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November 26, 2015
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November 26, 2015
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Design analysis: Downwell 2
by Gamasutra Community [11.19.15]
"At a first glance, Downwell is too simplistic in its appearance and mechanics: you just jump, shoot while in the air and can glide/walk left or right. But the game is not as simple as it seems."
Console/PC, Smartphone/Tablet, Indie, Design

Video blog: Writing shaders in Unity - You can do it! 1
by Gamasutra Community [11.19.15]
"Once you can write your own shaders, you are no longer bounded by what your game engine provides you. However, most developers also find shaders to be scary."
Console/PC, Smartphone/Tablet, Indie, Programming

Tomb Raider and the clash between story and violence in games Exclusive 44
by Simon Parkin [11.19.15]
Game writers craft sophisticated narratives tho explain the desires and actions of their protagonists. But that's often rendered moot by the sheer murderousness that the gameplay requires.
Console/PC, Design, Exclusive

By early next year, Google Play devs must label apps with ads as 'ad-supported' 7
by Christian Nutt [11.18.15]
If your game makes its money from advertisements, Android players will be aware of that starting early next year -- and you'll have to make a change to your app's listing by January 2016.
Smartphone/Tablet, Business/Marketing

Get a job: Big Fish Games is hiring a UI Artist  
by Staff [11.18.15]
If you've got some experience designing and creating graphical user interfaces for games, Big Fish wants you (or someone like you) to join the team at its Seattle HQ to work on mobile game UI.
Smartphone/Tablet, Art, Recruitment

Video: Creating the over-the-top enemies & AI of Sunset Overdrive  
by Staff [11.18.15]
At GDC 2015, Insomniac Games' Adam Noonchester deconstructs the enemy AI design of Sunset Overdrive and the two scrapped cities that Insomniac built before arriving at the game's iconic Sunset City setting.
Console/PC, Programming, Design, Video, Vault

Classic Postmortem: Tomb Raider: Underworld GDMag Exclusive 12
by Eric Lindstrom [11.18.15]
The eighth installment in the Lara Croft franchise was released seven years ago today. Here's Eric Lindstrom's in-depth postmortem from Game Developer magazine.
Console/PC, Programming, Art, Design, Production, History, GD Mag Exclusive

Nintendo designers are uploading Mario Maker levels under fake names 1
by Alex Wawro [11.18.15]
Nintendo's latest Super Mario Maker update has a new hub to showcase "Official Maker" levels, some of which are designed by Nintendo employees, uploaded under pseudonyms like "Bowser" and "Parakeet."
Console/PC, Design

Don't Miss: Designing the rocket jumping in Rocket League 7
by Dave Hagewood [11.18.15]
Psyonix founder Dave Hagewood explains how Rocket League's "rocket boost" mechanic started as a simple nitro button and wound up becoming a critical part of the game's acrobatic high-level play.
Console/PC, Indie, Design, Production

Why Bethesda is uniquely capable of making games like Fallout 4 8
by Alex Wawro [11.18.15]
Over at Wired, veteran dev Zak McClendon examines what it is about Bethesda's approach to game development that makes the studio uniquely capable of producing expansive, enthralling, bug-ridden games.
Console/PC, Design

Buying traffic to scale installs: An unsustainable strategy for mobile games  
by Gamasutra Community [11.18.15]
"Rising media costs, ad blocking technology (pushing general market advertisers into games), and too many games chasing the same audience make this an unsustainable, long-term strategy."
Smartphone/Tablet, Business/Marketing

Blog: Has Google revealed its VR Trojan Horse? 2
by Gamasutra Community [11.18.15]
"Google could design its own chips and firm up a hardware specification for device makers to follow. More than this, they highlighted virtual and augmented reality."
VR, Business/Marketing

Learn new ways to craft epic boss battle AI at GDC 2016  
by Staff [11.18.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of hit free-to-play shooter Warframe and the CEO of F2P analytics firm Ninja Metrics.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing, GDC

What happens when your Kickstarter is suspended for trademark infringement? 4
by Gamasutra Community [11.18.15]
"Your Kickstarter page is an advertisement for your goods. As such, using someone else’s trademark could be an infringement unless it meets certain exemptions."
Indie, Business/Marketing

CryEngine VR tech demo, Back to Dinosaur Island, now free on Steam  
by Chris Kerr [11.18.15]
Crysis developer Crytek has made its Back to Dinosaur Island virtual reality tech demo available for free on Steam.
VR, Video

Own your hiring process 2
by Gamasutra Community [11.18.15]
"What goals are you trying to achieve? What sort of candidates are you looking for? And possibly most importantly, what message are you sending the candidate about what sort of company you are?"
Console/PC, Business/Marketing

VR quick tip: Reticle positions 1
by Gamasutra Community [11.18.15]
"While developing Bazaar, we ran into issues debugging the reticle position -- the eye-shaped cursor in the center of the view that shows where the player is looking. Here’s a quick tip that helped us."
VR, Art

A PC game for consoles: Remaking Divinity: Original Sin 1
by Kris Graft [11.18.15]
Larian Studios CEO Swen Vincke explains the challenges of bringing PC RPG Divinity: Original Sin to Xbox One and PlayStation 4, and has sound advice for studios looking to target the console market.
Console/PC, Production, Business/Marketing

What makes Japan's biggest phenomenon, Yo-Kai Watch, tick?  
by Christian Nutt [11.17.15]
The CEO of Yo-Kai Watch developer Level-5, Akihiro Hino, explains what goes into a massive cultural phenomenon, the cross-media nature of the project, and why he's sticking with the 3DS.
Console/PC, Design, Business/Marketing

Get a job: Finnish mobile studio Next Games seeks a Game Designer  
by Staff [11.17.15]
Helsinki-based mobile game startup Next Games is looking to bring on an experienced game designer to take a senior role at the company, which is currently working on a game using The Walking Dead IP.
Console/PC, Design, Recruitment