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July 25, 2016
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July 25, 2016
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Core Labs Game Accelerator seeks devs for its latest mentorship program  
by Alex Wawro [07.25.16]
Devs looking for mentorship and support should know that applications for the third Core Labs Game Accelerator program are open now through Sunday, August 7th.
Indie, Business/Marketing

Get a job: Irrational Games seeks an experienced World Builder  
by Staff [07.25.16]
The studio formerly known as Irrational Games is looking for a Senior World Builder with design experience to help "craft and create our worlds."
Console/PC, Design, Recruitment

Report: China pushes past US to lead the world in App Store game revenue  
by Alex Wawro [07.25.16]
Mobile market research firm App Annie's latest report suggests that China has finally surpassed the United States to become the world leader in games revenue generated on the iOS App Store.
Smartphone/Tablet, Business/Marketing

Don't Miss: Games from the trash -- A history of the TRS-80 27
by Dale Dobson [07.25.16]
In this timeless retrospective, Gamasutra pays homage to a system beloved by many but mostly forgotten by everyone else -- except for the game developers who learned on it, or are inspired by it.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo's stock drops as investors learn it didn't create Pokemon Go 3
by Alex Wawro [07.25.16]
Nintendo's stock value has begun a rapid descent following the company's message to investors last Friday that the remarkable success of Pokemon Go likely won't have much effect on its bottom line.
Console/PC, Business/Marketing

At GDC Europe, get tips on being more creative with your backend tech  
by Staff [07.25.16]
With GDC Europe 2016 just weeks away, know that conference officials have lined up a great session from Playfab's Mark Val about all the ways you can creatively improve your games' backend ecosystems.
Console/PC, Indie, Production, GDC Europe

Telltale's Batman series going social with 'crowd play' 1
by Chris Kerr [07.25.16]
Telltale Games' upcoming Batman: The Telltale Series will debut a new crowd play feature that allows viewers to influence in-game decisions using their smartphones. 
Console/PC, Business/Marketing

Humble Bundle outlines fraud prevention strategy following G2A fiasco  
by Chris Kerr [07.25.16]
Humble Bundle has opened up about how it works to prevent fraud after a recent battle between key reseller G2A and developer TinyBuild raised concerns regarding the bartering of second-hand game keys.

Blog: Pokemon Go, and the good things that can come from bad UI 5
by Gamasutra Community [07.25.16]
PopCap Seattle UI/UX expert Chris Furniss argues how Pokemon Go's confusing UI is applying meaningful friction and is feeding into the dense social experience of the game.
Smartphone/Tablet, Design

Microsoft cuts price of Xbox One with new hardware on the horizon  
by Chris Kerr [07.25.16]
Microsoft has dropped the price of its Xbox One 500GB line-up with the launch of the sleeker Xbox One S on the horizon.
Console/PC, Business/Marketing

Q&A: Creating the hacker-cyberpunk game Quadrilateral Cowboy 4
by Richard Moss [07.25.16]
Brendon Chung's puzzle-heavy first-person retrocyberpunk adventure title, out today, has you firing up a 56K modem to hack like it's 1996. He talks us through the four-year process of making of the game.
Console/PC, Indie, Design, Video

Despite radical success, Pokemon Go won't affect Nintendo's bottom line  
by Bryant Francis [07.22.16]
Nintendo clarifies that its ownership stake in The Pokemon Company won't be drastically rewriting its financial bottom line.
Smartphone/Tablet, Business/Marketing

Blog: Assassin's Creed and the importance of cutting features 1
by Gamasutra Community [07.22.16]
Using Assassin's Creed: Revelations as a guiding example, Ubisoft's Stanislav Costiuc examines how cutting features from a game can actually make it a better experience.
Console/PC, Design, Production

Get a job: Be a Lead Writer at Sucker Punch Productions  
by Staff [07.22.16]
InFamous: Second Son studio Sucker Punch is looking to bring on a game writer, preferably with open-world game writing expertise, to take a lead role on the next project at its Bellevue, WA office.
Console/PC, Design, Recruitment

Video: Designing the audio for Inside, a game that listens  
by Staff [07.22.16]
At GDC 2016, Playdead audio wizard Martin Stig Andersen describes various approaches to feedback loops between game and audio that have resulted in an atmospheric experience for Inside players.
Console/PC, Indie, Audio, Video, Vault

Obituary: VD-Dev Games cofounder Fernando Velez  
by Alex Wawro [07.22.16]
Gamasutra has learned that Fernando Velez, a longtime game developer who cofounded independent studio VD-Dev Games with Guillaime Dubail, has passed away due to heart failure.

Don't Miss: The enduring game design secrets of Chrono Trigger 27
by Victoria Earl [07.22.16]
In this timeless piece of analysis, Victoria Earl examines how Chrono Trigger's structure & gameplay design weave together to offer remarkable freedom for the genre & exceptional player satisfaction.
Console/PC, Design

Trials dev tries something new: Ace the demo, get the game for free 2
by Alex Wawro [07.22.16]
Ubisoft and RedLynx are trying something interesting by (for a limited time) giving free copies of Trials of the Blood Dragon away for free to players who can beat the demo with 15 or fewer faults.
Console/PC, Business/Marketing

Blog: Unity 5 and WebGL porting guide 3
by Gamasutra Community [07.22.16]
There are a few things to know before making your Unity game work with WebGL. Game developer Leandro Gonzalez explains.

Heroes of the Storm player arrested for death threats against Blizzard 6
by Alex Wawro [07.22.16]
28-year-old Stephen Cebula was arrested last week after sending threatening messages to Blizzard Entertainment and players of its games, most notably Heroes of the Storm
Console/PC, Social/Online