Gamasutra: The Art & Business of Making Gamesspacer
Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Ubisoft opens book publishing house to 'propel' brands forward 1
by Chris Kerr [09.23.16]
Assassin's Creed and Watch Dogs creator Ubisoft is looking to boost its cross-media brand power with the opening of its very own publishing house, Ubisoft Publishing.  
Business/Marketing

Kabam pulls the plug on struggling Star Wars: Uprising 4
by Chris Kerr [09.23.16]
Kabam's free-to-play action RPG Star Wars: Uprising has been canceled and pulled from the iOS and Android app stores. 
Smartphone/Tablet, Business/Marketing

Crashing Season: A story of puppies, sweat, and tears  
by Gamasutra Community [09.23.16]
Making mobile games is a journey through sweat, tears and joy. In this blog post, Finnish mobile game company Koukoi Games shares its story.
Smartphone/Tablet, Production

Blog: Building MMO communities using economics 6
by Gamasutra Community [09.23.16]
"Community is something of a mystical beast hunted by game studios around the globe. In this article I show how and why economics is the right tool to build the desired community."
Design, Business/Marketing

Beyond the sea: Devs look back at the influential BioShock 2  
by Bryant Francis [09.23.16]
We caught up with some of the developers from BioShock 2 for lessons and memories from the game's development.
Console/PC, Programming, Design, Production, Video

Community managers' war stories show need for better harassment policies 3
by Bryant Francis [09.22.16]
A look at the world of community management highlights the fact that sometimes community managers are left on the front line without proper support to handle online harassment.
Console/PC, Production

Sony Santa Monica and WIGI step up to help Girl Scouts earn game dev patch  
by Bryant Francis [09.22.16]
Sony Santa Monica is teaming up with Women In Games International to host a set of game design workshops for the Girl Scouts of Greater Los Angeles to help them earn patches in game design.
Console/PC, Design

New Jam City: The studio formerly known as SGN rebrands  
by Bryant Francis [09.22.16]
The company formerly known as SGN Games has rebranded itself as Jam City, and announced it's picked up the rights for a Peanuts mobile game.
Smartphone/Tablet, Business/Marketing

Blog: A case study of Steam reviews for an indie Kickstarter 10
by Gamasutra Community [09.22.16]
An in-depth description and analysis of the challenges Steam's recent review change has caused for our newly released indie Kickstarter game, and a simple suggestion to help fix the system.
Indie, Business/Marketing

Get a job: Sony is hiring an experienced AI Programmer  
by Staff [09.22.16]
Sony Bend, the studio best known for working on the Syphon Filter games and Uncharted: Golden Abyss, seeks a senior AI programmer to work on a new PlayStation 4 project in Bend, Oregon.
Console/PC, Programming, Recruitment

For the first time ever, Day of the Devs calls for game submissions  
by Alex Wawro [09.22.16]
For the first time, free public game showcase Day of the Devs is calling for devs to submit their games for potential inclusion in the SF event, which may help with promotion and playtesting.
Indie, Business/Marketing

Don't Miss: How Bungie forged a new artistic direction for Destiny 12
by Christian Nutt [09.22.16]
Senior environment artist Jason Sussman takes us on a tour of how Bungie creates worlds that are both "hopeful" and "inspiring" (as well as fun and functional) in this timeless 2014 feature.
Console/PC, Social/Online, Art, Design

In the wake of criticism, Riot promises to share more revenue with League pros 1
by Alex Wawro [09.22.16]
Riot Games is the house that League of Legends built, and now the company claims it will be sharing some revenue from the game with pros in an effort to make it more sustainable as an eSport.
Social/Online, Business/Marketing

Blog: The controversial underworld of the Japanese games industry 4
by Gamasutra Community [09.22.16]
Veteran games journalist John Szczepaniak puts forward an examination of the controversial underworld of the Japanese video game industry.
Production, Business/Marketing

Ubisoft CEO: A Vivendi takeover 'threatens the construction and pillars of Ubisoft' 1
by Alex Wawro [09.22.16]
With a big shareholders meeting happening later this month, Ubisoft chief Yves Guillemot speaks plainly to GameSpot about how he feels a potential takeover by Vivendi will threaten his company's work.
Console/PC, Business/Marketing

Making a chatbot that drives a narrative in sci-fi exploration game Event[0]  
by Katherine Cross [09.22.16]
"I can imagine a (very near) future where we generate entire narrative structures based on the player's personal traits and choices," says Ocelot Society co-founder Sergey Mohov.
Console/PC, Indie, Programming, Design, Video

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

'It's not bad if you keep making new games in the same series,' says Dark Souls creator  
by Chris Kerr [09.22.16]
From Software president and Dark Souls creator Hidetaka Miyazaki has shared some thoughts on the games industry's apparent obsession with sequels.
Console/PC, Production, Business/Marketing

Blog: Get some taste! Let's stop making bland games 1
by Gamasutra Community [09.22.16]
Can taste be learned and acquired? I think you can and should learn to discern your own sense of taste, if you want to make compelling media.
Design