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June 29, 2017
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Dev rescues '80s text adventure source code by baking tapes in an oven  
by Alex Wawro [06.28.17]
Source code for early text adventures created by Magnetic Scrolls has reportedly been recovered after tape cassettes holding the only known backups were baked in a 45-degree (Celsius) oven for eight hours.
Console/PC, History

In a bid for better transparency, G2A will strip anonymity from key sellers  
by Alex Wawro [06.28.17]
Starting next month, people who want to sell a game key on G2A will have to provide "detailed information" to buyers (including a name and address) and buyers will be automatically geolocated.
Business/Marketing

Rust dev shares Steam refund data: ~330k copies, $4M+ revenue refunded  
by Alex Wawro [06.28.17]
“I think in the long run, people knowing the refund system is there probably gained us more sales than it lost us,” Facepunch's Garry Newman tells PCGamesN after sharing refund data on Rust.
Indie, Business/Marketing

Video: 7 years in alpha -- A Thumper postmortem  
by Staff [06.28.17]
At GDC 2017, Thumper dev Marc Flury shows how he & fellow dev Brian Gibson shipped the game themselves thanks to strong art direction, constant experimentation, and commitment to simplicity.
Indie, Programming, Design, Production, Video, Vault

40 indie games to be featured in Smithsonian American Art Museum event  
by Alissa McAloon [06.28.17]
The Smithsonian American Art Museum’s third annual SAAM Arcade will showcase forty games from the worldwide game development community.
Indie

Get a job: Respawn Entertainment is hiring a Sr. Level Designer  
by Staff [06.28.17]
Respawn is looking for a highly skilled Senior Level Designer who will embrace its philosophy and share their hard-earned expertise to create an incredible experience for its players.
Console/PC, Design, Recruitment

Blog: The hidden cost of being an indie  
by Gamasutra Community [06.28.17]
Video games: let's mix the creative risks of mass media projects with technology that's work-in-progress alongside the game's production! What could go wrong?
Design, Production

Playerunknown's Battlegrounds has banned 25k cheaters since launch  
by Alissa McAloon [06.28.17]
"This is an ongoing battle, but one we are committed to fighting," explained the titular Playerunknown.
Social/Online

Don't Miss: The offbeat appeal of Tokyo Jungle 16
by Staff [06.28.17]
Gamasutra looks at why the offbeat genre mashup involving pets and zoo animals in post-apocalyptic Tokyo was able to capture hearts and minds.
Console/PC

Wargaming opens mobile game development and publishing division  
by Alissa McAloon [06.28.17]
The freshly christened division will support the development of Wargaming's own mobile titles while also acting as a publisher for other mobile game developers.
Social/Online, Smartphone/Tablet, Business/Marketing

Survey: Nearly 80% of VR/AR/MR devs are making games  
by Staff [06.28.17]
Almost 80 percent of the 600+ VR/AR professionals surveyed in this year's VR/AR Innovation Report say they're making games. You can learn more in the full (free) report!
VR, Production

Blog: The agony and ecstasy of naming achievements  
by Chris Kerr [06.28.17]
This article provides some tips and shortcuts for the achievement-naming process, plus commentary on the value of inserting small "personality details" into your game
Design

Sony vet Phil Harrison invests in ex-Sony London chief's new VR startup  
by Chris Kerr [06.28.17]
Phil Harrison, former key PlayStation exec and Worldwide Studios chief, was one of the first people to invest in Dream Reality Interactive, a new VR startup from former Sony London head Dave Ranyard.
Business/Marketing

Blog: A postmortem of my game jam entry Pwny UP  
by Gamasutra Community [06.28.17]
This is a small set of thoughts and score reflection after being judged in a game jam.
Design, Production, Business/Marketing

Unity launches graduate research program to fuel innovation in games  
by Chris Kerr [06.28.17]
Engine maker Unity has issued a call for applications for its first ever graduate research fellowship program.
Production

Super Mario Odyssey wins big at Game Critics Awards  
by Chris Kerr [06.28.17]
The winners of this year's Game Critics Awards, which aim to shine a spotlight on the best and brightest games at E3, have been announced.
VR, Console/PC, Smartphone/Tablet, Business/Marketing, E3

Nintendo Switch sales surpass 1M in Japan  
by Chris Kerr [06.28.17]
That means the hybrid console is doing better than the Wii U, which saw sales in the region reach 920,000 in just under four months.
Console/PC, Business/Marketing

Blog: A Rise & Shine audio postmortem  
by Gamasutra Community [06.28.17]
A retrospective of the audio work by Damian Sanchez on Super Awesome Hyper Dimensional Mega Team's game.
Design

Devs share tips on using Discord to build a pre-release community  
by Rich Moss [06.28.17]
Boss Key Productions and Pocketwatch Games have both used to Discord to build vibrant pre-release communities. They share tips and advice on how they get the most out of the chat service.
Console/PC, Indie, Business/Marketing

How Prey uses a foliage shader to make its aliens look alien  
by Alex Wawro [06.27.17]
"All the effects are meant to support the global Typhon design as something, to quote Raphael [Colantonio], 'that does weird shit,'" Prey lead visual designer Emmanuel Petit tells RPS in a new chat.
Console/PC, Art, Design