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April 18, 2014
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April 18, 2014
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Sony's redesigned Vita hardware is coming to the U.S. next month 18
by Alex Wawro [04.08.14]
Sony has picked a date to launch its $200 Borderlands 2 Vita bundle in North America, which means that the U.S. will soon have access to the slimmer, lighter, more energy-efficient Vita hardware.
Console/PC, Business/Marketing

Q&A: Hearthstone heralds new challenges for Blizzard on mobile Exclusive 2
by Alex Wawro [04.08.14]
Gamasutra sat down to chat briefly with Blizzard's Jason Chayes and Bryan Chang about the trials and triumphs they faced while developing and launching Hearthstone for iPad.
Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, Exclusive

Video: Frog Fractions creator finds value in keeping secrets 4
by Alex Wawro [04.08.14]
Jim Crawford, the man behind Twinbeard Studios and the creator of Frog Fractions, shares his thoughts on how and why developers should cultivate a sense of mystery in their games.
Console/PC, Indie, Design, Video

Blog: Valve, Steam, and empowering visual creatives  
by Gamasutra Community [04.08.14]
"I think that a lot of these suggestions could be leveraged to make a stronger product, community, and empower a new generation of creatives."
Console/PC, Indie, Art, Design, Business/Marketing

Apogee Software: When the sultans of shareware went retail Exclusive GDMag Exclusive  
by Alexander Antoniades [04.08.14]
In this reprint from the February 1995 issue of Game Developer magazine, editor-at-large Alexander Antoniades describes Apogee Software's attempt to move beyond shareware development.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive

Epic talks tools, tech and future of UE4 at upcoming U.K. dev day  
by Alex Wawro [04.08.14]
Unreal Engine 4 subscribers can now register for a free ticket to Epic's next Unreal Developer Days event, which will take place next week -- April 17 -- at Staffordshire University in the U.K.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Scaling up analytics in time for Goat Simulator's launch  
by Gamasutra Community [04.08.14]
"We knew Goat Simulator was going to be big. We have had to do a bit of scrambling to keep up with the traffic... I wanted to share some of the principles we used to prepare our service for the onslaught."
Console/PC, Indie, Programming

The respect QA deserves (or: Finding the right people and making them stay) 16
by Gamasutra Community [04.08.14]
"QA is extremely important. So then why is Quality Assurance considered just a stepping stone into the rest of the industry? Why are QA testers generally ridiculously underpaid?"
Console/PC, Smartphone/Tablet, Production, Business/Marketing

The first ID@Xbox self-published game launched today 1
by Mike Rose [04.08.14]
Nine months after Microsoft originally unveiled its ID@Xbox self-publishing program for the Xbox One, the first independent game to go through the system launched today.
Console/PC, Indie, Business/Marketing

Blog: Working in the game industry - A job to die for? 50
by Gamasutra Community [04.08.14]
"After worrying that my boyfriend had fallen asleep at the wheel and crashed his car, we agreed on a compromise. He'd work his 20 hours of crunch a week by staying over two nights a week at a cheap hotel."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

The Virtuix Omni treadmill is now available for pre-order 9
by Mike Rose [04.08.14]
As spotted by Eurogamer, the Virtuix Omni VR treadmill, which allows you to control first-person games by walking around on the spot, is now available for pre-order.
Console/PC, Business/Marketing, VR

Blog: 5 tips for showcasing at a game conference 1
by Gamasutra Community [04.08.14]
"Itís imperative to plan ahead and plan well. A three-day showcase can be both fun and tiring! The more prepared you are, the more awesome you look!"
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Single servings of story: Lessons from Wind Waker 4
by Gamasutra Community [04.08.14]
"The Legend of Zelda: The Wind Waker is pretty damn great, isnít it? But would you ever go see the movie version or read the novelization? I should hope not."
Console/PC, Indie, Design

You can now bring your Unity games to PS Mobile for free 9
by Mike Rose [04.08.14]
While Unity support was added for the PS Vita earlier this year, the company announced today that free support for the engine has now also been added for PlayStation Mobile, with the full release due soon.
Console/PC, Business/Marketing

Q&A: Smaller is better for Child of Light writer Jeffrey Yohalem Exclusive 3
by Alex Wawro [04.08.14]
Now that development on Ubisoft Montreal's Child of Light is complete, Gamasutra caught up with lead writer Jeffrey Yohalem to learn more about what it's like to go from a big game (Far Cry 3) to a small one.
Console/PC, Design, Production, Exclusive

Meet Joonas Turner, Vlambeer's sound guy Exclusive  
by Mike Rose [04.07.14]
I was introduced to Joonas Turner at GDC last month by Vlambeer's Jan Willem Nijman. "You need to talk to this guy," he told me. "He's doing the sound for our games."
Console/PC, Indie, Business/Marketing, Exclusive, Video

Video: #1ReasonToBe panel inspires standing ovation at GDC 2014 3
by GDC Staff [04.07.14]
GDC 2014 saw the triumphant return of one of the conferenceís most popular sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Get a job: Vicarious Visions is looking to hire a game designer  
by Staff [04.07.14]
Skylanders Swap Force developer Vicarious Visions is on the hunt for a game designer to join the team in their Albany, NY office.
Console/PC, Design, Recruitment

This Week in Video Game Criticism: Of Assassins and Game Jams  
by Kris Ligman [04.07.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the meltdown of GAME_JAM and what Assassin's Creed gets right about race.
Console/PC, Social/Online, Indie, Design

Blog: Defining your design philosophy 2
by Gamasutra Community [04.07.14]
On building a game to elicit emotions: "During the early design process, I wrote the below summary of how I planned to achieve the aesthetic experience I wanted in the game."
Console/PC, Indie, Design