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October 28, 2016
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Game Design Deep Dive: Creating an adaptive narrative in Reigns 3
by François Alliot [10.26.16]
"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures." says François Alliot, creator of Reigns
Smartphone/Tablet, Indie, Programming, Design, Video

Blizzard hypes a new Hearthstone expansion with a Facebook chatbot  
by Bryant Francis [10.25.16]
In a fun little twist, Blizzard is letting some Hearthstone card art slip out by way of a Facebook chatbot that brings players into a small dialogue sequence.
Console/PC, Design

Need a 3D content optimizer? Simplygon now has a free one for Unreal 4  
by Bryant Francis [10.25.16]
Simplygon has released its 3D content optimizer for free (pending a royalty payment on a game's release) for independent developers to help them save time working on 3D assets.
Console/PC, Production

Apple's still selling fewer and fewer iPhones each quarter 2
by Bryant Francis [10.25.16]
Apple's fourth quarter report today confirmed the company is still seeing a decline in iPhone sales, as well as declines in iPad and Mac sales.
Smartphone/Tablet, Business/Marketing

Bethesda says 'no more' to advance game reviews 12
by Bryant Francis [10.25.16]
Bethesda becomes one of the first publishers to officially stop issuing review copies in advance of launch. (While still supplying early copies to YouTubers and streamers who don't review games)
Console/PC, Business/Marketing

Rockstar beefs up suspension policy, takes in-game cash from cheaters 1
by Alissa McAloon [10.25.16]
Stealing cars is fine and dandy, but players caught illegitimately bolstering their in-game bank accounts are having their money removed and potentially face account suspension if the cheating continues. 
Console/PC, Social/Online, Production

Get a job: id Software is hiring a Senior Environment Artist  
by Staff [10.25.16]
id Software is seeking a talented Senior Environment Artist to join the team in Richardson, Texas.
Console/PC, Art

What Kojima and other devs had to say about game design in 1996  
by Alissa McAloon [10.25.16]
The minds behind games like Dragon Warrior, Metal Gear Solid, and Pokemon discuss their thoughts on game design and the importance of graphics, gameplay, and theme in the process.
Console/PC, Design

Don't Miss: How working on gross, violent games can mess with developers 18
by Staff [10.25.16]
The effects of video game violence on players have been debated for years and years, but how does actually crafting that graphically violent media affect developers?
Console/PC, Social/Online, Indie, Art, Audio

The Division devs recount their ongoing struggle with fun and fairness  
by Alissa McAloon [10.25.16]
After dealing with bugs and exploits early on, the Ubisoft devs working on The Division, now focus their efforts on fixing issues that may have made the game unappealing for players in the past.
Console/PC, Production

Blog: Thoughts on fighting game difficulty and accessibility 1
by Gamasutra Community [10.25.16]
Lately, there's been discussion about modern fighting games and their efforts to attract more casual players. I think there are many barriers that prevent this, but should they be eliminated entirely?

Get ready -- VRDC is happening next week!  
by Staff [10.25.16]
If you haven't already, there's still time to register online for a VRDC pass that grants you access to a wide variety of talks, demos and workshops during the show, which is happening next week!

Blog: 8 questions that improve your game's narrative  
by Gamasutra Community [10.25.16]
Guild Wars 2 narrative designer Angel McCoy serves up eight useful storytelling tips.

Cuba's first ever indie game launches on Indiegogo 3
by Chris Kerr [10.25.16]
"The imitations in Cuba, especially the lack of internet access, make it very challenging to develop a video game."
Production, Business/Marketing

Blog: Solving VR's customer relationship problems 2
by Gamasutra Community [10.25.16]
It's not you, it's me. Well, mostly you. Why the immersive technology industry needs to start seeing new people so the market can grow.
VR, Business/Marketing

7 classic arcade games that can still teach developers lessons today  
by Stefanie Fogel [10.25.16]
These classic arcade games have tight controls, layered mechanics that are easy to grasp but difficult to master, inspired uses of music, creative powerups, and efficient storytelling.
Console/PC, Art, Design

Voice actors' union strike brings 250+ picketers to EA's front door 1
by Alex Wawro [10.24.16]
Deadline reports roughly 250 people showed up at Electronic Arts' Playa Vista, CA office to protest in person after U.S. actors guild SAG-AFTRA went on strike against EA and 10 other game companies Friday.
Console/PC, Business/Marketing

Heads up, devs: now does coupon codes  
by Alex Wawro [10.24.16]
Game distribution platform has augmented its service with a small, but potentially handy feature for devs: coupon codes. 
Console/PC, Indie, Business/Marketing

Following layoffs, Wooga confirms the death of Black Anvil Games  
by Alex Wawro [10.24.16]
German game maker and publisher Wooga recently confirmed to PocketGamer that it has shut down its internal game studio Black Anvil Games and cut ties with Black Anvil chief Wilhelm Oesterberg.

Developing the crazy combat of Warcube 3
by Lena LeRay [10.24.16]
Warcube is a physics-based action adventure game with a penchant for silliness. But the combat is no joke: Once an attack is made, everything slows down to allow the player to pull off crazy combos.
Console/PC, Indie, Design, Video