Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [8]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
 
Gargantuan Studios
Lead World Designer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  NPD Data Claims Younger Gamers Still Dominant
by David Jenkins
0 comments
Share RSS
 
 
September 19, 2006
 
NPD Data Claims Younger Gamers Still Dominant
Advertisement
A new study by U.S. consumer research company The NPD Group has overturned recent assumptions that the majority of hardcore or “serious” gamers are in the eighteen to thirty-four age bracket, with the report suggesting that older stereotypes of younger gamers are still valid.

NPD’s data suggests that 45 percent of the “heavy gamer segment” and nearly one-in-three of the company’s “avid console gamer” segment are between the ages of six and seventeen. The group’s recently released Video Gamer Segmentation report identifies six segments: Heavy Gamers, Avid Console Gamers, Mass Market Gamers, Prefer Portable Gamers, Secondary Gamers and Infrequent Gamers.

The report divides gamers into relevant segments by the number and type of systems owned, whether or not consumers are primary or secondary users, frequency of use and the number of titles purchased/received. The data was collected via an online survey, with a sample of 16,670 respondents aged between six and forty-four, targeting panelists who currently own a video games system.

According to the report the demographics of the Heavy Gamers segment, which includes only three percent of the total games playing population, shows that 21 percent are female. The make up of the Prefer Portable segment is also surprising, with one-in-three being aged eighteen to forty-four years old.

"Heavy gamers can be critical to a title or retailer's success since they are the market leaders, but focusing on this segment entirely is ignoring a much broader consumer base and larger revenue potential," said Anita Frazier, entertainment industry analyst at The NPD Group. "NPD is excited to finally bring a measured approach to gamer segmentation and is looking forward to releasing future updates and shedding more light on this important topic.”
 
   
 
Comments

none
 
Comment:
 


Submit Comment