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  GamaDaily
 Weekly Gamasutra

[11.20.09]

Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet
Offerpal Sets New Ad Standards As Facebook Bans Offer Providers
Class-Action Suit Filed Against Zynga, Facebook Over Offer-Based Ads
Gameloft Scales Back Android Game Development
UK Gov't Intelligence Agency To Advertise On Xbox Live
Video Game Watchdog National Institute On Media And The Family Shutting Down
The Art History of Games Symposium Announced
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
BioShock, Far Cry 2's O'Connor: Beware 'Serviceable, Not Great' Approaches To Integrating Game Writers
PSP, PS3 Lead Weekly Japanese Sales Charts
Sony 'Confident' In 13 Million PS3 Target This Year, Plans Online Services
Microsoft To Offer Free Xbox Live Weekends To Silver Members
GDC 2010's Experimental Gameplay Workshop Calls For Submissions
Saling The World: Wii Fit Plus, New Super Mario Bros. Wii Head U.S. Sales
Best Of Indie Games: We Need More Heroes
Opinion: Rethinking Player Death
Round-Up: Gamasutra Network Jobs, Week Of November 20
Interview: Capy Talks Critter Crunch, Mobile Horrors

[11.19.09]

GameStop Acquires Majority Stake in Jolt Online Gaming
Marvelous Sees Success With PSP Games, Less So With Wii
Brad Pitt's Plan B Entertainment Options Dark Void Film
Stardock Reveals Impulse, Steam Market Share Estimates
Disciples III Dev Akella Signs DRM Deal With Byteshield
Valve: Devs Should Experiment With Post-Release Content Using Digital Distribution
Japanese Software: J-League Pro Soccer Club Replaces Winning Eleven At Top
Best of GameSetWatch: From New Super Chick Sisters to Choose Your Own Adventure
Sony: 'All PS3 Units Will Be Firmware-Upgradeable To 3D'
GameStop Reports Boost In Q3 Sales, Profits
Analyst: Nintendo Likely To Launch On-Demand Wii Video Channel In U.S.
Feature: Minimizing Risks In Large Productions
NaturalMotion Opens New Korean Office
PSN Revenues Hit October High, As Sony Mulls 'Premium' Subscriptions
Sony: Game Biz To Be Profitable By 2011
NeoEdge Merges With Offspring, Expands Into Game Creation
Analysis: Shattered Horizons and New Horizons For Weightless Gaming
This Week In Video Game Criticism: All You Need Is Love
In-Depth: PixelJunk's Baiyon Vs. Katamari's Takahashi
Interview: The Developers And Daniel Johnston
Gamasutra Expert Blogs: From Design Docs To Designing By 'No'

[11.18.09]

Study: MMOs Take Up 14% Of Gaming Time In U.S
Uncharted 2, Batman, Others Vie For Top Honors At Spike VGAs
IGF 2010 Reveals Record Student Entry Numbers
Analyst: Over 60 Percent Of All iPhone Apps Have Been Pirated
Feature: 'And Yet It Grows: Analyzing the Size and Growth of the European Game Market'
Activision: Modern Warfare 2 Rakes In $550 Million Five-Day Gross
SCEA, Ubi, Disney, EA Face Voice Tech Patent Suit
Layoffs Hit Australia's Krome Studios
Kotick Sells More Activision Shares, Gains $17 Million
Critical Reception: Nintendo's New Super Mario Bros. Wii
Retailer Sports Authority To Sell Wii, Fitness Software
Q&A: The Then And Now of Hitman Dev IO Interactive
In-Depth: On Company Culture, Hiring, And Retention
In-Depth: North American PlayStation Network Sales, October 2009
Analysis: Industry Faces Steep Odds Against Year-Over-Year Growth

[11.17.09]

Hecker: Indies Can't Do All The Heavy Creative Lifting
Activision Unveils Bay Area-Based Sledgehammer Games
Zynga Raises $15.2 Million In New Funding
Valve's Holtman: Digital Direct Gives Developers More Pricing Freedom
David Sirlin: Keep Interface Design Simple, Concise, Efficient
EA Memo Confirms Pandemic Consolidation, Van Caneghem Hire
Fils-Aime: Wii HD 'Will Not Be The Next Step For Us'
Funcom Looks Forward To Secret World Amid Q3 Losses
Activision Edits Modern Warfare 2 For Russia
Sony Confirms Facebook On PS3, Details Firmware Update 3.10
Modern Warfare 2 Release Week, Console Bannings Have Major Effect On XBLA Sales
In-Depth: The Guide To Rescuing A Troubled Project
Randy Smith: Do Games Need To Be Fun?
Tradewest Founder Leland Cook Passes Away
Analysis: Nintendo's DSi Sales Trends, Wii Price Cut Too Late?
Analysis: Gungriffon - The Forgotten Conflict
Gamasutra Member Blogs: From Betamax To Game Engines

[11.16.09]

In-Depth: Ugly, Quick, And Dirty - The Power of Working Fast
Assassin's Creed 2's Plourde On Why 'Fail Early, Fail Often' Is The Wrong Approach
EA Montreal's Schneider: Who Do We Make Games For?
Japanese Hardware: PlayStation 3 Outsells All Hardware, Including DSi
IGDA Offers Group Health Insurance Access
Wada: Too Much Diversification Will Confuse Game Consumers
Square Enix's Wada Talks Going Beyond Globalization
NPD: 14 Percent Of Households Have An Online Game Subscription
ESA: 42 Percent Thinking Games For Holidays
Softkinetic, Optrima Partner On 3D Gesture Recognition Tech
Develop Liverpool Sees 160 Delegates, To Return In 2010
UK Modern Warfare 2 Sales Hit $111.8 Million To Top UK Charts
OnLive To Work On Mobile Phones
Japanese Software: Winning Eleven Takes Lead From Bayonetta
Analysis: On PSP Go's Launch Numbers, PSP's U.S. Future
Release This: New Super Mario Bros. Wii, Left 4 Dead 2 Debut Stateside
Stonetrip Unveils Updates To Shiva Editor
Hansoft Hires EA Sports Vet Wynn, Launches Consultant Training Program
Interview: Kajiya Productions on Translating Final Fantasy
Postmortem: Behind The Scenes Of Scribblenauts

[11.13.09]

Fils-Aime: Nintendo Offers 'Full Meal' To iPhone's 'Small Chunks'
Sony Brings Internet Play To Local PSP Multiplayer Games
NPD: October Top 20 Sees Impressive Demon's Souls Showing
IGDA Forum: Asking 'Why' Will Keep Games Out Of The Ghetto, Says Hecker
IGDA Forum: WB's Ryan On What It Takes
Naughty Dog: Uncharted 2 Could Lead 'Shift' In PS3 Tech Prowess
Guillemot: UPlay Community Features Will Help Ubisoft 'Get Closer To Our Customers'
Bobby Kotick Nets $20M In Stock Option Sale
Analyst: Take-Two 70 Percent Growth An 'Example' In Challenging Economy
SouthPeak Reverses Loss, Buys Midway TNA Assets
Interview: Ohai Makes A Case For Social MMOs With City of Eternals Facebook MMO
Saling The World: Modern Warfare 2 Tops Charts in U.S. and UK
IGDA Leadership: Firaxis' Caudill On Doing It 'Sid's Way'
Sponsored Feature: Rasterization on Intel's Larrabee
Analysis: Modern Warfare 2 - Is It Really 'No Girls Allowed'?
Best Of Indie Games: Close to the Black Heart

[11.12.09]

Playdom Acquires Green Patch, Trippert Labs
NPD: October U.S. Sales Slump 19% As Wii Re-Tops Hardware
NPD: Uncharted 2 Heads October 2009 U.S. Game Sales
Microsoft: Xbox 360 Only YTD Grower, As Xbox Live Hits 2 Million Simultaneous
EA: 'No Coincidence' That Layoffs, PlayFish Buy Emerged Simultaneously
Twitter, Facebook To Hit Xbox Live November 17
ESA Nite To Unite For Kids Raises $800,000
Wooga Raises $7.5 Million For Social Games, New Hires
GameCareerGuide Feature: Game Design Challenge - Sidekick
Farrell: Leaner Structure, New Opportunities To Drive THQ Profitability
GameStop Planning In-Store Console DLC Download Service
Best of GameSetWatch: From REO Speedwagon to Rock Band Network
Fils-Aime: 'I Like Our Chances' Against Rival Motion Controls
Epic's Free Unreal Development Kit Gains 50,000 Users In First Week
Postmortem: Wadjet Eye's The Blackwell Convergence
TimeGate Licenses Vision Engine For MMO Project
Massive, comScore Collaborate To Measure Effectiveness Of In-Game Ads
PSN Struggles With Modern Warfare 2 Launch
U.S., UK Modern Warfare 2 Launch Sales Hit 4.7 Million Units
Q&A: Data Beez's West Coast Chiptune Romp
The Week In Game Criticism: Duty Calls, Google Waves, Dragon Ages
Gamasutra Expert Blogs: From Going Indie To Boycotting Steam
Q&A: Valve's Swift On Left 4 Dead 2's Production, AI Boost

[11.11.09]

Social Dev Playdom Raises $43 Million
Gaming Network Playfire Raises $2.1M From Atomico, Atari's Gardner, Others
Report: PlayStation 3 To Add Facebook Integration
Modern Warfare 2 Sells 1.23 Million Day One Copies In UK Alone
Report: Microsoft Bans Live Accounts For Modded Consoles
Mad Catz Sees Sales Fall On Slow-Starting Holiday Season
UK Court Dismisses Convicted Console Modder's Appeal In 'Pivotal' Case
NCsoft Aims For 2011 Guild Wars 2 Release
Spider Devs On Rock-Bottom iPhone Pricing: 'You Don't Have To Do It'
PlayStation 'Father' Kutaragi Founds New Online Networking Company
Critical Reception: Activision/Infinity Ward's Modern Warfare 2
Q&A: Sands of Destruction Team Talks Battle System, Story Creation
Analysis: Meeting the Badman
Opinion: The Lion's Gate - Majors And Indie Publishing

[11.10.09]

Nielsen: Heavy Marketing, Quality Expectations Drive Modern Warfare 2 Buzz
American Council on Exercise Charts 'Underwhelming' Wii Fit Health Benefits
Penny Arcade Launches 2009 Child's Play Charity Drive
GCG Design Challenge Results Showcase Photographic Interpretation
Analyst: New Super Mario Bros. Wii Could Outdo Modern Warfare 2
Xbox Live Game Show 1 Vs. 100 Gets Second Season
Former ESA Head Lowenstein To Receive AIAS Lifetime Achievement Award
Need For Speed: Shift Developed Largely Remotely
Giana Sisters Co-Creator Armin Gessert Passes
Analysts Question EA's Playfish Buy, Future Prospects
TIGA: UK Devs Want To Address Piracy Themselves
GDC 2010 Reminds Of Summit Submissions, IGF Student, Mobile Deadline
In-Depth: Xbox Live Arcade Sales Analysis, October 2009
Analysis: What The (Game) Papers Say - November 2009, Pt. 1
Interview: Cascade Game Foundry's New Lease On The Simulation Genre
Analysis: Is Delay Publishers’ New Marketing Strategy?
Gamasutra Member Blogs: From 'RPG Elements' To Physics Engines

[11.09.09]

EA's Riccitiello: Cuts Necessary To 'Transform Our Company'
EA Announces Increased Net Loss, Confirms 1,500 Layoffs
Zynga Removes CPA Offers After FishVille Suspension
Report: Layoffs Hit EA Studios Including Tiburon, Black Box, Redwood Shores, Mythic
Interview: EAi, Playfish On Bringing Electronic Arts Brands to Social Networks
Unity User Base Reaches 33,500 In Wake Of Free License
EA Confirms $300 Million Playfish Acquisition
Best Of GamerBytes - All Out Of Gum
Capcom's Niitsuma: Tatsunoko Vs. Capcom Only Works For Wii
NCsoft Sales, Profits Surge Following Global Aion Launch
Wii Fit Plus Leads As Dragon Age Debuts Strong In UK
Call of Duty: Modern Warfare 2 Launch Defeats Street Dates
Konami Reports Sales, Profit Declines In Half-Year
Activision Donating $1 Million To Military Veterans
Analyst: October NPD To See 9 Percent Software Decline, Uncharted 2 As Top Title
Release This: Modern Warfare 2, Phantasy Star Zero Debut in U.S.
Analysis: Mole's Eyes - Fatale's Storytelling Attitude
Interview: Tri-Ace on Resonance of Fate's Battles, Manly Characters
Interview: Al Lowe Talks New iPhone App, Evolution Of The Adventure Game Genre

[11.06.09]

Game Boy, The Ball Admitted To National Toy Hall Of Fame
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations
Namco Bandai Swings To Loss In First-Half, Posts Lower Sales
Infinity Ward's Emslie: Animation 'First And Foremost' Key To Visual Realism
Japanese Hardware: PS3 Closes In On Leader DSi
Analyst: CoD: MW2 Could Sell $500 Million Week One, Music Genre Still Challenged
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
Iwata: Nintendo Is Not 'Losing Its Edge' To iPhone, Rival Tech
RedLynx Intentionally Leaked Trials To Torrent Sites
Saling The World: Dragon Age, Uncharted 2 Top U.S. Charts
Best Of Indie Games: Eufloria, Home, Run Away!
Game Developer November Issue Showcases Scribblenauts, The Game Developer 50
Direct2Drive Tussles With Valve By Declining To Sell Steamworks-Powered MW2
Interview: OneBigGame's de Ronde On Making Games For Charity
Analysis: Turn-Based Versus Real-Time
Round-Up: Gamasutra Network Jobs, Week Of November 6
Q&A: CCP On Keeping EVE Online Fresh And Growing


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May 30, 2007

Critical Reception: Microsoft's/Bungie's Halo 2

This week's edition of the regular Critical Reception column examines online reaction to the newly released PC port of Halo 2, which has been labeled as "mediocre" and "a relic" by disappointed reviewers.

As one of the first major PC releases exclusive to the Windows Vista operating system, Halo 2 promised a full port of the popular 2004 Xbox first-person shooter enhanced by a number of extras, such as a level editing tool and a full set of multiplayer maps previously featured in the Halo 2 Multiplayer Map Pack.

Critical response has been largely underwhelming thus far, however. Whereas the original Xbox version of Halo 2 has earned an average review score of 95 out of 100 over the years following its release, the PC port only clocks in at 72 out of 100, according to Metacritic.com.

Mike Smith at Yahoo! Games awards Halo 2 a score of 4 out of 5 stars, despite questioning how worthwhile an experience it will be for series veterans. "Honestly, you're probably pretty well familiar with the Halo 2 formula by now," Smith admits. "Few gameplay changes are made in this port -- you'll instantly recognize the single-player campaign and most of the multiplayer maps -- all of them, if you paid for Microsoft's downloadable expansion for the Xbox game."

"But with that said," he continues, "Halo 2 PC includes a ton of features you're much more likely to associate with the Xbox than your computer. Achievements, for one."

Smith explains: "Though we can't help feeling like Microsoft stooges for saying it, there's a certain pointless, yet addictive charm in racking up achievement points, so bringing them to the PC world is a welcome development."

Though this addition provides ample replay incentive, Smith notes that much of the game will seem a bit too familiar to a majority of its audience. Even the interface is "nearly identical," to the original Xbox version, with menu options labeled with the Xbox controller's face buttons rather than PC-specific equivalents.

"What Halo 2 represents -- an integrated online experience, smooth, console-like mechanics and a hassle-free setup procedure -- is a great development for the PC's future as a gaming platform," Smith emphasizes. "But all the philosophizing in the world isn't going to change the fact that it's a port of a three-year-old game that we've all played to death, and try as we might, we just can't get excited about that."

GameSpot's Jeff Gerstmann reports the same sense of déjà vu in his review, in which he rates Halo 2 at 7.0 out of 10. "The multiplayer side of Halo 2 is the part that still gets attention to this day, and it translates to the PC fairly directly," he praises. "Halo's multiplayer moves relatively slow when compared to other popular shooters, giving it a more methodical, tactical feel."

However, Gerstmann claims that a critical control flaw brings the experience down several notches, and could negatively impact gameplay balance in multiplayer matches in a big way. "By default, a player with a mouse will be able to turn more quickly and, if that player is skilled, more accurately than a gamepad user," he writes. "Gamepad players can increase the right-stick sensitivity to turn faster, but they also get another benefit that feels downright dirty."

"Like the console version, the PC game employs a certain amount of auto-aim when you're using a gamepad," Gerstmann continues. "This makes sticking to other players for up-close shotgun blasts or melee attacks significantly easier with the gamepad, and there doesn't appear to be any way to disable it or even detect that another player is using a pad."

The results, according to Gerstmann: "After pumping up the gamepad's sensitivity, we found ourselves doing more damage when armed with a gamepad, which makes the two control schemes feel unbalanced."

"Halo 2 feels like something of a relic when you put it out as a 2007 PC game," he states in conclusion. "The PC has more than its fair share of amazing shooters that blow Halo 2 away in every possible way, making this one best suited for Halo fans that want an easy way to play custom maps. However, even those fans are just as likely to be put off by the imbalance between the game's two controller options, making it a bit of a no-win situation, despite its high production quality."

Jim Rossignol, writing at PC Gamer UK, feels that Halo 2's antiquated feel is its most significant flaw, and that the title has difficulty in living up to the standards set by modern first-person shooters. "Halo 2 is a lazy port of a less-than-perfect sequel to an FPS that was pretty good on a console and only average on a PC," he quips in his 6.6-out-of-10 review. "Oh, how the hyped have fallen."

"Firstly and most fundamentally Halo 2 doesn't deliver fights with the promised pizazz," Rossignol says. "Shooting people, which constitutes 100% of Halo 2's game, struggles to satisfy from the start. The AI of both enemies and allies is solid and reliable, but hardly as inventive as that in Half-Life 2 or F.E.A.R."

The same mediocrity extends to other facets of the gameplay as well. "The weapons are all agonisingly similar, and none of them require much skill to master. They're either splash-damage monstrosities, or designed to spit loads of damage over a wide angle," Rossignol complains. "The same is true of the enemies who are fighting you: by the end of the game it's a case of ordnance-spam attrition. Can you pump out more grenades and rockets in the first few moments of the fight than your enemy? Good, then you'll reach the next checkpoint."

Despite all this, Rossignol is hesitant to call Halo 2 a bad game. "Halo 2, you see, isn't truly awful, it's just achingly, repulsively mediocre," he concludes. "Average isn't good enough, especially when it crushes our expectations of greatness. I can't be genuinely appalled by this failing - Halo 2 is just too boring for that."

Few reviewers call Halo 2's gameplay into question, but many are skeptical as to whether the PC port offers enough new features to make it a worthwhile purchase. Some critics also argue that the title fares poorly against more recent fare, and might end up being a disappointment in comparison. Achievements and a level editor might be enough to win over devoted Halo 2 fanatics, but other gamers should exercise caution before making a purchase.

POSTED: 1.06am PST, 05/30/07 - Danny Cowan - LINK



[05.29.07]  [Next Column]  [View All...]  [View Other Critical Reception Columns]


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