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November 27, 2014
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November 27, 2014
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Game as memorial: That Dragon, Cancer developer reflects  
by Christian Nutt [11.12.14]
"'Why should you get to memorialize your son in this way?' 'What about all the other families and children who have suffered?' 'What makes you so special?' The answer is, of course, nothing." - Ryan Green
Console/PC, Indie, Design

Xbox One nearing 10 million units shipped 4
by Christian Nutt [11.12.14]
Well, we now have concrete proof that Microsoft's lagging behind Sony -- but according to VP Yusuf Mehdi, the console's recent price drop has provided a big boost to sales in the short term.
Console/PC, Business/Marketing

Video: Crafting the sound of Grand Theft Auto V 1
by Staff [11.12.14]
Rockstar's Alastair MacGregor offers fascinating insight into the audio design of Grand Theft Auto V, one of the most high-profile and heavily-produced games of 2013, in this GDC talk.
Console/PC, Audio, Production, Video, Vault

Nintendo won't fund your indie game, but promote it? Sure! 2
by Christian Nutt [11.12.14]
"Really, our point of differentiation is on the relationships that we build with those guys. We invest a lot of time and energy and internal resources supporting these guys."
Console/PC, Indie, Business/Marketing

Don't Miss: The challenges of writing Dragon Age 24
by Brad Kane [11.12.14]
In this classic feature, Gamasutra examines the writing process of the Dragon Age series and how player choice is balanced against Bioware's narrative by speaking with lead writer David Gaider.
Console/PC, Design

Samsung targets VR developers with new 360-degree 3D camera 2
by Alex Wawro [11.12.14]
The electronics company unveiled a new 360-degree "Project Beyond" VR camera today, pitching it as a way for VR developers to both record and livestream 3D footage for use in games and apps.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Blizzard is hiring a User Experience Researcher  
by Staff [11.12.14]
If you can capture and analyze large amounts of qualitative data from games and the people who play them, the developer of Hearthstone wants you to work alongside the team in its Irvine, CA complex.
Console/PC, Business/Marketing, Recruitment

Oculus just made its mobile SDK available to all developers  
by Alex Wawro [11.12.14]
Oculus VR just released a version of its Oculus Mobile SDK to the public with documentation and a smattering of demos in an effort to broaden developer support for the platform.
Smartphone/Tablet, Programming, Business/Marketing

Molyneux faces unexpected challenges as a mobile game maker 3
by Alex Wawro [11.12.14]
The long-time designer says mobile game design has been some of the hardest work he's done, in part because he underestimated how easy it is to design ethical monetization systems.
Smartphone/Tablet, Design

Blog: Everybody is stupid in some respect, or why game music sucks 38
by Gamasutra Community [11.12.14]
"Programming is hard, sound and music are hard. They're hard in different ways. If you don't think they're hard, you've never had to produce something genuinely good in those fields."
Console/PC, Smartphone/Tablet, Indie, Audio, Production

See how Storm8 cooks up a successful mobile sim game at GDC 2015  
by Staff [11.12.14]
Storm8 game design chief Dan Scheidegger is coming to GDC 2015 to run down exactly what worked -- and what didn't -- during development of Restaurant Story 2.
Social/Online, Smartphone/Tablet, Design, GDC

Times and places: Childhood, video games, and you 7
by Gamasutra Community [11.12.14]
"The nostalgic part of me would love nothing more than to see my favorite types of media churned out again and again; the adult me cannot wait to see what the video games of today inspire."
Console/PC, Smartphone/Tablet, Business/Marketing

Not just another Halfbrick in the wall Exclusive  
by Mike Rose [11.12.14]
Matt Knights and Dean Loades spent the last seven and eight years respectively working for a big Australian video game studio. After nearly a decade, they've both decided to give this whole indie thing a bash.
Smartphone/Tablet, Design, Business/Marketing, Exclusive

Former Oculus chief lawyer reveals game-focused law firm 3
by Mike Rose [11.12.14]
The former general counsel for Oculus VR has founded a new law firm and angel investment company, with the aim to provide video game studios with agreement and negotiation assistance.
Console/PC, Business/Marketing

Despite large-scale profits, Tencent's mobile game sales are slowing down  
by Mike Rose [11.12.14]
Chinese games giant Tencent posted greatly increased profits for its third quarter, although the company wasn't able to hit analyst estimates, due in part to slowing mobile game revenues.
Console/PC, Smartphone/Tablet, Business/Marketing

Horror game design can be scary 18
by Gamasutra Community [11.12.14]
"We are still confident this game will turn out to be something special; we have to bury some old skeletons in the ground and refresh the game with some clear goals."
Console/PC, Indie, Design, Production

The first game from Radiant Worlds is a Minecraft-like  
by Mike Rose [11.12.14]
Radiant Worlds, the studio that rose from the ashes of the defunct Blitz Games, today announced its first project: SkySaga, a free-to-play take on the Minecraft genre.
Console/PC, Business/Marketing

A list of free, critical games 6
by Gamasutra Community [11.12.14]
"The beauty of short form critical games is that they deliver their message before overstaying their welcome. And most of them provide insights into alternatives to accepted norms."
Console/PC, Indie, Design

More launch-time multiplayer server issues, this time for Halo  
by Mike Rose [11.12.14]
Another big-name multiplayer AAA title has suffered server issues at launch. This time around it's Halo, and developer 343 Industries has already apologized for the issues.
Console/PC, Business/Marketing

Game mechanics vs. gamification 6
by Gamasutra Community [11.12.14]
"If we want people to take us seriously, we need to show we understand what we are talking about. Game designers already think we are sheep spouting psychobabble. Why give them more ammunition by misusing their terminology?"
Smartphone/Tablet, Design