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August 2, 2015
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August 2, 2015
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How I recreated the hallway from P.T. in Unity 12
by Gamasutra Community [07.31.15]
How one developer recreated the infamous (and now deleted) demo for Hideo Kojima's Silent Hills in Unity: A complete look at the entire workflow.
Console/PC, Indie, Art, Production

Get a job: Square Enix is seeking programmers for its Tokyo studio  
by Staff [07.31.15]
Want a chance to work in Tokyo? Square Enix is seeking "seasoned engineers" to work on its next-generation tech: the Luminous Engine.
Console/PC, Programming, Recruitment

Valve VR partner HTC invests $10 million in startup WEVR  
by Christian Nutt [07.31.15]
The Taiwanese electronics company's commitment to its VR headset, the Vive -- developed in collaboration with Valve -- leads to an investment in a VR content company.
Console/PC, Business/Marketing, VR

GameDevTweets: A week's worth of what your peers are saying  
by Staff [07.31.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. We've grabbed a load of the past week's best tweets.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

What brings a virtual city to life? 3
by Katherine Cross [07.31.15]
"The truly magical thing about virtual cities is that they often imprint themselves on our lives in much the same way that physical geographies do." Columnist Katherine Cross examines where virtual worlds succeed--and fail.
Design

Red Ash Kickstarter loses thousands in a day as publisher steps up  
by Christian Nutt [07.31.15]
Mega Man creator Keiji Inafune set the world on fire with Mighty No. 9, but his latest crowdfunding venture is problem-plagued.
Console/PC, Business/Marketing, Crowdfunding

Ex-Blizzard creative chief Pardo: The quote-unquote 'MMO' is over 2
by Christian Nutt [07.31.15]
There are plenty of persistent online games, but the MMO as we know it just isn't possible (or desirable, if avoidance of the term is any indication).
Console/PC, Social/Online, Design, Business/Marketing

Pursuing positivity: A personal game-making journey  
by Gamasutra Community [07.31.15]
"Making a dream come true is constant and hard work… and absolutely thrilling. We hope you’re able to make use of this article to benefit your own journey."
Smartphone/Tablet, Design, Production

Sega bleeds money, mostly from its gambling machines biz  
by Christian Nutt [07.31.15]
Sega just had a disappointing quarter: It posted a 7.9 billion yen ($63.8 million) loss, on revenues that were down 41.2 percent as compared to the same period last year.
Console/PC, Smartphone/Tablet, Business/Marketing

Epic Games boss: Augmented reality is all you need  
by Christian Nutt [07.31.15]
Virtual reality has a lot of potential, but "you don’t need anything else" besides augmented reality for daily tech use, says Tim Sweeney.
Console/PC, Smartphone/Tablet, Art, Business/Marketing, VR

Retro RPG aspirations: The story behind procedural game Malevolence  
by Gamasutra Community [07.31.15]
"Malevolence explains its world in an intro­ductory scenario, but it doesn’t have a prewritten story beyond that. The game is set in a dream world."
Console/PC, Indie, Design

2016 Independent Games Festival opens call for submissions  
by Staff [07.31.15]
Submissions are now officially open for the 2016 Independent Games Festival, the signature competition for indie games, to be held for its 18th year during GDC 2016 in San Francisco next March.
Indie, GDC

Two surprising years as a bootstrapping indie publisher  
by Gamasutra Community [07.31.15]
"Two years ago we launched an independent games label... it seems like a good time to take a look back at that journey. Perhaps this will be useful for others looking to go down this path."
Console/PC, Indie, Business/Marketing

Using a 'razor' to make a lean, focused game 7
by Gamasutra Community [07.31.15]
"The name comes because it helps you identify and cut unnecessary features. It is however a slight misnomer because it also helps you design them, and generally keep the creative team on track."
Console/PC, Design

Sponsored: Visual Studio Code - The ultimate starter guide for game developers 4
by Tobiah Zarlez, Microsoft Game Evangelist and Independent Game Developer [07.31.15]
During Build, Microsoft released a brand new code editor called "Visual Studio Code"! In this post I will go over what it is, what it isn’t, and how you can use it with your Unity and/or Corona projects.
Programming, Microsoft Sponsored

Beware: HTML and images can ruin your press emails 4
by Gamasutra Community [07.31.15]
"The point I'm trying to make is that plain text with images attached is really your best bet for emailing the press. If you feel like you have to use HTML formatting, be careful."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Object distance in GameMaker Studio  
by Gamasutra Community [07.31.15]
"Overall the object works as intended, and we're quite satisfied with the outcome when using the point_distance() function! Onto the next challenge..."
Console/PC, Indie, Programming

Beauty in simplicity: The maps of Jelly Splash  
by Gamasutra Community [07.31.15]
"The art style is cute and simple. The artwork takes minimal time and budget to finish. For developers who seek a good budget and quality balance, Jelly Splash gives very good inspiration."
Smartphone/Tablet, Art

Uncovering innovation in the hidden picture genre Exclusive 2
by Bryant Francis [07.31.15]
Serbian studio Eipix proves that there's a lot of innovation happening right now in the genre known as HOPA (hidden object puzzle adventures). You just have to know where to look for it...
Console/PC, Smartphone/Tablet, Design, Exclusive

How are Steam refunds shaking out? 1
by Christian Nutt [07.30.15]
Developers offer some thoughts on Steam refunds just a couple of months after their introduction, positive and negative both.
Console/PC, Indie, Business/Marketing