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October 4, 2015
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October 4, 2015
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Opinion: 'Interactive fiction' is just another way of saying 'game' 18
by Katherine Cross [10.01.15]
Columnist Katherine Cross applies a critical lens to the old game/non-game debate surrounding interactive fiction.
Smartphone/Tablet, Indie, Serious, Design

Humble's new subscription service envisioned as a book club for games 3
by Alex Wawro [10.01.15]
The folks who run Humble Bundle have launched a new $12/month subscription service, Humble Monthly, that delivers a fresh handful of mystery games to subscribers on the first Friday of every month.
Console/PC, Business/Marketing

All about ports: Bringing Shovel Knight to a new platform 2
by Gamasutra Community [10.01.15]
"Platform conversions donít have to be arduous exercises in masochism! Conscious design decisions can greatly ease the effort involved in moving your game to new platforms."
Console/PC, Smartphone/Tablet, Indie, Programming

How's horror game SOMA done so far? A 10-day report 5
by Gamasutra Community [10.01.15]
"A summary of how things have gone so far" from Frictional Games' Thomas Grip, which covers the sales, critical reception, piracy rate, and marketing data for the studio's latest horror game.
Console/PC, Indie, Business/Marketing

Valve punishes dev trading game keys for Steam user reviews 2
by Alex Wawro [10.01.15]
Valve enforced its user disclosure requirements this week by wiping all user reviews from the Steam page of a game after the devs ran a promotion offering free copies in exchange for said reviews.
Console/PC, Indie, Business/Marketing

Designing smart, meaningful shmups 2
by Gamasutra Community [10.01.15]
"When you first think about the genre, level design seems to be just about throwing random enemies at the player frantically. The truth is actually much different."
Console/PC, Indie, Design

New PC game discovery service aims to reach beyond Steam 2
by Alex Wawro [10.01.15]
Game discovery service Sprked debuted last month with a simple premise: help people find new PC games to play by serving up recommendations based on the person's mood, interests or preferred genres.
Console/PC, Indie, Business/Marketing

Comparing VR hardware: The convenience-quality spectrum 2
by Gamasutra Community [10.01.15]
Comparing everything from Google Cardboard to Oculus Rift and the HTC Vive -- all across the spectrum. What does each VR platform offer? Dev E McNeill takes a close look.
Console/PC, Smartphone/Tablet, Business/Marketing, VR

Why I became hyper-focused on my install rate (and what I'm doing to fix it)  
by Gamasutra Community [10.01.15]
"This is a blog post about Word Ways, my recent undertakings with marketing, and how it has affected my perspectives towards the product and how it's communicated."
Smartphone/Tablet, Business/Marketing

Fabric Software releases second-generation development platform  
by Chris Kerr [10.01.15]
Fabric Software has released Fabric Engine 2, an updated version of its development platform that enables the creation of high-performance tools for games, virtual reality, and visualisation.
Console/PC, Indie, Production, VR

Oculus founder Palmer Luckey hints at Rift retail price 2
by Chris Kerr [10.01.15]
Oculus founder Palmer Luckey has revealed the consumer version of the Oculus Rift will cost more than $350 at launch.
Console/PC, Business/Marketing, VR

The art of arrangement for dynamic music systems in games  
by Gamasutra Community [10.01.15]
LittleBigPlanet composer Winifred Phillips: "For interactive game music, we have to accept that the music will never reach a perfectly fixed state, but will instead exist in constant flux."
Console/PC, Audio

How devs deal with 4 problem areas in VR game design  
by Bryant Francis [10.01.15]
Developers with Playful Corporation, Carbon Games, Minority Media, and Cloudhead Games tell us how they surmounted unexpected design difficulties in their VR game projects.
Console/PC, Indie, Art, Design, Production, VR

The power of random reinforcement 6
by Gamasutra Community [10.01.15]
"You can feel that if you only draw another card youíll succeed, youíll get your reward. This is the same type of condoning that makes you buy another booster pack or another lottery ticket."
Console/PC, Smartphone/Tablet, Indie, Design

Inside the world of 'secret' game developers 1
by Christian Nutt [09.30.15]
"Studios like us, we rely on our portfolios to get more business. And if we canít put something in our portfolio, then it costs." - SuperGenius studio director Paul Culp
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Ex-Call of Duty devs get $4m for VR dev  
by Christian Nutt [09.30.15]
Reload Studios' World War Toons is a multiplayer VR shooter -- and it's apparently appealing enough to get the company some investment, as it hatches plans to expand beyond games.
Console/PC, Indie, Business/Marketing, VR

The cost of acquiring users on mobile is going up, up, up  
by Christian Nutt [09.30.15]
New data from research firm Fiksu sees cost per install (CPI) shooting up over 100 percent on both Android and iOS year-over-year, and loyal users getting crazy expensive to acquire.
Smartphone/Tablet, Business/Marketing

Get a job: Be a Lead Character Artist at Monolith Productions  
by Staff [09.30.15]
The folks responsible for making Middle-earth: Shadow of Mordor seek an artist to serve as a character design lead alongside the rest of the team at Monolith's Kirkland, Washington office.
Console/PC, Art, Recruitment

GameStop chief: 'We're going to be the destination for VR'  
by Alex Wawro [09.30.15]
Speaking to Fortune, GameStop CEO Paul Raines says the company sees VR as big business and is cutting deals to offer in-store demos of HTC Vive, Oculus Rift and PlayStation VR headsets and games.
Console/PC, Business/Marketing

How Total War got stripped down and sped up for F2P Arena 2
by Phill Cameron [09.30.15]
We talk to Jan Van Der Crabben, Live Operations Manager on Total War: Arena, about how the military strategy franchise to slim down and speed up to meet the demands of free-to-play game design.
Console/PC, Art, Design, Production