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October 23, 2016
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Blog: Probability problems in game design 1
by Gamasutra Community [10.21.16]
Probability can be a double-edged sword for making games unpredictable, and today's post looks at how lady luck can change a game's design.

How Zach Gage breaks all of the rules in Really Bad Chess 4
by Stefanie Fogel [10.21.16]
“What if I pulled out the core balance and fairness of chess, and just threw in a lot of random pieces very haphazardly? My friend joked that that would be really bad chess, and the name stuck.”
Smartphone/Tablet, Indie, Design

Xbox sales continue to pull down Microsoft's games biz revenue  
by Alex Wawro [10.20.16]
Microsoft published its latest earnings report today, beating analyst expectations and reporting revenue growth in all of its divisions -- except the one which houses its Xbox games business.
Console/PC, Business/Marketing

Switch marks the end of Nintendo's mainstream console aspirations (and that's ok) 5
by Kris Graft [10.20.16]
The Switch marks the end of Nintendo's mainstream home console aspirations, and not only is that totally ok, but it also makes sense. 
Console/PC, Design, Business/Marketing, Video

Blizzard rolls out its own cross-game voice chat platform 2
by Alex Wawro [10.20.16]
Industry watchers should note it's another brick in the platform Blizzard is building to support its online games, a platform that was until very recently known as

Do you want to make a game for the Nintendo Switch? 1
by Bryant Francis [10.20.16]
We polled developers on Twitter to see just how interested they were in the idea of making games for Nintendo's new hybrid console.
Console/PC, Design

Devs React: Nintendo unveils its hybrid-handheld console Switch  
by Alex Wawro [10.20.16]
What are game devs saying about the recently-unveiled Nintendo Switch? What do they know? Do they know things? We found out!

Blog: Prototyping a virtual reality app with Enlighten  
by Gamasutra Community [10.20.16]
This dev diary takes a look at the behind-the-scenes of an Enlighten demo development process, describing what goes into creating a VR showcase. Starting with the essential first phase of prototyping.
VR, Production

Slime Rancher fan letter highlights how games can be a force for good  
by Alex Wawro [10.20.16]
Slime Rancher dev Nick Popovich shares a snippet of a nice fan letter from a mother who says a love for Slime Rancher inspired her dyslexic son to develop his writing and problem-solving skills.
Indie, Business/Marketing

IndieBox is bringing select indie games to GameStop stores  
by Alissa McAloon [10.20.16]
Through a partnership with GameStop, IndieBox is gearing up to sell a selection of popular indie games physically in stores with limited-run steelbooks.
Console/PC, Indie, Business/Marketing

Get a Job: Insomniac Games is hiring a Senior Programmer  
by Staff [10.20.16]
Insomniac Games is seeking a senior programmer ready to be a decision maker, a mentor, and a key player in a dynamic team in Durham, NC.
Console/PC, Programming, Recruitment

Diablo designer David Brevik joins Path of Exile dev as advisor  
by Alissa McAloon [10.20.16]
A press release confirmed that Brevik is working with Grinding Gear Games as an advisor for Path of Exile’s launch in China.
Console/PC, Business/Marketing

Inside the PlayStation 4 Pro with Mark Cerny 1
by Alex Wawro [10.20.16]
In which we attempt to distill the salient points Gamasutra gleaned from going over the technical specifications of Sony's bigger, faster PlayStation 4 Pro with lead system architect Mark Cerny.
Console/PC, Programming, Production, Business/Marketing

Don't Miss: A postmortem of Dinosaur Polo Club's Mini Metro 9
by Staff [10.20.16]
Since Mini Metro just released for iOS and Android, take a look back at this postmortem from dev Peter Curry for a closer look at what went into creating the endearing subway-based puzzle game.
Console/PC, Indie, Audio, Design, Production, Business/Marketing

Nintendo's versatile Switch console is powered by Nvidia tech 3
by Alissa McAloon [10.20.16]
In a blog entry posted shortly after Nintendo’s announcement trailer, Nvidia detailed the technology that powers the handheld-hybrid console.
Console/PC, Business/Marketing

Learn about the future of VR/AR from HTC, Intel and ARM at VRDC!  
by Staff [10.20.16]
Cutting-edge companies like HTC, Microsoft and Intel are sponsoring in-depth talks about everything from where VR is now to where it's going -- and how developers can make the most of it -- at VRDC!
VR, Programming, Design, Production

Blog: What we learned from the release of Concealed Intent  
by Gamautra Community [10.20.16]
Concealed Intent was released in August after a time in Steam's Early Access. Here are some stats collected on sales, promotional keys, and marketing.
Console/PC, Business/Marketing

Nintendo reveals roster of Switch partners to allay support fears  
by Chris Kerr [10.20.16]
Now that we finally know what Nintendo's next console will look like, there's another burning question on our mind: will anyone support it? 
Console/PC, Business/Marketing

Nintendo's new console is a handheld-hybrid called the Switch 33
by Chris Kerr [10.20.16]
After almost two years of radio silence, Nintendo has pulled back the curtain on its newest console, dubbed the Nintendo Switch
Console/PC, Video

Share surge adds $1 billion to Nintendo's market value ahead of NX reveal  
by Chris Kerr [10.20.16]
Nintendo's shares have soared ahead of the official reveal of its long-rumored console-handheld hybrid, the NX.
Console/PC, Business/Marketing