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July 4, 2015
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Get a job: Cloud Imperium Games is hiring a Senior Level Designer  
by Staff [06.23.15]
One of the studios working on crowdfunded 'persistent universe MMO' space sim Star Citizen seeks an experienced level designer to work alongside the rest of the Cloud Imperium team in Austin, TX.
Console/PC, Design, Recruitment

Designed as a 'communication' game, Animal Crossing defied genre  
by Alex Wawro [06.23.15]
Developers of the original Animal Crossing shed light on their inspiration for the game and their struggle to fit it into a neat genre in interviews freshly translated and published by Shmuplations.
Console/PC, Design

Don't Miss: 20 Atari games every designer should play 10
by John Harris [06.23.15]
Check out this classic 2008 feature from Gamasutra about 20 timeless Atari games showcasing intriguing mechanics or design decisions that modern game developers should study and learn from.
Console/PC, Programming, Art, Design, Production

Exploring the nature of game mechanics 4
by Gamasutra Community [06.23.15]
"The player's abilities and the challenges you create to test those abilities are two sides of the same coin. 'Game Mechanic' is the term I'm using to show how the two combine to become basically the same thing."
Console/PC, Design

Video: Dealing with feedback while making deeply personal games  
by Staff [06.23.15]
Developer Nina Freeman takes the stage at GDC 2015 to talk about making 'personal' games like How Do You Do It? -- and how to handle player feedback on these highly personal experiences.
Indie, Design, Video, Vault

Lessons learned from designing enemies for kids 1
by Gamasutra Community [06.23.15]
"The problem -- you canít rely on any kind of skill progression in very young kids. How do we increase the challenge of later enemies when we canít guarantee that the players skill will increase?"
Console/PC, Design

GDC Europe: Learn how to afford outside help on an indie budget  
by Staff [06.23.15]
At GDC Europe in August, Abyssal Arts' Keaton White will show you how you can stretch your indie budget to afford contractors and create games that are beyond your abilities alone.
Indie, Business/Marketing, GDC Europe

The heart of game systems 3
by Gamasutra Community [06.23.15]
"I hope that this approach of dissecting the individual parts of the game experience, will help to single out certain design challenges that we face along the way of creating awesome games."
Console/PC, Smartphone/Tablet, Indie, Design

E3 2015 media coverage analysis (aka 'Who won the E3 media battle?') 9
by Gamasutra Community [06.23.15]
A year ago, I did a pretty extensive analysis of the media coverage around E3. Well, I have done it again.
Console/PC, E3

Sponsored: Strategies for growth and game delivery in the PC and MMO markets  
by Limelight Networks [06.23.15]
PC and massively multiplayer online (MMO) games will account for over 30 percent of the world's $100 billion-plus game revenues by 2017. Gain more crucial market insights in a free webinar.
Sponsored Article

5 tips for surviving as a stay-at-home indie game dev 18
by Gamasutra Community [06.23.15]
"There are plenty of articles giving indies advice on economic survival, but not so many on survival in the more literal sense of the word."
Indie, Production

'Als ik Kan': Honoring your craft 2
by Gamasutra Community [06.23.15]
"Sure, thereís a lot of what we do that is create, but thereís a level of craftsmanship here, too. Even if weíre not allowed to perform at our peak, there are still issues that we should address as a matter of pride."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Developing Deus Ex: An oral history Exclusive 5
by Alex Wawro [06.23.15]
15 years ago this week, Ion Storm Austin released its seminal first-person cyberpunk game Deus Ex. Gamasutra spoke to some of its lead creators to learn more about how they developed it -- and what it did to them.
Console/PC, Design, Exclusive

Outpost Games is seeking an animator  
by Staff [06.22.15]
The new studio from former Dead Space 2 and FarmVille 2 creative lead Wright Bagwell is looking for an animator who "brings raw animation skills, technical know-how, and can work well with all disciplines."
Console/PC, Art, Recruitment

Scientists weigh in on the effect of games on players 5
by Christian Nutt [06.22.15]
In a new survey of scientists working on video game research, a slight consensus emerges: Video game play is probably good for players, but we need to understand more.
Console/PC, Business/Marketing

Rift is out soon, but Oculus' Luckey says the mainstream will take longer  
by Christian Nutt [06.22.15]
Palmer Luckey sees massive mainstream potential for VR -- hence Facebook's interest -- but don't expect consumers to jump on the Rift early next year.
Console/PC

Australian Green Party secures inquiry into the country's game industry 3
by Christian Nutt [06.22.15]
Politicians to look into how the company's game industry can grow again -- including whether or not tax breaks should come back.
Console/PC, Smartphone/Tablet, Business/Marketing

NYU Game Center brings on Naomi Clark, Mitu Khandaker-Kokoris 1
by Christian Nutt [06.22.15]
The acclaimed game development program headed by Frank Lantz has announced the addition of two new well-known faculty to its lineup.
Console/PC, Business/Marketing, Student/Education

The numbers on Sunset, and the end of a chapter of Tale of Tales 13
by Gamasutra Community [06.22.15]
Tale of Tales MichaŽl Samyn reveals the sales of Sunset and closes a chapter on the prolific, artistic indie dev studio: "we donít think we will be making video games after this."
Indie, Business/Marketing

The politics of beauty 1
by Gamasutra Community [06.22.15]
Sunset's MichaŽl Samyn muses on the shifting standards of art and beauty, and how that affected the art direction of the game -- and his own personal aesthetic.
Console/PC, Art