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April 16, 2014
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April 16, 2014
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What's the state of patents on VR controllers?  
by Gamasutra Community [04.16.14]
Attorney Dat Nguyen researches the current patent holders on technologies that apply to VR controllers -- and suggests what might happen in the space thanks to that.
Console/PC, Indie, Business/Marketing

Latest Final Fantasy XIV figures: 500K registrations in 6 months  
by Mike Rose [04.16.14]
The Final Fantasy XIV reboot couldn't have gone any better for Square Enix, as the publisher announced today that more than 2 million people have registered an account for the game.
Console/PC, Business/Marketing

New report reveals most popular games on Steam  
by Mike Rose [04.16.14]
Ars Technica has an interesting report this week that delves into Steam sales and user play-time statistics, apparently tracking public Steam database information to get a broader overview of which games are most popular on the platform.
Console/PC, Business/Marketing

Q&A: Canabalt creator rides the wave of indie publishing, collaboration Exclusive  
by Mike Rose [04.16.14]
Adam Saltsman has always been a man of many hats, but with his latest venture Finji, an indie game publisher-cum-collaborator, he's now essentially evolved into a human hat stand.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Bungie composer Marty O'Donnell fired 'without cause' 1
by Mike Rose [04.16.14]
Marty O'Donnell, the video game composer best known for producing the music for Bungie's Halo series, is no longer with the studio -- and according to the industry veteran, it wasn't a pleasant separation.
Console/PC, Business/Marketing

In-app purchases really are most effective for mobile game monetization 11
by Christian Nutt [04.15.14]
In-app purchases handily beat every other form of monetization for effectiveness and popularity both, according to new data released in a report by VentureBeat Intel based on a survey of 176 developers.
Smartphone/Tablet, Business/Marketing

Google Play slowly catching up to Apple's App Store revenue 1
by Alex Wawro [04.15.14]
The latest report from analytics firm App Annie suggests that while Google Play outpaces the iOS App Store in downloads, the latter is still generating more revenue -- but that revenue gap is closing.
Smartphone/Tablet, Business/Marketing

Trendy hires ex-LucasArts president Darrell Rodriguez as CEO  
by Alex Wawro [04.15.14]
Dungeon Defenders developer Trendy Entertainment announced today that it has hired former LucasArts president Darrell Rodriguez as its new CEO.

Blog: Cube & Star - An arbitrary postmortem  
by Gamasutra Community [04.15.14]
"The game wasn't designed for sale or critical attention. It wasn't designed with any overt rules or goals. It was a zen little garden with which I could explore some concepts and enjoy the process of development."
Console/PC, Indie, Design

TransGaming to become a publisher, start licensing out port tech 3
by Alex Wawro [04.15.14]
Software portability company TransGaming, responsible for Mac ports of PC games like EVE Online, will begin licensing its port technology out to developers as it becomes a Mac game publisher.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Getting Oculus VR immersion right, with Please Don't, Spacedog! 1
by John Polson [04.15.14]
"Everyone else is doing immersion wrong," says Please Don't, Spacedog! developer G.P. Lackey. His game uses an Oculus and MIDI controller combination to confront players with unfamiliar territory.
Console/PC, Indie, Design

This Lego robot arm plays free-to-play games while its owner sleeps 9
by Mike Rose [04.15.14]
3D production director Uli Kilian has found a novel way to earn in-game currency for his favorite free-to-play games without having to lift a finger -- he gets his Lego Technics robot to tap, tap, tap for him.
Smartphone/Tablet, Business/Marketing, Video

Visualizing dynamic player behavior flow  
by Gamasutra Community [04.15.14]
"Games can generate massive amounts of behavioral telemetry data... In this post we focus on in-game behavioral telemetry (gameplay telemetry) and one specific machine learning approach: clustering."
Console/PC, Social/Online, Design, Business/Marketing

6 tips to make your backlog lean 2
by Gamasutra Community [04.15.14]
"A large backlog is a problem. A fat backlog will impede innovation and cause a frustration. Is our ability to generate ideas paradoxically one of the biggest impediments for new ideas?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

The thinking behind the design: 1 turn = 1 year in Hero Generations 2
by Gamasutra Community [04.15.14]
"Very simply, rules and constraints in games are the engine that create challenge and choice. Making choices, and overcoming challenges are what lead to fun, 'a-ha' moments, and joy."
Console/PC, Indie, Design

The future of being a video game producer 31
by Gamasutra Community [04.15.14]
Harvard Bonin (senior producer, God of War: Ascension) lays out what it will take to be a producer for triple-A games now and in the future.
Console/PC, Production

GaymerX2 will be the final GaymerX -- for the foreseeable future 3
by Alex Wawro [04.14.14]
Organizers of the annual GaymerX convention plan to discontinue the event after GaymerX2, which will still take place at the Intercontinental Hotel in San Francisco July 11 - 13, 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Get a job: Crystal Dynamics is hiring a Systems Designer  
by Staff [04.14.14]
The studio behind the most recent Tomb Raider game is looking to hire a systems designer to work on another one alongside the team in its Redwood City, CA office.
Console/PC, Design, Production, Recruitment

This Week in Video Game Criticism: Responding to Feedback the Vlambeer Way 2
by Kris Ligman [04.14.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including Vlambeer's Luftrausers and the sexualized violence of MGS 5: Ground Zeroes.
Console/PC, Design

Sponsored: Evolution Games offers coaching from top game schools  
by Sponsor [04.14.14]
Evolution Games, a ground-breaking new platform allowing indie game developers to compete for cash prizes up to $10,000. It is an exclusive opportunity to get FREE global exposure and useable feedback
Indie, Sponsored Article