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July 2, 2016
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What devs at E3 were saying about Project Scorpio and PlayStation Neo 4
by Bryant Francis [06.20.16]
At E3, we spoke to developers about the prospects of developing for the new upgraded consoles from both Microsoft and Sony.
Console/PC, Programming, Production, Business/Marketing, E3

Daybreak shuts down servers for Planetside 1, Legends of Norrath  
by Bryant Francis [06.17.16]
Daybreak Game Company, formerly Sony Online Entertainment, will be shutting down two of its older titles due to "evolving business needs."
Console/PC, Production

Facebook hires former pro player Snoopeh in bid for eSports stars  
by Bryant Francis [06.17.16]
Facebook hires former pro gamer Stephen Ellis, who has a particular experience in building business partnerships with eSports athletes.
Console/PC, Business/Marketing

Twitch takes legal action against bot creators  
by Bryant Francis [06.17.16]
Twitch increases efforts to stop users from using bots to inflate viewership, files legal action against several largest bot creators.
Console/PC, Business/Marketing

Video: Building the user interface for Bungie's Destiny  
by Bryant Francis [06.17.16]
At GDC 2016, Bungie's David Candland presented a talk on the design process for making Destiny's interface, showcasing everything from item management to how players move from system to system.
Console/PC, Art, Video

Epic sues German modder for selling Paragon hack 1
by Bryant Francis [06.17.16]
Epic Games goes after a German modder selling a powerful set of hacking tools for their third-person MOBA Paragon.
Console/PC, Business/Marketing

Vice to launch new video game site headed by Giant Bomb's Austin Walker 1
by Bryant Francis [06.17.16]
Vice Media expands its slate of coverage to include a dedicated gaming site, run by former Giant Bomb editor Austin Walker.
Console/PC, Business/Marketing

Sony promises all Playstation Neo games will work on PS4  
by Bryant Francis [06.17.16]
In an interview with Time Magazine, Sony's Shawn Layden says they plan for all Playstation Neo games to be 100% compatible with the original Playstation 4.
Console/PC, Business/Marketing, E3

Blog: 6 key takeaways on where E3 is headed 1
by Gamasutra Community [06.17.16]
"I had a chance to check out E3 this week in Los Angeles, and I have some thoughts on where the show might be going, and how it's changing in these new and interesting times."

Get all the game industry insights, data and trends at GDC Europe  
by Staff [06.17.16]
Joost Van Dreunen is the chief of video game market research firm SuperData Research, and at GDC Europe he'll share a wealth of fascinating data about the trends and tendencies of the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Nintendo of America boss says 'no' to VR until tech goes mainstream 10
by Chris Kerr [06.17.16]
"For us the technology has to be at a point where it can be mainstream, and then it takes content creating companies like us to really make things that the consumer wants to experience."
VR, Console/PC, Business/Marketing

Mount & Blade 2 dev will release gameplay code to support modders  
by Chris Kerr [06.17.16]
Mount & Blade 2: Bannerlord developer Taleworlds will make the game's code available to modders "so they'll be able to make whatever they want."
Console/PC, Programming, Business/Marketing

Gabe Newell: VR exclusivity 'isn't a good idea' for consumers or developers 9
by Chris Kerr [06.17.16]
"Our hope is that by providing that funding that developers will be less likely to take on deals that require them to be exclusive."
VR, Console/PC, Business/Marketing

Blog: Lara Croft and the search for the Holy Grail 2
by Gamasutra Community [06.17.16]
Rise of the Tomb Raider presented a clever turn on the Christian canon. Here's a comparison of game mythology with the gnostic gospels, the legend of the Holy Grail, and historical Christianity.
Console/PC, History

Activator update brings deeper button configuration to Steam Controllers 2
by Chris Kerr [06.17.16]
Valve has given its 500,000 Steam Controller owners another way to customize the versatile gamepad with the addition of activators.

Blog: Level design in Halo 5's multiplayer map, 'Plaza' 2
by Gamasutra Community [06.17.16]
A study and overview of the Halo 5 multiplayer map "Plaza," and how it showcases Halo 5 multiplayer's design strengths.

Mafia 3 and the value of putting game developers in a box 1
by Alex Wawro [06.17.16]
Sometimes, maybe the best thing you can do as a developer is box yourself in. That's one takeawy from this chat with Hangar 13's Haden Blackman about lessons learned in making a new Mafia game.
Console/PC, Design, Production, E3

Blog: What role does an office play in game development? 6
by Gamasutra Community [06.16.16]
Could something as simple as how we think about our working environments make a difference to the quality of what we make?

Arkham VR and Rocksteady's path to VR game development  
by Alex Wawro [06.16.16]
At E3 Rocksteady cofounder Sefton Hill chats with Gamasutra about how Arkham VR was made, and why he thinks VR is uniquely well-suited to evoking emotional reactions in people.
VR, Design, E3

Twitter tags Zelda as the 'most talked about' game during E3  
by Alex Wawro [06.16.16]
While this is more of a fun data point than a particularly useful insight, it does give credence (at least, if you care about Twitter mentions) to Nintendo's Zelda-centric marketing strategy for E3
Console/PC, Indie, Business/Marketing, E3