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Using HTML5 for dynamic educational games 4
by Gamasutra Community [05.22.13]
HTML5 developer Przemyslaw Szczepaniak considers the possibilities for using the platform for dynamic educational games to be used on tablets and smartphones in classroom settings.
Smartphone/Tablet, Indie, Serious, Programming

Crytek reveals Ryse, CryEngine 3 for Xbox One  
by Mike Rose [05.22.13]
Crytek says that its CryEngine 3 is ready for action on the newly-announced Xbox One console -- and the company has offered up its long-awaited hack and slash game Ryse as an Xbox One exclusive.
Console/PC, Business/Marketing

EA is working on Wii U games after all 6
by Mike Rose [05.22.13]
"We are building titles for the Nintendo console, but not anywhere near as many as we are for PS or Xbox." - Electronic Arts CFO Blake Jorgensen says that EA is making games for the Wii U after all.
Console/PC, Business/Marketing

Kinect support will not be mandatory for Xbox One games 3
by Mike Rose [05.22.13]
Although Microsoft has confirmed that the Xbox One will not work without Kinect attached, the company says that it is not mandatory for developers to integrate Kinect functionality into their games.
Console/PC, Business/Marketing

Xbox One isn't always-on, but it will require a regular connection 16
by Kris Ligman [05.21.13]
Xbox One players will not have to maintain a constant internet connection for single-player games, but they will have to connect once a day to keep playing at all, says Microsoft.
Console/PC, Business/Marketing

Xbox One's preowned games strategy involves a single-use code 22
by Kris Ligman [05.21.13]
UPDATED Installing a used game on your Xbox One will not require a fee, says Microsoft corporate vice president Phil Harrison. At least, not exactly.
Console/PC, Business/Marketing

Get a job: Be an Art Director for Unfinished Swan dev Giant Sparrow  
by Kris Ligman [05.21.13]
Unfinished Swan developer Giant Swan seeks an Art Director for "setting the visual direction, managing and giving feedback to our artist and animator, and working with our graphics programmer" on its upcoming title.
Console/PC, Indie, Art, Design, Recruitment

Xbox One designers talk shop about the console's architecture 8
by Kris Ligman [05.21.13]
In an Xbox One recap panel, Larry "Major Nelson" Hryb and a collection of tech specialists expanded on the hardware and software capabilities for the upcoming console.
Console/PC, Programming, Business/Marketing

Game devs ask: What will Xbox One do for indies? Exclusive 7
by Staff [05.21.13]
Microsoft unveiled the Xbox One today at its company headquarters in Redmond, Wash. We took to Twitter before, during and after the big unveiling.
Console/PC, Indie, Design, Business/Marketing, Exclusive

Tutorial: Making 2D games with Unity 14
by Gamasutra Community [05.21.13]
2D will never die, and if you're looking for a way to replicate a classic feel in the popular 3D engine, look no further than this post by Josh Sutphin (Warhawk).
Console/PC, Smartphone/Tablet, Indie, Programming

GDC Europe adds Assassin's Creed III, Daglow, Epic level design talks  
by GDC Staff [05.21.13]
GDC Europe 2013 has added an Assassin's Creed III design keynote, luminary Don Daglow on the 'treasures and traps' of next-gen, and Epic's James Brown on empowering the player in storytelling.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Watch the next Xbox unveiled live 7
by Staff [05.21.13]
Gamasutra will be providing breaking news and expert analysis of Microsoft's next generation Xbox. And you can watch today's event unravel in real-time here in this livestream.
Console/PC, Business/Marketing, Video

Blog: Why the Wii U won't be 'Dreamcasted' 19
by Gamasutra Community [05.21.13]
Need one good reason the Wii U won't be put out to pasture before its time? How about three? Joost Rietveld argues that Nintendo's console is on firmer footing than many suggest.
Console/PC, Business/Marketing

The original PlanetSide is going free-to-play 1
by Mike Rose [05.21.13]
Sony Online Entertainment CEO John Smedley has confirmed that the original PlanetSide, first released in 2003, will soon switch over to the free-to-play model.
Console/PC, Business/Marketing

How marketing and press affect an iPad game's sales 4
by Gamasutra Community [05.21.13]
The debate continues: what effect does press and marketing have on an indie game's sales? Fingle developer Adriaan de Jongh adds some data with this in-depth report on its performance.
Smartphone/Tablet, Indie, Business/Marketing

Marmalade SDK now supports Google Play game services  
by Mike Rose [05.21.13]
The Marmalade cross-platform development tools now support the newly-unveiled Google Play game services for Android games.
Smartphone/Tablet, Business/Marketing

Molyneux's Godus releasing in Japan, Korea via DeNA  
by Mike Rose [05.21.13]
The mobile version of Godus, the upcoming god game from Peter Molyneux's 22cans studio, will be published and distributed by Japanese mobile games giant DeNA.
Smartphone/Tablet, Business/Marketing

Unity's mobile licenses are now free 37
by Mike Rose [05.21.13]
Unity Technologies, the company behind the popular Unity game development engine, today announced that it has made its basic mobile tools completely free to independent developers.
Smartphone/Tablet, Business/Marketing, Video

Practical ways to deal with problematic player behavior 7
by Gamasutra Community [05.21.13]
Bad player behavior can ruin games -- but controlling it is a tremendous challenge. This in-depth article explores three avenues to shape it: engineering, education, and enforcement of the rules.
Console/PC, Social/Online, Indie, Programming, Design, Business/Marketing

Neverwinter beta exploit leads to server rollback 5
by Kris Ligman [05.20.13]
Following a devastating currency exploit affecting Neverwinter's in-game economy over the weekend, the MMO's developers elected to roll back its servers.
Console/PC, Social/Online, Business/Marketing