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May 29, 2017
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Blog: What we learned from launching our game on mobile  
by Gamasutra Community [05.29.17]
Long story short, we have tripled DAU and monthly revenues by launching Diggy’s Adventure on iOS and Android. We were spending 1 Million EUR a month on paid user acquisition during Global Launch.
Smartphone/Tablet, Business/Marketing

Blog: The divide between consumers and game designers 6
by Gamasutra Community [05.29.17]
Today's post looks at the knowledge gap between consumers and designers, and asks if there is an easy way to close it.
Design, Business/Marketing

Groundhog Day meets Shakespeare in Elsinore  
by Katherine Cross [05.29.17]
Elsinore, whose elevator pitch is “Groundhog Day meets Shakespeare,” is a time-looping isometric RPG take on Hamlet. You play as Ophelia.
Console/PC, Indie, Design, Video

Blog: Livestreaming your way to a better game
by Gamasutra Community [05.29.17]
Livestreaming is a great new tool, allowing developers unprecedented opportunities to connect with their fans. It also offers a while new way to playtest indie games. Here's how it could help you.
Design, Business/Marketing

Blog: Implementing a build system in Band of Defenders
by Gamasutra Community [05.29.17]
We use a building system as one of our core mechanics in our upcoming FPS, Band of Defenders. And it wasn't easy to make it as simple and fun as possible.

Q&A: Creating Horizon: Zero Dawn's neo-prehistoric soundtrack  
by Chris Kerr [05.29.17]
"We talked at length about the overall world, Aloy's surroundings, her personal journey, and the tribes she meets along the way."
Console/PC, Audio

Video Game Deep Cuts: That Slime Prey's Card Thief  
by Gamasutra Staff [05.28.17]
This week's top articles/videos include a great GDC video about storytelling in Slime Rancher, the surprising plot of the canned Prey 2, and a 'design deep dive' into mobile standout Card Thief.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How Thumper made the jump from VR to the Nintendo Switch  
by Bryant Francis [05.26.17]
We spoke with Thumper co-creator Marc Flury about porting the VR hit to the Nintendo Switch.
Console/PC, Design, Video

Video: Owlboy dev shares advice on staying motivated -- and inspired 1
by Staff [05.26.17]
At GDC 2017, D-Pad's Simon S. Andersen speaks about the trials and triumphs the team faced on their nearly decade-long dev cycle, offering fellow devs advice on how to get -- and stay -- inspired.
Indie, Production, Video, Vault

Get a job: Sanzaru Games is hiring an Environment Artist  
by Staff [05.26.17]
Sanzaru Games is looking for a visionary World and Environment Artist to join its experienced development team and visually stunning and immersive worlds in Foster City, California.
Console/PC, Art, Recruitment

Nintendo stocks jump to eight-year high following Monster Hunter XX Switch reveal  
by Alissa McAloon [05.26.17]
While Nintendo's stock prices typically see some level of ebb and flow as major products are detailed, the recent announcement helped the company's stock value hit its highest point since 2008.
Console/PC, Business/Marketing

Don't Miss: Understanding the AI design behind some of Ubisoft's biggest games 1
by Staff [05.26.17]
Take a look back at this chat with Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV and Far Cry 4, about the state of big-budget open-world game AI design.
Console/PC, Programming

Epic's Unreal Dev Grants program hands out $275k  
by Alissa McAloon [05.26.17]
The latest round of grants from the fund distributed a total of $275,000 to 17 projects that utilize or enrich the Unreal engine and its community in some way.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Chat about rhythm violence with Thumper developer Marc Flury at 6:30 PM EDT  
by Bryant Francis [05.26.17]
We're kicking off the weekend with a chat about porting VR games to the Nintendo Switch with Thumper co-creator Mark Flury at 6:30 PM EDT.
Console/PC, Design, Video

Earnings report roundup: Game industry winners and losers in Q1 2017  
by Jon Jordan [05.26.17]
Jon Jordan offers a rundown of info gleaned from game company quarterly reports for Q1 2017. Who overperformed and underperformed, and why?
Console/PC, Smartphone/Tablet, Business/Marketing

Virtuos Games spinoff Lusionsoft nets $1.8M to delve into VR
by Chris Kerr [05.26.17]
Lusionsoft, an new spinoff venture from game development contractor Virtuos Games, has netted $1.8M to create high-quality virtual and augmented reality apps. 
Console/PC, Business/Marketing

Why you don't need to tear up your game to make it accessible 1
by Chris Kerr [05.26.17]
Making your video game more accessible isn't hard work. In fact, the only reason you're probably struggling to answer to the accessibility question is because the solution is so damn obvious. 
Design, Video

Blog: How I sell sky photos to make video games
by Gamasutra Community [05.26.17]
15 years ago I left racing game developer Ratbag to form Hyperfocal Design, which sells only sky textures. I've since been able to develop indie games mostly full-time using the passive income.

Why do devs love Slack, and how do they get the most out of it? 9
by Chris Priestman [05.26.17]
Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it.
Console/PC, Indie, Production, Business/Marketing

Bandai Namco helps form new HTML5 game company: BXD  
by Alex Wawro [05.25.17]
What's interesting about BXD is that it's ostensibly dedicated to producing free-to-play HTML5 browser games based on Bandai Namco properties, including R.B.I. Baseball and Dragonball Z.
Social/Online, Business/Marketing