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January 16, 2017
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Come to the GDC 2017 AI Summit and get tips on making games smarter  
by Staff [01.05.17]
With GDC 2017 drawing nigh, organizers share details on some great talks from developers of Watch Dogs 2 and the high-powered Havok tech at the conference's AI Summit.
Console/PC, Programming, GDC

Don't Miss: Cheating Death: Accommodating player failure and recovery 4
by Staff [01.05.17]
We talk to Clint Hocking, Chris Avellone and Michael De Plater about the convention of player death as a fail state, and what happens when you move past it.
Console/PC, Indie, Design, Production

How Vanillaware's games embrace change, from pitch to release  
by Alissa McAloon [01.05.17]
'Depending on the team, there are times when the entire game changes.' Vanillaware's George Kamitani reflects on creating visually stunning 2D games like Dragon's Crown and Odin Sphere.
Console/PC, Design

At GDC 2017 Epic shares tips on boosting player retention via good design  
by Staff [01.05.17]
In his GDC 2017 UX Summit talk, Epic's Jim Brown aims to dissect the basic emotions that drive everyone, and provide design techniques that help players keep enjoying -- and playing -- your game.
Console/PC, Design, GDC

Blog: Will you pay $2 to kiss a game character? 6
by Gamasutra Community [01.05.17]
A UX review of Episode - Choose Your Story that looks at the game's "time shifted" media strategy, hedonic monetisation practices, and the threat of rising adult content.
Smartphone/Tablet, Programming, Design

GDC 2017 will host a Classic Game Postmortem of Civilization!  
by Staff [01.05.17]
Sid Meier and Bruce Shelley, a pair of game industry luminaries who have together shaped the history of game dev, will be delivering a Classic Game Postmortem on their landmark strategy game Civilization at GDC 2017!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Great game accessibility quotes from 2016  
by Gamasutra Community [01.05.17]
2016 was a momentous year for accessibility. Not just the advancements that have been made, but also important because of the things that have been said, and those saying them. Here are some of my favourites.
Design

App Store revenues up by 40% to $20 billion in 2016 7
by Chris Kerr [01.05.17]
App Store revenues leapt up by 40 percent in 2016, with developers raking in a gargantuan $20 billion over the course of the year. 
Smartphone/Tablet, Business/Marketing

New Vive Tracker turns everyday objects into VR controllers 1
by Chris Kerr [01.05.17]
HTC has unveiled some new accessories for its Vive VR headset this week at CES, the most interesting of which is the Vive Tracker. 
VR, Video

Blog: Thoughts on my four year dev cycle 6
by Gamasutra Community [01.05.17]
For the past four years I've been working on the same project, which is coming to a concluding soon, Here are some random weird thoughts about that time, from tech to social things.
Programming, Production

PS4 sales hit 53M as Uncharted 4 closes in on 9M mark  
by Chris Kerr [01.05.17]
We already knew that lifetime PS4 sales had surpassed 50 million, but now Sony has served up a more exact number in the wake of the busy holiday season.
Console/PC, Business/Marketing

Blog: Defining data as code files when rapid prototyping 8
by Gamasutra Community [01.05.17]
When you're trying to churn out a game fast, it might make more sense to define your items, texts or conversation in code files. Here's how to do it, featuring an example from my current project.
Production, Business/Marketing

7 educational games that every developer should study 14
by Stefanie Fogel [01.05.17]
We reached out to some game devs who are also educators, or who work in educational software, and asked them to name some of the educational games that are most instructive to designers.
Console/PC, Serious, Art, Design

Samsung says it's now shipped 5 million Gear VR headsets worldwide  
by Alex Wawro [01.04.17]
CES is happening in Vegas this week, and as part of the proceedings Samsung confirmed during a press conference that it's sold over 5 million of its Gear VR phone-powered virtual reality headsets.
VR, Business/Marketing

To celebrate its 20th birthday, Blizzard recreates Diablo in Diablo III 2
by Alex Wawro [01.04.17]
The devs at Blizzard have recreated Diablo's centerpiece 16-level dungeon in Diablo III, affording contemporary players and devs an interesting perspective on the original game's design.
Console/PC, Business/Marketing, Video

Valve's Linux support 'lit a fire' under Microsoft execs, says ex-Valve engineer  
by Alex Wawro [01.04.17]
"Developers from Microsoft came by for a discrete visit," recalls ex-Valver Rich Geldreich. "They loved our post, because it lit a fire underneath Microsoft's executives to get their act together."
Console/PC, Business/Marketing

Get a job: Yacht Club Games is hiring a Build Engineer  
by Staff [01.04.17]
Yacht Club Games is on the lookout for an experienced build engineer/programmer to help out on the next big batch of Shovel Knight updates and future projects in Marina Del Rey, California.
Console/PC, Indie, Programming, Recruitment

Ladykiller in a Bind won't have to censor explicit content for Steam 9
by Alissa McAloon [01.04.17]
"I think the biggest problem is really just with the industry as a whole being very cagey about adult content in general," explained Ladykiller in a Bind creator Christine Love.
Console/PC, Indie

Official GDC podcast returns with One Life Left, Gamasutra -- and now Twitch streaming!  
by Staff [01.04.17]
GDC x One Life Left is the official streaming video/podcast partner of GDC 2017, and so for the first time ever each of these shows will be appearing live on Twitch, right from the show floor! 
Console/PC, Indie, GDC

An extensive look at the hardware behind the original Game Boy 1
by Alissa McAloon [01.04.17]
In his appropriately named 'Ultimate Game Boy Talk,' Michael Steil breaks down the hardware that powered Nintendo's early handheld with incredibly detailed explanations of what makes the Game Boy tick.
Console/PC, Programming, Video