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February 10, 2016
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February 10, 2016
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Blog: Why I stopped making games... and started again 6
by Gamasutra Community [02.02.16]
"In short: in January 2015 I gave up on making games. The vast seas of video games were, and still are, a mess. The market got swamped by new games, good and bad."
Indie, Production, Business/Marketing

Opinion: Prejudice as a game mechanic 3
by Katherine Cross [02.02.16]
The label 'empathy games' is associated with indie titles like Dys4ia to Cibele. But it may also apply to AAA titles like Dragon Age: Inquisition and the forthcoming Mafia III.
Design

Don't miss all these great Summit sessions at GDC 2016  
by Staff [02.02.16]
You've got roughly 2 days left until early registration for GDC 2016 ends Wednesday, February 3rd, and conference organizers encourage anyone interested in attending to register now at the discounted rate.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A look at Tencent's microconsole 2
by Gamasutra Community [02.02.16]
"Tencent’s mini-console, Ministation, was available for sale in China on Dec 23, 2015. The console is presented by the Chinese mobile giant Tencent, not by some startup or Kickstarter."
Console/PC, Smartphone/Tablet, Business/Marketing

Mixed reality outfit Magic Leap nets $793.5 million 1
by Chris Kerr [02.02.16]
Mixed reality startup Magic Leap has raised $793.5 million through a new funding round led by Chinese e-commerce outfit, Alibaba. 
VR, Business/Marketing

Road to the Student IGF: Beglitched  
by Chris Baker [02.02.16]
'I was immediately hooked on the idea of cyberpunk that wasn't dark, green, and gritty,' says Alec Thomson. 'Frank Lantz ultimately came up with the term cyberpink; blame him for that one.'
Console/PC, Indie, Art, Design, Production, Video, IGF

Nintendo reports drop in sales and profit 1
by Chris Kerr [02.02.16]
Nintendo has reported a year-over-year drop in both sales and profit for the nine month period ending December 2015.
Console/PC, Business/Marketing

Twitch's top 10 new games of 2015 3
by Gamasutra Community [02.02.16]
"So it's still time to take a look back at 2015 and for this post we'll focus on newly released games. As usual, tons came out last year but which ones managed to rise above the FFA Melee and reach viewership heights on Twitch?"
Console/PC, Indie, Business/Marketing

The state of game development in Africa 3
by Richard Moss [02.02.16]
They dream of African heroes and mythical beings getting embraced by people around the world — whatever their ethnicity — in the same way they've embraced the likes of Thor.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Kirby and character momentum 8
by Gamasutra Community [02.02.16]
"I noticed one particular theme throughout the Kirby games. Every power, every ability, every level, every enemy. They're all designed to prove one thing: Kirby is an unstoppable force."
Console/PC, Design

Psychonauts 2 investment funds held up by SEC checks  
by Christian Nutt [02.01.16]
The money will be released to the developer, Double Fine, when the government is sure that all of the necessary information has been collected from investors.
Indie, Business/Marketing

Bethesda's E3 press event was not a one-time thing  
by Alex Wawro [02.01.16]
Fallout 4 developer Bethesda Softworks announced plans today to once again host its own E3 showcase event in Los Angeles on June 12th, the Sunday evening prior to E3 proper.
Console/PC, Business/Marketing

Don't Miss: Designing XCOM so players tell their own stories 27
by Leigh Alexander [02.01.16]
In this classic 2012 feature Firaxis' Garth DeAngelis talks about designing opportunities for emergent storytelling in XCOM: Enemy Unknown, and the power your player's internal narrative can hold.
Console/PC, Programming, Design

Ant Simulator dev quits after partners allegedly blow company funds 10
by Alex Wawro [02.01.16]
UPDATE: Game dev Eric Tereshinski claims to be ceasing work on Kickstarted game Ant Simulator because his (former) business partners allegedly blew the company's money on food, liquor and entertainment.
Indie, Business/Marketing

Blog: Why I hate hearing 'lazy devs' 22
by Gamasutra Community [02.01.16]
"The devs are the people that create games, the ones working hard to build features ... they're not the ones that make the rules or change things mid-development."
Console/PC, Production

Video: Blizzard's art design principles for Hearthstone  
by Staff [02.01.16]
At GDC 2014, Blizzard's Ben Thompson explained how a clear set of guiding principles, relentless iteration and a healthy dose of creativity fueled the art design of Hearthstone.
Console/PC, Social/Online, Art, Design, Production, Video, Vault

This Week in Video Game Blogging: Seeing and Witnessing 1
by Critical Distance [02.01.16]
This week, our partnership with game criticism site Critical Distance brings us picks from their new Senior Curator Zoya Street, on level design, NDAs and The Witness.
Console/PC, Indie, Design

Come to GDC for tips on depression-proofing your studio culture  
by Staff [02.01.16]
GDC 2016 organizers a great Advocacy track talk that should offer you some guidance in how to create a more positive culture for your studio.
Serious, GDC

New Zealand gov't aims to 'claw back' $3M grant to Gameloft 5
by Alex Wawro [02.01.16]
New Zealand government agency Callaghan Innovation noted on Twitter that it could (and would) 'claw back' a ~$3M grant to Gameloft after the French game company abruptly shuttered its NZ studio.
Smartphone/Tablet, Business/Marketing

Road to the IGF 2016: Meet the finalists -- and their games!  
by Staff [02.01.16]
Our annual series of Road to the IGF Q&As is back to introduce you to the finalists of the Independent Games Festival and their games, from Star Maid's Cibele to Question's The Magic Circle.
Indie