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04.17.2007

Andrew Clark's Adaptive Music article
I was pleased to see Andrew credit the iMuse system, but I wanted to clarify a couple of points. The first game it was used on was actually Monkey Island 2 in 1991 - if you have a copy and go to the point where the heroes cross a swamp in a small boat to visit the voodoo priestess, try moving back and forth a bit and listening to how the music changes. (Then you might want to look at the virtually identical scene with amazingly similar music in the recent film Pirates of the Caribbean 2)

But this wasn't the first adaptive music for the group - Peter Langston, who was the first employee of Lucasfilm Games 25 years ago next month created an adaptive jazz engine for Ballblazer back in 1983 (released 1985).

-Noah Falstein
 



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