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February 13, 2016
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February 13, 2016
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Hollywood and game industry veterans open new VR studio  
by Chris Kerr [02.11.16]
A group of video game, tech, and movie industry veterans are making a move on the world of virtual reality with The Rogue Initiative, a new studio focused on interactive VR experiences.  
VR, Business/Marketing

Blog: A study of skin and hair options in character creators 5
by Gamasutra Community [02.11.16]
"The lack of variety is really infuriating, especially since you can SEE how much effort went into other parts of the game," one player says, of character creators.
Console/PC, Art

Google Cardboard VR gets native Unity support  
by Chris Kerr [02.11.16]
Native Unity support will be coming to Google's entry-level virtual reality product, Google Cardboard.
VR, Programming, Design, Production

6 things to know before launching your mobile game in Russia  
by Gamasutra Community [02.11.16]
Tips from Russian dev Nekki: "These few insights have helped us to reach over 80 million players across our entire portfolio, with more arriving every day. We encourage you to develop the same intimate understanding of your audiences."
Smartphone/Tablet, Business/Marketing

17 mold-breaking fighting games that all developers should study 6
by Patrick Miller [02.11.16]
As we celebrate Street Fighter II's 25th anniversary, we also take a look at some of the fascinating deviations and beautiful experiments that devs took to try and change SF2's fighting game formula
Console/PC, Design, History

Classic Mega Man design secrets that still hold up today  
by Christian Nutt [02.10.16]
Mega Man director Akira Kitamura shares insights into how to design action games, in a newly translated interview.
Console/PC, Design, History

Episodic triple-A will work, so expect more games to do it, says Hitman dev 1
by Christian Nutt [02.10.16]
Hans Seifert, head of Io Interactive: "Whenever we ship a game we think it's the best possible Hitman game we could have done. ... But, you know what? That's not always true."
Console/PC, Production, Business/Marketing

Slow Burn: Environment and mood in Firewatch  
by Katherine Cross [02.10.16]
Firewatch's environment presents players with a diverse palette of emotion suited to every mood. When it needs to be vast and hopeful, it is. When it needs to be claustrophobic and foreboding, it is.
Console/PC, Indie, Art, Audio, Design, Video

Zynga finishes a transitional 2015 with losses and mobile growth  
by Christian Nutt [02.10.16]
Desktop is way down, but mobile is up by about the same measure; no new games meant the company lost users, but it managed to stem the tides as it moves to tackle 2016.
Social/Online, Smartphone/Tablet, Business/Marketing

Zynga snaps up Yummy Gummy developer Zindagi Games 2
by Alex Wawro [02.10.16]
As part of its quarterly earnings report today, Zynga announced that it has acquired California-based free-to-play game maker Zindagi Games for an undisclosed sum.
Social/Online, Smartphone/Tablet, Business/Marketing

Road to the IGF: Learn more about the finalists -- and their games!  
by Staff [02.10.16]
From Darkest Dungeon to Oxenfree to Cibele to The Magic Circle, Gamasutra's Road to the IGF series of interviews with 2016 IGF award-nominated devs is a trove of insightful, charming game dev talk.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Publishing on Steam: Maximize discoverability by avoiding my mistakes 3
by Gamasutra Community [02.10.16]
The long journey of a game's development and the mistakes made and lessons learned by its developer along the way -- very particularly as regards selling the game on Steam.
Indie, Business/Marketing

Get a job: Torn Banner seeks a Generalist Game Programmer  
by Staff [02.10.16]
Chivalry: Medieval Warfare studio Torn Banner is looking to hire a generalist game programmer to join the team at its Toronto, Ontario office and work on (among other things) an Unreal Engine 4 game.
Console/PC, Programming, Recruitment

Oculus Rift customers will get a $300 taste of Unity Pro for free 2
by Alex Wawro [02.10.16]
The first taste is always free, isn't it? Oculus VR founder Palmer Luckey announced today that everyone who orders an Oculus Rift headset will also receive 4 months' worth of Unity Pro at no charge.
VR, Business/Marketing

Blog: The storytelling in Undertale's combat system 3
by Gamasutra Community [02.10.16]
"Understanding and knowing how to use these resources unique to games is something essential for the growth of the medium as an art form. Seeing that Toby Fox understands that makes me happy."
Console/PC, Indie, Design

Smite developer Hi-Rez is expanding into Europe  
by Alex Wawro [02.10.16]
U.S. game developer Hi-Rez Studios is opening its first European office this month (in Brighton) and bringing on former Warner Brothers Interactive publishing VP Veronique Lallier to lead it.
Console/PC, Business/Marketing

Don't blame scrum 11
by Gamasutra Community [02.10.16]
"Do you remember that one time you were on a project and it failed? Were you using Scrum? That must be why it failed! Or maybe there were other reasons."
Console/PC, Smartphone/Tablet, Production

Valve collaborates on new Unity SteamVR support and tools  
by Alex Wawro [02.10.16]
Unity kicks off its first-ever VR conference in Hollywood today by announcing a collaboration with Valve that will see Unity 5 enhanced with native SteamVR support and a new SteamVR rendering plug-in.
VR, Business/Marketing

Don't Miss: When crowdfunding reveals the realities of game dev budgets 21
by Leigh Alexander [02.10.16]
In this timeless feature we explore how crowdfunding has placed game devs closer to their players, and offered more creative freedom. But new challenges await -- particularly concerning budgeting.
Indie, Business/Marketing

After 25 years, Visual Basic gets its due with DICE award win 3
by Alex Wawro [02.10.16]
Microsoft Visual Basic is to be feted at the 19th annual D.I.C.E. Awards in Las Vegas next week, where development lead Scott Ferguson will accept the Technical Impact award on Visual Basic's behalf.
Console/PC, Business/Marketing