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June 26, 2017
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Don't Miss: 17 mold-breaking fighting games that all developers should study 8
by Staff [06.09.17]
Take a look back at this exploration of some of the fascinating deviations and beautiful experiments that fighting game devs took to try and change up the fighting game formula.
Console/PC, Design

GameStop notifies online customers of possible credit card theft  
by Alissa McAloon [06.09.17]
GameStop has reached out to online customers that may have had their personal information, including addresses and credit card numbers, stolen through an online breach that occurred earlier this year.
Business/Marketing

Chat with Elder Scrolls Online game director Matt Firor at 3PM EDT  
by Bryant Francis [06.09.17]
We're catching up with the minds behind The Elder Scrolls Online to talk about the latest Morrowind expansion at 3PM EDT.
Console/PC, Design, Video

Blog: A beginner's guide to crafting video game cities 5
by Gamasutra Community [06.09.17]
A (relatively) brief introduction to the art and science of crafting believable, immersive cities and urban environments for video games.
Design, Production

Blog: Designing the art and visual language of Ikenfell 2
by Gamasutra Community [06.09.17]
Here's an article looking at how I approached to the art and visual design of Ikenfell, complete with screenshots and examples of my process.
Art, Design

Q&A: Ken Rolston's development secrets of The Elder Scrolls IV: Oblivion 3
by Alex Wawro & Bryant Francis [06.09.17]
Here's the full transcription of Gamasutra's epic livestream chat with The Elder Scrolls IV: Oblivion's lead designer Ken Rolston.
Console/PC, Design, Video

Report: Game chat app Discord quietly raised ~$50M earlier this year  
by Alex Wawro [06.08.17]
Things seem to be going well for Discord; TechCrunch reports the firm quietly raised about $50 million during a funding round earlier this year in which the company was valued at roughly $725 million.
Social/Online, Business/Marketing

Accolade is apparently back from the dead and making a Bubsy game 11
by Alex Wawro [06.08.17]
This is strikingly odd for a number of reasons, not least of which that both Accolade and the Bubsy franchise have been presumed dead since the turn of the millennium.
Console/PC, Business/Marketing

Xbox exec promises devs a bit more RAM to work with on Project Scorpio  
by Alex Wawro [06.08.17]
Microsoft VP Mike Ybarra has taken to Twitter to promise devs will be able to access 9 of the "Project Scorpio" Xbox One console's promised 12GB of GDDR5 RAM, rather than the 8GB previously announced.
Console/PC, Business/Marketing

Video: Building game mechanics to elevate narrative in Oxenfree  
by Staff [06.08.17]
At GDC 2017, Night Dive cofounder Sean Krankel delves deep into the design decisions the Oxenfree team made in the course of making a supernatural teen thriller about exploration and communication.
Console/PC, Indie, Design, Video, Vault

Get a job: Heart Machine is hiring a Graphics Engineer  
by Alissa McAloon [06.08.17]
Heart Machine is building intricate and surreal locations, pushing its style, designs, engine, and hardware to the limits and is looking for a skilled Graphics Engineer to be a key part of that process.
Programming

Study shows virtual reality has appeal among U.S. game enthusiasts  
by Emma Kidwell [06.08.17]
Virtual and augmented reality experiences and devices seem to be on the rise when it comes to appealing to not only game enthusiasts, but general consumers as well.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

CD Projekt Red rejects ransom request from Cyberpunk 2077 thieves  
by Alissa McAloon [06.08.17]
CD Projekt Red has been contacted and subsequently threatened by a party seeking to extort money from the developer over a number of stolen files relating to the in-development game Cyberpunk 2077.
Console/PC, Business/Marketing

Don't Miss: Creating AI that thrives in procedurally-generated worlds  
by Staff [06.08.17]
Take a look back at this GDC talk from two The Flame and the Flood and Fortnite devs about how they've made AI that can adapt and thrive in both procedurally-generated and user-generated spaces.
Console/PC, Indie, Programming, Design

Heads up, mobile devs: Apple has changed its App Store submission guidelines  
by Alissa McAloon [06.08.17]
Apple has updated the language of its App Store Review Guidelines and, in the process, altered some of the rules developers submitting to the platform are bound to.
Console/PC, Smartphone/Tablet, Production

Discord appoints former Twitch exec as head of publisher relations  
by Chris Kerr [06.08.17]
Video game voice and text chat specialist Discord has appointed industry veteran Andy Swanson as its new head of publisher relations. 
Console/PC, Business/Marketing

Bandai Namco targets emerging mobile markets with Docomo partnership  
by Chris Kerr [06.08.17]
The deal will see the two companies work together to co-create exclusive HTML5-based mobile games that Docomo will offer directly to its partner of network of mobile operators
Smartphone/Tablet, Business/Marketing

What makes a great sim game? Oxygen Not Included designer weighs in  
by Chris Kerr [06.08.17]
What's the key to creating an engaging simulation game? To find out, we asked Oxygen Not Included designer Johann Seidenz to share some of his guiding principles during our latest Twitch stream.
Design, Video

Blog: Five Kickstarter trailer takeaways from Blasphemous
by Gamasutra Community [06.08.17]
Blasphemous just tripled its Kickstarter goal. Since it's so successful, let's look at what the Kickstarter trailer got right.
Business/Marketing

StarCraft Remastered dev analyzes the enduring appeal of StarCraft 2
by Alex Wawro [06.08.17]
Nearly 2 decades after Blizzard released StarCraft, the game is still being played at a pro level. Why? StarCraft Remastered lead Pete Stilwell shares his thoughts on what makes an RTS game great.
Console/PC, Social/Online, Design