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July 1, 2015
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Don't Miss: The challenges BioWare faced designing Mass Effect 3 16
by Kris Graft [06.15.15]
In this classic 2012 feature, Casey Hudson -- then the creative chief of Mass Effect -- talks to Gamasutra about how BioWare tackled the challenges of designing the end of their sci-fi trilogy.
Console/PC, Design, Production

Get a job: Be an FX Artist at Boss Key Productions  
by Staff [06.15.15]
Handy with Photoshop and 3ds Max? Cliff Bleszinski and Arjan Brussee's new studio is looking for someone like you to work on its upcoming sci-fi shooter at Boss Key's Raleigh, NC offices.
Console/PC, Art, Recruitment, GDC Online

Open Gaming Alliance expands to cater to indies and new tech  
by Alex Wawro [06.15.15]
The Open Gaming Alliance is making a show of expanding to offer new, cheaper levels of membership for indies and new special interest groups focused on dev software, game streaming and VR/AR tech.
Console/PC, Business/Marketing, E3

Valve sees Steam surpass 10 million concurrent users  
by Alex Wawro [06.15.15]
12 years after its debut, Valve's Steam platform surpassed 10 million concurrent users yesterday amidst the opening salvo of its annual Steam Summer Sale.
Console/PC, Business/Marketing

Starbreeze is staffing up and launching its own VR headset: StarVR 2
by Alex Wawro [06.15.15]
The parent company of Payday 2 developer Starbreeze Studios, is making moves that will see it gain new staff, new IP, and a new virtual reality headset prototype known as Project StarVR.
Console/PC, Business/Marketing, Video, E3

This Week in Video Game Criticism: From Sunset to salt  
by Kris Ligman [06.15.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from fighting game community slang to a look under the hood of Tale of Tales' Sunset.
Console/PC, Social/Online, Indie, Programming, Design

Cocos-2dx comes to Windows 10 with Microsoft's help  
by Alex Wawro [06.15.15]
Devs using Chukong's cross-platform open-source Cocos-2dx game engine can now build games for Windows 10 and, by extension, the promised Universal Windows Platform that will span Microsoft devices.
Indie, Business/Marketing, E3

Designing a 'twist' into your gameplay mechanics  
by Gamasutra Community [06.15.15]
"Essentially what we mean by a gameplay 'twist' is something you can do with a pre-existing mechanic that you'd never thought of until someone puts you in a situation that requires it."
Console/PC, Design

Microsoft leans on 'core' games and the promise of HoloLens at E3 Exclusive  
by Christian Nutt [06.15.15]
Microsoft came out swinging today at its annual E3 press conference with a core gamer-focused slate of newly announced and already known games.
Console/PC, Business/Marketing, Exclusive, E3

Microsoft apes Early Access with new 'Xbox Game Preview' program  
by Alex Wawro [06.15.15]
Microsoft has announced a new "Xbox Game Preview" program that's roughly akin to Steam's Early Access service, but with the added promise of a free demo for every title on offer.
Console/PC, Business/Marketing, E3

Microsoft rolls out Xbox 360 backwards compatibility to Xbox One 4
by Alex Wawro [06.15.15]
Early in Microsoft's E3 press conference today, Xbox's Mike Ybarra took the stage to promise that the company's Xbox One console would be updated to natively support a selection of Xbox 360 games.
Console/PC, Business/Marketing, E3

Follow Gamasutra's E3 coverage all week!  
by Staff [06.15.15]
E3 week is underway! Follow Gamasutra's coverage of breaking news and developer-focused interviews on our special event page.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Watch Microsoft's E3 conference right here at 9:30 AM Pacific  
by Phill Cameron [06.15.15]
Microsoft's Xbox E3 conference will begin today at 9:30 AM Pacific, and if you aren't in attendance you can livestream the event right here from the comfort of your browser.
Console/PC, Business/Marketing, Video, E3

A peek into Sunset's game logic 4
by Gamasutra Community [06.15.15]
Tale of Tales on visual programming tools, with example: "Code looks infinitely boring and is hard to read but PlayMaker's Finite State Machines make programming clear and fun."
Console/PC, Indie, Programming, Design

How to speak music: Tips for talking to composers 6
by Gamasutra Community [06.15.15]
"Sure, youíre both speaking the same basic language, but everybody has their own language when theyíre talking about music."
Console/PC, Smartphone/Tablet, Indie, Audio

What game writers can learn from Mad Max: Fury Road 5
by Gamasutra Community [06.15.15]
"Despite Fury Road having nothing to do with games, itís one of the best examples of video game storytelling Iíve seen in a long time."
Console/PC, Design

Cretaceous creativity: Designing dinos for Ark: Survival Evolved  
by Bryant Francis [06.15.15]
How Studio Wildcard developed a dense and diverse ecosystem on a small budget, and how they split the difference between scientific accuracy and Hollywood blockbuster-style action and excitement.
Console/PC, Social/Online, Indie, Design

Thoughts on depth and complexity  
by Gamasutra Community [06.15.15]
"Depth and complexity are core concepts for the successful design of a game. However, both of them have become overloaded in meaning and sometimes feel indistinguishable."
Console/PC, Smartphone/Tablet, Indie, Design

Bethesda's first E3 showcase a big success (and Fallout 4 comes out this year) 7
by Kris Graft [06.14.15]
At Bethesda's first-ever E3 showcase, the publisher-developer delivered a presentation that got E3 week off to an explosive, impressive start.
Business/Marketing, E3

The ESA clarifies its anti-harassment stance, future of E3  
by Christian Nutt [06.14.15]
The Entertainment Software Association's Mike Gallagher clarifies his organization's stand on GamerGate, the future of E3, and why the organization's relevant.
Console/PC, Indie, Business/Marketing, E3