Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 24, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Cliff Bleszinski opens up about the future of games 6
by Christian Nutt [07.21.14]
"Not having an agenda has been tremendously freeing, creatively as well as professionally." - Cliff Bleszinski on his "retirement," now officially ended with the announcement of BlueStreak
Console/PC, Design, Business/Marketing

Video: No more scapegoats -- Improving the public image of games 1
by Staff [07.21.14]
In this GDC 2013 panel, professor Ian Bogost joined Epic expat Mike Capps and the IGDA's Daniel Greenberg to argue against public misconceptions about games, and what we can do to counter them.
Console/PC, Indie, Business/Marketing, Video, Vault

Yahoo takes a step toward mobile analytics with Flurry buy  
by Christian Nutt [07.21.14]
Nothing much will change, says Flurry's president and CEO, as web behemoth scoops up popular mobile analytics and advertising platform.
Smartphone/Tablet, Business/Marketing

Developer of cancelled Yogscast game reveals where the money went 20
by Alex Wawro [07.21.14]
Winterkewl Games' lead developer Kris Vale has published a frank accounting of how the indie studio managed to spend nearly half a million dollars in Kickstarter pledges without making a game.
Console/PC, Indie, Production, Business/Marketing

When an artist creates games... 14
by Gamasutra Community [07.21.14]
"We keep talking about video games as art but there’s still this big gap between the video game world and the contemporary art world; we need to fill it. I want more of Pippin Barr feat. Marina Abramović."
Console/PC, Indie, Art, Design

Get a job: Firaxis is hiring a Senior Software Engineer  
by Staff [07.21.14]
The makers of Civilization: Beyond Earth are looking to hire a senior software engineer to help design and implement next-gen systems code from the studio's offices in Baltimore, Maryland.
Console/PC, Programming, Production, Recruitment

Classic Postmortem: Defense of the Ancients (a.k.a. DotA) 7
by Steve Feak, Steve Mescon [07.21.14]
This 2009 look-back at the popular mod (which gave rise to the now-huge MOBA genre) was written by some of its key developers and explores the origins of the phenomenon.
Console/PC, Production

Analyst tries to keep up with Kardashian game 8
by Alex Wawro [07.21.14]
Analysts are lauding Kim Kardashian: Hollywood as a major turning point for Glu Mobile and doubling their expectations of its earning potential in the wake of the freemium app's strong debut.
Smartphone/Tablet, Business/Marketing

Blog: Why Zenimax v. Oculus matters 3
by Gamasutra Community [07.21.14]
Attorney Dan Rogers takes a look at the fight between Oculus VR and Zenimax, which alleges its code is what made the Rift what it is today -- and how NDAs may lie at the core of the case.
Console/PC, Business/Marketing

Blog: Shifting priorities - The milestone problem  
by Gamasutra Community [07.21.14]
How the unique nature of each game project means that the rigid milestone structure the industry follows is difficult to realize -- and a stab at redefining it to be more useful.
Console/PC, Smartphone/Tablet, Indie, Production

A new $25M investment fund for game developers 4
by Alex Wawro [07.21.14]
Chasing the game-driven success of LINE, mobile messaging platform Tango has hired a Gree expat and set aside $25 million to entice developers and fund nascent internal development efforts.
Social/Online, Smartphone/Tablet, Production, Business/Marketing

Knowing your mobile audience: Surprising insights from Publisher IDs  
by Gamasutra Community [07.21.14]
"If we all played by our gut, we would have targeted ads in other similar strategy games, other trading card games... Surprisingly, Star Admiral attracts its best audience from quiz apps."
Smartphone/Tablet

Finishing strong: A Darkest Dungeon Kickstarter postmortem 1
by Gamasutra Community [07.21.14]
Red Hook shares data on how the Darkest Dungeon Kickstarter stayed strong in the middle of the campaign, and reflects on how effective its marketing/fulfillment strategies actually were.
Console/PC, Indie, Design, Production, Business/Marketing

This Week in Video Game Criticism: On the Perils of Selling Your Game  
by Kris Ligman [07.21.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a Japanese lexicon for fun to getting lost in a crowded games market.
Console/PC, Social/Online, Indie, Design, Business/Marketing

After bailing on mobile, Bigpoint gives the market another shot  
by Kris Graft [07.21.14]
Free-to-play game company Bigpoint is ready to try the mobile market on for size once again, following a failed initial attempt.
Social/Online, Business/Marketing

One of China's biggest online game companies goes private in $3B deal 2
by Kris Graft [07.21.14]
Giant Interactive, a major Shanghai, China-based online game operator, has completed a deal to go private that’s worth $3 billion.
Social/Online, Business/Marketing

Network traffic culling 3
by Gamasutra Community [07.21.14]
"By implementing simple network culling we were able to reduce traffic by 50 percent; from 2000 messages per second to +/- 1000."
Console/PC, Indie, Programming

Alaska Natives share their stories, culture through commercial games Exclusive  
by Leigh Alexander [07.21.14]
After 20 years in traditional games, Sean Vesce aims to help the Inupiat people of Alaska share their culture and values with the commercial gaming audience through puzzle platformer Never Alone.
Console/PC, Indie, Serious, Programming, Art, Design, Production, Exclusive, Video

Power Rangers studio goes after indie dev team over hero game 34
by Christian Nutt [07.18.14]
Saban Brands, the company that holds the Power Rangers IP, is targeting a rights-sharing deal for Behold Studios' Chroma Squad.
Console/PC, Indie, Business/Marketing, Video

Don't Miss: With new perspective, Cliff Bleszinski plots next move Exclusive 25
by Leigh Alexander [07.18.14]
"You spend those first 18 years struggling to grow up, and then the next 18 years struggling to get back." Leigh Alexander talks to a man who wants to be known for more than chainsaw-equipped assault rifles.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive