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July 23, 2016
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July 23, 2016
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Get a job: Insomniac Games is looking to hire a Writer  
by Staff [07.15.16]
Insomniac Games (Ratchet & Clank) is looking for a full-time game writer to join the staff of its Burbank, CA studio and assist in the development of stories, scripts and dialogue for game projects.
VR, Console/PC, Design, Recruitment

Don't Miss: Self-promotion for game developers 23
by Gamasutra Community [07.15.16]
Industry vet Raph Koster (Star Wars Galaxies) explains in this timeless post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Watch an engineer tear down this Nintendo PlayStation prototype 1
by Alex Wawro [07.15.16]
Heads up, hardware history buffs: Modder Ben Heck has published a video teardown of the "Nintendo PlayStation" SNES CD prototype, provided by owners Dan and Terry Diebold, that's well worth watching.
Console/PC, Design, Video

Survey: Devs are growing happier with the state of video game tax breaks in Europe  
by Staff [07.15.16]
Today GDC Europe officials dig deeper into the results of the 4th annual European State of the Industry Survey, which offers insight into how European devs feel about the state of tax incentives for game development in Europe.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Devs weigh in on what makes Pokémon Go so appealing  
by Alex Wawro [07.15.16]
The game dev community has been rife with Pokémon Go talk, and now The Verge has put up a nice roundtable with devs Rami Ismail, Zach Gage and Asher Vollmer discussing why the game is so successful.
Social/Online, Smartphone/Tablet, Design

Kabam lays off staff at its San Francisco HQ  
by Alex Wawro [07.15.16]
Gamasutra has learned that mobile game publisher and developer Kabam (Star Wars Uprising, Marvel Contest of Champions) has laid off a number of employees at its headquarters in San Francisco.
Smartphone/Tablet, Business/Marketing

Blog: Pricing pixel art (or, 'Where can I get free pixels?!') 6
by Gamasutra Community [07.15.16]
Choosing pixel art seems to be the remedy for every tight game production budget. Here's some advice to producers and artists alike on what to expect when budgeting for pixel art.
Art, Design, Production

Shooter Raw Data becomes first VR title to top Steam charts 3
by Chris Kerr [07.15.16]
Sci-fi first-person shooter Raw Data has become the first virtual reality-exclusive game to top the overall Steam sales charts.
VR, Console/PC, Business/Marketing

Come to GDC Europe and see how Remedy coded Quantum Break with D  
by Staff [07.15.16]
At GDC Europe Remedy Entertainment's Ethan Watson will reveal how the studio built its hit 2016 action game Quantum Break using the D programming language.
Console/PC, Programming, GDC Europe

Designing a production process: Part 2 9
by Gamasutra Community [07.15.16]
Part 2 of a 3-part series where I break down our production process on Star Wars: First Assault, which was designed using an iterative production methodology developed by Jeff Morris.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production

Blog: I hate my game, but I still finished it (after four years) 16
by Gamasutra Community [07.15.16]
Indie game developer Andrzej Mazur talks about his game Wizard Quest, how he hated it, and how he managed to push it to completion four years later. (And he still hates it.)

LINE Corp raises $1.1 billion in 2016's largest tech IPO  
by Chris Kerr [07.15.16]
Japanese mobile messaging platform LINE Corp began trading on the New York Stock Exchange yesterday, raising $1.1 billion in gross proceeds and becoming the largest tech IPO in 2016
Smartphone/Tablet, Business/Marketing

Google adds Android-specific indie game showcase  
by Chris Kerr [07.15.16]
Google has announced a new physical independent games showcase in San Francisco this September, as it tries to interest indies in its Android and other platforms.
VR, Indie

Transparency and communication within your game community 1
by Gamasutra Community [07.15.16]
Managing game communities on the internet can be challenging, but ignoring them can be disastrous, says Kongregate community manager Nikhil Naik.
Social/Online, Business/Marketing

Surviving and thriving as a game developer with chronic illness 8
by Alex Wawro [07.15.16]
Gamasutra chats with a few developers from different backgrounds who live with different chronic health conditions to talk about how it shapes their lives and life’s work in the game industry.
Console/PC, Indie, Production

Expanding beyond games, Twitch targets U.S. political conventions  
by Bryant Francis [07.14.16]
Twitch plays politics as it announces it has struck a deal with both the Republican and Democratic National Committees to broadcast their upcoming conventions.
Console/PC, Business/Marketing

Survey: Vive, PSVR dev interest rises sharply in Europe  
by Staff [07.14.16]
The 2016 GDC Europe State of the Industry report shows increased interest in VR as a whole, and a notable jump in developers working on the HTC Vive.
VR, Production

Get a job: Be a Senior Concept Artist at Hi-Rez Studios  
by Staff [07.14.16]
The maker of Smite and Tribes: Ascend seeks an experienced concept artist to join the team at Hi-Rez Studios' Alpharetta, Georgia HQ and take on a senior role.
Console/PC, Art, Recruitment

Video: How Remedy rewrote its engine tech to make Alan Wake  
by Staff [07.14.16]
In this 2011 GDC talk, Remedy's Markus Maki and Olli Tervo break down the technical challenges of building Alan Wake and offer lessons for programmers working on game engines for large titles.
Console/PC, Programming, Production, Video, Vault

Measuring the quotable pop culture impact of Pokémon Go 1
by Alex Wawro [07.14.16]
We're a week past the chart-topping U.S. debut of Niantic's AR mobile game Pokémon Go, and the game now seems to have grown into a bit of a public phenomenon -- as evidenced by these quotes.
Smartphone/Tablet, Business/Marketing