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August 21, 2014
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August 21, 2014
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Being a better client: How developers can help vendors over-deliver  
by Gamasutra Community [08.07.14]
"As a game developer, itís easy to overlook what else you can bring to the table other than signing the checks. In fact, as a client, you can take several steps to help your service providers help you."
Console/PC, Programming, Art, Production, Business/Marketing

How Gunpoint dev Tom Francis settled on his next commercial game Exclusive  
by Mike Rose [08.07.14]
Gunpoint developer Tom Francis has settled on what his next commercial outing will be, and now he's feeling confident enough to show it off to artists and composers for potential collaboration.
Console/PC, Indie, Design, Exclusive, Video

Get ready: GDC Europe 2014 kicks off next week  
by Staff [08.07.14]
The 2014 Game Developers Conference Europe kicks off next week, so we're taking a moment to highlight some of the events and guidelines you'll want to know about before you get to the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Indies funding indies 7
by Gamasutra Community [08.07.14]
"At the end thatís how Duskers got funded, not by my clever orchestration, but by indies that want other indies to succeed and have built a structure to do just that."
Console/PC, Indie, Business/Marketing

For some devs, launching a game for free on PS Plus just makes sense Exclusive 1
by Mike Rose [08.07.14]
Sony's PS Plus team has been busy, as August sees both Digital Dreams' Metrico and Spry Fox's Road Not Taken going immediately free for PS Plus subscribers.
Console/PC, Business/Marketing, Exclusive

Women spend more on mobile games than men, says new study 10
by Mike Rose [08.07.14]
Women spend more on in-app purchases in mobile games than men, and spend more time playing mobile games than men, according to a new Flurry report.
Smartphone/Tablet, Business/Marketing

True stats for visibility on Android markets 8
by Gamasutra Community [08.07.14]
"I remember about 3 years ago, we got around 5,000 downloads on Google Play alone. Now combining all the markets' download data from 30 days together, you won't reach that number."
Smartphone/Tablet, Indie, Business/Marketing, Mobile Games

Lawsuit filed against Big Fish over monthly game subscriptions 1
by Mike Rose [08.07.14]
A lawsuit has been filed in Seattle's U.S. District Court against casual game publisher Big Fish, claiming that the company is tricking customers into signing up for monthly payments on game subscriptions.
Social/Online, Smartphone/Tablet, Business/Marketing

Gone Home, Device 6 and more nominated for Unite Awards 2014 1
by Mike Rose [08.07.14]
The likes of Gone Home, Device 6 and Hitman GO have received multiple nominations in this year's Unite Awards, held by popular game engine Unity.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Games and colorblindness: A quick guide 11
by Gamasutra Community [08.07.14]
"Colorblindness settings come into play when information is vital and the player needs to be able to quickly differentiate two colors." Want to help everyone enjoy your game? Here's how.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production, Business/Marketing

Can the developer of Monaco solve the gamepad RTS riddle? Exclusive 21
by Kris Graft [08.07.14]
Learning how to play a real-time strategy game takes dedication. And so does developing one, particularly when your goal is to make "the first great gamepad RTS."
Console/PC, Indie, Design, Exclusive

Sony hit with class action suit over Killzone resolution 28
by Christian Nutt [08.06.14]
Sony has been named in a class action lawsuit thanks to the fact that PlayStation 4 launch title Killzone: Shadow Fall doesn't have "native" 1080p HD graphics -- at least according to one player.
Console/PC, Business/Marketing

Twitch changes the rules twice in one day 12
by Christian Nutt [08.06.14]
Video streamers have to deal with two new restrictions in the popular streaming site's rules -- as rapid-fire terms changes come to the oft-rumored Google acquisition target.
Console/PC, Indie, Business/Marketing

GDC Next adds talks on indie marketing and finding your biggest fans  
by Staff [08.06.14]
GDC organizers debut talks from industry veteran Simon Cox and Super Comboman developer Justin Woodward for the future-focused GDC Next show, which will be held in Los Angeles this November.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Next

Get a job: Gearbox seeks to hire a Release Engineer  
by Staff [08.06.14]
The studio responsible for Borderlands 2 and the upcoming Battleborn needs an experienced engineer to work on the Release Engineering team in its Plano, TX office.
Console/PC, Production, Recruitment

This Time It's Different: Understanding the next-gen transition 1
by Staff [08.06.14]
Video: Industry veteran Don Daglow speaks at GDC Europe 2013 about traps awaiting unwary developers, as well as the treasures to be found in a time of industry-wide hardware transition.
Console/PC, Business/Marketing, Video, Vault

Don't Miss: Ledoliel and the world of Devine Lu Linvega Exclusive 3
by Leigh Alexander [08.06.14]
Leigh Alexander spends time with Ledoliel, an often-intimate, often-violent alien negotiation app -- and looks into the distinctive world of its multidisciplinary creator, Devine Lu Linvega.
Smartphone/Tablet, Indie, Art, Design, Exclusive

Library of Congress discovers unreleased Duke Nukem game 2
by Alex Wawro [08.06.14]
Archivist David Gibson has discovered the source code for the unreleased PSP version of Duke Nukem: Critical Mass while cataloging materials for the library's Moving Image section.
Console/PC, Design, Production

Blog: Being 'un-male,' and in game development 46
by Gamasutra Community [08.06.14]
"I am deeply unhappy with stories in games. There is almost never room for me in there. I'm a thirty-something with a male body, I identify as male, and I'm even, you know, heterosexual."
Console/PC, Indie, Design

VR game Darknet's dev shares useful tools from the Unity Asset Store 8
by Gamasutra Community [08.06.14]
"The best thing about Unity, though, is the Asset Store. Any developer can sell assets or extensions to Unity on the Asset Store, and these products have saved me an enormous amount of time and effort."
Console/PC, Indie, Programming, Production