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December 19, 2014
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December 19, 2014
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Free-to-play challenges and opportunities: The stats 1
by Gamasutra Community [12.18.14]
"The research shows that 3 out of 4 gamers play both free-to-play and pay-to-play games... This presents a new challenge to developers for both types of games."
Console/PC, Smartphone/Tablet, Business/Marketing

Game a week: A year in review 3
by Gamasutra Community [12.18.14]
52 weeks, 52 games. Adriel Wallick looks back at what she accomplished in 2014: "My brain is exhausted and I'm sad that it's over, but I'm excited to move onto what's next for me in games."
Console/PC, Indie, Programming, Design, Production

Get a job: Volition is hiring a Senior Systems Designer  
by Staff [12.18.14]
The makers of Saints Row are looking for an experienced designer to take on a senior systems designer role on a third-person action game at the company's Champaign, Illinois studio.
Console/PC, Design, Recruitment

Best of 2014: Understanding Nintendo's Tomodachi Life problem 84
by Christian Nutt [12.18.14]
Christian Nutt examines why Nintendo's response to outcry over the lack of same-sex marriage in Tomodachi Life is so important, and reflects on the totemic power of marriage and identity in games.
Console/PC, Serious, Design, Business/Marketing

From console to mobile: 38 days later 3
by Gamasutra Community [12.18.14]
"I am 38 days into mobile. Are my 20 years of console experience applicable to mobile? What are the differences between console and mobile? What is it like to be a mobile producer?"
Console/PC, Smartphone/Tablet, Production

Free game dev tool GameAnalytics raises $5.5M, eyes paid services  
by Alex Wawro [12.18.14]
GameAnalytics, which offers free analytics services to game makers, has raised $5.5 from investors new and old as it shuffles its executive ranks and prepares to launch new, paid services.
Console/PC, Business/Marketing

Gamasutra's Best of 2014: Christian Nutt's Top 5 Games 3
by Christian Nutt [12.18.14]
A surprising year for Gamasutra editor Christian Nutt, who ended up loving games he wasn't even anticipating -- all smaller in scope but better in execution than the big guys' titles.
Console/PC, Indie, Design

Majesco nets $6M from investors as prominent board members resign  
by Alex Wawro [12.18.14]
Troubled publisher Majesco says it's managed to raise $6 million in financing from investors as part of a deal that involves replacing two members of its board.
Console/PC, Business/Marketing

Postmortem: Xeodrifter, a five-month Metroidvania project 4
by Gamasutra Community [12.18.14]
Renegade Kid's Jools Watsham delivers a comprehensive take on the emergency project his studio needed to get out by the end of 2014: What went into it, and what came out of it -- right and wrong.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Capcom licenses Unreal Engine 4 to power Street Fighter V 3
by Alex Wawro [12.18.14]
Epic Games confirmed today that Capcom's upcoming cross-platform PC and PlayStation 4 game Street Fighter V will be built using Unreal Engine 4.
Console/PC, Design

Comprehensive and elegant memory pooling for Unity 4
by Gamasutra Community [12.18.14]
"We set out to build a framework for comprehensive and flexible pooling under Unity. The main goal was to offer as much control for tailoring and customization as possible all the while delivering streamlined performance."
Console/PC, Smartphone/Tablet, Indie, Programming

College students in Sheffield, UK gain access to dozens of PS4 dev kits  
by Phill Cameron [12.18.14]
Sheffield Hallam University has opened the world's largest PlayStation educational facility, complete with 34 PS4 dev kits, adding to their existing suite of PS3 and PS Vita dev kits.
Console/PC, Design

New Minecraft game a Telltale, Mojang collaboration 7
by Kris Graft [12.18.14]
Telltale Games has landed yet another partnership with a major property -- this time with Mojang's Minecraft.
Console/PC, Smartphone/Tablet, Business/Marketing

Communication for the win: Helping teams work together  
by Gamasutra Community [12.18.14]
Good communication: "From AAA teams to little indie outfits like us, nearly every developer has to confront this reality at some point. Still, I have seen firsthand that this can make or break a project."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Get coding advice from Insomniac, Riot and Ubisoft at GDC 2015  
by Staff [12.18.14]
Insomniac breaks down AI design for open-world games, Riot shows you how to scale like League of Legends and Ubisoft details Unity's trick of AI recycling at GDC 2015.
Console/PC, Programming, GDC

Developers' Top 5 games of 2014: Laralyn McWilliams 5
by Gamasutra Community [12.18.14]
"If it's mentioned, no matter how old it is, do I feel compelled to sit down, reinstall it, and play it right then? If the answer is yes, then I'll consider it a favorite."
Console/PC, Social/Online, Smartphone/Tablet, Design

The agile principles of game design and development 5
by Gamasutra Community [12.18.14]
"Letís face it -- the Agile Manifesto is very much Software Engineer focused. This redrafting is a bit of an experiment in changing the principles to make sense for game design/development."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Gamasutra's Best of 2014: Alex Wawro's Top 5 Games 2
by Alex Wawro [12.18.14]
As the temperature drops and the game industry continues its sleepy shuffle through the holiday season, many of us turn to reflect on a simple question: what the hell was this year in games all about?
Console/PC, Smartphone/Tablet, Indie, Design

Puerto Rico awards its first tax incentives for game development  
by Christian Nutt [12.17.14]
San Juan-based Space Rhino Games is the first studio awarded under the U.S. territory's new scheme, which offers a 40 percent tax credit on projects $100,000 and up.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: ArenaNet is hiring an Audio Programmer  
by Staff [12.17.14]
The folks who brought you Guild Wars 2 are looking for an audio programmer with production experience to help develop audio tech and tools in ArenaNet's Bellevue, WA studio.
Console/PC, Social/Online, Programming, Audio, Recruitment