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February 21, 2017
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At GDC 2017, Sony digs into how to design games for the PSVR Aim controller  
by Staff [02.17.17]
At GDC 2017, Sony's Richard Marks and Tom Bruckbock will join the devs of VR shooter Farpoint to dive into the world of VR game development utilizing the gun-shaped PS VR Aim Controller.
VR, Design, GDC

Valve patches major Team Fortress 2 bug after a decade  
by Chris Kerr [02.17.17]
Valve has finally patched a 10-yea-old Team Fortress 2 bug that caused client and server hitboxes to fall out of sync. 
Console/PC, Production, Video

Blog: How 'games as service' delayed Owlboy for nearly a year 3
by Gamasutra Community [02.17.17]
In this post, Jo-Remi Madsen of D-Pad Studio (Owlboy, Savant - Ascent) writes how 'games as service' ended up delaying Owlboy for a long period of time, due to maintaining their first minor title.
Design, Business/Marketing

Finding the fun when developing licensed games  
by Chris Kerr [02.17.17]
"My whole philosophy when it comes to working on projects is to find something you enjoy about the project you're working on and make it great."
Production, Business/Marketing

Blog: Dissecting the horror of Far Cry 2 3
by Gamasutra Community [02.17.17]
Some thoughts on how narrative and design elements in Far Cry 2 come together to create a very powerful experience.
Console/PC, Design

Road to the IGF: The Molasses Flood's The Flame in the Flood  
by Joel Couture [02.17.17]
The Flame in the Flood takes players on a river raft journey across the backwaters of a post-societal USA, tasking them with surviving the wildlife, natural disasters, and rapids of their journey.
Console/PC, Indie, Art, Design, Video, IGF

Keywords drops $1.49M on visual effects studio, Spov  
by Chris Kerr [02.17.17]
Video game tech service provider Keywords Studios has acquired visual effects and graphics outfit Spov for $1.49 million. 
Art, Design, Business/Marketing

Alt.Ctrl.GDC Showcase: Studio Bruyant's Super Brin  
by Joel Couture [02.17.17]
Super Brin will have the player throwing a ball to hit targets. That throw begins in the real world, and the properties of that throw then shift into the digital space of the game. 
Console/PC, Indie, Design, Video

Blog: Keeping horror gaming fresh  
by Gamasutra Community [02.17.17]
Frictional Games' low-combat stealth model permeates contemporary horror, but what's next for the genre?
Design

Devs discuss the history and the future of so-called 'walking sims' 20
by Jon Irwin [02.17.17]
We talk to developers from Variable State, Fullbright, Chinese Room, and Campo Santo about the past and future of the walking sim genre. For starters, what do they think of the phrase "walking sim?"
Console/PC, Indie, Art, Design

How to make game development meetings more productive 2
by Bryant Francis [02.16.17]
Meetings don't have to feel like a black hole of productivity. Riot Games' Juliet Nuzzo shared with us how to be frank and honest about meetings that hurt more than they help.
Console/PC, Production, Video

Video: Improving our games through subversive diversity  
by Staff [02.16.17]
Game devs Catt Small and Shawn Alexander Allen take the stage at GDC 2016 to talk about how you can create more diverse and inclusive games, and why that's a valuable thing you should be doing.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

Devs laid off from Wooga's Black Anvil join Snowprint, launch new Berlin studio  
by Alex Wawro [02.16.17]
Remember late last year, when German game company Wooga shut down its internal studio Black Anvil Games? Snowprint has hired a number of the laid-off devs to open a new studio in Berlin.
Smartphone/Tablet, Business/Marketing

Blog: How much money will your mobile game make? 4
by Gamasutra Community [02.16.17]
Learn professional techniques used to forecast the potential revenue of F2P mobile games including key performance indicators, how to estimate the size of your market, and genre based metric values.
Smartphone/Tablet, Business/Marketing

Get a job: Cold Iron Studios is hiring a Senior Game Programmer  
by Staff [02.16.17]
Cold Iron Studios is on the hunt for an experienced Senior Game Programmer to work on architecture, implementation of systems, and more for a new Unreal Engine 4 project in Santa Clara, California.
Console/PC, Programming, Recruitment

Fig kicks off $500k funding initiative aimed at late-stage game dev woes 1
by Alissa McAloon [02.16.17]
The crowdfunding company Fig has announced a new initiative focused on offering additional support to games successfully funded on the platform.
Indie, Business/Marketing

An AI watchdog could be the solution to Counter-Strike's cheater problem  
by Alissa McAloon [02.16.17]
Early versions of AI agents trained to identify cheating Counter-Strike: Global Offensive players are already showing promising results, says Valve.
Console/PC, Social/Online, Programming

Step up your teaching game by attending GDC 2017's Education Summit  
by Staff [02.16.17]
Don't miss out on these great education-focused talks that will be taking place during the Education Summit at GDC 2017 later this month!
Console/PC, Indie, Serious, GDC

Don't Miss: How to train players right, so they don't hate learning to play 13
by Mike Stout [02.16.17]
Designer Mike Stout takes a look at examples of in-game training that skip the boring tutorials and teach players the rules of the game by letting them play the game.
Console/PC, Design

Nintendo might not have flourished without help from the Yakuza  
by Alissa McAloon [02.16.17]
A recent video from Eurogamer takes a deeper look at Nintendo’s origins as a playing card company and how the Yakuza and illegal gambling rings helped the company survive.
Console/PC, Video