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July 1, 2016
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July 1, 2016
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Teamwork reigns in these Game Career Guide Game Design Challenge results  
by Staff [06.29.16]
If you're enjoying Overwatch, see what other team-based gameplay designs the readers of GameCareerGuide have come up with!
Indie, Design, Student/Education

Get a job: Double Fine is hiring a Lead Programmer  
by Staff [06.29.16]
The studio responsible for games like Broken Age, Massive Chalice and Costume Quest is looking for an experienced programmer to take a lead role at Double Fine's San Francisco HQ.
Indie, Programming, Recruitment

Optimistic about VR and games, Sony raises its earnings forecast  
by Alex Wawro [06.29.16]
Sony seems to be feeling pretty good about the state of its games business, as the company has raised its profit forecasts on the back of†PS Plus revenue, PS4 sales -- and the impending PSVR debut.
VR, Console/PC, Business/Marketing

Blog: Examining gating in game design 5
by Gamasutra Community [06.29.16]
"A common mistake I see a lot of indie developers make is not understanding how to gate their game design."

Don't Miss: Reflections on the afterimage of Final Fantasy VII 14
by Christian Nutt [06.29.16]
In this timeless feature, Christian Nutt plays the 1997 original and considers what lessons the nearly 20-year old game, soon to be remade for its anniversary, holds for the game developers of today.
Console/PC, Programming, Art, Audio, Design, Production

New VR venture capital supergroup gathers $10B to invest in VR dev  
by Alex Wawro [06.29.16]
Hey, VR devs: A bunch of investment firms and VR/AR companies have joined together to form the†Virtual Reality Venture Capital Alliance -- and it has $10 billion to spend on funding VR projects.
VR, Business/Marketing

New Paint of Persia tool helps devs rotoscope film into pixel art 1
by Alex Wawro [06.29.16]
Inspired by the sort of rotoscoped animations seen in the original Prince of Persia,†one game dev has built a custom†tool,†Paint of Persia,†that you can use to rotoscope your own pixel art animations.
Console/PC, Indie, Art

Battlefield 1, Dishonored 2, and Horizon lead Game Critics' E3 noms  
by Chris Kerr [06.29.16]
With the dust from E3 2016 just about settled,†the nominees for this year's Game Critics Best of E3 Awards have been announced.
Console/PC, Business/Marketing

Attend GDC Europe and master the art of guerrilla marketing your game  
by Staff [06.29.16]
Ico Partners' Thomas Reisenegger is an experienced PR consultant who's done PR for games like†League of Legends,†and at GDC Europe he'll share some hard-won lessons on getting your game noticed.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Microsoft ships 1 million Xbox Elite controllers in under a year  
by Chris Kerr [06.29.16]
Microsoft has now shipped 1 million†of its upmarket, customizable Xbox Elite controllers in less than a year.
Console/PC, Business/Marketing

Offerwalls in mobile games: A case study 2
by Gamasutra Community [06.29.16]
Mobile offerwalls: crappy spam or legitimate monetization tool? Kongregate takes a look at the impact of an offerwall on players, buyers, and revenue.

Rovio, EA, and DICE vets form new VR studio, Fast Travel Games  
by Chris Kerr [06.29.16]
"Our games will focus strongly on narratively rich worlds full of possibilities for exploration and social gameplay, where players can cooperate, share worlds and experiences, and play together."
VR, Business/Marketing

PlayStation Plus hits 20.8 million subscribers  
by Chris Kerr [06.29.16]
The number of PlayStation Plus subscribers has almost doubled since January 2015, with the service now boasting 20.8 million members.
Console/PC, Business/Marketing

Video: Historians discuss Call of Duty: Black Ops 1
by Gamasutra Community [06.29.16]
Historians Bob Whitaker, Christopher Dietrich, and Joseph Parrot discuss Call of Duty Black Ops 1 and 2. Topics include the Cold War, the CIA, Black Ops lawsuits, and secret operations.
Console/PC, Design, History

Audio tools for designing music in VR  
by Gamasutra Community [06.29.16]
Professional video game composer Winifred Phillips delves into audio tools for making interesting music for virtual reality.
VR, Audio

Last chance to join Gamasutra at the InnoGames Jam at Gamescom!  
by Gamasutra Community [06.29.16]
Gamasutra is joining the inaugural InnoGames Jam at Gamescom in Cologne, Germany this August as a media partner, and you should come too! Signups close tomorrow!
Indie, Gamescom, GDC, GDC Europe

Insomniac gets personal with undersea game Song of the Deep  
by Joel Couture [06.29.16]
"I wanted the hero of this game, Merryn, to be something different. I wanted her to show that you didnít need to be either sexy or badass to be a hero."
Console/PC, Design, Production, Video

This foot controller aims to help disabled players enjoy more games 2
by Bryant Francis [06.28.16]
A new controller from a team of former John's Hopkins students aims to help disabled players enjoy a broader swath of video games.
Console/PC, Design

The design origins of drifting in Mario Kart  
by Bryant Francis [06.28.16]
Take a look back at the design decisions behind some of Mario Kart's biggest game features.
Console/PC, Design

Video: Lessons learned developing 2 games for 4 VR platforms  
by Staff [06.28.16]
So what's it like to make games for all these different virtual reality headsets? That's exactly what VR game developer E McNeill spoke to in this talk he gave at the inaugural VRDC during GDC 2016.
VR, Indie, Programming, Design, Production, Business/Marketing, Video, Vault