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May 4, 2015
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May 4, 2015
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Super Evil Megacorp expands East with help from a Wargaming exec  
by Alex Wawro [04.29.15]
Wargaming Asia Pacific managing director Taewon Yun has quit his post to join up with mobile MOBA maker Super Evil Megacorp and spearhead its expansion into Japan, Korea and other Asian regions.
Smartphone/Tablet, Business/Marketing

Mario Kart 8 players don't need to know what the coins do 6
by Gamasutra Community [04.29.15]
"At first I believed the common misunderstanding of the coinís effects was a failure of communication, but Iíve started to believe that it isnít important, and arguably even improves the game."
Console/PC, Design

Don't Miss: Bungie's research boss revisits behavioral game design 22
by John Hopson [04.29.15]
In this 2012 feature, Bungie's head of user research revitalizes his influential and infamous article suggesting that games can be better when developers take the psychology of players into account.
Console/PC, Design

Hand over $4.99, or Spider-Man gets it 1
by Gamasutra Community [04.29.15]
The psychology of squeezing players for free-to-play purchases, as typified by Marvel Puzzle Quest and explained by real research.
Smartphone/Tablet, Design

9 crucial game studio 'don'ts' 7
by Gamasutra Community [04.29.15]
After frustrating experiences in game dev, Martin Annander moved to a new studio -- only to find the same "don'ts" repeating there. So here's his list of what you must not do.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Giving kids the feeling of feeding a real lion, with interactive video 3
by Gamasutra Community [04.29.15]
"Iím well aware that many interactive videos have been ghastly failures. But I suggest that Virry shows it is possible to do something worthwhile by adding interactivity to videos."
Smartphone/Tablet, Serious, Art, Design, Business/Marketing

Where is your mod, now?: How Valve's paid mod program imploded in four days 46
by Bryant Francis [04.29.15]
Valve Software wanted to see amateur modders get paid for their work. But diving headfirst into the tight-knit modding community meant more than ironing out legal and financial issues.
Console/PC, Programming, Design, Business/Marketing

Misadventures with an English game title for a non-native indie dev 14
by Gamasutra Community [04.29.15]
When creating Rect Pushers, Tapir Liu used "rect" because it's the short form for "rectangle" in programming -- but when the game went live, he learned a new word: "rectum."
Smartphone/Tablet, Indie, Business/Marketing

Facebook aims to bring players back to desktop games with video ads 2
by Christian Nutt [04.28.15]
New system primed to "drive installs" of desktop games on Facebook -- a segment of the site that is still vibrant but continues to decline.
Social/Online, Business/Marketing

Obituary: Online game legal expert Greg Lastowka 3
by Alex Wawro [04.28.15]
Greg Lastowka, a professor of law at Rutgers University whose writings and lectures advanced the legal understanding of online games and virtual worlds, passed away this week.

Mods, salutary neglect, and storks 9
by Gamasutra Community [04.28.15]
"Bottom line, there's a way for Valve and Bethesda to do this right, and if they pull it off everyone will be better off. Let's hope they figure it out."
Console/PC, Indie, Business/Marketing

Get a job: Hi-Rez Studios seeks a Level Designer  
by Staff [04.28.15]
The folks responsible for Smite and Tribes: Ascend are looking for an experienced level designer to join the development team at Hi-Rez Studios' Alpharetta, Georgia headquarters.
Console/PC, Design, Recruitment

Report: Ouya is up for quick sale 8
by Alex Wawro [04.28.15]
According to Fortune, Ouya is reportedly up on the auction block and aiming for a quick sale in order to make good on its debt to investors.
Console/PC, Business/Marketing

@Play: Why do all these roguelikes overlook Rogue's item ID system? 1
by Gamasutra Community [04.28.15]
"The least-copied feature of Rogue is its item identification system. Of the horde of 'roguelike' and 'roguelite' games now flooding Steam, very few think to adopt this aspect."
Console/PC, Indie, Design

Don't Miss: How a mod catapulted Arma 2 to the top of Steam's charts 7
by Mike Rose [04.28.15]
In 2012 Arma 2 maker Bohemia Interactive saw "a tenfold increase in Arma 2 sales" thanks to the launch of the Day Z zombie mod. Here, Bohemia's Marek Spanel discusses why mod support is so important.
Console/PC, Indie, Business/Marketing

Soon you'll be able to launch Kickstarter campaigns in Germany  
by Alex Wawro [04.28.15]
Developers based in Germany can begin building their projects now for launch on May 12th as Kickstarter continues to spread across Europe.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

What's making news? A data-driven analysis for early 2015  
by Gamasutra Community [04.28.15]
The PlayStation Experience event in December was a "master move" and Hearthstone expansion helped it dominate the press: A look back at December through March's big news.
Console/PC, Smartphone/Tablet, Business/Marketing

Realtime deformable worlds: Why tetrahedra rule, voxels drool 3
by Gamasutra Community [04.28.15]
"The only regret I have is that I didn't know all this three years ago. It took a long time to look at approaches and figure out what the game needs."
Console/PC, Indie, Programming, Art

Tips for making music for kids' games 2
by Gamasutra Community [04.28.15]
"Often, the type of game youíre creating is the deciding factor. Have discussions with the leads about your opinions, and always keep your target audience, and target paying audience in mind."
Console/PC, Smartphone/Tablet, Indie, Serious, Audio

How to attribute royalty-free content in your game 1
by Gamasutra Community [04.28.15]
Attorney Zachary Strebeck: "Read the terms and conditions that apply to the particular license youíre purchasing. The best way to stay out of legal trouble is to follow the directions."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing