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May 27, 2016
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May 27, 2016
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Nintendo responds to Miitomo data harvesting claims 6
by Chris Kerr [05.17.16]
After a recent Kotaku article took issue with the number of probing, personal questions asked by Nintendo's social app, Miitomo, Nintendo has spoken out to clarify exactly what happens to player information. 
Smartphone/Tablet, Business/Marketing

Reusing environments in games 2
by Gamasutra Community [05.17.16]
"Environmental re-use is at its best when you can have a unique experience within a familiar environment. Our focus should be on unique play experiences."
Console/PC, Design

How The Climb helped Crytek get a firm handhold on VR 2
by Bryant Francis [05.17.16]
When you're creating a VR game about hanging by your fingertips from the side of a mountain, the protagonist's hands are essentially the star of the show. Nailing hand design was vitally important.
VR, Art, Design, Video

Blog: Final Fantasy X-2's brilliant Job System (and a problem I have with it) 8
by Gamasutra Community [05.17.16]
"It has so many clever innovations and ideas that I don't see getting picked up or expanded upon. That makes me really sad because while I think this game's job system does a lot right it still has a lot of room to grow."
Console/PC, Design

Devs Answer: The weirdest ways you've managed game assets and builds? 3
by Bryant Francis [05.16.16]
Sometimes asset and pipeline management demands a bit of creativity to keep the team on track. A few Gamasutra readers weigh in with some clever methods from days of yore.
Console/PC, Indie, Programming

Video: Enabling hands in virtual reality  
by Staff [05.16.16]
This 2016 VRDC talk from Gleechi's Jakob Johansson and Kai Hbner draws on 8 years of robotics experience to explain problems related to generating natural hand motion and interaction.
VR, Programming, Design, Video

Get a job: Hinterland Studio is looking for a Sandbox Gameplay Designer  
by Staff [05.16.16]
"You need to be able to communicate clearly, document well, and have a demonstrable sense of how to tune experiences for both balance and player engagement."
Console/PC, Design, Recruitment

Razer expands into U.S. retail with brick-and-mortar SF storefront  
by Alex Wawro [05.16.16]
Video game hardware maker Razer is expanding its retail storefront business to the United States this month by opening a new two-story store in the Westfield San Francisco Centre mall.
Console/PC, Business/Marketing

Oculus aims to stimulate social change with 'VR for Good' program  
by Alex Wawro [05.16.16]
Oculus has launched a new $1 million VR For Good program with the stated goal of promoting "socially beneficial projects" and two pilot projects that involve nonprofits and students making VR films.
VR, Business/Marketing

Don't Miss: Secret of Mana's enduring influence on game design 24
by Christian Nutt, Douglas Wilson [05.16.16]
What makes Secret of Mana for Super Nintendo so timeless? Back in 2013, Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discussed the topic on the week of the game's 20th anniversary.
Console/PC, Art, Design, Production

Blog: China doesn't want your games 1
by Gamasutra Community [05.16.16]
"China is a 'go big or go home' scenario; it’s either that you have a kick-ass game, or you develop it from the ground up to meet Chinese needs."
Smartphone/Tablet, Business/Marketing

Comparing the design of Farm Heroes Saga and Mystery Match  
by Gamasutra Community [05.16.16]
"I am going to deconstruct and compare two Match-3 games: Farm Heroes Saga and Mystery Match in regard to their economy loops, UI / UX designs, narratives, gameplay, social and retention factors."
Smartphone/Tablet, Design, Business/Marketing

See where game graphics tech could go in this 2016 SIGGRAPH preview  
by Alex Wawro [05.16.16]
The annual SIGGRAPH computer graphics conference is nigh, and that means conference organizers have released a video preview of some of the technical papers that will be presented at SIGGRAPH 2016.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Production, Video

Nintendo is looking to get into the movie-making business 1
by Alex Wawro [05.16.16]
Nintendo is looking to team up with a film production company to make movies featuring its popular game franchises, with the goal of releasing the first such movie in two to three years.
Console/PC, Business/Marketing

65% of Twitch viewing time split between four games 9
by Chris Kerr [05.16.16]
Research looking at Twitch viewership has found that 65 percent of Twitch’s hourly viewing figure is split between just four games.
Console/PC

Top German soccer club buys pro League of Legends team, Elements  
by Chris Kerr [05.16.16]
"Particularly noteworthy is the development of structures within League of Legends and the flagship League of Legends Championship."
Console/PC, Business/Marketing

Where do monsters come from? Getting monster design right 2
by Gamasutra Community [05.16.16]
"I found it interesting that even minor characters are the heroes of their own stories. Every monster is the hero of their own story."
Console/PC, Art, Design

Old school Sega documentary explores life as a video game tester in 1996 3
by Chris Kerr [05.16.16]
Ever wondered what life was like for a Sega game tester in the 1990s? Thanks to the unearthing of a new training documentary, you can now see for yourself.
Console/PC, Programming, Production, Video

Starbreeze partners with Acer for StarVR virtual reality headset  
by Chris Kerr [05.16.16]
Starbreeze, the parent company of PayDay 2 developer, Overkill Software, is teaming up with PC hardware manufacturer Acer to bring its StarVR virtual reality headset to market. 
VR, Business/Marketing

Progression gating in A Link to the Past  
by Gamasutra Community [05.16.16]
"After completing the introductory 'quest,' the game world opens up dramatically to you. At least 60% of the map becomes available to visit."
Console/PC, Design