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What drives the developers of Unity?
by Christian Nutt
[02.10.12]
Gamasutra speaks to Unity's VP of engineering, Steffen Toksvig, about his vision for the company's developer culture and how that drives the direction the company takes its popular engine.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Console Digital, Exclusive, Programming
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Analyst questions validity of unusual January NPD results
by Tom Curtis
[02.09.12]
Following the extremely low NPD sales figures for January's U.S. video game retail business, Wedbush Securities analyst Michael Pachter said he finds the results a bit dubious.
Console/PC, Business
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Skyrim wins big at 15th Annual Interactive Achievement Awards
by Mike Rose
[02.10.12]
The Academy of Interactive Arts & Sciences has announced the winners of its 15th Annual Interactive Achievement Awards, with Bethesda's The Elder Scrolls V: Skyrim taking home multiple awards.
Console/PC, Business
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Road to the IGF: Lucky Frame's Pugs Luv Beats
by Eric Caoili
[02.10.12]
In the latest in our "Road to the IGF" series of interviews with 2012 IGF finalists, Gamasutra speaks with Lucky Frame's Yann Seznec about his team's 2012 IGF Excellence in Audio nominee Pugs Luv Beats.
Indie, Exclusive, Audio, Design
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Japanese social game giant Gree opens SF area dev studio
by Eric Caoili
[02.10.12]
Japanese mobile social game developer and network operator Gree is preparing to move is U.S. headquarters and a newly-opened development studio to a new San Francisco location.
Social/Online, Business
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Zynga Boston head resigns
by Eric Caoili
[02.10.12]
Nabeel Hyatt, general manager at Zynga's Boston studio and former CEO/founder of Conduit Labs, has resigned from the social game developer to join venture fund Spark Capital.
Social/Online, Business
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Blizzard opposes Valve Dota name registration
by Mike Rose
[02.10.12]
It came to light this week that Blizzard has challenged Valve's move to secure the rights to the Defense of the Ancients name, despite previously saying that it was not planning to do so.
Console/PC, Business
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Strong Tales of Xillia sales help Namco Bandai to Q3 profits
by Mike Rose
[02.10.12]
Namco Bandai has posted financial results for the third quarter of the current fiscal year, noting an increase in both revenue and profits year-over-year thanks in part to strong video game sales.
Console/PC, Business
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Indie Royale debuts 'Valentine's Bundle', including PC premiere of Soulcaster series
by Staff
[02.10.12]
The Indie Royale game bundle site launches the Valentine's Bundle, offering five titles, including the IGF-nominated Zeno Clash and a world premiere on PC of the two Soulcaster titles.
Console/PC, Indie, Design, Business
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Sony's credit rating downgraded following Q3 losses
by Mike Rose
[02.10.12]
Financial services company Standard & Poor's has further downgraded its corporate credit rating for Sony to 'BBB+' following third quarter losses from the company.
Console/PC, Business
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Google+ still trying to find suitable user control balance for games
by Mike Rose
[02.10.12]
Google is being careful regarding how it integrates games into its Google+ social network, as it does not want users to feel as though they are being spammed with game requests from friends.
Console/PC, Business
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Namco Bandai forms dedicated game development studio
by Mike Rose
[02.10.12]
Namco Bandai is set to form a new Japanese studio that will focus on all the company's future game development, with the aim to optimize its production of existing and new IP.
Console/PC, Business
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The tricky balance of virtual items
by Staff
[02.10.12]
In Gamasutra's latest feature, Certain Affinity's Tim Fields and Portalarium's Brandon Cotton write, "In-game items need to be considered in terms of the degree to which they alter gameplay for the user."
Social/Online, Design, Business
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Sony reveals LittleBigPlanet Karting in development
by Mike Rose
[02.10.12]
Following rumors earlier this week, Sony has now confirmed that Media Molecule's LittleBigPlanet platformer franchise is set to receive a racing spinoff title.
Console/PC, Business
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DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
by Simon Carless
[02.09.12]
Talking alongside Insomniac's Ted Price and Epic's Mike Capps during the DICE executive summit in Las Vegas, Blizzard co-founder Frank Pearce discussed the amazing launch of World Of Warcraft and the growing pains the company has dealt with ever since.
Console/PC, Production, Business
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DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
by Simon Carless
[02.09.12]
As part of a panel at the DICE executive summit in Las Vegas, Insomniac co-founder Ted Price discussed quality of life and his own personal breakthroughs in setting an example in easing back on his overwork.
Console/PC, Production
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In-depth: Component granularity
by Michael Carr-Robb-John
[02.10.12]
In this reprinted #altdevblogaday in-depth piece, former KmmGames senior game programmer Michael Carr-Robb-John explains component granularity and how it can be useful in improving code.
Console/PC, Programming
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NPD: January U.S. video game sales decline well below estimates
by Frank Cifaldi
[02.09.12]
With no hit games released and unfavorable comps versus last year, January retail console video game sales dropped an astounding 38 percent, far below analyst consensus.
Console/PC, Business
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Activision Blizzard reports better than expected 2011 thanks to MW3, Skylanders
by Tom Curtis
[02.09.12]
Activision Blizzard today reported better than expected financial results for its fiscal fourth quarter, with much of this revenue earned from Call of Duty: Modern Warfare 3, Skylanders, and the company's digital products.
Console/PC, Social/Online, Business
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DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe
by Kris Graft
[02.09.12]
Twisted Metal designer David Jaffe told DICE 2012 attendees that the trend of putting story over gameplay "has stuffed the progress of video games, to our own peril."
Console/PC, Design
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