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March 23, 2017
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How Resident Evil 7 found its 'deep and rich' setting in an open-world era  
by Alissa McAloon [03.07.17]
A fan translation of the Japan-exclusive Biohazard 7: Resident Evil Inside Report book documents the development of the recently released seventh entry in the classic Resident Evil series.
Console/PC, Design

Devs without programming knowledge soon could create dynamic AI  
by Alissa McAloon [03.07.17]
The GDC X OLL podcast crew spoke with Mitu Khandaker-Kokoris about the work she's doing to make artificial intelligence more accessible to game creators without programming expertise.
Design, Video, GDC

Get a job: Sony PlayStation is hiring a FX Artist  
by Staff [03.07.17]
Sony is looking for a FX artist with a specialized focus on creating special effects, techniques, and processes for game development to join the team in Bend, Oregon and work on a new PS4 title.
Console/PC, Art, Recruitment

Don't Miss: Why game designers should learn to program 35
by Gamasutra Community [03.07.17]
"To be clear: you can operate as a non-programming designer," shared Keith Burgun. "My argument is that while you can do this, to the extent that you're a game designer, you shouldn't."
Programming, Design

Nintendo awarded $9.5M in case against flashcart distributor  
by Alissa McAloon [03.07.17]
A Canadian court ruled in favor of Nintendo following a legal dispute with Go Cyber Shopping and Jeramie King over the distribution of piracy-enabling hardware mods.
Console/PC, Business/Marketing

Yooka-Laylee devs talk design and balancing success with expectations  
by Alissa McAloon [03.07.17]
"We had set a bunch of stretch goals that we thought, at best, might be hit at the very end of the campaign, but they were all reached within a few days."
Console/PC, Indie, Design

One Life Left x GDC podcast: blood, wine, and how to pitch a game  
by Staff [03.07.17]
Itís the last day for GDC X One Life Left presented by Gamasutra 2017 and we are all very sad, but luckily we have a sofa full of guests to cheer us up.†
Audio, Design, Podcast, Video, GDC

Blog: Progression and equilibrium in real-time strategy games 7
by Gamasutra Community [03.07.17]
The "traditional" model of RTS design contains some inherent or baked-in features which provide players with incredible autonomy, but ultimately drives them towards a very steep, slippery slope.

Kongregate CEO: HTML5 now the preferred choice for browser-based game devs 6
by Chris Kerr [03.07.17]
The latest data shows that most games uploaded to Kongregate each month now use HTML5†over other technologies such as iFrame, Unity3D, and Swift.†

Gigantic developer Motiga makes layoffs to 'reduce burn rate'  
by Chris Kerr [03.07.17]
In what seems to be something of an annual occurrence, Gigantic developer Motiga has been hit with layoffs.†
Console/PC, Business/Marketing

Blog: How Thief uses level design to create a tense narrative 6
by Gamasutra Community [03.07.17]
A game analysis article describing Thief: The Dark Project's subtle but effective approach to environmental storytelling.
Console/PC, Design

Cut the Rope developer ZeptoLab launches mobile publishing initiative  
by Chris Kerr [03.07.17]
Cut the Rope creator ZeptoLab has officially entered the world of publishing, and has opened the doors for all mobile developers to submit their games.†
Smartphone/Tablet, Business/Marketing

Building thousands of tiny interactions into Hidden Folks 1
by Chris Priestman [03.07.17]
"We were overwhelmed by this desire for everything to be interactive. It took us maybe a whole year to understand how we could shape the game in a way that that no longer was a problem."
Console/PC, Smartphone/Tablet, Indie, Art, Design, Video

Crytek Black Sea studio snapped up by Sega, added to Creative Assembly 1
by Alex Wawro [03.06.17]
The folks at Sega have reportedly acquired what remains of Bulgarian studio Crytek Black Sea (formerly Black Sea Studios) and rebranded it as Creative Assembly Sofia.
Console/PC, Business/Marketing

Switch sets new 48-hour sales record for Nintendo hardware in the Americas  
by Alex Wawro [03.06.17]
Nintendo of America chief Reggie Fils-Aime reportedly said that the Switch has set a new record at Nintendo for most sales (in the Americas) in the first 48 hours.
Console/PC, Business/Marketing

Modding Cities: Skylines for fun, profit, and a better life  
by Alex Wawro [03.06.17]
"Cities finally let me see my creative side, it let me be more creative again," artist Matt Crux told PC Gamer in a new feature on game modders. "Before that, I felt like I was worthless."
Console/PC, Indie

Video: Why shipping games kills indie studios (and how to avoid it)  
by Staff [03.06.17]
At GDC 2016, Danny Day of QCF Design (Desktop Dungeons) talked frankly about what indie teams shipping their first game should expect post-release, based on detailed surveys of indie game dev teams.
Indie, Production, Video, Vault

Get a job: Backflip Studios is hiring a 3D Character Artist  
by Staff [03.06.17]
Colorado-based Backflip Studios is looking for an experienced 3D Character Artist to work with its art staff to take concepts and translate them into visually stunning, in-game characters.
Art, Recruitment

How writing better marginalized characters starts with including more  
by Alissa McAloon [03.06.17]
During GDC X One Life Left, Treachery in Beatdown City developer Shawn Alexander Allen discusses how increasing the quantity of marginalized characters in a game can also increase their quality.
Indie, Design, Video

Blog: Composing video game music to build suspense - Part 1 4
by Gamasutra Community [03.06.17]
During the course of these five articles, we'll be taking a look at some of the best techniques that enable video game music composers to introduce suspense into their music.
Audio, Design