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November 28, 2014
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November 28, 2014
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What survival game design means to the studio behind The Long Dark Exclusive 2
by Raphael van Lierop [11.21.14]
Raphael van Lierop, founder and director at Hinterland Games, discusses what survival game design means to his studio when designing The Long Dark.
Console/PC, Indie, Design, Exclusive

GameStop down year-on-year, and the stock market doesn't like it 1
by Christian Nutt [11.20.14]
Today, GameStop shared its quarterly results, and they show a year-on-year decline for the retailer, despite the PlayStation 4 and the Xbox One coming into their second holiday.
Console/PC, Smartphone/Tablet, Business/Marketing

Unity support for 64-bit iOS apps coming close to Apple's deadline 7
by Christian Nutt [11.20.14]
UPDATE: Unity clarifies "complexity" issue. Starting from February 1, 2015, developers who submit games to the App Store will need to include a 64-bit version.
Smartphone/Tablet, Programming, Mobile Games

Video: Discovering the art direction for Child of Light 2
by Staff [11.20.14]
Ubisoft Montreal's Patrick Plourde explains how the unique, almost dreamlike visual design of Child of Light was discovered and implemented on the UbiArt Framework in this GDC 2014 talk.
Console/PC, Art, Video, Vault

Get a job: Cloud Imperium Games is hiring a Technical Designer  
by Staff [11.20.14]
One of the studios working on the massively crowdfunded Star Citizen is hiring a technical designer to work alongside the team creating gameplay systems in its Santa Monica office.
Console/PC, Design, Recruitment

Don't Miss: The Binding of Isaac postmortem 26
by Edmund McMillen [11.20.14]
How did a game destined for failure become a cult smash? In this classic feature, Edmund McMillen discusses how he added religion to Zelda, mixed it with a roguelike, and came out with a surprise hit.
Console/PC, Indie, Programming, Art, Audio, Design, Production

Valve wants devs to 'set proper expectations' for Early Access games 4
by Alex Wawro [11.20.14]
Valve sent out an updated set of Early Access rules and guidelines to developers this week in an effort to ensure they 'set proper expectations' for customers buying their games before they're done.
Console/PC, Business/Marketing

Familiar faces dominate inaugural Game Awards nominees  
by Alex Wawro [11.20.14]
Perhaps unsurprisingly, the list of nominees is dominated by names Ubisoft, Blizzard and Nintendo. However, smaller teams like The Astronauts and indie games like Threes help diversify the lineup.
Console/PC, Business/Marketing

Why you should care about the package name validity of your Unity project 4
by Gamasutra Community [11.20.14]
A quick guide on avoiding an annoying mistake: "This misery only happened to me because I was dumb. But it would have helped if Unity had thrown a warning."
Console/PC, Smartphone/Tablet, Indie, Programming

Activision remains coy over latest Call of Duty sales figures 11
by Mike Rose [11.20.14]
Activision said today that the Call of Duty franchise has brought in more than $10 billion in revenue to date -- although the company remained coy about how well Advanced Warfare is selling.
Console/PC, Business/Marketing

A deep dive into Steam traffic patterns 12
by Gamasutra Community [11.20.14]
Lars Doucet writes: "It's encouraging that even after nearly two months, the standard 'Vanilla' traffic doesn't seem to be decreasing, not even noticeably dipping below the baseline after a big sale."
Console/PC, Indie, Business/Marketing

Mobile game maps: Which format is right for you? 1
by Gamasutra Community [11.20.14]
It's the most prevalent way to show progression in mobile puzzle games -- but what considerations go into selecting which kind of map design works best for your game?
Smartphone/Tablet, Art, Design

Retargeting Facebook ads: A guide for indie devs  
by Gamasutra Community [11.20.14]
"If you don't know what retargeting is, it's sending ads to people who've already visited your website.The benefit of retargeting, is that you're targeting someone who's already familiar with you."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The Elite: Dangerous online-only saga ends in refunds 13
by Mike Rose [11.20.14]
Frontier Developments announced last week that its upcoming Elite: Dangerous will no longer have an offline mode, even for the single player -- and this has not gone down well with its Kickstarter backers.
Console/PC, Business/Marketing

On prototyping and coding your own ideas 15
by Gamasutra Community [11.20.14]
Why "words fall inherently short" -- "If you are a game designer, but unable to code, know this: the best way to validate and communicate your own ideas to others is to make your own prototypes."
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Xbox One matchmaking app Overdog nets $1.8 million in funding  
by Christian Nutt [11.19.14]
With plans to expand to another platform and Xbox One app launching next month, the company has sights on changing how players group up online.
Console/PC, Smartphone/Tablet, Business/Marketing

Activision Blizzard settles with shareholders over stock buyback  
by Christian Nutt [11.19.14]
A class action lawsuit arose when the mega-publisher negotiated with former majority stakeholder Vivendi -- but the company now says that it's in the clear.
Console/PC, Business/Marketing

World of Warcraft subscriptions shoot up to 10 million as Draenor launches 2
by Christian Nutt [11.19.14]
The company has sold 3.3 million copies of the new expansion, World of Warcraft's fifth in its 10-year history, to players.
Console/PC, Social/Online, Business/Marketing

Get a job: Blizzard seeks an eSports Manager  
by Staff [11.19.14]
The Irvine-based company wants someone with management and communication skills to lead the design and development of eSports programs for Blizzard franchises in the Asia Pacific region.
Console/PC, Business/Marketing, Recruitment

Video: The trial by fire of making Little Inferno  
by Staff [11.19.14]
Speaking at GDC 2014, Tomorrow Corporation cofounder Kyle Gray expounded on lessons learned in the making Little Inferno, ' a satirical fireplace simulator with a deep, dark secret.'
Indie, Design, Video, Vault