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August 1, 2014
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August 1, 2014
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Big Data, big problems: A Mathematicianís take on the state of game analytics 5
by Gamasutra Community [07.31.14]
"There are many constraints on the quality of an analytics investigation: time and money are extremely scarce, but developers still want insight into data. The problem is that a bad report is a very dangerous thing."
Social/Online, Smartphone/Tablet, Business/Marketing

Startup puts YouTubers at its center, and that changes everything 2
by Christian Nutt [07.31.14]
3BlackDot was co-founded by ex-Machinima staffers and two very popular YouTubers, Syndicate and SeaNanners. But with promotion at its heart, what's authentic and what's not?
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, YouTube

Your Amazon Appstore games are now available in Southeast Asia  
by Alex Wawro [07.31.14]
Android game makers, take note: Amazon has expanded its Appstore to support 41 more countries and territories, including parts of Southeast Asia, Africa and the Middle East.
Smartphone/Tablet, Business/Marketing

RockYou nets $10M in funding to continue buying up moribund games  
by Alex Wawro [07.31.14]
The social game publisher cum advertising network plans to use the money to acquire more social and mobile games it can integrate into its network of ad-supported titles.
Social/Online, Business/Marketing

One dev, three iOS games, no success - sharing the numbers 18
by Gamasutra Community [07.31.14]
"Here are the numbers for the 3 iOS games I published in the last year. Spoiler alert: they are bad."
Smartphone/Tablet, Business/Marketing, Mobile Games

TV star's new superhero game takes cues from improv acting Exclusive 2
by Brandon Sheffield [07.31.14]
Heroes and Hawaii Five-0 actor Masi Oka has started an independent game company. We spoke with him about his new project, and how he was inspired to create it by teaching improv in Japan.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive

GDC 2015 announces call for papers, new advisory board members  
by GDC Staff [07.31.14]
GDC 2015 organizers have opened the Call for Papers, running until August 28th and added advisory board members Brenda Romero and Penka Kouneva.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

From the idea to the final product: Developing Toto Temple Deluxe  
by Gamasutra Community [07.31.14]
This blog post takes you through the design evolution of multiplayer indie game Toto Temple Deluxe -- walking you through the process of making an initial design compelling as a real game.
Console/PC, Indie, Design, Production

PlayStation's streaming game service enters open beta  
by Mike Rose [07.31.14]
PlayStation Now, Sony's cloud-based streaming service for PlayStation consoles, will launch as an open beta today in the U.S. and Canada, with more than 100 games to rent and stream.
Console/PC, Business/Marketing, Video

GDC Europe reveals talks on Dead Island 2 and Angry Birds  
by GDC Staff [07.31.14]
Senior staff from Yager Interactive and Rovio join the roster of speakers sharing knowledge about the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Smartphone/Tablet, Design, Production, GDC Europe

DieselStormers hit with trademark dispute from clothing company Diesel 11
by Mike Rose [07.31.14]
A game called DieselStormers that just launched on Steam Early Access has been hit with a trademark dispute from Italian clothing company Diesel.
Console/PC, Business/Marketing

Early Access game Maia makes $1 million  
by Mike Rose [07.31.14]
Back in 2012, UK developer Simon Roth raised arond $237,000 through Kickstarter for his game Maia. Now the dev has made more than $1 million from the in-development game, and is opening a new studio.
Console/PC, Indie, Business/Marketing

With no new major releases, Capcom sees profits drop 1
by Mike Rose [07.31.14]
Capcom's revenues and profits were down during the first quarter of the current fiscal year, mainly due to a lack of major releases from the Japanese publisher.
Console/PC, Business/Marketing

The puzzle generation workflow in VR game Darknet 2
by Gamasutra Community [07.31.14]
"Every time the player goes through a level, theyíll have to complete at least a couple of puzzles to win. Thatís why itís so critical to make the puzzles unique and challenging."
Console/PC, Indie, Programming, Design

UK publisher Mastertronic closes Cambridgeshire HQ, lays off 40% of staff  
by Mike Rose [07.31.14]
In the midst of liquidation threats, UK games publisher Mastertronic has been forced to make nearly half of its staff redundant, and close its Cambridgeshire headquarters.
Console/PC, Business/Marketing

Leaderboards: The original and best social feature 4
by Gamasutra Community [07.31.14]
A look at why leaderboards are so commonly implemented, what they gain you as a developer, and how players react to them.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

PlayStation swings to profits, thanks to strong PS4 performance 1
by Mike Rose [07.31.14]
Sony saw a notable rise in profits during the first quarter of the current fiscal year, as the company's PlayStation business swung back from losses to income.
Console/PC, Business/Marketing

Gamasutra Explains: The YouTuber Phenomenon Exclusive 15
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive, YouTube

Glu revenues up, and thanks to Kardashian, it's raising guidance 1
by Christian Nutt [07.30.14]
Still, the company makes a loss for the quarter -- though it expects "record" performance for next quarter. It's also picked up Racing Rivals dev Cie Games.
Smartphone/Tablet, Business/Marketing, Mobile Games

Puzzle & Dragons' GungHo has great first half: $523 million in profit 2
by Christian Nutt [07.30.14]
The top-ranked Japanese smartphone publisher reveals strong numbers for the first half of 2014, though its second quarter saw a slight year-on-year dip in profit.
Console/PC, Smartphone/Tablet, Business/Marketing