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August 31, 2016
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August 31, 2016
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Get a job: Magic Leap seeks to hire a 3D Artist  
by Staff [08.30.16]
VR/AR startup Magic Leap is hiring a 3D artist to "join our growing team in New Zealand and help us build the ultimate robot disintegrating science fiction experience", Dr. Grordbort's Invaders.
VR, Art, Recruitment

Video: How Capcom localizes games like Monster Hunter  
by Staff [08.30.16]
At GDC 2016, Capcom's Andrew Alfonso spoke to how Capcom's localization directors do their jobs, using the localization of Monster Hunter 4 Ultimate as a guiding example.
Console/PC, Business/Marketing, Video, Vault

Sponsored: Optimizing RoboBlastPlanet with Intel GPA  
by Javier Abud [08.30.16]
RoboBlastPlanet is a free social-block-builder vs. multiplayer-action-game. A developer discusses how they improved the performance of their games using Intel’s Graphics Performance Analyzer.
Console/PC, Programming, Sponsored Article

UKIE's big UK game biz concern post-Brexit: Access to game dev talent  
by Alex Wawro [08.30.16]
UKIE reports that access to high-skilled talent (think: software engineers) 'is the number one pre-and post-referendum concern for Ukie members' in a new advisory to officials orchestrating Brexit.
Console/PC, Indie, Business/Marketing

Don't Miss: Revisiting unsung classic The Last Express 10
by Chris Remo [08.30.16]
Jordan Mechner's adventure game The Last Express is a cult classic; in this timeless feature, Gamasutra catches up with the game's producer and technical designer to document its fascinating genesis.
Console/PC, Design, Production

Born from Shinra's ashes, interactive streaming startup Genvid raises $1.5M  
by Alex Wawro [08.30.16]
Formed by ex-Shinra execs, NY-based Genvid Technologies has now raised $1.5 million from investors as it seeks to build a platform for delivering interactive broadcasts of people playing video games.
Social/Online, Business/Marketing

Blog: Weathering the bad times as an art outsourcer  
by Gamasutra Community [08.30.16]
It's a tough time for Chinese art outsourcers. But there are some ways to weather the tough times, says Junxue Li, CEO of a game art outsourcing company.
Art, Production, Business/Marketing

Gen Con Report: Shadowrun and the democratizing of game-stuff  
by Katherine Cross [08.30.16]
As video games become ever more virtual in their distribution, it’s comforting to see the endurance of tactile accessories on display at Gen Con.
Console/PC, Indie, Design

Long Gone Days: RPG explores war's emotional impact on soldiers  
by Joel Couture [08.30.16]
Camila Gormaz, creator of military RPG Long Gone Days, wanted to explore the life of the soldier, but not through action and gunplay. She focused on the emotional impact that war has on soldiers.
Console/PC, Indie, Design, Video

Survey: Over 20% of VR/AR devs are working on platform exclusives  
by Staff [08.30.16]
21.9 percent of the 500 VR/AR professionals surveyed for the debut VR/AR Innovation Report say they're working on platform-exclusive projects. You can learn more in the full (free) report!
VR, Business/Marketing

Japan twice as good as U.S. at monetizing mobile players 4
by Chris Kerr [08.30.16]
The latest report from mobile analytics outfit App Annie shows that when it comes to average revenue per user (ARPU), Japan is leading the way -- and by quite some margin.
Smartphone/Tablet, Business/Marketing

Blog: 'Social stealth' vs. traditional stealth in Assassin's Creed 2
by Gamasutra Community [08.30.16]
Assassin's Creed is not, and has never been, a social stealth game or series, says Ubisoft game designer Stanislav Costiuc.
Console/PC, Design

ModDB pulls GameFront back from the brink 1
by Chris Kerr [08.30.16]
Mod database and sharing site GameFront has been saved thanks to a late intervention from fellow mod haven, ModDB. 
Console/PC, Business/Marketing

Yahoo eSports and ESL partner to create new events and ramp up coverage  
by Chris Kerr [08.30.16]
Leading eSports broadcaster and organiser the Electronic Sports League (ESL) has entered into an two year partnership with fledgling reporting site, Yahoo eSports.
Console/PC, Business/Marketing

Blog: An inside look at the closure of Ubisoft Casablanca 2
by Gamasutra Community [08.30.16]
After working in the studio for six years, I had left a year ago because the smell of fire was on the air. One year later Ubisoft Casablanca was closed.
Business/Marketing

Blog: Salvage your game trailer 2
by Gamasutra Community [08.30.16]
Often, you just need one readjustment for your game's trailer to come together. These tricks can get you to that moment.
Business/Marketing

How do you know when the time is right to remake your game?  
by Alan Bradley [08.30.16]
When is it justifiable to remake one of your titles? Scott Brodie of Heart Shaped Games just did that with Hero Generations: ReGen, and he talks us through what the process was like for his team.
Console/PC, Indie, Design, Business/Marketing, Video

Which Steam games are slow burners, and which are swift droppers? 2
by Bryant Francis [08.29.16]
What is hype, but a miserable pile of secrets? Fortunately a few charts from Steam Spy offer a little data on what separates the different kinds of hype and what secrets they may contain.
Console/PC, Business/Marketing

NPD Group scoops up game analytics firm EEDAR  
by Bryant Francis [08.29.16]
The NPD group's acquisition of EEDAR means that two of the few companies handling market analysis for the games industry now live under the same (metaphorical) roof.
Console/PC, Business/Marketing