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November 1, 2014
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November 1, 2014
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Nintendo details first 'quality of life' device 11
by Mike Rose [10.30.14]
Nintendo has detailed its plans for the "quality of life" products it teased earlier this year, revealing a device that will apparently help with sleep disorders.
Console/PC, Business/Marketing

Making better tutorials and menus for mobile games  
by Gamasutra Community [10.30.14]
"If you take a critical eye to modern games and see what they’ve done well and what they haven’t, you can apply these to your own games. With a bit of thought and some testing, you can make your game a much nicer experience for everyone."
Smartphone/Tablet, Indie, Design

Report: Xbox Entertainment Studios is no more 7
by Christian Nutt [10.29.14]
The team hired to turn the Xbox One into a mass-market entertainment device with TV programming has exited the company, as promised in July -- but earlier than expected.
Console/PC, Business/Marketing

D.I.C.E. Award submissions now open, with two new categories 1
by Christian Nutt [10.29.14]
The Academy Interactive Arts & Sciences has opened the submission process for its annual D.I.C.E. Summit awards ceremony, and adds two new categories designed to recognize innovation.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Take-Two remains optimistic in the face of expected revenue slump  
by Alex Wawro [10.29.14]
Take-Two Interactive reports lukewarm revenue and a small net loss this quarter, but bets on strong sales of catalog titles this holiday as it raises earnings expectations for the fiscal year.
Console/PC, Business/Marketing

Video: Mastering the art of killing your games 7
by Staff [10.29.14]
Adam Telfer is a product lead at Wooga who had failed on at least seven projects when he spoke at GDC Europe 2014 earlier this year about Wooga's "hit filter" approach to game design and killing your darlings.
Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Using games to treat anxiety, autism 1
by Christian Nutt [10.29.14]
"The program starts to not feel like a game ... It feels real. You know it is an alternate reality, but you feel the same emotions you would feel in the actual situation you are practicing."
Console/PC, Serious, Design

Get a job: Blizzard seeks a UNIX Systems Engineer  
by Staff [10.29.14]
The house responsible for Hearthstone needs a UNIX-versed systems engineer to join the network operations engineering team at Blizzard's Irvine, CA headquarters.
Console/PC, Social/Online, Programming, Recruitment

Don't Miss: Amnesia developer shares 4 ways to design for horror Exclusive 5
by Kris Graft [10.29.14]
Frictional Games creative director Thomas Grip seems like a pretty affable guy. But the games he makes scare the living crap out of people.
Console/PC, Indie, Art, Audio, Design, Production, Exclusive

Intel's Kinect competitor comes to market in new HP desktops 3
by Alex Wawro [10.29.14]
Intel has been pushing its RealSense sensor technology on developers for months, and now it's finally coming to market as part of HP's new line of sensor-ridden desktop PCs.
Console/PC, Business/Marketing

Blog: How to get diversity in game dev - without the internet arguments 35
by Gamasutra Community [10.29.14]
One indie dev's action plan for making a change: "I say we follow up our positive ideologies with positive actions. Things that will bring real diversity into the industry."
Console/PC, Indie, Business/Marketing

Prince of Persia creator donates dev archive to Museum of Play 1
by Alex Wawro [10.29.14]
Prince of Persia creator Jordan Mechner has donated a wealth of materials documenting the game's development to The Strong National Museum of Play in Rochester, New York.
Console/PC, Production

How can public Steam data inform game devs? Find out at GDC 2015  
by Staff [10.29.14]
Ars Technica senior gaming editor Kyle Orland is coming to GDC 2015 in March to share useful takeaways from his research data-mining thousands of public Steam profiles.
Console/PC, Business/Marketing

How to make game trailers like the triple-A studios 2
by Gamasutra Community [10.29.14]
A how-to guide that breaks down a trailer: "Take time and create a trailer you're proud of. Show friends and your team before publishing. It's entirely about quality when showcasing your game."
Console/PC, Indie, Business/Marketing

Stardock strikes publishing deal with indie team it helped create  
by Alex Wawro [10.29.14]
Stardock has locked down the publishing rights to newly-minted Austin studio Mothership Entertainment's debut title, a PC strategy game built on Unreal Engine 4 that's expected to launch in 2015.
Console/PC, Business/Marketing

The HTML5 open standard has been finalized 6
by Mike Rose [10.29.14]
Nearly two years after the World Wide Web Consortium (W3C) said that the HTML5 project was "feature complete," the group now says that the open standard for HTML5 is ready to go.
Console/PC, Smartphone/Tablet, Business/Marketing, Video

Nintendo president Satoru Iwata has recovered from tumor surgery  
by Mike Rose [10.29.14]
Nintendo president Satoru Iwata is back in the game, having successfully recovered from life-saving surgery he had back in June.
Console/PC, Business/Marketing

Game design in VR: Pushing off from a new frontier 1
by Gamasutra Community [10.29.14]
"VR is demanding we re-investigate from the ground up all things we have been assuming about UI/UX, and that we look deeper into cognitive science to address questions about how we perceive our environments."
Console/PC, Indie, Design, VR

Activision prevails in Manuel Noriega's Call of Duty lawsuit 4
by Mike Rose [10.29.14]
Earlier this year, former Panamanian dictator Manuel Noriega sued Activision for "blatant misuse" of his image in the video game Call of Duty: Black Ops II.
Console/PC, Business/Marketing

Twitch now has a dedicated game development category 2
by Mike Rose [10.29.14]
Live-streaming platform Twitch has added a special game development channel, through which game developers can stream the creation of their projects to any willing spectators.
Console/PC, Business/Marketing