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October 21, 2014
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October 21, 2014
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Looting game design gold from Sid Meier's Pirates! 10
by Gamasutra Community [10.17.14]
"I glibly wrote that Pirates! could be the most important game ever made... and at first, I felt this was a ridiculous thought. Later on, I realized that may be right after all!"
Console/PC, Design

New Hampshire indies team up to build a local game dev incubator  
by Alex Wawro [10.17.14]
A group of New England indie developers are working to open Game Assembly, a co-working space and incubator program for game developers in Manchester, New Hampshire.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: John Carmack on engineering Rage 20
by Kris Graft [10.17.14]
In this extensive interview conducted while he was at id, legendary programmer John Carmack reflects on the id Tech 5 engine and his mistakes regarding the evolution of console and PC games.
Console/PC, Programming, Design, Production

Video: Indies, resist the urge to 'juice it or lose it' 3
by Staff [10.17.14]
Independent game maker Folmer Kelly explains why developers might want to avoid the temptation to "juice up" their games, especially when it comes at the expense of player immersion.
Console/PC, Indie, Design, Video, Vault

What we can learn from teens making games 1
by Gamasutra Community [10.17.14]
"It is clear to us at foundry10 that game creation holds incredible value to students, if done right. But what is 'right' when each learner is different?"
Console/PC, Indie, Production, Student/Education

Four lessons for building a better community 2
by Gamasutra Community [10.17.14]
A look back at a game festival from its organizer, Jaime Woo: "I want to use this space to share four key lessons I learned throughout the process of crafting and shaping Gamercamp."
Social/Online, Indie, Business/Marketing

Obituary: Planetside 2 artist John Roy 1
by Alex Wawro [10.17.14]
Gamasutra has learned that John Roy, a veteran artist at Sony Online Entertainment who worked on projects like Star Wars Galaxies and Planetside 2, has passed away this week.
Console/PC, Social/Online, Art

Reminder: IGF 2015 Main Competition deadline ends on Wednesday!  
by Staff [10.17.14]
Don't miss the IGF deadline! Submissions for the 2015 Independent Games Festival Main Competition entries are due October 22, and Student Showcase Entries are due October 31.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Randomness and game design 50
by Gamasutra Community [10.17.14]
On not introducing randomness into your game's design: "I believe the current assumptions with regard to randomness in strategy games are largely wrong."
Console/PC, Smartphone/Tablet, Indie, Design

The level design of a Zelda dungeon 11
by Gamasutra Community [10.17.14]
"The following is the result of a study that I made a while back after playing multiple Zelda games in order to better understand the patterns and design decisions of a Zelda dungeon."
Console/PC, Design

Indie game analytics 101: Intro to terms 1
by Gamasutra Community [10.17.14]
"Game analytics are vital on both a business and creative perspective. Ill cover the top 5 most important terms and offer insights to allow future conversations or research."
Smartphone/Tablet, Indie, Business/Marketing

The charming heart of darkness: Former Spec Ops team's Curious Expedition 3
by Leigh Alexander [10.17.14]
Former Spec Ops: The Line developers are building a charming roguelike hybrid about the great explorers of the 19th century -- and building an indie game is a new adventure for this former AAA team, too.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design

Smash Bros. sells 705k in two days, boosts U.S. 3DS sales  
by Christian Nutt [10.16.14]
The latest in the popular fighting franchise is off to a strong start in the U.S., as it sells through hundreds of thousands of copies out of the gate.
Console/PC, Business/Marketing

Making sense of complexity  
by Gamasutra Community [10.16.14]
"An overly-ambitious project can end a small studio or an emerging indie career. Having a measure of the complexity of what wish to create can help us plan accordingly and recruit the help and support we need."
Production

Get a job: Telltale Games seeks a Senior Character Modeler  
by Staff [10.16.14]
The house that built The Walking Dead is hiring a senior character modeler to with significant experience to work alongside the team in Telltale's San Rafael studio.
Console/PC, Smartphone/Tablet, Design, Recruitment

Don't Miss: Why ethical free-to-play game design matters Exclusive 106
by Greg Costikyan [10.16.14]
"Consider: Would you rather work for a company that has loyal fans eager to play your game, or a company that assumes games are disposable trash, and players, marks to be fleeced?"
Social/Online, Smartphone/Tablet, Design, Exclusive

Apple's latest iPads are minor improvements on last year's models 3
by Alex Wawro [10.16.14]
Apple trotted out a lineup of new devices today, including a slightly-upgraded version of the iPad that is better equipped to run CPU-intensive games.
Smartphone/Tablet, Business/Marketing

Blog: In production, trust is stronger than control 2
by Gamasutra Community [10.16.14]
"Making software is hard. Making games is damn near impossible. The things where we usually make mistakes are not the ones that following a processes will solve."
Console/PC, Social/Online, Smartphone/Tablet, Production

Demand for educational tablet games drives $12M in VC for Osmo maker 1
by Alex Wawro [10.16.14]
Tablet game/toy firm Tangible Play has drummed up major funding on the back of orders for its Osmo kit, suggesting there's demand for devs to make kid-friendly tablet games for use in teaching.
Smartphone/Tablet, Business/Marketing

Google enters the microconsole market with $99 Nexus Player 10
by Alex Wawro [10.16.14]
Back in June, Google debuted Android TV in an effort to push its OS into the living room. Today it revealed the box it'll come in: the Nexus Player, a $99 microconsole with its own separate gamepad.
Console/PC, Business/Marketing