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December 18, 2014
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December 18, 2014
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Mobile studio Space Ape raises $7M ahead of its sophomore debut  
by Alex Wawro [12.03.14]
London-based mobile game maker Space Ape Games has managed to raise $7 million in funding as it wraps up work on its second mobile free-to-play strategy game in collaboration with Rhianna Pratchett.
Smartphone/Tablet, Business/Marketing

Epic bumps Unreal up to 4.6 with a host of new features 8
by Alex Wawro [12.03.14]
Epic Games has updated Unreal Engine to 4.6, upgrading and expanding the toolset while fixing a host of issues and incorporating some work from its community of developers.
Console/PC, Design

Make time to play the 2015 Train Jam games at GDC 2015 1
by Staff [12.03.14]
There's another Train Jam happening on the way to GDC next year, and GDC 2015 officials are providing a dedicated space where devs can display the games they've made during the jam.
Indie, Production, GDC

The rise of game neuroeconomics 34
by Gamasutra Community [12.03.14]
Ramin Shokrizade on "game neuroeconomics" -- "Make video games less predictable and more social. Any company that does this honestly and transparently with their customers is going to quickly build a loyal following."
Console/PC, Smartphone/Tablet, Business/Marketing

Discover the design wisdom of early American board games at GDC 1
by Staff [12.03.14]
Brooklyn-based game designer Julia Keren-Detar is coming to GDC 2015 to delve into the origins of a few classic American board games and show how the culture of their times influenced the game design we see today.
Console/PC, Design, GDC

Monitoring autumn's game press coverage explosion 2
by Gamasutra Community [12.03.14]
"What we have in November is a massive concentration of articles on the top 15 games,way more than usual. In November, we are talking about almost 75 percent more articles than average."
Console/PC, Business/Marketing

Blog: The hidden beauty of mazes 9
by Gamasutra Community [12.03.14]
"We always see mazes displayed as black and white, surely because itís easier to read and play, but adding colors can change everything. From a simple game to art."
Console/PC, Smartphone/Tablet, Indie, Art, Design

I like Tolkien too, but please, no more fan fiction 59
by Gamasutra Community [12.03.14]
"There are so many ways to create interesting worlds, itís a shame that we stick to the same presets again and again. Besides, arenít we all getting tired of playing the same Tolkien fan fiction game over and over?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Q&A: Maniac Mansion creators stick to their roots with new adventure game 2
by Konstantinos Dimopoulos [12.02.14]
With traditional and particularly exciting adventure Thimbleweed Park doing impressively well on Kickstarter, we thought we'd ask creators (and legendary Maniac Mansion duo) Ron Gilbert and Gary Winnick a few things.
Console/PC, Indie, Design, Production, Business/Marketing

Peter Molyneux learns the harsh lessons of Kickstarter and Early Access 8
by Christian Nutt [12.02.14]
"What I've learned is that doing Kickstarter and Steam Early Access, before you've got something which is defined and playable, is a hugely risky undertaking that can be very destructive to the final quality of the game."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

EA backing off buying companies, from here on out 2
by Christian Nutt [12.02.14]
The publisher most famous for studio acquisitions now not so hot on them, and wants to spend more effort on growing its internal capabilities.
Console/PC, Smartphone/Tablet, Business/Marketing

Here's what life is like as a top StarCraft II pro player 2
by Alex Wawro [12.02.14]
The New Yorker recently published an excellent feature about pro Starcraft II player Scarlett that offers some interesting insights for developers looking to better understand the rise of eSports.
Console/PC, Business/Marketing

Get a job: Be an Environment Artist at Sucker Punch  
by Staff [12.02.14]
InFamous: Second Son developer Sucker Punch is looking for experienced artists to work on crafting models and textures for game environments alongside the team in the studio's Bellevue, WA office.
Console/PC, Art, Recruitment

Don't Miss: Is video game music all it can be? 44
by Andrew High [12.02.14]
In this classic piece, composer Andrew High examines what games get right and wrong in terms of music -- with examples from games and film to show what's being done, could be done, and should be done.
Console/PC, Audio

Valve takes a cue from Twitch by adding video streaming to Steam 6
by Alex Wawro [12.02.14]
Valve updated Steam's beta client today to integrate Steam Broadcasting, a new video streaming system that allows people to watch live video of others playing games through Steam.
Console/PC, Business/Marketing

Nintendo and Philips come to terms, ending lengthy patent fight  
by Alex Wawro [12.02.14]
Nintendo has signed a patent licensing agreement with Dutch technology giant Philips, closing out a series of patent disputes between the two companies that's been brewing since 2011.
Console/PC, Business/Marketing

APM signs with Unity to sell licensed music via the Asset Store 2
by Alex Wawro [12.02.14]
Unity has cut a deal with notable film, TV and game music services company APM Music that will see APM selling licenses to much of its music catalog through a new branch of the Unity Asset Store.
Console/PC, Audio

Blog: Why Pokemon Ruby matters to me 4
by Gamasutra Community [12.02.14]
"Iím glad Pokemon is still popular today. I want kids to have those kinds of imaginative, fantastic journeys... That wonder should persist and we should work to preserve it."
Console/PC, Design

Designing an alien alphabet for your game 21
by Gamasutra Community [12.02.14]
"A great way to enhance a gameworld's believability and atmosphere is to make a custom alphabet for it. The written word is all around us, and plays a major role in making our world look and feel the way it does."
Console/PC, Smartphone/Tablet, Indie, Art, Design

Borderlands 2 writer shares advice at GDC 2015's Narrative Summit  
by Staff [12.02.14]
Anthony Burch's talk on valuing great characters over great plot points will be part of the GDC 2015 Game Narrative Summit, a series of frank talks on the topic from leading industry experts.
Console/PC, Design, GDC