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November 27, 2015
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November 27, 2015
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Get a job: The Walt Disney Company seeks a Game Designer 1
by Staff [11.11.15]
Disney Consumer Products & Interactive Media is looking for a standout Game Designer who has applicable experience in the areas of platform, mobile, toy or VR/AR design to make games in Glendale, CA.
Smartphone/Tablet, Design, Recruitment

Eyefluence nets $14M to keep making tech that tracks eyes as VR/AR input  
by Alex Wawro [11.11.15]
Investors have poured $14 million more into California-based tech startup Eyefluence as it continues to develop decent eye-tracking tech that can be used to control VR/AR games and experiences.
VR, Design

Improbable aims to simulate an entire city with new virtual world tech 3
by Alex Wawro [11.11.15]
UK tech startup Improbable has been working with game devs on ambitious virtual world tech, and this week the company gave it a name -- SpatialOS -- and a mission: to deeply simulate a full-size city.
Social/Online, Business/Marketing

Don't Miss: Rhianna Pratchett on writing the rebooted Tomb Raider 27
by Christian Nutt [11.11.15]
In this classic feature, writer Rhianna Pratchett deconstructs what it takes to reimagine Lara Croft -- and beyond that, what will it take to make writing a celebrated part of the game dev process.
Console/PC, Design

How Monarch redefines what winning means in strategy games 4
by Bryant Francis [11.11.15]
'We rarely consider how being highly cultured is a strategy for maintaining power. When leaders are having cocktail parties with influential people, there’s work being done.'
Indie, Serious, Art, Design

Epic optimizes VR rendering in new Unreal Engine 4.10 update  
by Alex Wawro [11.11.15]
Epic Games rolled out the latest version of its engine this week, and the full Unreal Engine 4.10 update spans everything from VR performance optimizations to new rendering options for mobile games.
VR, Console/PC, Smartphone/Tablet, Production

How to actively fight the 'good isn't good enough' phenomenon 12
by Gamasutra Community [11.11.15]
"I'd like to share a couple of discoveries we've made. I'd like to show you the power hidden inside a community and how important it is to promote your games outside of the internet."
Indie, Business/Marketing

Shadow Complex dev teams up with J.J. Abrams to make a spy game 1
by Alex Wawro [11.11.15]
Film director J.J. Abrams and his company Bad Robot are evidently working with Epic's Chair Entertainment, makers of Shadow Complex & the Infinity Blade games, to develop an espionage game: Spyjinx.
Smartphone/Tablet, Business/Marketing, Video

Managing team responsibilities 3
by Gamasutra Community [11.11.15]
"You evaluate everyone's performance and correspondingly decide their salary based on this list. You can't hold people accountable for something they don't know about."
Console/PC, Production

Fright Lessons: Creating a nemesis in The Coma: Cutting Class  
by Joel Couture [11.11.15]
'I put my biggest fear into the game. I'm not scared of ghosts or fictional creatures. I'm frightened by my fellow humans. They're the scariest creatures alive.'
Indie, Design, Production, Video

Call of Duty: Black Ops III sees big sales, but franchise could be stalling 1
by Chris Kerr [11.11.15]
Call of Duty: Black Ops III netted $550 million in worldwide sales in three days, according to publisher Activision.
Console/PC, Business/Marketing

Get game writing advice from a Dragon Age writer at GDC 2016  
by Staff [11.11.15]
GDC organizers reveal another pair of great GDC 2016 Summit session talks from both an experienced Dragon Age writer and a longtime F2P game industry vet.
Console/PC, Social/Online, Design, Business/Marketing, GDC

DeNA financials offer new insight into Nintendo partnership  
by Chris Kerr [11.11.15]
DeNA's latest financials have shed light on its partnership with Nintendo, which will see both companies work together to release five "carefully selected" mobile games by March 2017.
Smartphone/Tablet, Business/Marketing

Unity chasing photorealism with new reflection tech 1
by Chris Kerr [11.11.15]
Unity has released a tech demo to show of its impressive new screen-space raytraced reflection (SSRR) tech, which was previously shown at Unite earlier this year.
Console/PC, Design, Production, Video

Icelandic VR startup Sólfar Studios nets $2.1 million  
by Chris Kerr [11.11.15]
Icelandic virtual reality developer Sólfar Studios has received $2.1 million in seed funding from a group of Nordic and Asian venture capital firms.
VR, Business/Marketing

Blog: How AAA rises the tide for all game-dev boats 2
by Gamasutra Community [11.11.15]
"'Us vs. them' is a pointless way to frame the differences between indies and AAAs. It needlessly creates conflicts out of contrasts."
Console/PC, Indie

Inside the classic Konami fighting game that never was  
by Gamasutra Community [11.11.15]
"It required really high manpower, and it was so time consuming. Also the capacity required for the hardware was too high. So those challenges were not something we were able to overcome."
Console/PC, Art, Production, Business/Marketing

Letting go of quest-obsession, and soaking in the world of Fallout 4 10
by Kris Graft [11.11.15]
"Turning off Fallout 4's quest markers revealed a trash-ridden world that's an exploration engine, rather than a quest engine."
Console/PC, Design

Top 7 ways to ignore player feedback 12
by Gamasutra Community [11.11.15]
"Here's some handy tips on how to ignore those pesky playtesters that aren't worth your time... especially when their feedback isn't the kind you want to hear!"
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

New York calls FanDuel and DraftKings gambling, orders shutdown 1
by Christian Nutt [11.10.15]
Fantasy sports are in trouble in one of the most populous and influential states in the U.S. rules that the popular fantasy sports services are actually online gambling.
Social/Online, Smartphone/Tablet, Business/Marketing