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July 25, 2016
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July 25, 2016
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GameAnalytics acquired by mobile ad specialist, Mobvista  
by Chris Kerr [07.18.16]
Behavioral analytics platform GameAnalytics has been acquired by Chinese mobile publisher and ad specialist, Mobvista, for an undisclosed fee. 
Smartphone/Tablet, Business/Marketing

Blog: What mobile games do people in China play? 2
by Gamasutra Community [07.18.16]
China-based outsourcing developer Junxue Li offers a rundown of the games, apps, and stores people use most in China.
Smartphone/Tablet, Business/Marketing

Designing a combat HUD: Key user experience insights 15
by Gamasutra Community [07.18.16]
Oliver Janoschek, senior UI artist at Yager explains how to use UX patterns like Fitts's Law to successfully improve upon your in-game UI.

Doom's glory kill animations nearly cost the game its chainsaw 1
by Bryant Francis [07.15.16]
Doom's art and game director sit down with Rock Paper Shotgun for an explanation on how they built the glory kill system.
Console/PC, Design

Report: Google halts development on standalone VR headset 1
by Bryant Francis [07.15.16]
Recode reports that Google has abandoned its efforts at producing a standalone VR headset, choosing to focus on its recently announced mobile VR platform Daydream.
VR, Production

Get a job: Insomniac Games is looking to hire a Writer  
by Staff [07.15.16]
Insomniac Games (Ratchet & Clank) is looking for a full-time game writer to join the staff of its Burbank, CA studio and assist in the development of stories, scripts and dialogue for game projects.
VR, Console/PC, Design, Recruitment

Don't Miss: Self-promotion for game developers 23
by Gamasutra Community [07.15.16]
Industry vet Raph Koster (Star Wars Galaxies) explains in this timeless post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Watch an engineer tear down this Nintendo PlayStation prototype 1
by Alex Wawro [07.15.16]
Heads up, hardware history buffs: Modder Ben Heck has published a video teardown of the "Nintendo PlayStation" SNES CD prototype, provided by owners Dan and Terry Diebold, that's well worth watching.
Console/PC, Design, Video

Survey: Devs are growing happier with the state of video game tax breaks in Europe  
by Staff [07.15.16]
Today GDC Europe officials dig deeper into the results of the 4th annual European State of the Industry Survey, which offers insight into how European devs feel about the state of tax incentives for game development in Europe.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Devs weigh in on what makes Pokémon Go so appealing  
by Alex Wawro [07.15.16]
The game dev community has been rife with Pokémon Go talk, and now The Verge has put up a nice roundtable with devs Rami Ismail, Zach Gage and Asher Vollmer discussing why the game is so successful.
Social/Online, Smartphone/Tablet, Design

Kabam lays off staff at its San Francisco HQ  
by Alex Wawro [07.15.16]
Gamasutra has learned that mobile game publisher and developer Kabam (Star Wars Uprising, Marvel Contest of Champions) has laid off a number of employees at its headquarters in San Francisco.
Smartphone/Tablet, Business/Marketing

Blog: Pricing pixel art (or, 'Where can I get free pixels?!') 6
by Gamasutra Community [07.15.16]
Choosing pixel art seems to be the remedy for every tight game production budget. Here's some advice to producers and artists alike on what to expect when budgeting for pixel art.
Art, Design, Production

Shooter Raw Data becomes first VR title to top Steam charts 3
by Chris Kerr [07.15.16]
Sci-fi first-person shooter Raw Data has become the first virtual reality-exclusive game to top the overall Steam sales charts.
VR, Console/PC, Business/Marketing

Come to GDC Europe and see how Remedy coded Quantum Break with D  
by Staff [07.15.16]
At GDC Europe Remedy Entertainment's Ethan Watson will reveal how the studio built its hit 2016 action game Quantum Break using the D programming language.
Console/PC, Programming, GDC Europe

Designing a production process: Part 2 9
by Gamasutra Community [07.15.16]
Part 2 of a 3-part series where I break down our production process on Star Wars: First Assault, which was designed using an iterative production methodology developed by Jeff Morris.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production

Blog: I hate my game, but I still finished it (after four years) 16
by Gamasutra Community [07.15.16]
Indie game developer Andrzej Mazur talks about his game Wizard Quest, how he hated it, and how he managed to push it to completion four years later. (And he still hates it.)

LINE Corp raises $1.1 billion in 2016's largest tech IPO  
by Chris Kerr [07.15.16]
Japanese mobile messaging platform LINE Corp began trading on the New York Stock Exchange yesterday, raising $1.1 billion in gross proceeds and becoming the largest tech IPO in 2016
Smartphone/Tablet, Business/Marketing

Google adds Android-specific indie game showcase  
by Chris Kerr [07.15.16]
Google has announced a new physical independent games showcase in San Francisco this September, as it tries to interest indies in its Android and other platforms.
VR, Indie

Transparency and communication within your game community 1
by Gamasutra Community [07.15.16]
Managing game communities on the internet can be challenging, but ignoring them can be disastrous, says Kongregate community manager Nikhil Naik.
Social/Online, Business/Marketing

Surviving and thriving as a game developer with chronic illness 8
by Alex Wawro [07.15.16]
Gamasutra chats with a few developers from different backgrounds who live with different chronic health conditions to talk about how it shapes their lives and life’s work in the game industry.
Console/PC, Indie, Production