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June 26, 2017
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Video: How to get the best performance out of voice actors  
by Staff [06.19.17]
At GDC 2014, expert DB Cooper shares advice gleaned from years as a voice actor & director -- including playful techniques for developing characters and tricks to help keep your voice actor on track.
Console/PC, Production, Video, Vault

Get a job: Impulse Gear is looking for a Sr. Engine Programmer  
by Staff [06.19.17]
Impulse Gear is looking for a Sr. Engine Programmer to design new engine features and more for its next VR title.
VR, Programming, Recruitment

FTC aims to block DraftKings, FanDuel merger over monopolization concerns  
by Alissa McAloon [06.19.17]
Without FTC intervention, the merger would result in one firm that controls over 90 percent of the U.S. fantasy sports market.
Console/PC, Social/Online

Don't Miss: Ensemble Studios' postmortem for Age of Empires 9
by Staff [06.19.17]
In this classic 1998 postmortem, Ensemble Studios reveals the story behind seminal PC real-time strategy game Age Of Empires.

Take-Two shuts down a trio of Grand Theft Auto Online cheat providers 1
by Alissa McAloon [06.19.17]
Following a conversation with the Grand Theft Auto V publisher, three GTA Online cheat providers have ceased operations and laid plans to donate past proceeds to charity.
Console/PC, Social/Online

Blog: What happens when your game is pulled from app stores? 21
by Chris Kerr [06.19.17]
Google and Apple dominate the app store business. As a result, they give very poor support to indies. Your game or app can suddenly be removed with very little you can do to combat the decision.
Smartphone/Tablet, Business/Marketing

Learn about the surprising inspirations behind Plants vs. Zombies  
by Chris Kerr [06.19.17]
Plants vs. Zombies creator George Fan appeared on the Idle Thumbs podcast to explain how he dreamed up a real-time strategy title that pits the shambling undead against feisty flora. 
Smartphone/Tablet, Business/Marketing

Blog: Why the myth of player agency is detrimental to game design 9
by Gamasutra Community [06.19.17]
In this blog post I explain why I believe the myth of player agency is actively detrimental to game design.

Atari re-entering hardware business with mysterious 'Ataribox' 6
by Chris Kerr [06.19.17]
The company, which last released a games console in 1993, unveiled a short teaser for the Ataribox on YouTube earlier this month.
Console/PC, Business/Marketing, Video

Blog: Do games have too many words? A case study 21
by Gamasutra Community [06.19.17]
A step-by-step design analysis of the very long introduction in a recent popular game. The goal: To show how it could be shortened to make a more effective game and a less grueling player experience.

Capcom and Bandai Namco sign cross-licensing deal to improve online play  
by Chris Kerr [06.19.17]
Capcom claimed the deal will "improve the user experience while accelerating the production of titles and reducing development costs for both parties."
Console/PC, Business/Marketing

Developer Q&A: The blessing and the curse of early buzz for Rime 4
by Jessica Famularo [06.19.17]
"People compared it to Wind Waker and ICO. This is a small indie title made by 18 people. When you're compared to blockbuster masterpieces, you consider what you did wrong in terms of expectations."
Console/PC, Indie, Design, Video

Video Game Deep Cuts: Those Hidden Coin-Operated E3 Boys  
by Gamasutra Staff [06.18.17]
This week's longform article highlights include behind-the-scenes on Hidden Folks, an interview about the Coin-Operated Americans book, interviews from E3, and much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How one studio produced FMV game Dr. Dekker on a shoestring budget  
by Bryant Francis [06.16.17]
We went behind the scenes (literally, as it turns out) of the full-motion video game The Infectious Madness of Dr. Dekker.
Console/PC, Design, Video

Video: Building an RTS without guns -- Offworld Trading Company  
by Staff [06.16.17]
At GDC 2017, longtime strategy game dev Soren Johnson explained how he set out to do just that in Offworld Trading Company, an "economic RTS" that's more about macro-strategy than micro-management.
Console/PC, Indie, Design, Video, Vault

Nine Australian indie games receive government funding boost  
by Alissa McAloon [06.16.17]
Film Victoria has provided an undisclosed amount of funding to nine games being created in Victoria, supporting over 40 game development positions in the process.
VR, Console/PC, Indie, Business/Marketing

Get a job: Sucker Punch seeks an experienced Graphics Programmer  
by Staff [06.16.17]
Sucker Punch is looking for an experienced graphics engineer to join the company in working on an unannounced project at its studio in Bellevue, WA.
Console/PC, Programming, Art, Recruitment

According to the ESA, E3 attendance jumped by 18k this year  
by Alissa McAloon [06.16.17]
The ESA has revealed the attendance numbers for the first publicly-attended E3 show and detailed the expo's 2018 dates.
Social/Online, Business/Marketing, E3

Don't Miss: Understanding the successful relaunch of Final Fantasy XIV  
by Staff [06.16.17]
In this 2014 GDC talk, Final Fantasy XIV: A Realm Reborn director Naoki Yoshida offers a behind the scenes look at the creation, struggle, and eventual relaunch of the second major Final Fantasy MMORPG.
Console/PC, Social/Online, Design, Production

Xenoblade Chronicles X director explores the importance of localization changes 2
by Alissa McAloon [06.16.17]
'As a developer, I do feel like it'd be ideal to be able to adjust the content so that it's culturally acceptable, whether it's in the US or in the EU,' explains Takahashi.
Console/PC, Production