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August 1, 2015
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August 1, 2015
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Sony's PS4 business keeps getting better and better  
by Christian Nutt [07.30.15]
Despite depressed sales of the PlayStation 3, the PlayStation 4 more than makes up for it -- with a significant leap for the company's games business.
Console/PC, Business/Marketing

Capcom has the power of gambling to thank for its latest gains  
by Christian Nutt [07.30.15]
A Resident Evil 6 gaming machine launch helps grow Capcom's revenues, contributing to a 52 percent gain year-on-year.
Console/PC, Smartphone/Tablet, Business/Marketing

EA doing well on digital revenues... for now  
by Christian Nutt [07.30.15]
No matter how you look at it, the company has transitioned to digital from packaged games, and is making money -- but Wall Street isn't thrilled all the same.
Console/PC, Smartphone/Tablet, Business/Marketing

Ouya, Razer, and the Free The Games Fund  
by Gamasutra Community [07.30.15]
Is Razer really devs' savior? "Itís probably nothing revelatory to come out and say that the slow death and sale of portions of OUYA has been a fair disaster."
Console/PC, Indie, Business/Marketing

The difficulty with game difficulty: Advice from the 2015 Game Career Guide Exclusive  
by Staff [07.30.15]
Looking for advice on how to tackle game difficulty? Klei Entertainment designer and programmer James Lantz offers a slew of practical advice on the topic, in our free-to-download Game Career Guide.
Console/PC, Design, Exclusive

Get a job: Io-Interactive is seeking a Senior Environment Artist  
by Christian Nutt [07.30.15]
Interested in joining the next Hitman project? Copenhagen-based Io-Interactive is seeking a senior environment artist to manage large portions of the project from its inception.
Console/PC, Art, Recruitment

Mobile game streaming startup nabs former Apple, Google game czars  
by Alex Wawro [07.30.15]
Mobile game streaming startup Mobcrush publicly rolled out the welcome mat for a pair of high-profile new hires today: former Google Play Games exec Koh Kim and one-time Apple App Store games guy Greg Essig.
Smartphone/Tablet, Business/Marketing

Fear and change: How making the hard decision saved our game 2
by Gamasutra Community [07.30.15]
"A clear lesson we learned from this painful process was this; If no amount of adjustments fixes the problem, you have a fundamental issue which you must address first."
Indie, Design, Production

GDC 2016 opens call for papers, welcomes new board member Amy Hennig  
by Staff [07.30.15]
Heads up game devs: GDC 2016 officials have opened the Call for Papers, running until August 27th, and added new advisory board member Amy Hennig.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

New VRDC virtual reality conference will debut at GDC 2016  
by Staff [07.30.15]
Game Developers Conference officials are proud to debut a new standalone Virtual Reality Developers Conference (VRDC) that will take place March 14th and 15th in San Francisco alongside GDC 2016.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Effective coding: Don't repeat yourself 23
by Gamasutra Community [07.30.15]
"The basic premise is to never have duplicate code in your program. It may sound obvious, why would anyone just copy and paste code? But code duplication is actually a surprisingly common programming problem."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Writing a more compelling game narrative 14
by Gamasutra Community [07.30.15]
"The majority of people never get anywhere close to the end of games. Itís much easier to start a great story if you donít have to worry about where youíre going with it. We all deserve what we keep falling for."
Console/PC, Indie, Design

Tips and trends in making escape games 2
by Gamasutra Community [07.30.15]
"I frequently get asked for help on designing these games. So I decided to answer some of the most frequent issues that people inquire about from general tips, to trends, to how much to charge."
Indie, Design, Production, Business/Marketing

Color in games: An in-depth look at one of game design's most useful tools 8
by Gamasutra Community [07.30.15]
"Knowledge about color spans across several disciplines: physics, biology, psychology, art, and design. It is a useful tool for the artist to create emotion, and for the game designer to emphasize function."
Console/PC, Smartphone/Tablet, Indie, Art

Eye-tracking tech Tobii boots up $1m game dev fund  
by Christian Nutt [07.29.15]
The company's "Boost to the Big Time" program offers $1 million in cash and support for developers who use its tech in PC games -- "with no restrictions on the size or scope of the game."
Console/PC, Indie, Business/Marketing

Sony hopes to go big in China with PlayStation 4  
by Christian Nutt [07.29.15]
With a press conference and a number of game announcements at local game event ChinaJoy, it sounds like the console manufacturer has serious plans to boost its Chinese success.
Console/PC, Business/Marketing

AltspaceVR bags $10.3 million... for virtual D&D  
by Christian Nutt [07.29.15]
The company's mission is to build shared spaces in VR -- and it's now playtesting "V20," a virtual roleplaying environment.
Console/PC, Business/Marketing, VR

Get a job: Boss Key is hiring a Senior Gameplay Engineer  
by Staff [07.29.15]
Cliff Bleszinski and Arjan Brussee's new Raleigh-based studio is looking for a skilled C++ engineer to work on its upcoming sci-fi shooter alongside the team at Boss Key HQ.
Console/PC, Programming, Recruitment

Freddy's dev: Focus on your own success, don't tear others down 2
by Alex Wawro [07.29.15]
In a rare public post, Five Nights At Freddy's dev Scott Cawthon publicly admonishes his critics and asks 'haters' to turn their passion towards creating things, rather than tearing others down.
Indie, Design, Business/Marketing

Sponsored: Professional game development tools 4
by Dave Voyles, Sr Tech Evangelist, Microsoft [07.29.15]
Microsoft tech evangelist Dave Voyles runs down the tools that every professional game developer should know about.
Programming, Design, Production, Microsoft Sponsored