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October 13, 2015
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Blog: The secret to designing the perfect level? 2
by Gamasutra Community [10.09.15]
A journey through one game's design: "What you ultimately want to give to players is an ideal environment in which they can enjoy whatever you’d like them to experiment at its finest."
Console/PC, Indie, Design

Effective game coding principles: 'Ya ain't gonna need it' 7
by Gamasutra Community [10.09.15]
"This principle comes into play when you're programming something that you're guessing you might need at some point in the future. The basic premise is that generally speaking, you aren't going to need it."
Console/PC, Smartphone/Tablet, Indie, Programming

G2A slams Riot's League of Legends sponsorship ban 7
by Chris Kerr [10.09.15]
Recently banned League of Legends sponsor G2A has branded Riot's sanctions "unfair" and "aggressive."
Console/PC, Business/Marketing

Battling BitDefender 4
by Gamasutra Community [10.09.15]
"Steam has a page all about false positives in antivirus software so obviously I'm not the first developer to encounter this. Still it feels like a problem I just shouldn't have to deal with."
Console/PC, Programming

30 day PlayStation Now subscription model arrives in the UK  
by Chris Kerr [10.09.15]
Sony has introduced a new 30 day subscription model to its PlayStation Now streaming service in the UK.
Console/PC, Business/Marketing

'Line the pipes!', or Testing your mechanics for flow 4
by Gamasutra Community [10.09.15]
"You need two things. The first is the game mechanics your trying to evaluate. The other thing you need is to get yourself annoyed. Really."
Console/PC, Design

A former mentor recalls the early career of Satoru Iwata 3
by John Andersen [10.09.15]
'Iwata was a so-called otaku,' recalls Yash Terakura, who mentored Satoru Iwata when he was a college kid eager to learn more about computers. 'Of course, we did not have that term at that time.'
Console/PC, Programming, Design, Production, History

Vertical layering in game music: LittleBigPlanet and beyond 2
by Gamasutra Community [10.09.15]
With this piece, "we’ve completed our exploration of arrangement techniques for countermelodies that are effective within a Vertical Layering structure."
Console/PC, Audio

Zynga launches ads that are games into its games 11
by Christian Nutt [10.08.15]
They're a mobile ad engagement booster, apparently -- and so the company's players will be subjected to its new SponsoredPLAY ads, after a successful beta.
Smartphone/Tablet, Business/Marketing

Get a job: Hangar 13 is hiring an experienced Graphics Engineer  
by Staff [10.08.15]
Novato-based Hangar 13, the newest 2K Games studio, is looking for a seasoned graphics programmer to work alongside the team on Mafia III at its Novato, CA headquarters.
Console/PC, Programming, Art, Recruitment

Unity seeks to preserve old Web Player games as it kills the tech 5
by Alex Wawro [10.08.15]
Unity has plotted out the end of its browser game platform in a public roadmap, while also promising to investigate alternatives for making old Unity Web Player games playable in modern browsers.
Social/Online, Business/Marketing

Don't Miss: An inside look at how Valve developed Portal 8
by Staff [10.08.15]
Erik Wolpaw, Kim Swift & Jeep Barnett explain how and why Valve managed to create its seminal Portal puzzle game in this classic feature reprinted from a 2008 issue of Game Developer Magazine.
Console/PC, Programming, Art, Audio, Design, Production

PopCap hops on the theme park bandwagon with a real-life PvZ arena  
by Alex Wawro [10.08.15]
EA-owned PopCap Games is the latest video game company to make eyes at the amusement park business, announcing plans today to open a Plants Vs. Zombies attraction at the Carowinds theme park.
Console/PC, Business/Marketing

U.N. retracts, apologizes for error-ridden cyberviolence report 3
by Alex Wawro [10.08.15]
The Broadband Commission has retracted a controversial report it touted at a recent U.N. event calling for greater effort to combat online harassment & violence, especially against women and girls.
Console/PC, Business/Marketing

Big game events: A press coverage analysis  
by Gamasutra Community [10.08.15]
"Large events are very unique beasts, they concentrate a lot of the communication happening in the game industry. It is clear they are growing in terms of their media coverage too."
Console/PC, Business/Marketing

Creating joy: How Butt Sniffin Pugs came to life 1
by Gamasutra Community [10.08.15]
"If we could catalyze a multiplayer experience that revolved around joy, not only would it be memorable, but it would be fulfilling for us as developers! What better way to feel good about your game?"
Indie, Design, Production

Sony acquires gesture recognition and imaging software dev, Softkinetic  
by Chris Kerr [10.08.15]
Belgium-based gesture recognition and range imaging software developer Softkinetic has been acquired by Sony for an undisclosed fee.
Console/PC, Business/Marketing, VR

Sony cuts PS4 prices in U.S. and Canada, announces holiday lineup  
by Chris Kerr [10.08.15]
Sony has dropped the price of its flagship console in the U.S and Canada in preparation for the holidays.
Console/PC, Business/Marketing

Sponsored: Optimizing Unity games on Android: A case study  
by Jackie Lee [10.08.15]
This article will show a performance gain with x86 native support on Android and share some tips for increasing performance on Intel architecture using Hero Sky: Epic Guild Wars as an example.
Smartphone/Tablet, Programming, Production, Business/Marketing, Sponsored Article

Live eSports coverage heading to the BBC for the first time ever 2
by Chris Kerr [10.08.15]
The BBC will broadcast the League of Legends World Championships when the quarter finals come to Wembley on October 15.
Console/PC, Social/Online, Business/Marketing