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May 28, 2016
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May 28, 2016
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Production company lays plans to adapt Mirror's Edge for TV 1
by Bryant Francis [05.25.16]
Production company Endemol Shine Studios has purchased the TV rights to EA's Mirror's Edge games.
Console/PC, Business/Marketing

Results from the Game Design Challenge: The Pen is Mightier than the Fist  
by Bryant Francis [05.25.16]
Our sister site, aimed at students and beginning developers, has a challenge every three weeks. Check out the most recent challenge winners and their innovative pitches!
Console/PC, Art

Pac-12 athletic conference to host collegiate eSports tournaments 1
by Bryant Francis [05.25.16]
The Pac-12 Athletic Conference announces it will introduce collegiate eSports tournaments alongside traditional athletic events.
Console/PC, Business/Marketing

Get a job: Disruptor Beam is hiring a UI/UX Designer  
by Staff [05.25.16]
Boston-based Disruptor Beam is looking to bring on an experienced UI/UX designer to contribute to various design efforts alongside the developers and designers at the studios's HQ in Framingham, MA.
Smartphone/Tablet, Design, Recruitment

Devs sign on for No Goblin's 4th annual 'Men of Game Dev' calendar  
by Alex Wawro [05.25.16]
Developers from studios like Iron Galaxy, Bungie, and Naughty Dog are among the twelve slated to appear in this year's crowfunded calendar, a tongue-in-cheek send-up of stereotypical pinup calendars.
Console/PC, Indie, Business/Marketing

An expert look inside the HTC Vive's positional tracking system  
by Alex Wawro [05.25.16]
"There is a lot of wild speculation and misinformation about Lighthouseís update rate floating around," writes VR expert Oliver Kreylos in a new blog post on findings from his own independent testing.
VR, Design

Don't Miss: What does a game designer do, exactly? 9
by Gamasutra Community [05.25.16]
In this classic blog post, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Report: Microsoft's hardware plans include more powerful Xbox One in 2017 8
by Alex Wawro [05.25.16]
Microsoft's hardware plans include releasing a†more affordable Xbox One this year and a more powerful version of the console next year, according to a new report from Kotaku based on unnamed sources.
Console/PC, Business/Marketing

How Klang shows another way to do music-inspired game design  
by Bryant Francis [05.25.16]
Think music-based design just has to be about guitar heroes and dancing revolutions? Indie platformer Klang has a few tricks to show how music can influence your game.
Indie, Design, Video

Why play? My recent friction-full experiences with non-mobile games 28
by Gamasutra Community [05.25.16]
"Some of my very recent experiences with non-mobile games have left a sour taste, wasted my time, but also given me lots of reminders of why I love the mobile platform."
Console/PC, Smartphone/Tablet, Design

Supergiant dev speaks to the 'restraint and humility' of id's new Doom 3
by Alex Wawro [05.25.16]
In a guest editorial on PCGamer, Supergiant Games' Greg Kasavin deconstructs why id Software's new Doom succeeds, and how it asks important questions about what's important in FPS game design.
Console/PC, Design

Blog: A few thoughts on the design of Clash Royale 2
by Gamasutra Community [05.25.16]
"Its session mechanic and gameplay are so well defined that at a given moment the game starts to feel synthetic -- even though every battle is somewhat different."
Smartphone/Tablet, Design

Come out to GDC Europe and learn how to revive your aging F2P game  
by Staff [05.25.16]
At GDC Europe, longtime Wooga lead Sophie Vo will show you how to take an old dog of a mobile free-to-play game, teach it some great new tricks and give it a fresh lease on life.
Smartphone/Tablet, Production, GDC Europe

Microsoft could lay off 1,850 to streamline smartphone business  
by Chris Kerr [05.25.16]
The restructure will cost approximately $950 million, with around $200 million expected to be dished out in the form of severance payments.
Smartphone/Tablet, Business/Marketing

Failbetter co-founder Alexis Kennedy leaving studio after 7 years  
by Chris Kerr [05.25.16]
"Weíve built something thatís changed the world, ever so slightly. But itís been seven years in one place, and Iím too busy running the company to do enough of the creative work I love."
Console/PC, Indie, Business/Marketing

Survivor error: Don't learn the wrong lessons from success  
by Gamasutra Community [05.25.16]
"When the focus is just on the things that fared well, it's easy to overlook certain traits that we take for granted. Sometimes, these are the qualities that end up being crucial towards the success of the end product!"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Rocket League update brings Steam cross-network play  
by Chris Kerr [05.25.16]
Rocket League has become the first Xbox One title to support cross-network play with a Steam PC game.
Console/PC, Social/Online

Inaugural IndieCade Europe conference heading to Paris this November  
by Chris Kerr [05.25.16]
"The conference is complemented by workshops covering a range of topics, from introductions to popular digital gamemaking tools to hands-on game design lessons."
Indie, Business/Marketing

Embracing fully-localized code for each mobile game territory  
by Gamasutra Community [05.25.16]
"Our decision to create a country-specific version of DDTankM has vastly increased installs -- contributing to a wealth of happy players in Brazil. This is definitely the way to go!"
Smartphone/Tablet, Programming, Art, Production, Business/Marketing

Mojang's Crown and Council: From hobby project to Steam release  
by Richard Moss [05.25.16]
"This is something I wanted to experiment with," says Pettersson. "Could you do a Risk-like game where the player has to develop a sense of odds and relationships without those being explicitly stated?"
Console/PC, Programming, Design, Video