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September 3, 2015
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2D animation pipeline for Political Party Animals  
by Gamasutra Community [09.03.15]
"I wrote about my decision to stick to frame by frame animation, mostly because itís what I know best. Now Iíll go into a little bit more detail in the hopes that you guys might pick up a thing or two from it."
Console/PC, Indie, Art

Quad-buffered stereoscopic 3D with Unity  
by Gamasutra Community [09.03.15]
"I will explain two methods to achieve this. The first one is complex and I was using it since 2011. The second one is simpler and an out of the box feature in the latest Unity release, 5.1.3."
Console/PC, Programming

Blog: Linux game development in 2015 1
by Gamasutra Community [09.03.15]
"My game took me around 200 hours to complete including the code, artwork, music and level editing. With the proper tools I found the development process quite straightforward."
Indie, Programming

5 ways to turbo-charge your LTV  
by Gamasutra Community [09.03.15]
"LTV is the ultimate benchmark of how your game is doing in terms of revenue, and it informs how you invest your budget and how you design your retention and re-engagement strategies."
Smartphone/Tablet, Business/Marketing

What if anyone at your studio could pitch a game? Ubisoft aims to find out 3
by Alex Wawro [09.03.15]
Child of Light creative director Patrick Plourde speaks to Gamasutra about building Ubisoft's Fun House skunkworks, where anyone can pitch a game using the Fun Box toolkit.
Console/PC, Business/Marketing

Court rules for Gran Turismo in trademark suit, cites First Amendment 5
by Christian Nutt [09.02.15]
Flooring manufacturer Virag sued Sony over Gran Turismo's depiction of its trademark on a race course -- but the case has been dismissed, in a case that has broader First Amendment implications.
Console/PC, Business/Marketing

2015 Unity Awards nominees announced  
by Christian Nutt [09.02.15]
Plenty of excellent games are on the slate for the engine's annual award show; statues will be handed out this month in Boston, at the Unite conference.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, VR

Get a job: Nuclear Division seeks a Game Engineer  
by Staff [09.02.15]
The new mobile game company founded by industry veterans (and funded in part by Respawn cofounder Vince Zampella) is looking for a coder to serve as a game engineer at its studio in Los Angeles.
Smartphone/Tablet, Programming, Recruitment

QC Games is a new studio from BioWare expats who cut a deal with Nexon  
by Alex Wawro [09.02.15]
A number of BioWare expats have joined together to launch QC Games, an Austin-based online game studio that has signed a deal with Nexon America to publish its inaugural project.
Console/PC, Business/Marketing

'This We Believe' - A design tool for creating different games  
by Gamasutra Community [09.02.15]
"Each of these statements is meant to be an aspiration -- a goal that feels a bit out of reach to the design team. They tend to emerge from a set of playtests and discussions of existing games."
Indie, Design

Now you can take apart Epic's UE4 VR tech demo to see how it works  
by Alex Wawro [09.02.15]
Heads up, UE4 devs: Epic has made the "Showdown" UE4 tech demo it brought to Oculus Connect last year freely available to download and deconstruct.
Console/PC, Design, Video

Don't Miss: Secrets of Mario level design from Nintendo's Hayashida Exclusive 9
by Christian Nutt [09.02.15]
In this classic interview, Koichi Hayashida, director of Super Mario 3D Land for the 3DS and Super Mario Galaxy 2 for the Wii, shares some of Shigeru Miyamoto's secrets for engaging level design.
Console/PC, Design, Exclusive

Report: The world's most popular, most profitable iOS games are 3 years old 6
by Alex Wawro [09.02.15]
A new App Annie report posits that 2 games released in 2012 are the most popular, most profitable iOS games of all time, and the top 10 most popular iOS games of all time are all at least 2 years old.
Console/PC, Smartphone/Tablet, Business/Marketing

YouTuber network Machinima settles with feds over deceptive advertising 1
by Chris Kerr [09.02.15]
Video network Machinima has settled charges made by the Federal Trade Commission that alleged the content creator had deceived viewers by not disclosing it paid "influencers" to post videos endorsing Microsoft's Xbox One.

Why we built our own tech for our indie game 23
by Gamasutra Community [09.02.15]
"We hear two things from people who see our game for the first time: 1) They're surprised weíre not using Unity. 2) They canít figure out how we created the game's look. These two things are directly related."
Console/PC, Indie, Programming

Platforming with paint: Making a splash with INK  
by Gamasutra Community [09.02.15]
"We have been overwhelmed by the response INK has had. This only motivates us to keep supporting the game a little bit longer, and adding features we had to cut during development."
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Undead Labs shutting down struggling RPG, Moonrise  
by Chris Kerr [09.02.15]
State of Decay developer Undead Labs will be closing down its free-to-play Pokťmon-esque RPG, Moonrise, on December 31.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Super Mario Maker: Nintendo's essence, in your hands 12
by Christian Nutt [09.02.15]
An in-depth analysis of Super Mario Maker as a piece of creative software, as a vehicle for game design, and as the culmination of Nintendo's star franchise.
Console/PC, Design

Latest PlayStation 4 update brings YouTube integration 1
by Chris Kerr [09.02.15]
Sony's latest PlayStation 4 software update will make streaming easier than ever, with the company announcing it will be giving PS4 owners the ability to livestream gameplay directly to YouTube.
Console/PC, Business/Marketing

Thoughts on finding your place in the industry 2
by Gamasutra Community [09.02.15]
"I donít know my place in the game world. Things are changing so fast that itís hard to tell if Iím on a good path or doing nothing at all."
Indie, Production, Business/Marketing