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April 27, 2017
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The ESA figures 67% of U.S. households play games  
by Alex Wawro [04.19.17]
That's drawn from the ESA's annual "Essential Facts" game industry report, and what's interesting is that it's the exact same figure the ESA reported seven years ago.
Console/PC, Business/Marketing

The difference between making an MMO versus an Early Access survival game 1
by Bryant Francis [04.19.17]
Conan Exiles creative director Joel Bylos, who's also worked on Funcom MMORPGs of years past, shares some key development lessons about switching genres in online game development.
Console/PC, Design, Video

From Super Mario to Street Fighter, check out this giant gallery of hitboxes 4
by Alex Wawro [04.19.17]
If you ever wanted an easy way to study how lots of different games in all sorts of genres handle real-time collision detection, check out this Flickr gallery filled with 450+ images of hitboxes.
Console/PC, Design

Video: Warren Spector's postmortem of Deus Ex  
by Staff [04.19.17]
At GDC 2017 game dev veteran Warren Spector delivers a postmortem talk on Deus Ex, Ion Storm's seminal immersive sim, and reflects on what he learned from the experience of making it.
Console/PC, Programming, Art, Audio, Design, Production, Video, Vault

Get a job: Improbable is hiring a Software Engineer  
by Staff [04.19.17]
Improbable is searching for a Software Engineer to join its team in San Francisco, CA and build vital tools, prototypes, and more for its developer community.

Exhibitors will be able to sell merchandise on the E3 show floor this year  
by Alissa McAloon [04.19.17]
Following its earlier move to admit the general public to the annual trade show, the ESA has put a system in place that will allow exhibitors to sell products and merchandise from the show floor.

Dont Miss: Unpacking The Silver Case, A Q&A with Grasshopper Manufacture 1
by Brandon Sheffield [04.19.17]
The HD remaster The Silver Case hit PS4 this week so now is the perfect time to take a look back at this conversation with the game's devs about character design, story, and the port itself.
Console/PC, Indie, Art, Design

eSports to join 2022 Asian Games as a medal-eligible sport  
by Alissa McAloon [04.19.17]
The Olympic Council of Asia is seemingly eyeing sports titles like FIFA and both multiplayer online battle area and real-time strategy games for inclusion in future Asian Games events.

Blog: Earned Value Management in game development 5
by Gamasutra Community [04.19.17]
This article aims to demystify Earned Value Management and explain how the system can be used to control the development process.

VRDC Fall 2017 opens registration and welcomes new board members!  
by Staff [04.19.17]
Organizers of the Virtual Reality Developers Conference, the premier event for creators of immersive VR (and AR) experiences, are proud to announced that registration for VRDC Fall 2017 is now open!

Discuss what is best in life with Conan Exiles' Joel Bylos at 3PM PDT  
by Bryant Francis [04.19.17]
We're talking with the creative director of Funcom's Conan Exiles today at 3PM EDT. Come chat with us!
Console/PC, Design, Video

HTC releases Vive Tracker project code and developer tutorials
by Chris Kerr [04.19.17]
HTC has released the code for five Vive Tracker projects to help virtual reality devs get to grips with the new accessory.
VR, Programming, Production

Blog: Navigating the space of game design
by Gamasutra Community [04.19.17]
Designing a game spawns an endless set of ideas - ideas that need to be sorted. In order to do this, you need a method of evaluating them. So here's five different ways of thinking about game design.

The Witcher author Andrzej Sapkowski says the pen is mightier than the gamepad
by Chris Kerr [04.19.17]
"How much substance can there be in the lines of text when the hero walks through the woods and talks to a squirrel? Where's the room for depth or sophisticated language with which games could elevate culture?"
Console/PC, Business/Marketing

Opinion: Why does Mass Effect: Andromeda's open world feel so closed?
by Katherine Cross [04.19.17]
Mass Effect: Andromeda is brilliant pulpy fun. But it seems to be the latest in a line of recent games that struggle to give meaning to the vastness of their open spaces.
Console/PC, Design

Ubisoft opening two new European studios to ramp up triple-A development
by Chris Kerr [04.19.17]
Ubisoft will open two new European studios later this year in a bid to "strengthen its creative forces" in the region.
Console/PC, Business/Marketing

Blog: 7 reasons why you can't stop playing Clash Royale
by Gamasutra Community [04.19.17]
I've quit and uninstalled Clash Royale more times than I can count. But I've also installed it more times than I've deleted it. This post analyzes why I'm hooked to this masterpiece.
Smartphone/Tablet, Design, Business/Marketing

Blog: A guide to mobile marketing art testing 1
by Gamasutra Community [04.19.17]
A basic guide to setting up mobile marketing art testing: from deciding if you should run a test to figuring out what to do with the results.
Smartphone/Tablet, Art, Business/Marketing

Crafting the multiple victory states of the RTS Northgard 2
by Alan Bradley [04.19.17]
“Vikings are always portrayed as strong warriors, but they were also explorers and merchants, with a strong oral culture. This is translated into the game through the Lore, Trade and Fame victories.”
Console/PC, Indie, Design, Video

Last Of Us lighting artist offers devs a tip: set the mood with a single light  
by Alex Wawro [04.18.17]
While it sounds oversimplified, if you can get a strong base for that end result as much as possible, it goes a long way," Naughty Dog lighting artist Gabe Betancourt tells 80 Level. "Less is more."
Console/PC, Indie, Art