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September 16, 2014
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September 16, 2014
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Lionsgate exec: 'games... a part of our roadmap of all IP' for the movie studio  
by Christian Nutt [09.15.14]
The movie studio behind The Hunger Games says it's going to go all-in on creating games for its movie properties.
Smartphone/Tablet, Business/Marketing

Kickstarter launches in Denmark, Norway, Sweden, and Ireland  
by Christian Nutt [09.15.14]
You can start building your projects now for launch on October 21; for the rest of us, it's time to start backing campaigns in kronor, kroner and euros.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Understanding what Minecraft really means to Microsoft Exclusive 24
by Kris Graft [09.15.14]
Microsoft's Mojang acquisition isn't just about owning digital LEGO, or laying claim to a cultural phenomenon -- it's about buying a whole lot of engaged users.
Console/PC, Smartphone/Tablet, Business/Marketing, Exclusive

Hearthstone playerbase nearly doubles in six months to hit 20M 1
by Alex Wawro [09.15.14]
The free-to-play digital card game developed in Unity by a small (by Blizzard standards) internal team is continuing to punch far above its weight -- at least in terms of registered accounts.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Turbine is hiring a Senior Mobile Engineer  
by Staff [09.15.14]
The house responsible for Lord of the Rings Online and the Infinite Crisis MOBA needs a senior software engineer to work on mobile projects in its Needham, Massachusetts office.
Smartphone/Tablet, Programming, Recruitment

Don't Miss: The fundamental pillars of a good combat system 26
by Sébastien Lambottin [09.15.14]
"With the help of other designers, I have decided to gather and formalize what knowledge I can on the fundamental rules in designing a combat system. This article is the result of that exercise."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

EA Access embraces the criminal thrill of value-priced games 2
by Alex Wawro [09.15.14]
Speaking onstage today at GamesBeat, EA CEO Andrew Wilson said his company's EA Access subscription service was designed to thrill customers by making them feel like they're stealing from the company.
Console/PC, Business/Marketing

Blog: How I killed the joy of video games 32
by Gamasutra Community [09.15.14]
"Out of everything I could say, the concept of how making games fundamentally changes someone’s enjoyment of them is the most difficult to express."
Console/PC, Indie, Design

Battlefield 4 monetization analysis 1
by Gamasutra Community [09.15.14]
"I will explain some ways that Battlefield 4 could have made me as a player feel more positively about my IAP experience without upsetting the balance of gameplay."
Console/PC, Design, Business/Marketing

New Harmonix deal will bring more music games to mobile  
by Alex Wawro [09.15.14]
Dance Central developer Harmonix announced a partnership with publishing services firm Tilting Point today with the goal of making sweet mobile music games together.
Smartphone/Tablet, Business/Marketing

Minecraft studio Mojang has been bought by Microsoft for $2.5B 77
by Mike Rose [09.15.14]
Minecraft studio Mojang has confirmed that the rumors are true: The developer is being bought by Microsoft for a whopping $2.5 billion.
Console/PC, Business/Marketing, Video

Can you use another game’s trademarked name to describe your own? 6
by Gamasutra Community [09.15.14]
"When advertising a new game, it can be easier to use the title of those other games in the description. However, when those other game names are trademarks, this could potentially lead to problems."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Zynga's online gambling COO has left the company  
by Mike Rose [09.15.14]
Two years after Zynga added Maytal Ginzburg Olsha as its chief operating officer of new markets, the online gambling veteran has left the social games company.
Social/Online, Smartphone/Tablet, Business/Marketing

Veteran RPG designer Ken Rolston finds new role at Hinterland Games 1
by Mike Rose [09.15.14]
Ken Rolston, previously known as the lead designer on The Elder Scrolls titles Morrowind and Oblivion, has joined Hinterland Games, the team behind survival game The Long Dark.
Console/PC, Business/Marketing

Destiny is now the UK's fastest-selling new video game IP  
by Mike Rose [09.15.14]
Bungie's Destiny is now the UK's fastest-selling new IP at retail, just three months after Ubisoft's Watch Dogs claimed the title, according to Chart-Track.

Volition creative director Steve Jaros is now at Valve 4
by Mike Rose [09.15.14]
Steve Jaros, creative director at Saints Row studio Volition for the last decade, has made a move to Valve.
Console/PC, Business/Marketing

Blog: Create super-fans, don't hunt whales 2
by Gamasutra Community [09.15.14]
"By taking the focus on empowering your super-fans and rewarding them with content and communication, you have the ability to generate awareness with potential fans that can exceed traditional marketing efforts."
Smartphone/Tablet, Business/Marketing

When Shining Force meets Cannon Fodder: The design of Squids 1
by Gamasutra Community [09.15.14]
Emeric Thoa, creative director at The Game Bakers, explains the design decisions behind turned-based tactical RPG, Squids.
Console/PC, Smartphone/Tablet, Indie, Design

Long-awaited MMO ArcheAge is DDoSed before it even launches  
by Mike Rose [09.15.14]
ArcheAge, the MMO from Lineage creator Jake Song that has been in development for eight years, is finally getting a Western release tomorrow -- but it's already being hit with DDoS attacks.
Console/PC, Business/Marketing

'What value do you see in game jams? What have you learned?' 4
by Christian Nutt [09.12.14]
They're increasingly popular and seemingly going on all the time. What value do they hold for game developers? We asked our readers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production