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September 3, 2014
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September 3, 2014
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Final Fantasy creator sees room to grow in mobile game design  
by Alex Wawro [09.02.14]
Sakaguchi shares some insight into what he's learned from his transition to mobile development as Mistwalker gears up to launch its first free-to-play mobile RPG, Terra Battle.
Smartphone/Tablet, Design, Production

Get a job: Quantic Dream needs an Animation Director  
by Staff [09.02.14]
The house that built Beyond: Two Souls seeks a highly experienced animation director to supervise a team working on an unannounced project in Quantic Dream's Paris studio.
Console/PC, Art, Production, Recruitment

Sony releases level editor that's open source and engine-agnostic 4
by Alex Wawro [09.02.14]
Developers in need of level design tech, take heart: Sony has released a standalone level editor that developers can download and use for free under the terms of the Apache 2.0 open source license.
Console/PC, Design

Blog: We're entering the era of auto-mode, on mobile 13
by Gamasutra Community [09.02.14]
"It seems backward at first to have the playing part, read fun part, of the game being managed by the AI, but after using that option for some time, I would say it is genius."
Smartphone/Tablet, Design

Don't Miss: Inside the PlayStation 4 with Mark Cerny Exclusive 73
by Christian Nutt [09.02.14]
Speaking to Gamasutra, PlayStation 4 lead architect Mark Cerny explains how he began the process of designing Sony's new system -- with developers' desires.
Console/PC, Social/Online, Design, Production, Business/Marketing, Exclusive

Discovering our game's identity by losing its name  
by Gamasutra Community [09.02.14]
"Losing the name ‘Picture This’ was a painful process, but one that’s had an enormously positive effect... we never would have considered the change has that other game not came out."
Smartphone/Tablet, Production, Business/Marketing

Teaching players how to play a match-three has never been this hard 2
by Gamasutra Community [09.02.14]
A journey toward player understanding of a mechanic: "When I first got the idea for Brain Putty, I thought it would be pretty easy to teach players the game. I was wrong."
Smartphone/Tablet, Indie, Design

After dev goes silent, sales halted for Early Access dino game 5
by Alex Wawro [09.02.14]
Supercrit's dinosaur-infested survival game The Stomping Land seems to have been removed from Steam's Early Access service after going without a significant update for months.
Console/PC, Business/Marketing

GDC Next reveals talks on raw game design and kid-friendly apps  
by Staff [09.02.14]
Veteran game designer Tadhg Kelly and a panel of kid-friendly app developers sign on to spice up the speaker lineup at GDC Next 2014 featuring ADC this November.
Console/PC, Smartphone/Tablet, Design, Production, GDC Next

Creative England, Sony Europe investing $400K in new game studios 1
by Mike Rose [09.02.14]
Creative England, a British not-for-profit organization who invests in the country’s creative industries, has formed a new accelerator programme with PlayStation to invest £250,000 ($413,400) in British video game companies.
Console/PC, Business/Marketing

Game studio funded by Maltese government lays off majority of staff, according to reports 1
by Mike Rose [09.02.14]
TRC Family Entertainment, a multi-media production company fronted by former Sony Computer Entertainment CEO Chris Deering that received millions in funding from the Maltese government, has reportedly been gutted while staff go unpaid.
Console/PC, Business/Marketing

5 quick tips for eSports games, from the devs behind Lethal League Exclusive 1
by Mike Rose [09.02.14]
When Team Reptile was putting together its fighting-slash-Pong game Lethal League, the team knew that one of its main goals was to have the game picked up by the professional competitive gaming leagues.
Console/PC, Business/Marketing, Exclusive

A Ludum Dare game postmortem: Limitations breed creativity 1
by Gamasutra Community [09.02.14]
"As far as limitations go I believe that it's better to know what you should not do as opposed to not knowing what to do. Hopefully my next LD submission will blow this one out of the water."
Console/PC, Smartphone/Tablet, Indie, Design

Developers sign petition to stop harassment in the game industry 48
by Mike Rose [09.02.14]
In response to a growing movement of online harassment against people in the games industry, and in particular against women in the industry, hundreds of developers, press and industry people have signed a statement condemning harassment.
Console/PC, Business/Marketing

Blog: The difficult balance of creating games in Brazil 6
by Gamasutra Community [09.02.14]
"The point is that by having a newborn industry, Brazil doesn’t offer that many opportunities for people who love developing games to have high financial returns – be it as an employer or an entrepreneur."
Indie, Business/Marketing

What developers can learn from that Night Trap Kickstarter Exclusive 13
by Alex Wawro [09.02.14]
Gamasutra speaks to the organizer of the troubled Night Trap ReVamped Kickstarter and comes away with some useful lessons for developers looking to launch their first crowdfunding campaign.
Console/PC, Business/Marketing, Exclusive

This Week in Video Game Criticism: Tropes vs Anita Sarkeesian and the Demise of 'Gamers' 11
by Kris Ligman [09.01.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the continued attacks against critic Anita Sarkeesian to Kotaku's decision to block support of indies through Patreon.
Console/PC, Social/Online, Design, Business/Marketing

Video: Arma 3 and the dark side of Early Access  
by Staff [09.01.14]
Using a range of examples from the development of Arma 3, Bohemia Interactive's James Crowe examines the failures and successes of his studio's early access strategy in this GDC Europe 2014 talk
Console/PC, Indie, Business/Marketing, Video, Vault

Bringing your game to Gamescom: An Indie Megabooth diary 4
by Gamasutra Community [09.01.14]
For a whole week, we were guests in a wild mix of games, Let's Play shows and character cosplay. We were also part of the famous Indie Megabooth.
Console/PC, Indie, Business/Marketing

SOWN, Indie Game Area developers chosen for Tokyo Game Show 2014  
by Mike Rose [09.01.14]
The Tokyo Game Show organizers have chosen those developers who will be showing their games at the Sense of Wonder Night and Indie Game Area portions of the upcoming game show.
Console/PC, Business/Marketing