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Opinion: We Should Never Ask Fans To 'Design A Kill'
by Brandon Sheffield
[03.18.10]
In this opinion piece, Game Developer EIC Brandon Sheffield takes Electronic Arts and Visceral to task for their competition asking fans to "design a kill" for Dead Space, calling it "incredibly regressive for our industry."
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Warner Bros. Announces New Lord of the Rings Game For PS3, 360, PC
by Christian Nutt
[03.18.10]
Warner Bros. Interactive has announced of Lord of the Rings: War in the North, a Snowblind-developed co-op action RPG, to be released in 2011 for Xbox 360, PlayStation 3, and PC.
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GDC Canada 2010 Confirms Zynga, IUGO, Fortugno Talks
by Staff
[03.18.10]
Organizers of this May's GDC Canada confirmed the first social game and iPhone lectures, with speakers from Zynga (Farmville), iPhone experts IUGO, and Diner Dash creator Nick Fortugno discussing major emerging markets.
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Interview: Identity Through Music - On the Soundtrack to Heavy Rain
by Jeriaska
[03.18.10]
We catch up with Heavy Rain composer Normand Corbeil to discuss how he added nuance to the personalities of the story's central characters through the use of the game's musical score.
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In-Depth: North American Playstation Network Sales, February 2010
by Ryan Langley
[03.18.10]
GamerBytes editor Ryan Langley examines February 2010's PlayStation Network debuts and continuing successes -- and finds that the month's new games like Fret Nice couldn't match up to successful older titles.
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GameStop: 'Publishers Can Participate' In Used Biz Via DLC
by Leigh Alexander
[03.18.10]
Although some publishers have used downloadable content and unlockables to discourage used game sales, retailer GameStop sees itself as a publisher partner in the DLC biz, and CEO Dan DeMatteo explains why.
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Analysis: System Shock 2 - Structure And Spoilers
by Chris Remo
[03.18.10]
In commemoration of the recent release of BioShock 2, Gamasutra's editor-at-large Chris Remo takes a look back at Irrational's classic System Shock 2 in this multi-pronged analysis.
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AMD Provides $100,000 Grant For G4C Design Workshop
by Leigh Alexander
[03.18.10]
For its third straight year, chip maker AMD will support the annual Games For Change Festival in New York, offering a $100,000 grant to sponsor a full-day design workshop geared at educators attending the event.
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Bad Company 2 Hits 2.3 Million Sold
by Leigh Alexander
[03.18.10]
Electronic Arts' Battlefield: Bad Company 2 has sold through 2.3 million units globally since its March 2 debut, and one analyst says the performance could assist a return to software growth in March.
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Gamasutra Expert Blogs: From GDC Reflections To A Geek's Life
by Staff
[03.18.10]
In highlights from Gamasutra's Expert Blogs, industry notables share their experiences at last week's GDC, examine game balancing, and share one geek's journey through life.
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Feature: 'The Story Of Score Studios'
by Staff
[03.18.10]
Today's Gamasutra feature introduces us to two Westerners who've set up shop in Tokyo -- choosing Japan was the easy part, but doing business there brought its own set of rewards and concerns.
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Sega Developing 'Several' Natal, Move Games, Predicts 'Attractive' Price
by Leigh Alexander
[03.18.10]
Sega is betting that Microsoft and Sony can attain "very big" install numbers for Project Natal and PlayStation Move, developing "several" games for launch in late 2010 and early 2011, says Western head Mike Hayes.
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Nordic Game 2010 Reveals Segerstrale, De Fondaumiere Keynotes
by Leigh Alexander
[03.18.10]
Nordic Game's 2010 event in Malmö, Sweden has revealed its keynotes, headlined by Playfish CEO Kristian Segerstrale, Quantic Dream co-CEO Guillaume de Fondaumiere, and Remedy's Saki Lethinen.
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Rebellion Confirms HQ Layoffs, Derby Studio Closure
by Leigh Alexander
[03.18.10]
UK-based developer Rebellion (Alien Vs. Predator) confirmed layoffs at its Oxford headquarters alongside the closure of its Derby satellite office, after a period of consultation that began earlier this year.
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GameStop Bucks Trends With 2009 Retail Sales Increase
by Leigh Alexander
[03.18.10]
Retailer GameStop is beating industry sales trends, with overall sales across new and used games up 1% in 2009 to $3.52 billion, though it cautions on the continued "weak worldwide economic environment".
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In-Depth: How Planning Derailed, Playtesting Redeemed Uncharted 2
by Staff
[03.18.10]
The creators of Naughty Dog's Uncharted 2 tell Gamasutra and Game Developer magazine why they "spent too long making plans" on the acclaimed title, but were saved by mid-project production reset and unprecedented levels of playtesting.
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GDC Gallery: Game Developers Choice Awards, Expo Floor
by Chris Remo
[03.18.10]
Organizers of 2010 Game Developers Conference have put together a final picture gallery showcasing this year's expo floor and Choice Awards ceremony, including Naughty Dog, Warren Spector, and more.
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Lucid Attracts $8M On Strong Sales Of Multi-GPU Chip
by Chris Remo
[03.17.10]
LucidLogix, maker of a chip that allows graphics cards from competitors ATI and Nvidia to be used in tandem, has attracted $8 million in investment thanks to strong sales of its Hydra 200 add-in.
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World Golf Tour Picks Up $10M, Partners With USGA
by Eric Caoili
[03.17.10]
Online golf gaming environment World Golf Tour raised $10 million in a round of funding, and partnered with the U.S. Golf Association to become the group's exclusive platform provider for its virtual golf championships.
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New Turtle Rock Studios Game In The Works
by Chris Remo
[03.17.10]
After a complicated series of relationships with brief owner Valve Software, California-based independent studio Turtle Rock (Left 4 Dead) is back in action and working on upcoming games.
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