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August 25, 2016
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August 25, 2016
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Mixed reality outfit CastAR hires game execs to lead consumer charge  
by Chris Kerr [08.18.16]
"Darrell and Steve not only share our passion for pushing the boundaries of what's possible in mixed reality gaming and entertainment."
VR, Business/Marketing

Facebook aims to make it easier for devs to port Unity games to its platform  
by Alex Wawro [08.18.16]
Unity and Facebook are collaborating on a new way to streamline the process of publishing Unity games on Facebook -- and a new standalone, Steam-esque PC game client that FB is currently developing.
Social/Online, Business/Marketing

Rime dev expands production slate with The Sexy Brutale  
by Chris Kerr [08.18.16]
Roughly five months after repurchasing the rights to Rime from Sony, Tequila Works has added another title to its production slate.
Console/PC, Business/Marketing

What game designers can learn from cinema  
by Gama Sutra [08.18.16]
In this blog post, game designer Sande Chen explores the ways film directors are masters of audience manipulation -- and what that means for game design.
Console/PC, Indie, Design

Rocket League surpasses 20 million players  
by Chris Kerr [08.18.16]
Just over a year after it launched, Psyonix's hugely popular vehicular soccer sim Rocket League has amassed over 20 million players.
Console/PC, Business/Marketing

Blog: How video game media around the world is covering VR  
by Gama Sutra [08.18.16]
ICO Partners' Thomas Bidaux offers a data-driven look into the games media landscape, across multiple regions and topics -- most notably the various virtual reality headsets.
VR, Business/Marketing

Crafting an asymmetric multiplayer horror experience in Dead By Daylight 1
by Joel Couture [08.18.16]
Dead By Daylight is indebted to a classic asymmetric multiplayer game. "The initial prototypes focused on the simplicity of hide and seek," says Behaviour Interactive creative director Ashley Pannell.
Console/PC, Indie, Design, Video

How Arkane Studios is mixing up the morality of Dishonored 2 1
by Bryant Francis [08.17.16]
It turns out that player behavior in the first Dishonored inspired Arkane Studios to rethink how they're approaching the morality of random killing in the game's sequel.
Console/PC, Design

Blizzard tests new means of encouraging sportsmanship in Overwatch players 24
by Bryant Francis [08.17.16]
Blizzard isn't quite censoring the phrase "gg ez" in Overwatch, but it is encouraging players not to say it to each other after a game ends.
Console/PC, Production

Get a job: Magic Leap is hiring a Game Designer  
by Staff [08.17.16]
The folks at the mysterious VR/AR startup Magic Leap are looking for a game designer to join the team in Diana Beach, Florida to help work on an interactive "mixed reality" experience.
VR, Design, Recruitment

Q&A: Building tracks and tracking tires in F1 2016  
by Alex Wawro [08.17.16]
As the studio prepares to release F1 2016, Codemasters' Andy Gray chats with Gamasutra about what's involved with authentically building real-world cars and tracks in an annualized racing game.
Console/PC, Design

University funds efforts to build an archive of LGBTQ content in games  
by Alex Wawro [08.17.16]
Earlier this year Temple University awarded an academic fellowship to assistant professor Adrienne Shaw that will support her efforts to build out and maintain her LGBTQ Video Game Archive project.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, History

Don't Miss: What Metal Gear Solid games teach us about centralized power 4
by Staff [08.17.16]
In this timeless feature, Zoran Iovanovici looks at one of the most significant themes of the Metal Gear Solid series -- its criticism of centralized power, and its promotion of decentralization.
Console/PC, Design

Why For Honor ignores historical accuracy in favor of diversity 8
by Alex Wawro [08.17.16]
"You can change the skin color of your Vikings, too. You want to have a black Viking? Knock yourself out," VandenBerghe tells GameSpot. "It's who are you. I want you to be able to be in that game."
Console/PC, Design

This Week in Video Game Blogging: No Man is an Island, Ocean, or Sky 1
by Gama Sutra [08.17.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on the vast emptiness of space.
Console/PC, Social/Online, Indie, Design

Come out to VRDC and see how CCP developed EVE: Valkyrie  
by Staff [08.17.16]
At the inaugural standalone VRDC in November, CCP Games' Andrew Willans will deliver a frank postmortem of EVE: Valkyrie.
VR, Design, Production

Blog: How to pitch and sell your game at a con 8
by Gama Sutra [08.17.16]
A dev returns from a successful GenCon 2016 with pre-order sales exceeding expectations. Here is what worked, what didn’t, why, and lessons learned!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Communication tips for the video game music composer  
by Gama Sutra [08.17.16]
Good communication among team members can make or break the development of a game. Here, composer Winifred Phillips shares some lessons and links to help colleagues communicate more effectively.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio

Konami reveals first post-Kojima Metal Gear, and it's a survival title 5
by Chris Kerr [08.17.16]
Konami has revealed what the first Metal Gear game without Hideo Kojima's involvement will look like, and it's a co-op survival title called Metal Gear Survive.
Console/PC, Business/Marketing

Q&A: InnoGames Jam kicking off at Gamescom in Cologne, Germany  
by Kris Graft [08.17.16]
Gamasutra is a media partner at this week's 48-hour InnoGames Jam taking place at Gamescom in Cologne, Germany. We spoke with co-organizer Mena Jacobs.
Indie, Gamescom, GDC Europe