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April 18, 2014
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April 18, 2014
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Candy Crush Saga coming to China via online giant Tencent 1
by Christian Nutt [04.16.14]
One of the biggest mobile games partners exclusively with China's biggest distributor for an upcoming Chinese-language launch.
Smartphone/Tablet, Business/Marketing

PlayStation 4 sales remain steady, surpass 7 million sold worldwide 9
by Alex Wawro [04.16.14]
Sony announced today that it has sold more than 7 million PlayStation 4 consoles worldwide as of April 6, roughly five months after the console was launched last November.
Console/PC, Business/Marketing

Richard Garriott launches a dev contest (but there's a bit of a catch) 22
by Alex Wawro [04.16.14]
Richard Garriott wants a modern-day port of his teletype RPG D&D #1, and to get it he's asking developers to compete to see who can port it best.
Console/PC, Indie, Production, Business/Marketing

NEA awards grants to Games for Change and other game-related nonprofits  
by Alex Wawro [04.16.14]
A number of game industry organizations will be receiving financial grants from the National Endowment for the Arts this spring, including Games for Change and a number of educational programs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Choice Chamber an uncommon mix of new ways to fund and play games Exclusive  
by Alex Wawro [04.16.14]
Gamasutra caught up with Mike Molinari to learn more about how the burgeoning notoriety of his Kickstarter campaign for Choice Chamber has affected its development.
Console/PC, Indie, Production, Exclusive, Video

School of Dragons postmortem: Juggling PC and mobile dev on an MMO  
by Gamasutra Community [04.16.14]
An in-depth look back at the development of School of Dragons, with an eye toward production process and live services -- and challenges hit when the game changed platforms during development.
Programming, Design, Production

GDC Europe 2014 opens registration, continues call for papers  
by GDC Staff [04.16.14]
You can now register early at a discounted rate to attend this year's GDC Europe, which will be held in Cologne, Germany August 11-13. Also, you still have time to submit talk proposals for the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

'Twitch plays Pokemon' leads to new funding opportunity for devs 1
by Mike Rose [04.16.14]
UPDATE As game broadcasting behemoth Twitch grows in strength, the company takes the next step for its business -- directly supporting those games which interact with Twitch functionality.
Console/PC, Business/Marketing

How I got into games: On delayed artistic expression 4
by Gamasutra Community [04.16.14]
On growing as a person and as a game developer: How mentors help, how creation helps, and how "self-confidence changes everything."
Console/PC, Art, Design

The next step for Twitch: Selling games via the streaming platform 3
by Mike Rose [04.16.14]
A landmark moment for video game broadcasting company Twitch today: You can now buy Vlambeer's latest game Nuclear Throne directly through Twitch, the first game to be available for purchase through the service.
Console/PC, Indie, Business/Marketing

Fable lead designer leaves Lionhead  
by Mike Rose [04.16.14]
Ted Timmins, lead designer on the Fable series, has left Lionhead after around a decade at the studio.
Console/PC, Business/Marketing

Sony is selling $47 million worth of shares in Square Enix 5
by Mike Rose [04.16.14]
Sony announced today that it plans to sell all of its shares in Square Enix Holdings, to the tune of 4.8 billion yen ($47 million).
Console/PC, Business/Marketing

Blog: Organizing yourself when overwhelmed 1
by Gamasutra Community [04.16.14]
"I'm not writing this to give you a fail-safe solution. I don't even have a solution. I'm just going to argue a bit how first trying to organize yourself can help your efficiency through the day."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

What's the state of patents on VR controllers? 1
by Gamasutra Community [04.16.14]
Attorney Dat Nguyen researches the current patent holders on technologies that apply to VR controllers -- and suggests what might happen in the space thanks to that.
Console/PC, Indie, Business/Marketing

Latest Final Fantasy XIV figures: 500K registrations in 6 months 1
by Mike Rose [04.16.14]
The Final Fantasy XIV reboot couldn't have gone any better for Square Enix, as the publisher announced today that more than 2 million people have registered an account for the game.
Console/PC, Business/Marketing

New report reveals most popular games on Steam 13
by Mike Rose [04.16.14]
Ars Technica has an interesting report this week that delves into Steam sales and user play-time statistics, apparently tracking public Steam database information to get a broader overview of which games are most popular on the platform.
Console/PC, Business/Marketing

Q&A: Canabalt creator rides the wave of indie publishing, collaboration Exclusive 1
by Mike Rose [04.16.14]
Adam Saltsman has always been a man of many hats, but with his latest venture Finji, an indie game publisher-cum-collaborator, he's now essentially evolved into a human hat stand.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Bungie composer Marty O'Donnell fired 'without cause' 7
by Mike Rose [04.16.14]
Marty O'Donnell, the video game composer best known for producing the music for Bungie's Halo series, is no longer with the studio -- and according to the industry veteran, it wasn't a pleasant separation.
Console/PC, Business/Marketing

In-app purchases really are most effective for mobile game monetization 15
by Christian Nutt [04.15.14]
In-app purchases handily beat every other form of monetization for effectiveness and popularity both, according to new data released in a report by VentureBeat Intel based on a survey of 176 developers.
Smartphone/Tablet, Business/Marketing

Google Play slowly catching up to Apple's App Store revenue 1
by Alex Wawro [04.15.14]
The latest report from analytics firm App Annie suggests that while Google Play outpaces the iOS App Store in downloads, the latter is still generating more revenue -- but that revenue gap is closing.
Smartphone/Tablet, Business/Marketing