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January 31, 2015
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January 31, 2015
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How Crossy Road made $1 million from video ads Exclusive 1
by Alex Wawro [01.29.15]
After topping a million downloads and $1M in ad revenue in its first month of release, Crossy Road co-creator Andrew Sum breaks down the award-winning mobile game's unobtrusive monetization design.
Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Road to the IGF: Justin Smith's Desert Golfing Exclusive  
by Leigh Alexander [01.29.15]
Continuing our Road to the IGF series of interviews with nominees, we speak to Desert Golfing creator Justin Smith about his Nuovo Award-nominated surprise hit, an infinite and improbable existential cruise.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, IGF

Don't Miss: Self-promotion for game developers 21
by Gamasutra Community [01.29.15]
Industry vet Raph Koster (Ultima Online) explains in this post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Sleep well, come prepared, collaborate: Lessons from the Global Game Jam  
by Gamasutra Community [01.29.15]
"This year I honestly felt like I didn't learn much about the direct process of making a game, but I learned a lot more relating to everything else that plays a supporting part in game development."
Indie, Production

Nintendo turns YouTubers into partners via new affiliate program 1
by Alex Wawro [01.29.15]
The company launched a beta version of the Nintendo Creators Program this week, and it affords developers some interesting insight into how one of the biggest names in games views YouTubers.
Console/PC, Business/Marketing

Creating a user-generated chain story: A Global Game Jam postmortem  
by Gamasutra Community [01.29.15]
Lessons learned when one developer worked through his fears to create Escalate! -- a collaborative storytelling game where the next person to pick up the game branches its story and adds their own touch.
Console/PC, Indie, Design, Production

UX insights: How King is shaping the future of match-3 2
by Gamasutra Community [01.29.15]
A user experience designer takes a close look at how King is shaping the future of match-3 UI/UX, from gameplay to purchase options -- with its soft-launched Pepper Panic Saga.
Smartphone/Tablet, Art, Design, Business/Marketing

Successful game makers share indie biz tips at GDC 2015  
by Staff [01.29.15]
Speakers from Double Fine, Ouya, Devolver Digital, TinyBuild, Finji and more will be sharing their lessons learned as successful indie game makers during GDC 2015.
Indie, Business/Marketing, GDC

Trailer trouble: Dealing with pixel-art backlash 37
by Gamasutra Community [01.29.15]
Two days ago, we released our first "big" trailer. It got a lot of views, but a very vocal minority downvoted it, and got extremely mad about our use of pixel art. Here are some of our learnings from the experience.
Console/PC, Indie, Business/Marketing

Which of your new users are about to churn? 1
by Gamasutra Community [01.29.15]
"The most significant churn occurs right after install regardless if its on a mobile device or on the web. The first hours, not to say minutes, of game play, are critical."
Social/Online, Smartphone/Tablet, Business/Marketing

Horror in the Making: How Red Barrels outlasted Outlast 4
by Philippe Morin [01.29.15]
Development of Red Barrels' Outlast was as intense -- and at times as horrifying -- as the game itself. Studio co-founder Philippe Morin writes about the ups, downs, and ultimate success of the survival horror game.
Console/PC, Design, Production

Steam Workshop creators can now sell content for non-Valve games  
by Alex Wawro [01.28.15]
Valve has begun supporting paid, curated Steam Workshops for non-Valve games, starting with Chivalry: Medieval Warfare and Dungeon Defenders: Eternity. If your game is on Steam, this is a big deal.
Console/PC, Business/Marketing

Valve's economist is now the finance minister of Greece 5
by Alex Wawro [01.28.15]
Economist Yanis Varoufakis, known best in game development circles for his work as Valve's economist-in-residence, is now the new finance minister of Greece.
Console/PC, Business/Marketing

Nintendo returning to profits, but is still struggling to sell hardware 4
by Christian Nutt [01.28.15]
Nintendo had a profitable quarter, and is on track for a full-year profit -- but the company is still fighting to make up lost ground amidst weak sales of the Wii U and 3DS year-on-year.
Console/PC, Business/Marketing

Get a job: Blizzard is looking to hire a VFX Artist  
by Staff [01.28.15]
The Hearthstone team seeks a visual effects (VFX) production artist to develop new effects, from concept through implementation, at Blizzard's Irvine, CA headquarters.
Console/PC, Smartphone/Tablet, Art, Recruitment

Hear game dev tips from Xbox frontman Phil Spencer at GDC  
by Staff [01.28.15]
Phil Spencer, head of Xbox and gaming at Microsoft, will be delivering a sponsored hour-long talk at GDC 2015 on how developers can best make games across the Xbox One and Windows 10.
Console/PC

Don't Miss: The top 10 weird children of games and neuroscience 26
by Erin Robinson [01.28.15]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten particularly interesting studies to see what they can teach us as game makers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

5 'small but important' tips gleaned from the Global Game Jam 1
by Gamasutra Community [01.28.15]
"Realizing these aspects of game jams helped us a lot, so maybe it will help you too," writes Donald Kooiker, Global Game Jam participant from two-person team Duckbridge.
Indie, Design, Production

Video: Analyzing the phenomenon that was TwitchPlaysPokemon  
by Staff [01.28.15]
Speaking at GDC Next 2014, game researcher Alex Leavitt offers a data-rich analysis of the TwitchPlaysPokemon phenomenon and what it means for game makers.
Console/PC, Business/Marketing, Video, Vault

Finnish game company Rovio has lost its games chief  
by Alex Wawro [01.28.15]
Jami Laes, who up until recently served as Rovio's EVP of games, has left the company as it struggles to maintain its financial successes.
Smartphone/Tablet, Business/Marketing