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October 26, 2016
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Player Research snapped up by game outsourcing firm Keywords Studios  
by Alex Wawro [10.26.16]
This has implications for any dev who works with either company, and marks the latest step in Keywords' ongoing efforts to work across multiple 'services' areas.
Console/PC, Business/Marketing

How is Telltale reinventing the Batman mythos with its new game series?  
by Bryant Francis [10.26.16]
We took a look at Telltale's latest entry in its ongoing Batman series to see how it's reinventing the myth of the Dark Knight.
Console/PC, Design, Video

QuiVR devs created new features to combat VR sexual harassment  
by Alissa McAloon [10.26.16]
Harassment in multiplayer video games is nothing new, but social VR games unfortunately have the potential to bring new dimensions to virtual harassment faced by gamers online. 
VR, Social/Online, Programming, Design

Mobcrush raises $20M more to keep working on mobile game livestreaming  
by Alex Wawro [10.26.16]
California-based startup Mobcrush, best known for building apps for livestreaming games on iOS and Android, has managed to raise $20 million from investors in its latest round of funding.
Smartphone/Tablet, Business/Marketing

Blog: How to trick-or-treat your bugs  
by Gamasutra Community [10.26.16]
This article is about how we found a way to squash a game bug in a creative way, and rewarding our players at the same time.

Get a job: Be a Systems Designer at Psyonix  
by Staff [10.26.16]
Psyonix is on the lookout for an experienced and passionate Game Designer to help design, develop, and iterate on gameplay systems and live game features in San Diego, California.
Indie, Design, Recruitment

Don't Miss: What brings a virtual city to life? 6
by Staff [10.26.16]
"The truly magical thing about virtual cities is that they often imprint themselves on our lives in much the same way that physical geographies do." Columnist Katherine Cross examines where virtual worlds succeed--and fail.
Console/PC, Design

Raph Koster explores why 'life is an MMO' isn't a joke anymore at GDC 2017!  
by Staff [10.26.16]
In his GDC 2017 Design talk "'Life is an MMO' Isn’t a Joke Anymore," Koster will talk about the social and ethical implications of turning the real world into a virtual world. Come check it out!
Social/Online, Design, GDC

Microsoft's Beam streaming service is coming to Xbox and PC in 2017  
by Alissa McAloon [10.26.16]
Microsoft takes on streaming giants like Twitch with its own streaming program, coming to PC and Xbox One next spring.
Console/PC, Social/Online, Business/Marketing

Get cutting-edge info from Microsoft, Google and Qualcomm at VRDC!  
by Staff [10.26.16]
The makers of HoloLens, Tango and other cutting-edge technologies are sponsoring in-depth talks about how developers can make the most of the latest VR/AR tech at VRDC next week!

Join us for a stream of Episode 3 of Telltale's Batman game at 3PM EST  
by Staff [10.26.16]
Join us for a stream of the latest entry in Telltale's Batman game today at 3PM EST on Twitch.
Console/PC, Design, Video

Microsoft working with partners to create $299 VR headset option  
by Alissa McAloon [10.26.16]
Companies like Dell, HP, Lenovo, Asus, and Acer are working with Microsoft to develop a new line of VR headsets capable of tracking movement without the need for external cameras.
VR, Console/PC, Production, Business/Marketing

Blog: Four things that terrify me as an indie dev  
by Gamasutra Community [10.26.16]
The Pixel Hunt official started working on their first game as an indie studio. Yeah, it's pretty cool, but it's also super scary. Here are the four main reasons why.

Nintendo expects Switch to initially ship 2 million units  
by Chris Kerr [10.26.16]
Nintendo president and CEO Tatsumi Kimishimi says he expects the company's upcoming console-handheld hybrid, the Switch, to sell 2 million units by the end of March, 2017.
Console/PC, Business/Marketing

Nintendo cuts sales forecast as Wii U and 3DS lose traction  
by Chris Kerr [10.26.16]
Nintendo has released its first set of financials since announcing the Switch, and the Japanese giant has cut its sales forecast for the fiscal year after a hit-and-miss six months.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: The challenges of creating graphics for PC and mobile 1
by Gamasutra Community [10.26.16]
This in-depth article gives hints and tips on optimizing a graphical pipeline on a tight resource budget.
Console/PC, Smartphone/Tablet, Art, Design

Turtle Rock Studios bids reluctant farewell to Evolve  
by Chris Kerr [10.26.16]
Evolve developer Turtle Rock Studios will be waving goodbye to the multiplayer shooter after its recent free-to-play switch failed to pay off.
Console/PC, Business/Marketing

Media coverage analysis: How good was the Nintendo Switch announcement?  
by Gamasutra Community [10.26.16]
ICO Partners' analyst Thomas Bidauxlook takes a look at the media coverage surrounding the Nintendo Switch announcement.
Console/PC, Business/Marketing

Game Design Deep Dive: Creating an adaptive narrative in Reigns 2
by François Alliot [10.26.16]
"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures." says François Alliot, creator of Reigns
Smartphone/Tablet, Indie, Programming, Design, Video

Blizzard hypes a new Hearthstone expansion with a Facebook chatbot  
by Bryant Francis [10.25.16]
In a fun little twist, Blizzard is letting some Hearthstone card art slip out by way of a Facebook chatbot that brings players into a small dialogue sequence.
Console/PC, Design