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February 12, 2016
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How we made a game trailer for $100 2
by Gamasutra Community [02.11.16]
"You read some stuff on the internet and realize you need a compelling trailer or otherwise your hard work might go down the drain. The problem is, you don't have $2,000 to hire a video production team!"
Indie, Business/Marketing

Weak holiday sales drive Ubisoft to lower its profit expectations  
by Alex Wawro [02.11.16]
Ubisoft is lowering its full-year profit expectations in the wake of a weaker-than-expected holiday quarter, which saw sales fallroughly 30 percent year-over-year.
Console/PC, Business/Marketing

Ubisoft takes a year off from releasing Assassin's Creed games 7
by Alex Wawro [02.11.16]
Ubisoft published a brief blog post today ahead of its latest earnings report to announce that it won't be releasing a major Assassin's Creedgame this year as it is "reexamining" the franchise.
Console/PC, Business/Marketing

Twitch's 10 most-watched games of 2015  
by Chris Kerr [02.11.16]
Twitch's annual retrospective is now live, and it was quite a year for the video game streaming platform, which saw 1.7 million monthly broadcasters stream 459,366 years worth of video during 2015.

See Pokemon GO deconstructed at GDC's Smartphone & Tablet Games Summit  
by Staff [02.11.16]
With the2016 Game Developers Conferenceright around the corner,organizers would like to highlight some of the great talks taking place at the conference'sSmartphone & Tablet Games Summit!
Smartphone/Tablet, Design, Production, Business/Marketing, GDC

Alt.Ctrl.GDC showcase: OnlySlightly's The Von Neumann Personality Test  
by Bryant Francis [02.11.16]
Inspired by personality tests, 1-900 number psychics, and his own experiences with conversion therapy, Matt Hudgins came up with a game that's played via an old-school corded phone and a CRT TV.
Design, GDC

Make your own tools in the Unity editor  
by Gamasutra Community [02.11.16]
"The Unity editor offers a LOT of tools to make yours, but I will just cover some basics in this post, then it will be up to you to look at the APIs to discover hidden gems."
Console/PC, Smartphone/Tablet, Indie, Programming

Video game players become less competitive with age, study shows 1
by Chris Kerr [02.11.16]
A new Quantic Foundry study looking at the gaming motivations of different generations has found that competitive gaming belongs to the young, and strategy games belong to everyone.

Blog: Game industry word problems 5
by Gamasutra Community [02.11.16]
"Take your time, crunch the numbers, and make sure you have the personal financial ability to weather a few years of little to no income. It generally takes companies somewhere between 3-5 years to break even."
Indie, Production

Chukong spins out SDKBOX to double down on dev support  
by Chris Kerr [02.11.16]
Chukong is turning SDKBOX - an SDK manager that helps devs get to grips with third-party analytics, acquisition, monetisation, and advertising tech- into its own company.
Smartphone/Tablet, Business/Marketing

Hollywood and game industry veterans open new VR studio  
by Chris Kerr [02.11.16]
A group of videogame, tech, and movieindustry veteransare making a move on the world of virtual reality withThe Rogue Initiative, a new studio focused on interactive VR experiences.
VR, Business/Marketing

Blog: A study of skin and hair options in character creators 5
by Gamasutra Community [02.11.16]
"The lack of variety is really infuriating, especially since you can SEE how much effort went into other parts of the game," one player says, of character creators.
Console/PC, Art

Google Cardboard VR gets native Unity support  
by Chris Kerr [02.11.16]
Native Unity support will be coming to Google's entry-level virtual reality product, Google Cardboard.
VR, Programming, Design, Production

6 things to know before launching your mobile game in Russia  
by Gamasutra Community [02.11.16]
Tips from Russian dev Nekki: "These few insights have helped us to reach over 80 million players across our entire portfolio, with more arriving every day. We encourage you to develop the same intimate understanding of your audiences."
Smartphone/Tablet, Business/Marketing

17 mold-breaking fighting games that all developers should study 4
by Patrick Miller [02.11.16]
As we celebrate Street Fighter II's 25th anniversary, we also take a look at some of the fascinating deviations and beautiful experiments that devs took to try and change SF2's fighting game formula
Console/PC, Design, History

Classic Mega Man design secrets that still hold up today  
by Christian Nutt [02.10.16]
Mega Man director Akira Kitamura shares insights into how to design action games, in a newly translated interview.
Console/PC, Design, History

Episodic triple-A will work, so expect more games to do it, says Hitman dev 1
by Christian Nutt [02.10.16]
Hans Seifert, head of Io Interactive: "Whenever we ship a game we think it's the best possible Hitman game we could have done. ... But, you know what? That's not always true."
Console/PC, Production, Business/Marketing

Slow Burn: Environment and mood in Firewatch  
by Katherine Cross [02.10.16]
Firewatch's environment presents players with a diverse palette of emotion suited to every mood. When it needs to be vast and hopeful, it is. When it needs to be claustrophobic and foreboding, it is.
Console/PC, Indie, Art, Audio, Design, Video

Zynga finishes a transitional 2015 with losses and mobile growth  
by Christian Nutt [02.10.16]
Desktop is way down, but mobile is up by about the same measure; no new games meant the company lost users, but it managed to stem the tides as it moves to tackle 2016.
Social/Online, Smartphone/Tablet, Business/Marketing

Zynga snaps up Yummy Gummy developer Zindagi Games 1
by Alex Wawro [02.10.16]
As part of its quarterly earnings report today, Zynga announced that it has acquired California-based free-to-play game maker Zindagi Games for an undisclosed sum.
Social/Online, Smartphone/Tablet, Business/Marketing