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Latest Features
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February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics [1]
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
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February 10, 2012
 
The Parable of Feudal Japan
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [10]
 
The Principles of Game Monetization
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Latest Jobs
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February 10, 2012
 
Retro Studios
RETRO - CONTRACT AI Engineer
 
Adhesive Games
UI Technical Artist
 
Adhesive Games
Technical Artist
 
Adhesive Games
Senior Network Engineer
 
Adhesive Games
Senior Engine Programmer
 
Adhesive Games
General Engineer
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Latest Press Releases
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February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
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Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
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Leigh Alexander, Chris Morris
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News

 
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies
by Brandon Sheffield [02.10.12]
Eric Hirshberg, formerly of Deustsch LA, has been leading Activision Publishing for almost two years. Here he shares some of his successes as a "creative CEO."
Console/PC, Social/Online, Business
 
 
 
GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
by Tom Curtis [02.10.12]
GDC 2012 show organizers have revealed major new Japanese-helmed talks giving postmortems of Super Mario 3D Land and Resident Evil Revelations, also detailing the other translated talks for the event.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business
 
 
What drives the developers of Unity? Exclusive
by Christian Nutt [02.10.12]
Gamasutra speaks to Unity's VP of engineering, Steffen Toksvig, about his vision for the company's developer culture and how that drives the direction the company takes its popular engine.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Console Digital, Exclusive, Programming
 
 
Asian online game operator GigaMedia making moves to turn around business
by Eric Caoili [02.10.12]
Asian online game developer and operator GigaMedia, now under new management, revealed several major moves it is implementing with the hopes of turning around its business and increasing shareholder value.
Console/PC, Business
 
 
Spacetime's mobile Legends MMORPGs reach 100M play sessions
by Eric Caoili [02.10.12]
Austin-based independent developer Spacetime Studios revealed that its free-to-play, cross-platform mobile 3D MMORPGs, Pocket Legends and Star Legends, have been played 100 million times.
Console/PC, Social/Online, Smartphone/Tablet, Business
 
21
Analyst questions validity of unusual January NPD results
by Tom Curtis [02.09.12]
Following the extremely low NPD sales figures for January's U.S. video game retail business, Wedbush Securities analyst Michael Pachter said he finds the results a bit dubious.
Console/PC, Business
 
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
by Mike Rose [02.10.12]
The Academy of Interactive Arts & Sciences has announced the winners of its 15th Annual Interactive Achievement Awards, with Bethesda's The Elder Scrolls V: Skyrim taking home multiple awards.
Console/PC, Business
 
 
Road to the IGF: Lucky Frame's Pugs Luv Beats Exclusive
by Eric Caoili [02.10.12]
In the latest in our "Road to the IGF" series of interviews with 2012 IGF finalists, Gamasutra speaks with Lucky Frame's Yann Seznec about his team's 2012 IGF Excellence in Audio nominee Pugs Luv Beats.
Indie, Exclusive, Audio, Design
 
 
Japanese social game giant Gree opens SF area dev studio
by Eric Caoili [02.10.12]
Japanese mobile social game developer and network operator Gree is preparing to move is U.S. headquarters and a newly-opened development studio to a new San Francisco location.
Social/Online, Business
 
 
Zynga Boston head resigns
by Eric Caoili [02.10.12]
Nabeel Hyatt, general manager at Zynga's Boston studio and former CEO/founder of Conduit Labs, has resigned from the social game developer to join venture fund Spark Capital.
Social/Online, Business
 
10
Blizzard opposes Valve Dota name registration
by Mike Rose [02.10.12]
It came to light this week that Blizzard has challenged Valve's move to secure the rights to the Defense of the Ancients name, despite previously saying that it was not planning to do so.
Console/PC, Business
 
4
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
by Mike Rose [02.10.12]
Namco Bandai has posted financial results for the third quarter of the current fiscal year, noting an increase in both revenue and profits year-over-year thanks in part to strong video game sales.
Console/PC, Business
 
1
Indie Royale debuts 'Valentine's Bundle', including PC premiere of Soulcaster series
by Staff [02.10.12]
The Indie Royale game bundle site launches the Valentine's Bundle, offering five titles, including the IGF-nominated Zeno Clash and a world premiere on PC of the two Soulcaster titles.
Console/PC, Indie, Design, Business
 
2
Sony's credit rating downgraded following Q3 losses
by Mike Rose [02.10.12]
Financial services company Standard & Poor's has further downgraded its corporate credit rating for Sony to 'BBB+' following third quarter losses from the company.
Console/PC, Business
 
 
Google+ still trying to find suitable user control balance for games
by Mike Rose [02.10.12]
Google is being careful regarding how it integrates games into its Google+ social network, as it does not want users to feel as though they are being spammed with game requests from friends.
Console/PC, Business
 
 
Namco Bandai forms dedicated game development studio
by Mike Rose [02.10.12]
Namco Bandai is set to form a new Japanese studio that will focus on all the company's future game development, with the aim to optimize its production of existing and new IP.
Console/PC, Business
 
 
The tricky balance of virtual items
by Staff [02.10.12]
In Gamasutra's latest feature, Certain Affinity's Tim Fields and Portalarium's Brandon Cotton write, "In-game items need to be considered in terms of the degree to which they alter gameplay for the user."
Social/Online, Design, Business
 
 
Sony reveals LittleBigPlanet Karting in development
by Mike Rose [02.10.12]
Following rumors earlier this week, Sony has now confirmed that Media Molecule's LittleBigPlanet platformer franchise is set to receive a racing spinoff title.
Console/PC, Business
 
1
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
by Simon Carless [02.09.12]
Talking alongside Insomniac's Ted Price and Epic's Mike Capps during the DICE executive summit in Las Vegas, Blizzard co-founder Frank Pearce discussed the amazing launch of World Of Warcraft and the growing pains the company has dealt with ever since.
Console/PC, Production, Business
 
5
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
by Simon Carless [02.09.12]
As part of a panel at the DICE executive summit in Las Vegas, Insomniac co-founder Ted Price discussed quality of life and his own personal breakthroughs in setting an example in easing back on his overwork.
Console/PC, Production
 
   
 
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