Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [8]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
 
Gargantuan Studios
Lead World Designer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Buena Vista Games Opens Nintendo-Specific Studio
by David Jenkins
0 comments
Share RSS
 
 
November 7, 2006
 
Buena Vista Games Opens Nintendo-Specific Studio
Advertisement
Officials from Buena Vista Games have announced the formation of a new Salt Lake City-based video game development studio, Fall Line Studio, dedicated solely to creating games for Nintendo platforms.

Based in Salt Lake City, Fall Line Studio’s stated focus is to develop games based on Disney’s characters, television shows and entertainment franchises, as well as creating new intellectual properties for the Nintendo DS and Wii formats.

The studio will focus on small-team, creative projects and will operate as a sister studio to Buena Vista Games’ Avalanche Software (Tak and the Power of Juju) studio, also in Salt Lake City. Scott Novis, previously general manager of Rainbow Studios (Motocross Madness) will serve as vice president and general manager of the new studio.

The formation of the new studio is the latest in a long line of expansions by Buena Vista Games, which has seen the acquisition of British developer Climax Racing, the purchase of the Turok comic book license and partnerships with Tetsuya Mizuguchi's Q Entertainment and Kingdom Hearts: Chain Of Memories developer Jupiter Corporation.

Despite obvious overlap in the demographics, the set-up of Fall Line Studio represents one of the most significant investments in Nintendo formats by either Buena Vista or Disney. How the formation of the new studio will affect the licensing of Disney properties to other companies is unclear, with the company presumably intending to continue to develop multiformat titles externally.

“This studio will be one of our centers of creative excellence and it gives us the ability to fully capitalize on our properties and expand our market share on Nintendo platforms,” said Graham Hopper, senior vice president and general manager of Buena Vista Games. “Scott Novis brings the perfect mix of team building and relevant business experience to the position of studio head for Fall Line Studio."
 
   
 
Comments

none
 
Comment:
 


Submit Comment