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March 1, 2015
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March 1, 2015
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A quick guide to getting your game on the big three consoles 20
by Gamasutra Community [02.26.15]
A guide to getting in with Sony, Microsoft, and Nintendo from a small indie studio that's been through the process -- "It's way easier to get on the respective platforms then it was some years ago."
Console/PC, Indie, Business/Marketing

Level Design In a Day: An expert roundtable Q&A 3
by Joel Burgess [02.26.15]
Level designers behind games such as Gone Home and Sunset Overdrive, and from studios such as Bethesda, Campo Santo, and Blendo Games answer questions about the craft of their discipline.

Announcing contract( ), a free tool for plain-English developer agreements 13
by Gamasutra Community [02.25.15]
"Contract( ) generates free, plain-English agreements for and between game developers. Itís based on the idea that developers do not need legalese to come to an agreement or to resolve a disagreement."
Indie, Business/Marketing

Get a job: Blizzard seeks a Hearthstone VFX Artist  
by Staff [02.25.15]
The maker of Hearthstone is hiring a visual effects (VFX) production artist to develop new effects, from concept through implementation, at Blizzard's Irvine, CA headquarters.
Console/PC, Smartphone/Tablet, Art, Recruitment

Don't Miss: Treating 'Old Grumpy Designer' Syndrome 26
by Alexandre Mandryka [02.25.15]
In this classic feature, design consultant Alexandre Mandryka examines what happens when game designers have no clear career path, and there's no culture in the studio that helps nurture them.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Jetpack Joyride designer co-founds new studio: Prettygreat  
by Alex Wawro [02.25.15]
The founding team includes notable Halfbrick talent, including Phil Larsen, Hugh Walters and Luke Muscat -- creator of Fruit Ninja and Jetpack Joyride.
Indie, Business/Marketing

Leap Motion joins hands with Epic to offer official UE4 plugin 2
by Alex Wawro [02.25.15]
There's an official Unreal Engine 4 plugin for the Leap Motion gesture controller out this week that developers can access via the Unreal Engine 4.7 source code repository on GitHub.
Console/PC, Production, Video

Reinvigorated Humble Widget lets devs offer in-browser game demos 2
by Alex Wawro [02.25.15]
Humble Bundle has updated its Humble Widget game-selling tool with a host of new features, chief among them the option to offer a demo version of your game that's playable in a browser.
Console/PC, Business/Marketing

Circling in Unity with RotateAround  
by Gamasutra Community [02.25.15]
"I wanted enemies to circle the players, and not just in a predictable flat y=? plane. No, instead they should fly all sorts of curved paths above and below their targets." Here's how!
Console/PC, Smartphone/Tablet, Indie, Programming

Oculus offers devs $1M in prizes for its first mobile VR jam  
by Alex Wawro [02.25.15]
Oculus VR seeks to entice more developers into making mobile VR games and experiences with its first Mobile VR Jam, a month-long competition that begins April 13th and promises $1 million in prizes.
Smartphone/Tablet, Business/Marketing

UX insight: Slot machines lead, and the match-3 genre follows  
by Gamasutra Community [02.25.15]
"The visual aura of rich exploding graphics, small wins, orchestra of sounds and melodies creating deep immersion is uncannily similar to the way current match-3 games are turning out to be."
Smartphone/Tablet, Art

These are your GDC 2015 Game Narrative poster session winners  
by Staff [02.25.15]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2015 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Independent doesn't have to mean alone 8
by Gamasutra Community [02.25.15]
"Each year since forming our community, we have seen more new studios appear, more new games published, more relationships strengthened, and more opportunities created for all of our developers."
Indie, Business/Marketing

Mixamo gets usability overhaul in 2.0 release  
by Alex Wawro [02.25.15]
The five-year-old Mixamo online storefront of 3D animations/character models is getting an overhaul in advance of next week's Game Developers Conference.
Console/PC, Production, Video

Learn how roguelike design can level up your game at GDC 2015 1
by Staff [02.25.15]
At GDC 2015 next week, Riot Games VP of Game Design Tom Caldwell will break down what the League of Legends company has learned about roguelike appeal in its game design R&D work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Predicting the future of prediction in the game industry  
by Gamasutra Community [02.25.15]
Data expert Dmitri Williams delivers the third in a three-part series on prediction and using predictive metrics in the game industry.

Road to the IGF: State of Play's Lumino City  
by Phill Cameron [02.25.15]
Gamasutra talks to developer State of Play about its game Lumino City, as part of our Road to the IGF series.
Console/PC, Indie, Art, Design, IGF

When 'minimum viable product' becomes a crutch 36
by Gamasutra Community [02.25.15]
Iteration based mobile game designers have taken "minimum viable product" development principles too far, argues developer Joseph Kim.
Smartphone/Tablet, Production, Business/Marketing

Getting to know the business of Dota 2's indie Announcer Packs 3
by Phill Cameron [02.25.15]
We talk to Supergiant, Galactic Cafe and Hidden Path about what it takes to make a Dota 2 announcer, and how successful it's been.
Console/PC, Indie, Programming, Business/Marketing

Magic Leap is 'the only safe way forward' for VR/AR dev, says CEO 6
by Alex Wawro [02.24.15]
Magic Leap CEO Rony Abovitz shed a bit more light on what sets the "cinematic reality" startup apart from competitors like Oculus VR while taking part in a brief AMA thread today on Reddit.
Console/PC, Business/Marketing