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September 2, 2014
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September 2, 2014
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Australian consumer rights group sues Valve over refund policy 14
by Mike Rose [08.29.14]
The Australian Competition and Consumer Commission, an independent authority put together by the Australian government to protect consumer rights, is suing Valve over its Steam refund policy.
Console/PC, Business/Marketing

Rovio CEO Mikael Hed stepping down after 5 years  
by Mike Rose [08.29.14]
After more than five years at the helm, Rovio founder Mikael Hed is stepping down from his CEO position, and will instead oversee animation and movie operations at the company.
Smartphone/Tablet, Business/Marketing

Blog: 'Making it' in a small, regional game industry  
by Gamasutra Community [08.29.14]
"A couple of mediocre YouTube videos got me a job in the middleware industry. I'm not making games, but I'm helping others make games and making tons of contacts in the industry in the process."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Dynamic 2D character lighting 6
by Gamasutra Community [08.29.14]
Double Fine programmer Oliver Franzke writes about the technique used in Broken Age to "integrate Shay into (the beautiful) world" with character lighting.
Console/PC, Indie, Programming, Art

Wii U eShop audience is 93 percent male, 18-plus 7
by Christian Nutt [08.28.14]
According to new stats released by the company at Unity's Unite event in Seattle, Nintendo's audience for download games isn't as young as you might expect.
Console/PC, Indie, Business/Marketing

IGDA issues statement condemning harassment  
by Christian Nutt [08.28.14]
The International Game Developers Association responds to events where developers and other industry members have been "the subject of harassment and 'doxxing' attacks."
Console/PC, Indie, Business/Marketing

When Company of Heroes vets build the next Age of Empires... 6
by Mike Rose [08.28.14]
When Smoking Gun Interactive was offered the chance to pitch a mobile Age of Empires to Microsoft, the studio didn't need to be asked twice.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Cryptic Studios is hiring Software Engineers  
by Staff [08.28.14]
The house that built Neverwinter is looking for programmers to join their Los Gatos, CA-based studio and work on massively multiplayer online games.
Console/PC, Programming, Recruitment

Video: Miegakure dev offers perspective on designing 4D movement 5
by Alex Wawro [08.28.14]
A new promotional video for Marc Ten Bosch's 4D puzzler Miegakure seeks to explain how the game implements four-dimensional movement as a puzzle-solving mechanic.
Console/PC, Indie, Design, Video

Don't Miss: Let's retire the word 'gamer' Exclusive 139
by Brandon Sheffield [08.28.14]
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive

Tackling GDC and Gamescom on an indie budget 3
by Gamasutra Community [08.28.14]
"If you play your cards right, you can showcase your game almost non-stop even without a booth, get a lot of valuable contacts and make new friends."
Indie, Business/Marketing

'Gamers' don't have to be your audience. 'Gamers' are over. Exclusive 202
by Leigh Alexander [08.28.14]
'Game culture' as we know it is kind of embarrassing -- itís not even culture. Itís buying things, spackling over memes and in-jokes repeatedly, and itís getting mad on the internet.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Business/Marketing, Exclusive

GDC Next adds fresh talks on F2P design and app store conquest 1
by GDC Staff [08.28.14]
The cofounder of YetiZen shares secret strategies for gaming the app stores and Ethan Levy offers tips on designing ethical, successful free-to-play games at GDC Next 2014 featuring ADC.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Export from Unity to an iOS device 1
by Gamasutra Community [08.28.14]
"Although the resources where all out there, they were not all in one place. This is the process I followed to set everything up and has worked fine for me thus far."
Smartphone/Tablet, Programming

Making an effective tutorial 2
by Gamasutra Community [08.28.14]
How to tutorial: "Like everyone else, I hate tutorials. Eventually over several iterations, I settled on a much more decentralized tutorial system."
Console/PC, Indie, Design, Production

Standalone Kinect for Xbox One available from this October 1
by Mike Rose [08.28.14]
Earlier this year, Microsoft launched the Kinect-less Xbox One in a bid to offer more options when purchasing the console. Now the company will make the Kinect available as a standalone product.
Console/PC, Business/Marketing

Freedom, simplicity of solo development in The Next Penelope Exclusive 1
by Mike Rose [08.28.14]
The developers behind Hell Yeah! needed the game to be a big hit if Arkedo was going to keep making games. When Hell Yeah! fell short, one of Arkedo's founders tried something new.
Console/PC, Indie, Design, Business/Marketing, Exclusive

CCP closes San Francisco offices, loses two key executives  
by Mike Rose [08.28.14]
With revenue and profits down year-over-year, EVE Online company CCP Games has chosen to shutter its San Francisco studio, and lost two of its U.S. executives.
Console/PC, Business/Marketing

Phoenix Labs is a new studio from former League of Legends vets  
by Mike Rose [08.28.14]
A band of ex-Riot Games veterans have come together to form a new studio in Vancouver, with a focus on AAA multiplayer titles.
Console/PC, Business/Marketing

Blog: They shout louder 33
by Gamasutra Community [08.28.14]
"'They shout louder because theyíre losing.' I donít think itís true, because I think the capital C Conservative group of people who play games arenít losing. The more I think about it, the more I believe they lost years ago."
Console/PC, Indie, Business/Marketing