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July 29, 2015
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July 29, 2015
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Fool's Theory is a new Polish indie founded by an ex-Witcher dev  
by Alex Wawro [07.24.15]
Former CDPR designer Jakub Rokosz is part of the founding team of ex-AAA devs behind Fool's Theory, a new indie studio in southern Poland that's begun working on a new game using Unreal Engine 4.
Indie, Business/Marketing

Valve challenges Twitch by launching new Dota 2 livestreaming tech 1
by Alex Wawro [07.24.15]
Last week Valve began beta testing new livestreaming features for its Dota 2 spectator platform, DotaTV, that allow viewers to keep tabs on info like player stats and match data in real time.
Console/PC, Business/Marketing

Get ready for TV-based games to expand China's market  
by Gamasutra Community [07.24.15]
Analyst Lisa Hanson takes a hard look at post-console ban China, with an eye toward what kinds of games Chinese players really want, and on what TV-based platforms.
Console/PC, Smartphone/Tablet, Business/Marketing

How do you decide when to promote your game? 3
by Gamasutra Community [07.24.15]
Does timing matter? Of course it does. But how can you decide when to reach out to the press? This blog post offers some hard data that should help.
Console/PC, Indie, Business/Marketing

12 more PC RPGs that brought something new to the table 7
by Gamasutra Community [07.24.15]
"A random sampling of cool/weird computer RPGs I wanted to talk about, in no way intended to be a comprehensive listing... obscure and amusing games, mechanics, or even curiosities."
Console/PC, Design

Designing a procedural murder mystery 2
by Gamasutra Community [07.24.15]
"Have you played one of those detective games and ended up longing for more cases to solve? I think this genre could benefit A LOT from having a 'quest' generator."
Console/PC, Smartphone/Tablet, Indie, Design

Tips for surviving Gamescom as an exhibitor  
by Gamasutra Community [07.24.15]
Seasoned exhibitor Alex Nichiporchik offers up tips for dealing with the crowds at the massive expo -- or anywhere else you might find yourself showing off your game.
Console/PC, Indie, Business/Marketing

Google Analytics-driven game development: An experiment in mobile design 5
by Gamasutra Community [07.24.15]
"I performed something like a gamedev experiment: It was 'just create a trashy game, update it as frequently as possible and make it better based on users’ and Google Analytics’ feedback.'"
Smartphone/Tablet, Design

Here comes a new challenge: Making Street Fighter V 17
by Christian Nutt [07.24.15]
How can Street Fighter evolve from a core console game into a thriving service-based eSport? Gamasutra speaks to Capcom's Matt Dahlgren about the company's next big play.
Console/PC, Programming, Design, Production, Business/Marketing

Outpost Games nets $6.2 million for games that are 'fun to watch'  
by Christian Nutt [07.23.15]
Most games "aren't designed for the medium" of streaming; a new startup has bagged money to create games that are "fun to watch."
Console/PC, Business/Marketing, YouTube

Get a job: Respawn Entertainment seeks a Senior Systems Designer  
by Staff [07.23.15]
The Titanfall studio seeks a designer "specifically in the areas of hero control/mechanics, enemy design, AI behaviors, combat/weapons, class design, skills/progression, story, and boss encounters."
Console/PC, Design, Recruitment

Sponsored: How to simulate a tiny universe in Azure 2
by Amanda Lange, Technical Evangelist, Microsoft [07.23.15]
Microsoft Azure is open to all kinds of open source code projects, so I thought it might be neat to try running my own OpenSim on an Azure server.
Programming, Microsoft Sponsored

Don't miss: How Feist came back from the dead  
by Phill Cameron [07.23.15]
Feist comes out today. We talk to Bits and Beasts about it, and the challenges of spending six years developing the same game.
Console/PC, Indie

$130 million for mobile studio SGN, as Korea's Netmarble steps up  
by Christian Nutt [07.23.15]
Major Asian investment in mobile games continues, as casual games house SGN gets a $130 million investment from a Korean studio.
Smartphone/Tablet, Business/Marketing

What Yoko Ono's art teaches us about video games Exclusive  
by Katherine Cross [07.23.15]
Yoko Ono's brilliant performance art pieces were designed to be interactive and impermanent, ensuring that each audience member had their own unique experience of them.
Indie, Serious, Art, Design, Exclusive

ESL crafts anti-drug program amid doping controversy 7
by Christian Nutt [07.23.15]
As a Counter-Strike player admits to using Adderall along with his team, the league has joined forces with German and Canadian associations to form anti-doping policies.
Console/PC, Business/Marketing

The paradox of indie game devs: No time to play 5
by Gamasutra Community [07.23.15]
"I wouldn't have had these intense realizations about what I was doing with my life, and how I wanted to design the games and flesh out the ideas bouncing around in my head, if I didn't make time to play a bit."
Indie, Design

The Commodore Amiga is 30 years old today 9
by Christian Nutt [07.23.15]
Celebrate the anniversary of the powerful, popular PC platform by checking out some of its best games and reflecting on its place in history.
Console/PC, Business/Marketing

Come to GDC Europe for VR game design advice from Valve and Sony  
by Staff [07.23.15]
VR experts from Valve and Sony London will be speaking at GDC Europe in Germany next month about what they've learned in developing some of the leading Morpheus and SteamVR games and experiences.
Console/PC, Smartphone/Tablet, Indie, Design

The design behind Bloodborne's Hunter's Pistol 1
by Gamasutra Community [07.23.15]
"'Rigour', Bloodborne seems to be hammering home. 'Strictness'. As you realise that the game expects you to adopt its austerity for yourself, it all becomes clear."
Console/PC, Design