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January 23, 2017
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Road to the IGF 2017: Get to know the finalists and their games!  
by Staff [01.23.17]
Our annual series of Road to the IGF Q&As is back to introduce you to the finalists of the Independent Games Festival and their games, from Heart Machine's Hyper Light Drifter to Ocelot Society's Event[0].
Indie, IGF

Cast your votes for the 2017 IGF and Game Developers Choice Audience Awards!  
by Staff [01.23.17]
Cast your votes now for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award -- you have until voting closes next Tuesday, January 31st at 11:59 PM PT!
Console/PC, Indie, GDC, IGF

Sponsored: Making the game jam hit Bear's Black Heart with Affinity Designer  
by Bob Byrne [01.23.17]
Spanish-Irish game developers Big Bad Studios explain how they used Affinity Designer to create characters for popular game jam game The Bear's Black Heart – up against an incredibly tight timescale.
Art, Design, Sponsored Article

At GDC 2017, see how Civ VI devs handled making a new game in a beloved series  
by Staff [01.23.17]
At GDC 2017 the lead designer of Civilization VI, Ed Beach, is giving about the pressures of making the latest entry in a beloved franchise. Don't miss it!
Console/PC, Design, GDC

Road to the IGF: Sokpop Collective's Bamboo Heart  
by Joel Couture [01.23.17]
A swordsman loses his heart. Fearing that this will turn him into a cold blooded killer, he takes to the forest and kills everyone in his way to find the missing organ.
Console/PC, Indie, Art, Design, Video, IGF

Blog: Music and sound effects in King Lucas  
by Gamasutra Community [01.23.17]
Elío Ferrán talks on the creative process to reach the final version of the music for King Lucas and the foley recording of the sound effects.
Art, Audio, Design

Assetto Corsa developer Kunos Simulazioni acquired by Digital Bros  
by Chris Kerr [01.23.17]
Italian studio Kunos Simulazioni, creator of racing sim Assetto Corsa, has been acquired by Digital Bros for an undisclosed fee.
Console/PC, Business/Marketing

For Brian Fargo, making games is all about 'finding your way through the darkness' 1
by Alex Wawro [01.23.17]
InXile chief Brian Fargo reflects on the development of Torment: Tides of Numenera and speaks to the importance of being able to "shuck and jive" as a game dev, especially if you're guiding a team.
Console/PC, Indie, Production

Former Rockstar North chief Leslie Benzies establishes new studio  
by Chris Kerr [01.23.17]
Former Rockstar North president and Grand Theft Auto V producer Leslie Benzies is trying to engineer a move back into the games industry after allegedly being forced out of Rockstar.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Breaking down the percentage of female players by genre 8
by Gamasutra Community [01.23.17]
Using data from over 270,000 gamers, we’ve put together some findings on the percentage of female gamers across game genres.

Video Game Deep Cuts: Werewolves vs. Obamacare 4
by Gamasutra Staff [01.22.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

We did some live quest design with RPG developer Tanya Short 1
by Bryant Francis [01.20.17]
We asked creative director Tanya Short to hang out with us and show us what it might be like to make a quest for The Shrouded Isle.
Console/PC, Design, Video

Heads up, devs: It's Global Game Jam time this weekend  
by Alex Wawro [01.20.17]
The eighth annual Global Game Jam is happening this weekend, and countless developers are expected to gather at locations around the world to jam on a game based on a secret (for the moment) theme.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Devs preparing for protests celebrate games' power to aid positive change 5
by Alex Wawro [01.20.17]
"I keep making games," game designer Alex Zandra Van Chestein tells Waypoint. "it's important now more than ever to fill the world with positive representation and inclusive works."

Blog: How Twitch approached A/B testing using staged rollouts 1
by Gamasutra Community [01.20.17]
An overview of how Twitch uses staged rollouts to perform experiments, biases we found, and the methods we use for significance testing.

On its 10th birthday, Viking Squad dev Slick joins forces with Klei 1
by Alex Wawro [01.20.17]
Today the folks at Slick Entertainment are celebrating ten years in business and announcing a big change: the studio is joining fellow Vancouver-based indie studio Klei Entertainment.
Indie, Business/Marketing

Get a job: Sucker Punch is hiring a Senior Character Artist  
by Staff [01.20.17]
Sucker Punch is looking for a Senior Character Artist with strong human sculpting skills and an understanding of both human and animal anatomy to create highly realistic characters in Bellevue, WA.
Art, Recruitment

Learn from devs on Cuphead, Overwatch and more at GDC 2017's Animation Bootcamp  
by Staff [01.20.17]
Artists and animators, take note: GDC 2017 organizers remind you to check out all the great talks taking place during the day-long Animation Bootcamp that helps kick off next month's conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

The U.S. video game industry pulled $30.4B in revenue last year 1
by Alissa McAloon [01.20.17]
Total consumer spending in 2016 rose just slightly from 2015, according to data released by the Entertainment Software Association and the NPD Group.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

GDC State of the Industry: Most devs think mobile VR/AR is the future 1
by Staff [01.20.17]
We continue our deep dive into the survey findings to gauge where game developers feel the future of VR/AR is headed, and -- just out of curiousity -- how often they feel sick or nauseous in VR.
VR, Smartphone/Tablet, Business/Marketing