06 - Justin Davis, Modojo.com - LINK



[12.08.06]  [Next Column]  [View All...]  [View Other Mobile Q&A Columns]


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