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July 2, 2016
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What devs at E3 were saying about Project Scorpio and PlayStation Neo 4
by Bryant Francis [06.20.16]
At E3, we spoke to developers about the prospects of developing for the new upgraded consoles from both Microsoft and Sony.
Console/PC, Programming, Production, Business/Marketing, E3

Daybreak shuts down servers for Planetside 1, Legends of Norrath  
by Bryant Francis [06.17.16]
Daybreak Game Company, formerly Sony Online Entertainment, will be shutting down two of its older titles due to "evolving business needs."
Console/PC, Production

Facebook hires former pro player Snoopeh in bid for eSports stars  
by Bryant Francis [06.17.16]
Facebook hires former pro gamer Stephen Ellis, who has a particular experience in building business partnerships with eSports athletes.
Console/PC, Business/Marketing

Twitch takes legal action against bot creators  
by Bryant Francis [06.17.16]
Twitch increases efforts to stop users from using bots to inflate viewership, files legal action against several largest bot creators.
Console/PC, Business/Marketing

Video: Building the user interface for Bungie's Destiny  
by Bryant Francis [06.17.16]
At GDC 2016, Bungie's David Candland presented a talk on the design process for making Destiny's interface, showcasing everything from item management to how players move from system to system.
Console/PC, Art, Video

Epic sues German modder for selling Paragon hack 1
by Bryant Francis [06.17.16]
Epic Games goes after a German modder selling a powerful set of hacking tools for their third-person MOBA Paragon.
Console/PC, Business/Marketing

Vice to launch new video game site headed by Giant Bomb's Austin Walker 1
by Bryant Francis [06.17.16]
Vice Media expands its slate of coverage to include a dedicated gaming site, run by former Giant Bomb editor Austin Walker.
Console/PC, Business/Marketing

Sony promises all Playstation Neo games will work on PS4  
by Bryant Francis [06.17.16]
In an interview with Time Magazine, Sony's Shawn Layden says they plan for all Playstation Neo games to be 100% compatible with the original Playstation 4.
Console/PC, Business/Marketing, E3

Blog: 6 key takeaways on where E3 is headed 1
by Gamasutra Community [06.17.16]
"I had a chance to check out E3 this week in Los Angeles, and I have some thoughts on where the show might be going, and how it's changing in these new and interesting times."
Business/Marketing

Get all the game industry insights, data and trends at GDC Europe  
by Staff [06.17.16]
Joost Van Dreunen is the chief of video game market research firm SuperData Research, and at GDC Europe he'll share a wealth of fascinating data about the trends and tendencies of the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Nintendo of America boss says 'no' to VR until tech goes mainstream 10
by Chris Kerr [06.17.16]
"For us the technology has to be at a point where it can be mainstream, and then it takes content creating companies like us to really make things that the consumer wants to experience."
VR, Console/PC, Business/Marketing

Mount & Blade 2 dev will release gameplay code to support modders  
by Chris Kerr [06.17.16]
Mount & Blade 2: Bannerlord developer Taleworlds will make the game's code available to modders "so they'll be able to make whatever they want."
Console/PC, Programming, Business/Marketing

Gabe Newell: VR exclusivity 'isn't a good idea' for consumers or developers 9
by Chris Kerr [06.17.16]
"Our hope is that by providing that funding that developers will be less likely to take on deals that require them to be exclusive."
VR, Console/PC, Business/Marketing

Blog: Lara Croft and the search for the Holy Grail 2
by Gamasutra Community [06.17.16]
Rise of the Tomb Raider presented a clever turn on the Christian canon. Here's a comparison of game mythology with the gnostic gospels, the legend of the Holy Grail, and historical Christianity.
Console/PC, History

Activator update brings deeper button configuration to Steam Controllers 2
by Chris Kerr [06.17.16]
Valve has given its 500,000 Steam Controller owners another way to customize the versatile gamepad with the addition of activators.
Console/PC

Blog: Level design in Halo 5's multiplayer map, 'Plaza' 2
by Gamasutra Community [06.17.16]
A study and overview of the Halo 5 multiplayer map "Plaza," and how it showcases Halo 5 multiplayer's design strengths.
Design

Mafia 3 and the value of putting game developers in a box 1
by Alex Wawro [06.17.16]
Sometimes, maybe the best thing you can do as a developer is box yourself in. That's one takeawy from this chat with Hangar 13's Haden Blackman about lessons learned in making a new Mafia game.
Console/PC, Design, Production, E3

Blog: What role does an office play in game development? 6
by Gamasutra Community [06.16.16]
Could something as simple as how we think about our working environments make a difference to the quality of what we make?
Business/Marketing

Arkham VR and Rocksteady's path to VR game development  
by Alex Wawro [06.16.16]
At E3 Rocksteady cofounder Sefton Hill chats with Gamasutra about how Arkham VR was made, and why he thinks VR is uniquely well-suited to evoking emotional reactions in people.
VR, Design, E3

Twitter tags Zelda as the 'most talked about' game during E3  
by Alex Wawro [06.16.16]
While this is more of a fun data point than a particularly useful insight, it does give credence (at least, if you care about Twitter mentions) to Nintendo's Zelda-centric marketing strategy for E3
Console/PC, Indie, Business/Marketing, E3