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June 29, 2017
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Unity showcases new camera and Timeline tech ahead of 2017.1 release 3
by Alex Wawro [06.27.17]
Unity opened its Unity Europe event today with a lengthy keynote that showcased some of the new features coming to the game engine, including a new "smart camera system" called Cinemachine.
Console/PC, Video

Heads up, devs: Eleven Ventures is a new game-focused investment firm  
by Alex Wawro [06.27.17]
This week marks the public debut of Palo Alto, CA-based Eleven Ventures, a new venture capital firm that aims to partner with startups in "high-growth sectors" like VR/AR, eSports, and video games.
VR, Console/PC, Business/Marketing

Get some great tips to improve your level design skills  
by Bryant Francis [06.27.17]
Level design can be a tricky task, so we tried to improve our skills while getting great advice from some top-notch game developers from across the globe.
Console/PC, Design, Video

Video: Crafting epic, interactive music for Final Fantasy XV  
by Staff [06.27.17]
At GDC 2017 Square Enix audio programmer Sho Iwamoto takes the stage stage to explain how the Final Fantasy XV team designed a custom system to allow for interactive music that still sounds epic.
Console/PC, Audio, Video, Vault

Get a job: Hidden Monster Games seeks a Sr. JavaScript Game Developer  
by Staff [06.27.17]
Hidden Monster Games is on the lookout for a Sr. JavaScript Game Developer to join its studio in the Netherlands.
Programming, Recruitment

Twitch Affiliates will soon reap the rewards of paid subscription tiers  
by Alissa McAloon [06.27.17]
Twitch is beefing up the benefits it offers to streamers that partake in its Twitch Affiliates program and making the streaming platform more profitable for those that qualify in the process.
Social/Online, Business/Marketing

Blog: Should your engineering lead be fired? 5
by Gamasutra Community [06.27.17]
Here is a checklist that represents the minimum bar of what else you should expect from your engineering lead.
Console/PC, Business/Marketing

Arkane Studios president Raphael Colantonio stepping down 1
by Alissa McAloon [06.27.17]
After 18 years with the studio he helped found, Raphael Colantonio is departing Arkane to spend time with his family.
Business/Marketing

Don't Miss: Learning to love handicaps in competitive games 30
by Staff [06.27.17]
Rubberbanding and randomness can level competitive games' playing field, but they also cause problems. In this timeless 2013 feature, designer Keith Burgun examines handicaps as a design alternative.
Console/PC, Social/Online, Design

Blog: The many questions surrounding Genital Jousting 9
by Gamasutra Community [06.27.17]
Genital Jousting is a popular and somewhat shocking game about penises penetrating each other. The devs weigh in on why they are making it and their anxieties about possibly making a bad sex game
Design, Production

AbleGamers's Player Panels aim to give game devs insight on accessibility  
by Alissa McAloon [06.27.17]
The charity organization has created a new program that seeks to put game developers, publishers, and researchers directly in contact with disabled players and accessibility experts.
Console/PC, Design, Production, Business/Marketing

Get expert guidance on building for VR and AR at VRDC Fall 2017!  
by Staff [06.27.17]
VRDC organizers want you to know about two great sessions at VRDC Fall 2017, one from VRTK dev Harvey Ball about building better VR games in Unity and the other about designing great AR experiences.
VR, Design, VRDC

Blog: Why you should build custom hardware for your mobile game  
by Gamasutra Community [06.27.17]
What we learnt by building custom hardware for our game Swing King and the Temple of Bling, and what other mobile developers could pick up from it.
Production

Chat about good level design with the pros at 1PM EDT  
by Bryant Francis [06.27.17]
We're experimenting with some level design in the SnapMap tool and talking about best practices for the field at 1PM EDT on Twitch.
Console/PC, Design, Video

Guillemot family raise Ubisoft stake to fend off Vivendi  
by Chris Kerr [06.27.17]
Ubisoft founders the Guillemot family have raised their stake in the company in an effort to fend off a potential Vivendi takeover. 
Business/Marketing

Blog: Defaulting to zero when coding 8
by Gamasutra Community [06.27.17]
In this blog post I argue for using 0 as the default and "nil" value in multiple parts of the code.
Programming

Report: Augmented reality startup CastAR has closed its doors 2
by Chris Kerr [06.27.17]
Augmented reality startup CastAR, which was founded by former Valve employees Jeri Ellsworth and Rick Johnson, has shut down. 
VR, Business/Marketing

Playdead co-founder Dino Patti helps form new studio, Jumpship  
by Chris Kerr [06.27.17]
Playdead co-founder Dino Patti, who left the Limbo developer last year after a purported conflict with business partner Arnt Jensen, has established a new indie studio called Jumpship.
Business/Marketing, Video

Blog: Let player imagination fill in the game design blanks 1
by Gamasutra Community [06.27.17]
Our senses can only capture sliver of reality. We must constantly fill in blanks to properly create a mental image of the world, and it's important to understand that process when crafting games.
Design, Production

Game Design Deep Dive: Visualizing Cryptark's 2D sci-fi world
by Jesse McGibney [06.27.17]
"Rather than looking back at the past with retro pixel-art styles, I want to apply modern techniques and technology and see what new visuals can be made." - Jesse McGibney, Creative Director at Alientrap
Console/PC, Indie, Art, Design, Video, Deep Dive