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August 1, 2014
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August 1, 2014
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'Are you interested in making a VR game? Why?' 1
by Christian Nutt [08.01.14]
With Oculus Rift DK2 shipping now, Gamasutra asks its Twitter followers whether they're interested in developing VR experiences.
Console/PC, Indie, Production, Business/Marketing, VR

Microsoft releases new Visual Studio Tools for Unity 2
by Christian Nutt [08.01.14]
The new version of the Unity add-on for the popular development environment improves its integration with the popular game engine, and is now available as a free download.
Console/PC, Smartphone/Tablet, Programming

The creator of Flappy Bird has a new game on Amazon's Appstore 1
by Alex Wawro [08.01.14]
Vietnam-based studio .Gears launches a multiplayer version of its hugely popular Flappy Bird game on the Amazon Appstore, less than 6 months after the original was taken down by its creator.
Smartphone/Tablet, Production, Business/Marketing

Get a job: Blizzard is hiring a QA Analyst  
by Staff [08.01.14]
The folks who make World of Warcraft and Hearthstone are looking for a quality assurance analyst to work alongside them in Blizzard's Irvine, CA headquarters.
Console/PC, Production, Recruitment

Don't Miss: How Ubisoft taught Massive to be a AAA shooter studio Exclusive 11
by Christian Nutt [08.01.14]
How does Ubisoft build a game across as many as 10 different studios? Gamasutra speaks to David Polfeldt, managing director of Massive, developers of The Division, to find out.
Console/PC, Production, Exclusive

Video Postmortem: Chasing Aurora, an indie console launch title  
by Staff [08.01.14]
Broken Rules developers Felix Bohatsch and Martin Pichlmair speak at GDC Europe 2013 about the challenges they faced while developing a Wii U launch game: Chasing Aurora.
Console/PC, Social/Online, Indie, Production, Business/Marketing, Video, Vault

EA plans to shut down its Ultima mobile game this month  
by Alex Wawro [08.01.14]
The free-to-play mobile multiplayer RPG Ultima Forever will no longer permit players to purchase premium currency as EA prepares to shut down its servers at the end of August.
Social/Online, Smartphone/Tablet, Business/Marketing

Q&A: Oculus' software guru sheds light on the new SDK driving DK2 Exclusive  
by Alex Wawro [08.01.14]
We catch up with Oculus' chief software architect Michael Antonov to learn a bit more about how and why the Oculus SDK has changed, and what it means for developers of VR titles.
Console/PC, Programming, Production, Exclusive

The complicated process of making fantastic mobile game art  
by Gamasutra Community [08.01.14]
Nothing matters more than finding the right art style to appeal to mobile gamers. This post goes over the process of arriving at an aesthetic that works (for icon, logo, in-game art) in detail.
Smartphone/Tablet, Art, Mobile Games

Blog: Understanding Kim Kardashian: Hollywood 22
by Gamasutra Community [08.01.14]
It's the hottest mobile game around, but its appeal can be difficult to understand. One game industry writer (and fan of the game) explains how he thinks it all comes together.
Smartphone/Tablet, Mobile Games

Game screenshots that sell on the Apple App Store 8
by Gamasutra Community [08.01.14]
"In short, that baby needs to be so good players will be attracted to it like flies are attracted to lights. That first image needs to convince them to tap on the game and find out more."
Smartphone/Tablet, Indie, Business/Marketing, Mobile Games

Correctly scaling objects in adventure and hidden object game art 1
by Gamasutra Community [08.01.14]
Making 2D scenes out of 3D objects can be trickier than it sounds, and this quick but practical guide gives advice on making sure that things look right when everything is done.
Console/PC, Smartphone/Tablet, Indie, Art

Sega's profits halved, as retail game business continues to decline  
by Mike Rose [08.01.14]
Sega saw its profits more than halved during the last fiscal quarter, while the company's video game business recorded a swing to operating losses.
Console/PC, Business/Marketing

Moving from Oculus' DK1 to DK2: What to expect 11
by Gamasutra Community [08.01.14]
VR game developer Sergio Hidalgo has gotten his hands on the Oculus Rift DK2, and gives you a preview of what to expect when you get your kit -- and the upgrades you'll see over DK1.
Console/PC, Indie, Programming, Production

Kabam secures massive $120 million investment from China's Alibaba 1
by Christian Nutt [07.31.14]
Free-to-play studio Kabam has secured a massive investment from Chinese internet giant Alibaba -- $120 million, which gives Alibaba rights to publish its games in China on its mobile platforms.
Smartphone/Tablet, Business/Marketing, Mobile Games

Gearbox steps up to defend itself in Aliens: Colonial Marines case 13
by Christian Nutt [07.31.14]
Developer responds to class action suit brought on behalf of consumers who argued that the game substantially differed from the version promoted by its publisher, Sega, by saying "why are we involved?"
Console/PC, Business/Marketing

Crunching the numbers behind an indie game studio 8
by Christian Nutt [07.31.14]
"In three years, I personally went from having $20,000 in savings to $35,000 in debt." - Guillaume Boucher-Vidal, founder of independent studio Nine Dots
Console/PC, Indie, Business/Marketing

Rayman creator helps launch new studio -- while still at Ubisoft 2
by Alex Wawro [07.31.14]
Rayman and Beyond Good & Evil creator Michel Ancel is helping to launch Wild Sheep, a new French indie studio.
Console/PC, Indie, Production

Get a job: Volition is hiring a Visual Effects Artist  
by Staff [07.31.14]
Handy with 3ds Max or Maya? Deep Silver Volition, known for the Saints Row franchise, is looking to hire a visual effects artist to join them in their Champaign, Illinois offices.
Console/PC

Don't Miss: Keeping up with mobile hit Kim Kardashian: Hollywood Exclusive 54
by Alex Wawro [07.31.14]
Kim Kardashian has conquered everything from cable TV to bottled water with some stupendous branding tactics. Now, the branding maven can add the iOS App Store to her list of conquests.
Design, Business/Marketing, Exclusive