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March 29, 2015
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March 29, 2015
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Level design for melee combat systems: Talking to the experts 7
by Gamasutra Community [03.26.15]
On combat, with God of War's Alex Sulman, DmC: Devil May Cry's Rahni Tucker, The Last of Us' Anthony Newman, Aztez's Ben Ruiz, Dead Island 2's Daniel Nordlander, Killzone's Doug Walker, and others.
Console/PC, Indie, Design

Road to SXSW: The ups and downs of showing off our game 1
by Gamasutra Community [03.26.15]
A critical look at SXSW's indie area -- a very different environment than PAX or GDC: "What went right, what went wrong, and then summarize with what I think should happen in the future."
Indie, Business/Marketing

How we replaced Steam Workshop with Google App Engine  
by Gamasutra Community [03.26.15]
"We have found Google App Engine to be an incredible resource for our server infrastructure. This allowed us to build a scalable backend that handles authentication, workshop uploads, and build distributions."
Console/PC, Indie, Programming

You can now make games for Facebook's mobile Messenger platform  
by Phill Cameron [03.26.15]
Facebook has announced and launched an in-messenger app platform at F8, allowing developers to create apps and games for its standalone Messenger mobile app -- a la LINE or WeChat.
Social/Online, Smartphone/Tablet, Business/Marketing

Programming RTS unit movement in Unreal Engine 4 3
by Gamasutra Community [03.26.15]
"Ive just finished refactoring a movement component for spaceships. In this post, Id like to share my experience with you and talk about Navigation Volumes, Movement component, AIController and Pawn."
Console/PC, Programming

Thinking about people: Designing games for social simulation 4
by Gamasutra Community [03.26.15]
Mitu Khandaker-Kokoris (Redshirt) comprehensive look at the elements that are essential to a good social simulation, and how those things have worked in existing games, both AAA and indie.
Console/PC, Smartphone/Tablet, Indie, Design

Rust experiments with racial empathy by assigning players' skin tones 21
by Alex Wawro [03.25.15]
The latest Rust update assigns all players a permanent, randomized skin tone and face. Developer Garry Newman says it's led to an increase in racism, and also some intriguing player behavior.
Console/PC, Design

Valve updates devs on the Steam Discovery changes 1
by Christian Nutt [03.25.15]
"Thanks to the Discovery Update, customers appear to be getting better and more personalized information, and acting on it," the company says, in a new blog post.
Console/PC, Indie, Business/Marketing

One Life Left vs. Gamasutra GDC Podcast #3: Talkin' Butt Sniffin' Pugs and more  
by Staff [03.25.15]
Revisit GDC 2015 with our guests including Mike Bithell (Volume) Cliff Harris (Positech), Christy Marx (Zynga), Drew Murray (Insomniac) and a chat about Butt Sniffin' Pugs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Podcast, GDC

Gabe Newell shares how a flat structure helps Valve succeed 10
by Christian Nutt [03.25.15]
In an email exchange, the co-founder of Valve explains exactly why its flat structure works well, and how he hopes to take a more active role now that it's matured.
Console/PC, Production, Business/Marketing

Facebook F8: New services for devs, including ads, in-game gifts, analytics  
by Christian Nutt [03.25.15]
Today in San Francisco Facebook kicked off its annual conference, F8, and announced a swath of new features. Here's a collection of those relevant to game devs.
Social/Online, Smartphone/Tablet, Programming, Business/Marketing

343 dips its toes into F2P with Russian beta of Halo Online 4
by Alex Wawro [03.25.15]
The folks at 343 Industries are testing the waters of free-to-play Halo by beta-testing a multiplayer-only PC version of the game this spring -- in Russia.
Console/PC, Business/Marketing

Get a job: Harmonix seeks a Gameplay Engineer  
by Staff [03.25.15]
Got some experience programming in C++ for PC/console games? Harmonix is looking for someone like you to invent, prototype and code novel gameplay mechanics in its Cambridge, MA studio.
Console/PC, Programming, Recruitment

Latest PS4 update brings verified developer accounts to PSN  
by Alex Wawro [03.25.15]
UPDATE A big firmware update coming to PS4 this week includes a new "Verified Account" system that will emblazon the PSN accounts of developers and other game industry professionals with a special badge.
Console/PC, Business/Marketing

Video: How theater influenced the design of Kentucky Route Zero  
by Staff [03.25.15]
Cardboard Computer's Tamas Kemenczy delivers an intriguing GDC 2014 talk about the the environment design and cinematography of Kentucky Route Zero.
Console/PC, Indie, Design, Video, Vault

Don't Miss: Inside the PlayStation 4 with Mark Cerny Exclusive 73
by Christian Nutt [03.25.15]
In this classic feature, Gamasutra sits down with PlayStation 4 architect Mark Cerny as he explains the nuts and bolts of designing a new console with developers' desires in mind.
Console/PC, Programming, Design, Production, Exclusive

Microsoft makes a version of Azure free for student developers  
by Alex Wawro [03.25.15]
Microsoft is making a show of reaching out to young developers by making a suite of Azure development tools and resources freely available to students registered in its Dreamspark educational program.
Console/PC, Business/Marketing

The Blizzard cloning lawsuits are a symptom of a bigger problem with mobile 14
by Gamasutra Community [03.25.15]
Attorney Zachary Strebeck takes a look at the Heroes Charge and Soul Clash lawsuits, and diagnoses a "lack of innovation and an eagerness to copy the work of others."
Smartphone/Tablet, Business/Marketing

From snakes to threads: Modularity with logic and graphics 1
by Gamasutra Community [03.25.15]
"Keeping logic and graphics separate might perhaps look like an elaborate exercise of style at a first glance, but really pays back during the development stages, because of its modularity and flexibility."
Console/PC, Smartphone/Tablet, Indie, Programming

Unity 5: Making the most of updating - Lighting and shaders 3
by Gamasutra Community [03.25.15]
"Unity's new Standard Shader is meant to handle most of the materials you'll need, and it certainly lives up to that for us." Here's how you use it -- script included.
Console/PC, Smartphone/Tablet, Indie, Programming