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08.03.2007

RE: Persuasive Games: How I Stopped Worrying About Gamers And Started Loving People Who Play Games
Bravo to Prof. Bogost for writing this article! It has been my personal experience that when talking about non-fun games (for lack of a better term), core gamers and people in the industry are very pessimistic. Their main argument is that because it won't be "fun" like traditional games, it's not going to sell. They are probably right that it may not sell to the current customer base of core gamers, but who's to say it won't appeal to non-core customers? Perhaps people who don't normally play games will be interested in a different kind of game, where the focus isn't just on "fun" but rather on personal enrichment, relaxation, or communicating information. Sure it's a risk, but it seems like a risk that's way over-due to take. Cheers to any company with the courage to try it.

-Steven An
 



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