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May 24, 2017
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Transparency is the key to Steam's discoverability problem, says Valve 8
by Alissa McAloon [05.08.17]
Dota 2's matchmaking system improved when Valve let players peek behind the curtain. Now, it hopes more transparency will do the same for Steam.
Console/PC, Business/Marketing

Video: The mechanics and monetization of self-playing games 1
by Staff [05.08.17]
Kongregate's Anthony Pecorrella breaks down what attracts players to idle games and how developers can best capitalize on the genre's unique mechanics.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, Video

Get a job: Giant Squid is hiring a Gameplay Programmer  
by Staff [05.08.17]
Giant Squid is looking for a multi-talented programmer/designer hybrid to help drive the creation of core gameplay features for its next project in Los Angeles, California.
Console/PC, Programming, Design, Recruitment

There's value in embracing 'new ideas, from other people,' says Sid Meier  
by Alissa McAloon [05.08.17]
Once you've done a Civ, you're kind of burned out and somebody else comes in with some fresh ideas, Sid Meier explains to Glixel why each Civilization game was lead by a different designer.
Console/PC, Design

Don't Miss: Most players won't finish your game - and that's not a bad thing 60
by Jason VandenBerghe [05.08.17]
Most players won't play to the end of your game. That's not a tragedy -- that's a feature of video games' design landscape, explains Jason VandenBerghe.
Social/Online, Design

Mobile RPG Final Fantasy Brave Exvius passes 20M downloads  
by Alissa McAloon [05.08.17]
Square Enix's free-to-play mobile RPG has surpassed 20 million downloads, just one year after its global launch and less than two years from its original 2015 Japanese release.
Smartphone/Tablet, Business/Marketing

Sid Meier says CivWorld's skewed progression system alienated intelligent players
by Chris Kerr [05.08.17]
"Do you reward mindless clicking, or do you reward intelligent play. I think we said both, and I think that upset the intelligent players."
Social/Online, Design

Blog: Making it work as a solo game developer
by Gamasutra Community [05.08.17]
Advice and guidelines for aspiring small or solo game developers, breaking down the misconceptions and discussing how to 'make it.'
Design, Production, Business/Marketing

Footage of rare Sonic skateboarding prototype emerges  
by Chris Kerr [05.08.17]
Unseen 64 has published a video showcasing prototype footage of a Sonic the Hedgehog skateboarding game that never saw the light of day.
Design, Production, Video

Andy Serkis-founded game publisher undergoing major restructure  
by Chris Kerr [05.08.17]
The Imaginarium Studios, the UK-basedperformance capture specialist turned game publisher co-founded by Andy Serkis, is in trouble.
Business/Marketing

Blog: Story, what is it good for?
by Gamasutra Community [05.08.17]
Do videogames really have to try to tell stories? Are they not just better off focusing on interactive systems and gameplay? In this post I argue that stories are fundamental to the play experience.
Design

Game Design Deep Dive: Creating a one-touch platformer in ZIP ZAP 2
by Philipp Stollenmayer [05.08.17]
"I began to strip everything away that could lead to a problem, and ended up with the bare movement of the muscles" - Philipp Stollenmayer, creator of ZIP ZAP.
Smartphone/Tablet, Indie, Design, Video, Deep Dive

Video Game Deep Cuts: A Raw Data Scanner NESticle  
by Gamasutra Staff [05.07.17]
This week's highlights include videos on the making of Raw Data & the surprise debut of Scanner Sombre, plus the history of seminal NES emulator NESticle.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Heads up, Unreal devs: Steam Audio SDK now works with UE4 1
by Alex Wawro [05.05.17]
When Valve first debuted the tech it was pitched as offering (among other things) "physics-based sound propagation" that helps devs set up audio effects that reflect & bounce off of in-game geometry.
Console/PC, Video

Maker Studios wrapped up in new, more 'curated' Disney YouTube network 1
by Alex Wawro [05.05.17]
Going forward, Maker Studios is expected to operate as Polaris from Maker, one of the six brands within the Disney Digital Network and the only one explicitly focused on video games.
Social/Online, Business/Marketing

Get a job: Be a System Engineer at Disruptor Beam  
by Staff [05.05.17]
Star Trek: Timelines dev Disruptor Beam seeks a systems engineer to work with the platform and game developers, build, release and performance engineers, and data scientists at the Framingham, MA studio.
Social/Online, Smartphone/Tablet, Programming, Production, Recruitment

Persona dev: When dev cycles run long, 'you start to question your instincts' 1
by Alex Wawro [05.05.17]
"The longer it takes for the game to hit the market, you start to lose confidence in what's expected of you," Persona 5 dev Shigenori Soejima told Glixel. "You start to question your instincts."
Console/PC, Production

Don't Miss: Arkane's Colantonio on going from Arx Fatalis to Prey 1
by Alex Wawro [05.05.17]
"We seem disorganized and like we don't know what we're doing, but I think it's part of a process," Arkane's Raphael Colantonio tells Gamasutra in this in-depth chat about Prey, which is out today.
Console/PC, Design, Production

Warren Spector & Tim Schafer will have a public chat as part of a Starbreeze livestream  
by Alex Wawro [05.05.17]
Swedish game company Starbreeze is taking to Twitch next Wednesday (a month ahead of E3 proper) to host Starstream, a livestreamed showcase of game projects it's developing and/or publishing.
Social/Online, Business/Marketing

That Nintendo PlayStation prototype has been restored to working condition 1
by Alex Wawro [05.05.17]
Over a year after a "Nintendo PlayStation" SNES-CD prototype was found in an attic in Pennsylvania, engineer and console modder Ben Heck says he's finished restoring it to working condition.
Console/PC, Business/Marketing, Video