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August 2, 2015
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August 2, 2015
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Sponsored: Putting real map data in Unity game engine - Philly Game Jam  
by Amanda Lange, Technical Evangelist, Microsoft [07.27.15]
I thought it would be fun to do a game about an evacuation of Philadelphia, and get that map data in a game engine.
Programming, Microsoft Sponsored

Are all players musicians? 8
by Gamasutra Community [07.27.15]
"The idea of the improvising 'gamer' as the chance element in a game music composition may not hold up in all games. But does it hold up in some?" Winifred Phillips provides examples, from Rez to Flower.
Console/PC, Audio, Design

Speeding along: Velocibox and the Malaysian indie scene 1
by Gamasutra Community [07.27.15]
"I'd say take pride in the game you are creating. Craft an experience with values and goals that matter to you, and you'll find your niche and an audience who share and appreciate your vision."
Console/PC, Indie, Design, Production, Business/Marketing

Free money, grocery bags, and Smarter Than You 2
by Gamasutra Community [07.27.15]
Jamie Madigan discusses the psychology of a game where "it cost YOU real money to give THEM bonus experience points and YOU got nothing out of it but warm fuzzies."
Smartphone/Tablet, Design

Chris Crawford advises devs: 'Don't settle for the same old crap' Exclusive 10
by Alex Wawro [07.27.15]
23 years after he charged out of the game industry with sword held high, Chris Crawford is still trying to revolutionize game development. Now, if he has his way, the revolution will be patronized.
Console/PC, Social/Online, Design, Exclusive

Telltale may not make games, but they do make magic 27
by Gamasutra Community [07.24.15]
Warren Spector on what defines a game, with The Walking Dead dev as example: "I think of them as some sort of interactive experience (obviously), but does that mean 'game?' I don’t think so."
Console/PC, Design

Mortal Kombat X sales fuel a strong 2015 start for Warner Bros.  
by Alex Wawro [07.24.15]
A handful of WB's publishing bets seem to be paying off this year, as a new report based on NPD Group data suggests the company has published 3 of the top 10 best-selling games of the year to date.
Console/PC, Business/Marketing

Get a job: Blizzard seeks a new Diablo Art Director  
by Staff [07.24.15]
Blizzard is hiring someone with significant art chops and leadership experience to serve as an Art Director on the Diablo franchise alongside the team in the company's Irvine, CA headquarters.
Console/PC, Art, Production, Recruitment

Video: Your indie dev job can let you travel the world, so go do it 1
by Staff [07.24.15]
At GDC 2013 indie dev Colin Northway (Incredipede, Deep Under The Sky) shows you how to make and release games from anywhere and reminds fellow indies to get out and see the world.
Indie, Design, Production, Video, Vault

More dirty coding tricks from game developers GDMag Exclusive 4
by Brandon Sheffield [07.24.15]
In this timeless feature from the March 2010 issue of Game Developer Magazine, we revisit the mighty kludges and well-meaning hacks that are sometimes required to get our games out the door on time.
Console/PC, Indie, Programming, Design, Production, GD Mag Exclusive

Don't Miss: The neuroscience that makes survival horror games work 14
by Maral Tajerian [07.24.15]
How do survival horror games like The Evil Within work on our brains? Neuroscientist M. Tajerian unpacks the mechanism behind the scares in Amnesia, Dead Space and Silent Hill in this classic feature.
Console/PC, Indie, Programming, Art, Audio, Design

Fool's Theory is a new Polish indie founded by an ex-Witcher dev  
by Alex Wawro [07.24.15]
Former CDPR designer Jakub Rokosz is part of the founding team of ex-AAA devs behind Fool's Theory, a new indie studio in southern Poland that's begun working on a new game using Unreal Engine 4.
Indie, Business/Marketing

Valve challenges Twitch by launching new Dota 2 livestreaming tech 1
by Alex Wawro [07.24.15]
Last week Valve began beta testing new livestreaming features for its Dota 2 spectator platform, DotaTV, that allow viewers to keep tabs on info like player stats and match data in real time.
Console/PC, Business/Marketing

Get ready for TV-based games to expand China's market  
by Gamasutra Community [07.24.15]
Analyst Lisa Hanson takes a hard look at post-console ban China, with an eye toward what kinds of games Chinese players really want, and on what TV-based platforms.
Console/PC, Smartphone/Tablet, Business/Marketing

How do you decide when to promote your game? 3
by Gamasutra Community [07.24.15]
Does timing matter? Of course it does. But how can you decide when to reach out to the press? This blog post offers some hard data that should help.
Console/PC, Indie, Business/Marketing

12 more PC RPGs that brought something new to the table 7
by Gamasutra Community [07.24.15]
"A random sampling of cool/weird computer RPGs I wanted to talk about, in no way intended to be a comprehensive listing... obscure and amusing games, mechanics, or even curiosities."
Console/PC, Design

Designing a procedural murder mystery 2
by Gamasutra Community [07.24.15]
"Have you played one of those detective games and ended up longing for more cases to solve? I think this genre could benefit A LOT from having a 'quest' generator."
Console/PC, Smartphone/Tablet, Indie, Design

Tips for surviving Gamescom as an exhibitor  
by Gamasutra Community [07.24.15]
Seasoned exhibitor Alex Nichiporchik offers up tips for dealing with the crowds at the massive expo -- or anywhere else you might find yourself showing off your game.
Console/PC, Indie, Business/Marketing

Google Analytics-driven game development: An experiment in mobile design 6
by Gamasutra Community [07.24.15]
"I performed something like a gamedev experiment: It was 'just create a trashy game, update it as frequently as possible and make it better based on users’ and Google Analytics’ feedback.'"
Smartphone/Tablet, Design

Here comes a new challenge: Making Street Fighter V 17
by Christian Nutt [07.24.15]
How can Street Fighter evolve from a core console game into a thriving service-based eSport? Gamasutra speaks to Capcom's Matt Dahlgren about the company's next big play.
Console/PC, Programming, Design, Production, Business/Marketing