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September 26, 2016
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September 26, 2016
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Blog: A case study of Steam reviews for an indie Kickstarter 10
by Gamasutra Community [09.22.16]
An in-depth description and analysis of the challenges Steam's recent review change has caused for our newly released indie Kickstarter game, and a simple suggestion to help fix the system.
Indie, Business/Marketing

Get a job: Sony is hiring an experienced AI Programmer  
by Staff [09.22.16]
Sony Bend, the studio best known for working on the Syphon Filter games and Uncharted: Golden Abyss, seeks a senior AI programmer to work on a new PlayStation 4 project in Bend, Oregon.
Console/PC, Programming, Recruitment

For the first time ever, Day of the Devs calls for game submissions  
by Alex Wawro [09.22.16]
For the first time, free public game showcase Day of the Devs is calling for devs to submit their games for potential inclusion in the SF event, which may help with promotion and playtesting.
Indie, Business/Marketing

Don't Miss: How Bungie forged a new artistic direction for Destiny 12
by Christian Nutt [09.22.16]
Senior environment artist Jason Sussman takes us on a tour of how Bungie creates worlds that are both "hopeful" and "inspiring" (as well as fun and functional) in this timeless 2014 feature.
Console/PC, Social/Online, Art, Design

In the wake of criticism, Riot promises to share more revenue with League pros 1
by Alex Wawro [09.22.16]
Riot Games is the house that League of Legends built, and now the company claims it will be sharing some revenue from the game with pros in an effort to make it more sustainable as an eSport.
Social/Online, Business/Marketing

Blog: The controversial underworld of the Japanese games industry 3
by Gamasutra Community [09.22.16]
Veteran games journalist John Szczepaniak puts forward an examination of the controversial underworld of the Japanese video game industry.
Production, Business/Marketing

Ubisoft CEO: A Vivendi takeover 'threatens the construction and pillars of Ubisoft' 1
by Alex Wawro [09.22.16]
With a big shareholders meeting happening later this month, Ubisoft chief Yves Guillemot speaks plainly to GameSpot about how he feels a potential takeover by Vivendi will threaten his company's work.
Console/PC, Business/Marketing

Making a chatbot that drives a narrative in sci-fi exploration game Event[0]  
by Katherine Cross [09.22.16]
"I can imagine a (very near) future where we generate entire narrative structures based on the player's personal traits and choices," says Ocelot Society co-founder Sergey Mohov.
Console/PC, Indie, Programming, Design, Video

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

'It's not bad if you keep making new games in the same series,' says Dark Souls creator  
by Chris Kerr [09.22.16]
From Software president and Dark Souls creator Hidetaka Miyazaki has shared some thoughts on the games industry's apparent obsession with sequels.
Console/PC, Production, Business/Marketing

Blog: Get some taste! Let's stop making bland games 1
by Gamasutra Community [09.22.16]
Can taste be learned and acquired? I think you can and should learn to discern your own sense of taste, if you want to make compelling media.

Ukie and Nesta launch interactive UK Games Map to chart real-time growth 1
by Chris Kerr [09.22.16]
UK trade body UKIE has linked up with 'innovation foundation' Nesta to launch the first interactive map of the British games industry. 

ESL One will be the first eSports event livestreamed in VR  
by Chris Kerr [09.22.16]
ESL One New York's Counter-Strike: Global Offensive tournament will soon become the first eSports event to be livestreamed globally in virtual reality. 
VR, Console/PC, Business/Marketing, Video

Blog: Is going multiplatform a good idea? 2
by Gamasutra Community [09.22.16]
This entry is about the pros, cons, and many struggles during the creation of indie studio Running Wastelands Interactive's multiplatform 4X strategy game, Planar Conquest.
Design, Production, Business/Marketing

Postmortem: Steve Jackson's Sorcery! series by Inkle 2
by Jon Ingold [09.22.16]
Jon Ingold, the narrative director and co-founder of inkle, discusses the iterative process of turning Steve Jackson's beloved Sorcery! gamebooks into a series of well-received video games.
Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing, Video

The realities of being a game designer in a big studio like BioWare 6
by Kris Graft [09.21.16]
James Ohlen has been in the game industry for a while now – 20 years just at BioWare. Today, he’s design director of the EA-owned developer, looking over franchises like Mass Effect and Dragon Age.

A 'key' tip about keys and doors from BioShock's lead level designer 3
by Bryant Francis [09.21.16]
Former BioShock lead level designer Bill Gardner explains why you should think carefully about how players' path to a puzzle can influence their desire (and ability) to solve it.
Console/PC, Design, Video

Get a job: Irrational, Sony and more now hiring on Gamasutra's Job Board!  
by Staff [09.21.16]
From Irrational Games to Disruptor Beam to Sony itself, here are just a few of the many great job openings you'll find over on Gamasutra's industry-leading job board!
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Recruitment

Don't Miss: Jesse Schell speaks to games' power for peace 3
by Leigh Alexander [09.21.16]
In a moving keynote at the 2011 Games for Change event, veteran game dev Jesse Schell advocated games' power to create peace, and the concept of media as an expression of care for others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Submit talks to the GDC 2017 Mobile Summit now!  
by Staff [09.21.16]
The popular Smartphone & Tablet Games Summit at GDC is now the Mobile Summit, and to celebrate organizers of the 2017 Game Developers Conference are calling for great talk submissions!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC