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July 31, 2016
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July 31, 2016
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Here are the devs showcased in this year's Gamescom Indie Arena Booth  
by Thomas Faust [07.14.16]
This sprawling behemoth of indietude, organized by a bunch of German developers but open to games from all over the world, will once again make an appearance at this year's Gamescom in August.
Indie, Business/Marketing

Chinese investors buy out Runescape dev Jagex  
by Alex Wawro [07.14.16]
U.K. studio Jagex, best known for the long-running F2P MMORPG RuneScape, has been acquired by Chinese investors who intend to use it as the foundation for a new, yet unnamed Chinese game company.
Social/Online, Business/Marketing

Blog: White-boxing your game 3
by Gamasutra Community [07.14.16]
A run-down of white-boxing your video game, from former Mojang and Paradox developers at Swedish game studio Midnight Hub.
Design, Production

Twitch rolls out beta HTML5 player as it bids farewell to Flash 6
by Alex Wawro [07.14.16]
Twitch added another nail to the coffin of Adobe Flash this week by launching a limited beta of a new HTML5 video player that will eventually replace Twitch's current player, which runs on Flash.
Social/Online, Business/Marketing

Blog: Creating quick clouds in Inkscape 2
by Gamasutra Community [07.14.16]
Here's a quick way to create clouds in Inkscape using the circle tool, transparent and gradient fills, and more node adjusting.
Art

Nintendo wants players to turn back time with the NES Mini 21
by Chris Kerr [07.14.16]
In a blast from the past, Nintendo has announced plans to bring back the NES in bite-sized form this November
Console/PC, Business/Marketing

GDC Europe 2016 State of the Industry: VR interest is rising, but PC and mobile still reign  
by Staff [07.14.16]
GDC Europe officials have released the results of the 4th annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Blog: Exploring graveyards and our feelings about death with Pokemon Go  
by Gamasutra Community [07.14.16]
"Pokemon Go gives players the opportunity to explore cemeteries, learn about local memorial sites, and have important conversations about death," says independent game dev Gabby DaRienzo.
Social/Online, Design

Check out the 2016 Game Career Guide right now!  
by Staff [07.14.16]
Looking to advance your career in the video game industry? The annual Game Career Guide for 2016 is available right now for you to check out -- for free!
Indie, Recruitment, Student/Education

Twitch viewers more likely to buy within 24 hours of stream  
by Chris Kerr [07.14.16]
Twitch data scientist Danny Hernandez has crunched the numbers to show how harnessing the streaming service can drive sales. 
Business/Marketing

Blog: How I failed to make my dream game (twice) 12
by Staff [07.14.16]
The roller coaster four-year story of a video game made by a small Barcelona-based development team.
Indie, Design, Business/Marketing

Drugs, masks, and randomness: The moral gray areas of We Happy Few 5
by Joel Couture [07.14.16]
"We've had whole generations of games imposing 'good vs evil' moral ethics to players, but I dislike that kind of simplification," says Compulsion Games' creative director Guillaume Provost.
Console/PC, Indie, Design, Video

What it took to make the 2009 Ghostbusters video game 3
by Bryant Francis [07.13.16]
It turns out making a video game out of Ghostbusters may be as hard as trying to run a small business dedicated to investigating and exterminating paranormal activity.
Console/PC, Production

Pokémon Go dev called out by U.S. senator with data privacy concerns 1
by Alex Wawro [07.13.16]
U.S. senator Al Franken issued an open letter to Niantic's chief with questions about what kinds of data the company's hit game Pokémon Go is collecting from players -- especially children.
Smartphone/Tablet, Business/Marketing

Don't Miss: Satoru Iwata's 'Heart of A Gamer' keynote at GDC 2005  
by Staff [07.13.16]
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer," began Nintendo president Satoru Iwata in this seminal GDC 2005 keynote speech.
Console/PC, Indie, Business/Marketing

Valve says it will start cracking down on third-party gambling sites  
by Bryant Francis [07.13.16]
Valve's Erik Johnson says third-party gambling sites violate the Steam user agreement, and that the company will be issuing notices requesting they cease operating on Steam.
Console/PC, Business/Marketing

Get a job: Disruptor Beam needs a Community Manager  
by Staff [07.13.16]
The makers of Star Trek Timelines need a community manager to seek out new life and new civilizations.
Smartphone/Tablet, Production, Recruitment

Video: The scenography of Kentucky Route Zero  
by Staff [07.13.16]
Kentucky Route Zero developer Tamas Kemenczy breaks down the artistic inspiration for Kentucky Route Zero in this 2014 GDC talk.
Console/PC, Indie, Art, Design, Video

How did Pokemon Go conquer the planet in less than a week? 12
by Staff [07.13.16]
Gamasutra staff grapple with the question of how Pokemon Go became one of the most successful apps on Android and iOS practically overnight.
Smartphone/Tablet, Design

How Doom was licensed and reskinned to create Chex Quest  
by Alex Wawro [07.13.16]
"It really wasn't very long. I probably spent, boy it couldn't have been more than four months," Chex Quest artist Charles Jacobi tells Zam in a chat about the game, released via cereal box prize CD.
Console/PC, Business/Marketing