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April 20, 2014
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April 20, 2014
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As Blackwell comes to an end, what's next for Wadjet Eye? Exclusive 3
by Mike Rose [04.04.14]
Dave Gilbert is about to cash out from the last eight years of his life, as he releases the fifth and final in his Blackwell series.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

Evidence of Molten Games layoffs spreads across the web 9
by Christian Nutt [04.03.14]
Evidence suggests that the San Diego-based studio has laid off its entire staff and ceased production on its game -- though it may still be seeking investment to continue work.
Console/PC, Business/Marketing

GameSpy ceasing all hosted services this May 10
by Christian Nutt [04.03.14]
The once-popular online services provider, now part of Glu Mobile, stopped hosting new games for third parties earlier this year. Now, everything's going down.
Console/PC, Programming, Business/Marketing

Get a job: Nintendo is hiring a Product Development Analyst  
by Alex Wawro [04.03.14]
Nintendo of America is looking to hire a product development analyst who will work alongside the team in the company's Redmond, WA office to produce game evaluations and analysis.
Console/PC, Design, Production, Business/Marketing, Recruitment

Blog: Attack of the Android pirates 18
by Gamasutra Community [04.03.14]
"In the first day there was a purchase from USA, this person used it for 10 minutes and returned the game... in that time, the game was copied and the same person uploaded the game to a downloads site."
Smartphone/Tablet, Business/Marketing

Epic releases Unreal Engine 4.1 preview with Linux, SteamOS support 9
by Alex Wawro [04.03.14]
Epic launched a preview build of the upcoming Unreal Engine 4.1 update for engine subscribers which includes support for Linux, SteamOS, and a bevy of minor improvements.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Q&A: The retrofuturistic aesthetics of Read Only Memories Exclusive  
by Kris Ligman [04.03.14]
Gamasutra catches up with the developers behind upcoming adventure game Read Only Memories, which recently demoed at San Francisco's Game Developers Conference.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, Microconsole

This Week in Video Game Criticism: Threes' company 1
by Kris Ligman [04.03.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the cloning of Threes and Tim Rogers's Love: The Video Game.
Console/PC, Social/Online, Indie, Design

Shipping on time 2
by Gamasutra Community [04.03.14]
"How do we, as obsessive, design happy, feature happy, develop happy engineers actually ship something?" This blog post explains -- in detail.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Production

Naughty Dog expat Amy Hennig joins up with Visceral Games 1
by Alex Wawro [04.03.14]
The writer and creative director of the Uncharted series returns to her EA roots at Visceral Games, where she will serve as creative director on Visceral's upcoming Star Wars game.
Console/PC, Business/Marketing

Commercially viable design on mobile 4
by Gamasutra Community [04.03.14]
"In my experience, new designers are quick to rebel against the concept of simplicity, and are often more in love with systems than mechanics."
Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

3D video startup raises millions to make movies for Oculus Rift  
by Alex Wawro [04.03.14]
Jaunt, a startup company that began life as a developer of tools to capture and display video in 360 degrees, has raised $6.8 million to tackle the challenge of developing movies for virtual reality.
Console/PC, Smartphone/Tablet, Production

One Life Left vs. Gamasutra: GDC 2014 #5 - Voice / Over Exclusive  
by Mike Rose [04.03.14]
Recorded on the afternoon of the 21st of March 2014, live from the Moscone Center with shattered voices and weary hearts, One Life Left presents OLL vs Gamasutra Show #5: FIVE STARS.
Exclusive, Podcast, GDC

DICE co-founder will now lead TransGaming's global push  
by Mike Rose [04.03.14]
Fredrik Liljegren, one of the original founders of Battlefield studio DICE, has joined video game social games porting company TransGaming as vice president.
Console/PC, Smartphone/Tablet, Business/Marketing

Tropico publisher Kalypso goes mobile 1
by Mike Rose [04.03.14]
Kalypso Media, best known for the Tropico management series, today announced that it has opened a new mobile game division within the company.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Lessons learned from an 8-hour game jam  
by Gamasutra Community [04.03.14]
A quick list of lessons learned creating a Unity platformer in 8 hours for the Rezzed game jam: "honestly, I think in 8 hours we still came up with something great."
Social/Online, Smartphone/Tablet, Programming, Production, Business/Marketing

Hi-Rez Studios expanding, bringing new jobs to Georgia 4
by Mike Rose [04.03.14]
Tribes: Ascend developer Hi-Rez Studios plans to invest $10 million in expanding its Georgia-based headquarters, stating that it will create around 30 jobs in the area.
Console/PC, Business/Marketing

Subpoenas to be issued over 38 Studios fiasco 3
by Mike Rose [04.03.14]
Rhode Island's House Oversight Committee has a new chairwoman, and she plans to subpoena all the key figures in the 38 Studios deal that went wrong two years ago.
Console/PC, Business/Marketing

6 reasons to start blogging as a developer 23
by Gamasutra Community [04.03.14]
"You could decide to keep all your knowledge to yourself. But I have seen many secretive developers struggle and I think one of the reasons is their silence."
Indie, Business/Marketing

The humbling of Epic: A giant turns around Exclusive 39
by Leigh Alexander [04.03.14]
"It's strange to see Epic Games humbled," Leigh Alexander writes, as the company shifts its strategy for Unreal Engine 4. In this Q&A with VP Paul Meegan, she uncovers why those changes are happening.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Exclusive