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July 4, 2015
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Video: How Disney designs VR experiences for themeparks  
by Staff [06.30.15]
Walt Disney Imagineering was one of the original VR pioneers in the late 1980s, and at GDC 2015 Imagineer Bei Yang shared lessons learned from 20 years of crafting VR experiences.
Console/PC, Social/Online, Design, Production, Video, Vault

Fallout 4, Star Wars Battlefront lead Game Critics' E3 award noms 1
by Alex Wawro [06.30.15]
In the wake of E3 2015, its interesting to note that Bethesda's Fallout 4 and Electronic Arts' Star Wars Battlefront picked up multiple nominations for this year's Game Critics Best of E3 Awards.
Console/PC, Business/Marketing

Get a job: Firaxis is hiring a Multiplayer Programmer  
by Staff [06.30.15]
Civilization: Beyond Earth studio Firaxis Games is looking for a network programmer with C/C++ and Visual Studio skills to help develop multiplayer game mechanics at its Baltimore, MD offices.
Console/PC, Social/Online, Programming, Recruitment

Australia's new age ratings program sees hundreds of games banned  
by Alex Wawro [06.30.15]
Heads up, devs: if your game has been refused classification by the International Age Ratings Coalition, it may be banned from sale in Australia on Google Play/Firefox as part of a new pilot program.
Smartphone/Tablet, Business/Marketing

Don't Miss: Unorthodox tips for improving your programming skills 40
by Staff [06.30.15]
There are plenty of good resources out there that teach technical skills; this timeless post concentrates on more personal lessons that you often only learn through experience or trial and error.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Elder Scrolls Online creative chief steps down to join Gearbox 2
by Alex Wawro [06.30.15]
Longtime designer Paul Sage recently stepped down as creative director of Zenimax Online Studios' Elder Scrolls Online MMORPG and returned home to Texas to take on a similar role at Gearbox.
Console/PC, Design

Mojang has now sold over 20M copies of Minecraft on PC  
by Alex Wawro [06.30.15]
Mojang has managed to sell over 20,000,000 copies of Minecraft on PC as of this morning, bringing the remarkably popular sandbox game up into the league of top-sellers like Super Mario Bros.
Console/PC, Business/Marketing

Free-to-play evolution: It's all about adapting to the ride 3
by Gamasutra Community [06.30.15]
"With massive downloads, the user behaviour is spread across a wide set of personas, players with different skill levels, experience and expectations from the game. How do you cater to them all?"
Console/PC, Smartphone/Tablet, Design

Opening new windows into player choices 2
by Gamasutra Community [06.30.15]
A design tool for giving players a new window into the choices your game offers: Mike Stout walks you through how you can offer players ways into your game systems.
Console/PC, Design

Come out to GDC Europe and learn how Cities: Skylines was made  
by Staff [06.30.15]
Leading experts discuss best practices for developing mobile games for the Chinese market, and Colossal Order deconstructs its hit city-builder Cities: Skylines at GDC Europe in Cologne, Germany this August.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

6 metrics for better game narrative 2
by Gamasutra Community [06.30.15]
Former BioWare writer Alexander Freed: "Game metrics are nothing more or less than a way of increasing your understanding of your audience."
Console/PC, Design

How a Hellraiser tie-in became Super 3D Noah's Ark 4
by Gabe Durham [06.30.15]
This excerpt from Gabe Durham's terrific book on the game Bible Adventures lays out the backstory on one of the most unusual FPS games ever made.
Console/PC, Design, History, Video

5 in-game events all free-to-play games should track  
by Gamasutra Community [06.30.15]
"Having granular details of how players interact with different elements in your game allows you to really understand how itís performing and what specific areas you need to concentrate on."
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Esports betting platform Unikrn secures $7 million in further funding  
by Phill Cameron [06.30.15]
Unikrn has secured $7 million in further funding during their Series A round of investment. Investors include Binary Capital and Mark Cuban.
Console/PC, Serious, Business/Marketing

It's all about retention  
by Gamasutra Community [06.30.15]
What every F2P game needs, and how to get it: "In all its simplicity, retention is a fancy word for describing people coming back to your game. Good retention means you've got people playing."
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Building a narrative out of push notifications in Lifeline 3
by Bryant Francis [06.30.15]
3 Minute Games set out to make a simple text adventure. They ended up hitting upon a killer app for gaming on the Apple Watch.
Smartphone/Tablet, Design

Q&A: How your games can find players, on recommendation site Product Hunt  
by Christian Nutt [06.29.15]
Gamasutra speaks to Russ Frushtick, head of the Product Hunt games category, which is currently in beta -- about the site's hopes to connect developers to players.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Toys and games come together, as Disney merges divisions  
by Christian Nutt [06.29.15]
Disney Infinity is having a big effect on the company, and its consumer products and interactive divisions are becoming one.
Console/PC, Smartphone/Tablet, Business/Marketing

Shigeru Miyamoto isn't deeply involved in the Nintendo NX's design  
by Christian Nutt [06.29.15]
"Iíve pulled myself back out of some of the hardware section... Of course I am observing and looking at the hardware, but I am not actively participating and making decisions."
Console/PC, Business/Marketing

Fallout Shelter's success is shaking things up at Bethesda 11
by Christian Nutt [06.29.15]
"First and foremost, we're continuing to look more and more at doing things in the space that make sense on their own. Because we don't really control who in the mobile space is going to decide to play your game."
Smartphone/Tablet, Business/Marketing