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December 8, 2016
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To promote tech education, Canada's Prime Minister made his own game 3
by Alex Wawro [12.05.16]
Canadian Prime Minister Justin Trudeau's Twitter account lit up today with a message all-too-familiar to many indie devs: Mr. Trudeau has made a video game, and he'd like everyone to play it.
Indie, Production

The Last Guardian's Ueda: 'Games became the place for me to express my art'  
by Alex Wawro [12.05.16]
With Team Ico's The Last Guardian out this week, director Fumito Ueda speaks to The New Yorker about his work and about how his background as an artist influences his approach to game dev.
Console/PC, Production

Get a job: Sucker Punch is hiring a Graphics Programmer  
by Staff [12.05.16]
Sucker Punch is looking for a Graphics Programmer to design and develop new features in its graphics engine in Bellevue, Washington.
Console/PC, Programming

Best of 2016: Coding principles from the early days of id Software 6
by Kris Graft [12.05.16]
At GDC Europe in Cologne, Germany earlier this year, John Romero ran down some of the key programming principles that id Software adhered to in the influential studio’s early years.
Console/PC, Indie, Programming

Oculus has officially released its $200 Touch motion controllers 3
by Alissa McAloon [12.05.16]
The controllers created to pair with the Oculus Rift VR headset can be picked up for $200, which includes two controllers and an additional sensor for room-scale VR.
VR, Console/PC

Don't Miss: 7 great minigames that game developers should study 17
by Staff [12.05.16]
Minigames are one of the many tools devs can use to offer players a unique experience and make game worlds feel alive. Here are some examples of great minigames devs should pay close attention to.
Console/PC, Indie, Design

Come to GDC 2017 for expert advice on getting the media to cover your game 1
by Staff [12.05.16]
In his GDC 2017 talk, ICO Partners' Thomas Reisenegger will deconstruct exactly why why some games (like No Man's Sky) get more time in the spotlight while most struggle to get noticed.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

For voice actors, video games have a serious transparency problem 6
by Alissa McAloon [12.05.16]
Voice actors say that the video game industry's habit of providing actors with minimal information on a job makes it increasingly difficult for them to provide quality voice work.
Console/PC, Business/Marketing

GDC 2017 donates Summit passes to Indie Giving charity  
by Staff [12.05.16]
Once again, GDC 2017 organizers reaffirm their partnership with the Indie Giving charity effort by donating 30 GDC 2017 Indie Games Summit tickets - contribute now to get your pass!
Console/PC, Indie, GDC

Kojima is using Guerrilla's Decima Engine to build Death Stranding  
by Chris Kerr [12.05.16]
Metal Gear creator Hideo Kojima will be using Guerrilla Games' Decima Engine as the foundation for his upcoming open-world action game, Death Stranding
Console/PC, Programming, Production, Business/Marketing

Video Game Deep Cuts: A Majestic Dishonored Easter Egg  
by Gamasutra Staff [12.05.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Blog: Finding awesomeness in yourself as a video game voice actor 3
by Gamasutra Community [12.05.16]
After voicing a character in the indie game Camp Sunshine, Jaimie Lynn Hensley offers some tips on voice acting and navigating the world of indie game projects.
Art, Audio

The Last of Us co-director Bruce Straley stepping back for sequel  
by Chris Kerr [12.05.16]
The Last of Us co-director Neil Druckmann will be the sole lead on the recently announced follow-up, The Last of Us Part II
Console/PC, Production, Business/Marketing

Game Design Deep Dive: Controlling two things at once in Soft Body 4
by Zeke Virant [12.05.16]
"The act of controlling two snakes at once seems like a impossible task the first time you experience it – like your brain is resisting what you want it to do." - Zeke Virant, creator of Soft Body
Console/PC, Indie, Design, Video, Deep Dive

Mortal Kombat dev Ed Boon recalls the uppercut that started it all  
by Alex Wawro [12.02.16]
"The big thing was this uppercut," remembers Mortal Kombat co-creator Ed Boon. "The screen shook and the guy flew up in the air then like suddenly everybody is coming into my office 'Aw, let me see the game!'"
Console/PC, History

How South Park: The Stick of Truth steeled Obsidian for making Tyranny  
by Bryant Francis [12.02.16]
The fart jokes, sexual delinquency and lightly-salted racism of South Park: The Stick of Truth helped Obsidian grapple with the morally repugnant acts players can commit in Tyranny.
Console/PC, Design, Video

Alleging theft of trade secrets, Zynga takes 2 ex-employees to court 3
by Alex Wawro [12.02.16]
This week Zynga filed a lawsuit against ex-employees Massimo Maietti and Ehud Barlach, as well as their new employer Scopely, alleging that the pair pilfered valuable trade secrets when they quit.
Social/Online, Business/Marketing

Blog: Why indie devs should approach new game concepts like product managers 11
by Gamasutra Community [12.02.16]
How indie game developers can use product management principles to save time, money and help them to make games people love (and pay for!).
Production, Business/Marketing

Opinion: Moon Hunter's quiet, compassionate feminism 1
by Katherine Cross [12.02.16]
Like any fable, Moon Hunters’ story is a tidy thing, tied off in a flawless knot. The message is that retribution only begets more pain, while forgiveness makes us whole.
Console/PC, Indie, Design

Blog: Can video game music make you smarter? 5
by Gamasutra Community [12.02.16]
Can music enable players to think tactically, stay focused and make smart decisions? Over the next three articles, I'll try to answer that question.
VR, Audio