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June 19, 2013





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Get a job: Insomniac is looking for Designers  
by Kris Ligman [06.14.13]
Insomniac Games: "We are looking for a designer to help develop and create content for the assigned project in the form of systems, levels, features and modes."
Console/PC, Design, Business/Marketing, Recruitment

Video: Shipping Retro City Rampage on 17 SKUs at once  
by GDC Vault Staff [06.14.13]
Brian Provinciano reflects on business and programming lessons he learned being a one-man developer and publisher, in this GDC 2013 lecture.
Console/PC, Indie, Programming, Production, Business/Marketing, Video

EA: PopCap unlikely to receive more than a fifth of its earnout 19
by Kris Ligman [06.14.13]
In an Investor Meeting hosted by Wedbush on June 12th, EA disclosed that its PopCap acquisition was unlikely to make back more than a fifth of its $550 million earnout.
Console/PC, Business/Marketing

The positive side of bugs 6
by Gamasutra Community [06.14.13]
Bugs aren't all bad, argues Gaia Interactive's Greg Pollock. They can lead to inspiration, he says, if you "ask what a different game would look like where the mistake was instead correct."
Console/PC, Smartphone/Tablet, Programming, Design

Blog: 'Fun pain', or why FarmVille is no Tamagotchi 20
by Gamasutra Community [06.14.13]
Social games are designed to extract money from players rather than meet their emotional needs, writes producer Rosstin Murphy, who contrasts the '90s toy with Zynga's design ethos.
Social/Online, Design

GameStop: Our business model isn't hurting publishers 21
by Kris Ligman [06.14.13]
In these extracts from GameStop's Investor Meeting held on June 11th, the brick-and-mortar retailer forwarded the position that its trade-ins and used games sales do not affect publishers.
Console/PC, Business/Marketing, E3

E3 reports 48,200 in attendance this year, 2014 dates set 2
by Kris Ligman [06.14.13]
With over 48,000 attendees from more than 100 countries, this year's Electronic Entertainment Expo exceeded that of 2012. The ESA has announced 2014's E3 for June 10th-12th.
Console/PC, Business/Marketing, E3

E3 wrap-up podcast, hosted by Harmonix's Matt Boch Exclusive  
by Staff [06.14.13]
We were too tired to host the last of our E3 podcasts. So we made Matt Boch, the creative director of the upcoming Fantasia: Music Evolved, do it for us.
Programming, Art, Audio, Design, Production, Exclusive, Podcast, Video

The path to real-money gambling in the U.S. 8
by Gamasutra Community [06.14.13]
Betable research director William Chambers takes a look at the regulations affecting real-money gambling in online games -- where we are and where we're going.
Social/Online, Smartphone/Tablet, Business/Marketing

iOS to Google Play: A 3-hour port log 6
by Gamasutra Community [06.14.13]
A simple look at what it took one developer to move his game from iOS to Google Play -- and what a surprisingly short journey it was. How are you doing it? Share your experiences.
Smartphone/Tablet, Indie, Programming

Meet the PIP: The stress management device for video games Exclusive 1
by Mike Rose [06.14.13]
Valve isn't the only company experimenting with biofeedback in games. The PIP is a stress management device which utilizes a biosensor to reveal how stressed you are through gaming.
Console/PC, Design, Business/Marketing, Exclusive

Codemasters' owner ups its share in the racing game studio  
by Mike Rose [06.14.13]
Following restructuring efforts at racing game specialist Codemasters, the studio's majority share holder has upped the number of shares that it owns in the company.
Console/PC, Business/Marketing

MySpace co-founder's game studio acquires Mob Science  
by Mike Rose [06.14.13]
The Social Gaming Network, the mobile game developer founded by MySpace co-founder's Chris DeWolfe, has acquired social games company Mob Science.
Social/Online, Smartphone/Tablet, Business/Marketing

Zelda's Aonuma: 'If we don't change we might die.' 39
by Kris Ligman [06.13.13]
Zelda heavyweight Eiji Aonuma advocates for further risk-taking and innovation in Nintendo's development cycle, as it heads into the next console generation.
Console/PC, Business/Marketing, E3

World of Tanks teaches Xbox 360 a thing or two about online biz models Exclusive 11
by Kris Graft [06.13.13]
World of Tanks: Xbox 360 Editition was quite a surprise at Microsoft's E3 press briefing, mainly because World of Tanks is the antithesis of traditional console video games.
Social/Online, Business/Marketing, Exclusive, E3

Miyamoto, Bleszinski weigh in on used games 99
by Kris Ligman [06.13.13]
As 2013's E3 draws to a close, two of the biggest names in development, Shigeru Miyamoto and Cliff Bleszinski, share their thoughts on what used games mean for the industry.
Console/PC, Business/Marketing, E3

Ubisoft digital VP on retail, mobile, and the publisher's role Exclusive 1
by Patrick Miller [06.13.13]
Where does a mega-publisher fit into the present-day digital market? Gamasutra spoke with Ubisoft digital publishing VP Chris Early about the publisher's new role, and their attitude towards retail.
Console/PC, Smartphone/Tablet, Production, Business/Marketing, Exclusive, E3

Duke Nukem deal goes sour, as 3D Realms sues Gearbox 15
by Kris Graft [06.13.13]
3D Realms is suing Gearbox Software for over $2 million in alleged royalties related to sales of the Duke Nukem franchise.
Console/PC, Business/Marketing

Horizon shows off new games from Robin Hunicke, Phil Fish 3
by Kris Ligman [06.13.13]
UPDATED Horizon, the E3 counter-conference held this morning at Los Angeles's Museum of Contemporary Art, showed off new and familiar games from the creators of Journey, FEZ and more.
Indie, E3

Using surveys to calibrate your Kickstarter 1
by Gamasutra Community [06.13.13]
You want to know what your backers want, right? Former Pandemic and EA designer Ethan Levy shares the results of a survey he's launched to find out what he should offer in his Kickstarter.
Indie, Design, Business/Marketing