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06.01.2007

Uncanny AI: Artificial Intelligence In The Uncanny Valley
This article rightly stresses that empathy is a vital part of making a computer agent appear human.

Empathetic agents have already begun to appear in computer games: the creature in Black & White built up a model of the player's desires by watching his actions. It used this model to adjust its own desires.

This enabled some players to build up a close bond with their creature. As I argued in AI Game Programming Wisdom (chapter 11.2), empathy is intrinsically reciprocal: you can only empathise with someone who is capable of empathising with you. (For an insightful discussion of this issue, see the justly famous Master/Slave passage in Hegel's Phenomonology of Spirit).

-Richard Evans
 



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