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July 31, 2016
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July 31, 2016
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TIGA wants improved Game Tax Relief following Brexit 1
by Chris Kerr [07.20.16]
In light of the program's success, and with the UK's exit from the European Union on the horizon, TIGA has called for the UK Government to reform and improve Game Tax Relief.
Business/Marketing

Blog: Tomb Raider's 20 years of music 2
by Gamasutra Community [07.20.16]
Seven composers contributed to 11 games over a period of 19 years of the Tomb Raider franchise. Here's a rundown.
Audio

SDKBOX brings Google Play Games Services to Coco2d-x  
by Chris Kerr [07.20.16]
"As we expand the breadth of features available for developers to engage and retain their players, Google Play's Game Services SDK was a natural fit for our platform."
Smartphone/Tablet, Production, Business/Marketing

ADD and game dev part 1: Making games when you struggle with a hyper mind 12
by Gamasutra Community [07.20.16]
Writer and game developer Nathan Meunier explores what it's like inside the mind of someone who makes games and suffers from severe attention deficit disorder.
Production

How Fundbetter devs stretch the boundaries of story-driven games  
by Bryant Francis [07.20.16]
We sat down with the developers funded by Failbetter Games' Fundbetter program for their thoughts on what it takes to create strong interactive fiction.
Console/PC, Indie, Design, Production

Microsoft's games revenue slips due to declining Xbox console sales 2
by Alex Wawro [07.19.16]
Microsoft put out a new earnings report today that shows the fortunes of the company's games business slipping, something it chalks up primarily to low prices and declining sales of its Xbox consoles.
Console/PC, Business/Marketing

Get a job: Be a Texture Artist at Telltale Games  
by Staff [07.19.16]
Minecraft: Story Mode studio Telltale Games is looking for an artist to join the team at its San Rafael, California offices to create textures for various art styles.
Console/PC, Art, Recruitment

When you know your game isn't done -- and you ship it anyway 1
by Alex Wawro [07.19.16]
In a new interview War for the Overworld lead Josh Bishop tells Eurogamer why the game was shipped in an unfinished state, even though the devs knew it wasn't ready and would have liked to delay it.
Indie, Production, Business/Marketing

Blog: Is it time to start thinking of Pokemon as a language?  
by Gamasutra community [07.19.16]
"The mechanics of Pokemon Go aren’t just a culture or marketing brand, they’re a language whose value and weight is understood by some, and then taught to others."
Social/Online, Smartphone/Tablet

Video: Crafting emotional themes in Dragon Age: Inquisition's Trespasser DLC  
by Staff [07.19.16]
At GDC 2016 Dragon Age franchise lead writer Patrick Weekes and lead narrative designer John Epler speak to developing the core narrative and thematic moments in the game's Trespasser DLC.
Console/PC, Design, Video, Vault

Survey: The UK and Sweden remain Europe's top game dev hot spots  
by Staff [07.19.16]
Today GDC Europe officials dive deeper into the results of the 4th annual European State of the Industry Survey to suss out who, exactly, Europe makes games for -- and where European devs believe the best games are being made.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe

Don't Miss: Designing for mystery in Kentucky Route Zero 1
by Staff [07.19.16]
With Kentucky Route Zero's 4th episode released, look back at this talk from Cardboard Computer's Jake Elliott about how their design process evolved to focus on creating mystery, rather than puzzles.
Indie, Art, Audio, Design

Thanks to Pokemon Go, Nintendo surpasses Sony in terms of market value  
by Alex Wawro [07.19.16]
The striking popularity of Niantic and The Pokemon Company's mobile game continues to inspire investor confidence in backer Nintendo, which has now surpassed competitor Sony in terms of market value.
Smartphone/Tablet, Business/Marketing

Blog: Gambling in games - Debating the market of digital goods 7
by Chris Kerr [07.19.16]
The virtual marketplace is no longer simply about fun and games, but gambling and real money at stake. It's an evolution that begs the question; should video games be set up for economy systems?
Business/Marketing

Ubisoft's fortunes rise thanks to strong Q1 sales of digital goods  
by Alex Wawro [07.19.16]
Ubisoft posted earnings for its first quarter of the fiscal year today that were a bit better than the company's internal projections, due in large part to sales of digital goods.
Console/PC, Social/Online, Business/Marketing

Blog: Choosing fonts for your game 6
by Chris Kerr [07.19.16]
One of the easiest ways to help inject some personality into your games is with the typefaces you choose, and with a little knowledge you’ll be better placed to make the right choice.
Design

Blog: The cohesive open-world experience of Assassin's Creed: Brotherhood 1
by Chris Kerr [07.19.16]
"I believe that flaws aren’t a barrier for an amazing, engaging, solid and wholesome game, and Assassin's Creed: Brotherhood is a very good example of this."
Console/PC, Design

Vivendi now holds 20.2 percent of Ubisoft's voting rights 4
by Chris Kerr [07.19.16]
Vivendi's latest attempt to tease control away from Ubisoft has seen the French media group pick up even more voting rights.
Console/PC, Business/Marketing

PS4 version of Rise of the Tomb Raider getting PSVR chapter  
by Chris Kerr [07.19.16]
Rise of the Tomb Raider's days an Xbox console exclusive are almost up, with Sony revealing the game will make its PS4 debut on October 11. 
VR, Console/PC, Business/Marketing

Playdead co-founder leaves Limbo dev after 10 years  
by Chris Kerr [07.19.16]
"I feel that I'm leaving the company in a state where it can definitely manage itself, and I wish best of luck to Arnt and the rest of the team in the future."
Console/PC, Business/Marketing