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February 26, 2015
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February 26, 2015
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Ten expert speakers tackle big ideas in the GDC 2015 Microtalks  
by Staff [02.20.15]
Attend GDC 2015's Microtalks session to see ten brief, rapid-fire talks about the philosophy, history and futures of the design, art and culture of games and play, all packed into a single hour.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing, GDC

The poor man's voxel engine: A look back at years of toil 7
by Gamasutra Community [02.20.15]
"Clearly, this article is mostly useless if you're interested in writing your own voxel engine. I just want to share the petty drama of my past four and a half years."
Console/PC, Indie, Programming

Video: Devs front and center in upcoming indie-minded documentary  
by Phill Cameron [02.20.15]
A number of notable indie developers speak out in the trailer for GameLoading: Rise of the Indies, a feature documentary exploring the world of indie game developers.
Video

Finally, some details about what Magic Leap actually is 15
by Phill Cameron [02.20.15]
MIT Technology Review has some details about what Magic Leap is, and how it works.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Sustaining yourself as an indie studio  
by Gamasutra Community [02.20.15]
What it means to sustain your studio: "Learn the strengths of the team. The people you work with will make or break a company, so it pays in spades to evaluate what each person brings to the table."
Console/PC, Indie, Business/Marketing

Art Direction Bootcamp: An expert roundtable Q&A  
by Andrew Maximov [02.20.15]
Seasoned artists from Naughty Dog, BioWare, Hello Games and Deep Silver Volition answer community questions, ahead of GDC 2015's Art Direction Bootcamp.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Road to the IGF: Down to the Wire's Ice-Bound Exclusive  
by Christian Nutt [02.19.15]
An interactive novel and an augmented reality game that got kicked off by the suggestion to create a project to "imagine the future of the book," Ice-Bound is an IGF Excellence in Narrative finalist.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, IGF

Yahoo upgrades Flurry dev tools, marries them with its ad services  
by Christian Nutt [02.19.15]
Today at the company's first Mobile Developer Conference, Yahoo announced major new features for the popular Flurry analytics package, which it acquired last year.
Smartphone/Tablet, Programming, Business/Marketing

A journalist's take on how to write your press release 1
by Gamasutra Community [02.19.15]
IndieGames.com's Lena LeRay checks out dozens of press releases a day, and here offers some quick, salient tips about what works -- and what does not -- when approaching journalists for coverage.
Indie, Business/Marketing

Get a job: Zindagi Games seeks a Software Engineer  
by Staff [02.19.15]
Mobile game company Zindagi Games is looking for junior to mid-level software engineers to join its programming team and work on code/design challenges in its Camarillo, CA offices.
Smartphone/Tablet, Programming, Recruitment

Don't Miss: Making decisions interesting in games 29
by Jon Schafer [02.19.15]
In this classic feature Jon Shafer, who previously led development of Civilization V at Firaxis, explains how it's possible to create a game full of "very interesting and very difficult decisions."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: In mobile games, a little social can go a long way  
by Gamasutra Community [02.19.15]
"These games are meant to be played over a very long period of time. They are basically toned-down massively multiplayer online games. After a little while the only changing thing is other players."
Smartphone/Tablet, Design

The Outsiders is a new indie studio founded by former DICE devs  
by Alex Wawro [02.19.15]
This week Stockholm-based developers David Goldfarb and Benjamin Cousins took the wraps off their new indie studio: The Outsiders.
Indie, Business/Marketing

Road to the IGF: Ben Esposito's Donut County Exclusive  
by Christian Nutt [02.19.15]
Did you ever want to be a hole? Gamasutra speaks to Ben Esposito about Excellence in Visual Art nominee Donut County, its pleasant pastel visuals, and its gentle provocation.
Indie, Art, Design, Production, Exclusive, Video, IGF

One of the BioWare doctors is back in the games business  
by Alex Wawro [02.19.15]
After leaving the game industry in 2012 to pursue passion projects in the beer business, BioWare cofounder Dr. Greg Zeschuk is back -- in a sense -- with a leading role at mobile game company Biba.
Smartphone/Tablet, Business/Marketing

Video: Understanding the Brazilian indie game development scene 3
by Staff [02.19.15]
At GDC 2014 a panel of Brazilian game makers offered insight into how the Brazilian indie scene operates, how to nurture a game dev culture where it doesn't exist and why it's important to do so.
Indie, Business/Marketing, Video, Vault

The rise and fall, and rise again, of game design rules 4
by Gamasutra Community [02.19.15]
"Keep in mind that any rule will probably be a personal, aesthetic choice that governs that person as a creator. Those rules can be fascinating and informative, but they are far from absolute."
Console/PC, Design

Business Matchmaking returns for GDC 2015 All Access attendees  
by Staff [02.19.15]
GDC 2015 is less than two weeks away, which means now is an ideal time for attendees will All Access passes to schedule meetings using the conference's powerful Business Matchmaking system.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Blog: The appeal of hunting monsters 14
by Gamasutra Community [02.19.15]
"Monster Hunter seems, to me, like the kind of game that won't be around much longer. It's a little amazing that this game exists at all, given the current gaming ecosystem."
Console/PC, Design

Investors and video games: It's pretty difficult 4
by Gamasutra Community [02.19.15]
"For years I've been actively talking with investors. This is why I believe sharing my personal experience can be valuable for some people seeking non-crowdfunding."
Console/PC, Indie, Business/Marketing