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Mythic In Warhammer Online Credits Controversy
by David Jenkins
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August 20, 2008
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Warhammer Online: Age of Reckoning will only credit those staff members currently working at developer Mythic Entertainment, according to a new interview with vice president and general manager Mark Jacobs.
Talking to website Shacknews, Jacobs stated: "Over the years, we've had hundreds of people work on the game, and we thank everyone who helped us bring our Warhammer passion to life, but only current employees that have continued until the end will be credited in the final game."
The same report quotes an unnamed ex-Mythic employee, who is said to have worked on the game for three years, as claiming that, "I was told they made sure to not include anyone in the list who was not at the office the day of the credit list creation."
The issue of proper accreditation has previously been raised over games ranging from Capcom’s Wii version of Okami to Rockstar Games’ Manhunt 2, with particular controversy over non-crediting of employees who worked earlier in a game's development span.
The International Game Developers Association (IGDA) is currently working on a crediting standard for the industry, although not all publishers and developers are IGDA members.
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But for various reasons this is an industry with relatively quick turnover - I'd estimate that the average tenure with a given game developer is 4-5 years, and even that may be pretty high. When most MMOs take something like 6 years or more to develop, how unfair is it to not recognize the people who left the game just as part of the natural churn of the industry? Just because an individual developer felt that they didn't want to commit 7 years of their career to a single project, should they be punished? Why should someone who only worked on the project for its last 6 months get recognition, while someone who worked on it 3 years and left a year before its completion doesn't get their efforts recognized at all?
Shabby AND despicable.
I sincerely hope other game companies will see this exposure of injustice as an example and fair warning. Mythic, for me, is now clearly out of the question.
I think there will plenty of agreement that leaving them off the credits does not constitute 'thanks' for years of effort. Credits aren't just wasted space, they are a visible record of the effort that goes into the products they are attached to. What happens when one of the Uncredited attempt to claim working on this project later in their career? In a medium like games, it's not really enough to just pay someone to work, you have to recognize their efforts.
All those who read this article: don't just sit there all shocked, be sure to head over to the IGDA Credit Standards page (http://www.igda.org/credit/), see what's being put together there and comment or pitch in. It's a worthy effort!
People that are in the "Thanks" section should at the very least be named. Not some backhanded compliment like "We thank all the people who are no longer here."
Shame on the "small" people who keep doing this.
And it's not like Lotr trilogy didn't take over 6 years and thousands (yes, thousands) of people to complete !
If I see someone's name in the credits of a game, then I know (as someone that might hire them) that they stayed through til the end - that is a HUGE thing.
Proper crediting is one part of the compensation that a good company can provide. It rewards the employees by giving them due recognition, it betters the industry by promoting an environment of mutual respect, and it's an attractive intangible benefit that the companies can offer prospective employees. It's win-win to me.
But who knows, maybe that's part and parcel of being on the creative end of the creativetechnical spectrum. Maybe it's a necessary component of successful game development. I guess my point is that, if game development is going to continue to be run like an entertainment industry, then it will need to move further in that direction to include things like unions and all the apparatus built up in Hollywood. The other choice is to start acting more like a commercial software business, and I suspect that those who work in the industry wouldn't want that.
Luckily due to the nature of MMOs they can patch the game and add those people that should be in the credits at any time. Let's see if they man up and do it...
Whoever thinks credits are only about making the credited feel good is living in a make-believe world. Game credits on the resume are a critical credential for anyone seeking a job--just read a few Gamasutra job postings and see.
For something with such an important dollars-and-cents value to be left to the whim of the employer is terrible. Every game industry employee should have their right to game credits written into their contract in legally enforceable form. If it takes a union to accomplish that, then the union will be doing a good thing.