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December 9, 2016
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Blog: Standardizing loudness in virtual reality  
by Gamasutra Community [12.08.16]
Loudness standardization has started for regular console games based on broadcast standards. With those standards being primarily set for television, should VR games adopt its own legislated standard?
VR, Audio

Booming game chat app Discord intros in-game text, voice integration  
by Chris Kerr [12.08.16]
Rapidly-growing chat software specialist Discord has pulled back the curtain on GameBridge, a new program that gives devs the tools to integrate voice and text chat into their projects.
Production, Business/Marketing

Best of 2016: Staying happy, creative, productive in the world of game dev 1
by Bryant Francis [12.08.16]
"A dream job still has to be a job. I learned pretty quick to be passionate about the work when creating it, but to be dispassionate with a dozen dissenting opinions pushing back on it."
Design, Production

Takeover threat looms over Ubisoft 5
by Chris Kerr [12.08.16]
French media conglomerate Vivendi has upped its stake in Ubisoft yet again, and now holds 25.15 percent of the company and 22.92 percent of its voting rights.
Console/PC, Business/Marketing

Blog: Implementing neuro bass and berimbau sound in Antegods  
by Gamasutra Community [12.08.16]
"This adaptive soundtrack will subtly shape itself into a pulsating, tribal stream as the tension of the battle increases."
Audio, Design

Blog: All the Saga Map specifications you should know 1
by Gamasutra Community [12.08.16]
If you are making map art for a client, or need assign such a map creation task to your team, you can use this article for initial communication.
Design

Q&A: Weaving together The Last Guardian's emotional score 2
by Chris Kerr [12.08.16]
"It was imperative for the music to function in a restrained and suggestive manner and not overwhelm or verbosely spoon-feed emotion."
Console/PC, Audio, Design, Video

Best of 2016: Charting the (re)birth of the 'hero shooter' genre 15
by Alex Wawro [12.07.16]
What's given rise to this year's slew of "hero shooters"? Gamasutra talks to devs on Overwatch, Paragon and Battleborn about tracing the genre back to MOBAs -- and Team Fortress 2.
Console/PC, Social/Online, Design, Business/Marketing

Doom-inspired roguelike goes open-source in a bid to outrun Zenimax lawyers  
by Alex Wawro [12.07.16]
Many devs will probably appreciate the symbolic resonance of this move, given that id Software open-sourced the original Doom code almost twenty years ago.
Indie, Business/Marketing

Dev builds working Atari 2600 emulator -- in Minecraft 1
by Alex Wawro [12.07.16]
Developer and YouTuber "SethBling" published a pair of videos this week showcasing how he's manipulated the building blocks of Minecraft to construct a working in-game Atari 2600 emulator.
Video

How The Last Guardian sacrifices gameplay to build companionship  
by Bryant Francis [12.07.16]
The Last Guardian isn't like a lot of puzzle platformers out there---and no, that's not because they don't have bird-dog creatures that shoot lightning out of their butts.
Console/PC, Video

Square Enix lays plans to revamp FFXV's story & systems via free DLC 1
by Alex Wawro [12.07.16]
Just a week after release, Square Enix has announced plans to revamp the game by releasing free DLC that will alter gameplay systems & add in new narrative elements (like voiced cutscenes.)
Console/PC, Business/Marketing

Best of 2016: Using a human skull to create the sounds of Inside 8
by Staff [12.07.16]
In this Audio Design Deep Dive, sound designer and composer Martin Stig Andersen explains how and why he used an actual human skull to create the soundscape of Playdead’s Inside.
Console/PC, Indie, Audio

Get a job: Wargaming is hiring a Community Manager  
by Staff [12.07.16]
Wargaming is looking for a Community Manager in Emeryville, CA with a deep understanding of the gaming industry to generate key messaging, create specialized content, and support Wargaming's community.
Social/Online, Business/Marketing, Recruitment

Ubisoft to bring Assassin's Creed, Just Dance, Rabbids to Dubai theme park  
by Alissa McAloon [12.07.16]
Ubisoft plans to create “new ways for fans to interact with their favorite game franchises” through a partnership with IMG Worlds.
Social/Online

The Making of GOP Arcade's Voter Suppression Trail 8
by Jack Yarwood [12.07.16]
"Oregon Trail is an insanely slow game, very frustrating," says Chris Baker of GOP Arcade. "We matched the feeling of the original quite closely."
Indie, Serious, Design, Business/Marketing

Don't Miss: Mapping the lessons of psychology to game design 5
by Staff [12.07.16]
In this reprint from the May 2012 issue of Game Developer magazine, Jason Vandenberghe draws connections between the 'Big 5' psychological motivations and their corresponding goals in game design.
Design

Inside one modder's seven-year quest to revive The Matrix Online 1
by Alissa Mcaloon [12.07.16]
The Matrix Online officially shut down in 2009, but one modder has been working dutifully ever since to restore the MMO to its former glory.
Console/PC, Programming

Blog: Designing side-scrolling action platformer, Gunvolt - Part 1  
by Gamasutra Community [12.07.16]
Yacht Club Games programmer David D'Angelo gives us a closer look at the nitty gritty game dev behind Inti Creates' action platformer, Gunvolt.
Console/PC, Programming, Design

Come to GDC 2017 for practical tips on making games with a shoestring budget 1
by Staff [12.07.16]
Game Developers Conference organizers are happy to announce another great talk taking place at the show that addresses a tricky but all-too-real topic -- making games on shoestring budgets.
Indie, Production, GDC