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September 2, 2015
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September 2, 2015
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8 tactics for engaging with your players on social media 6
by Gamasutra Community [08.21.15]
Tips from Ensemble Studios and Riot Games veteran Greg Street: "communicating with players in a public space can be scary and is fraught with peril," so here are "some of the tactics I have found successful."
Console/PC, Business/Marketing

Going from minimum viable product to game  
by Gamasutra Community [08.21.15]
"We've had a busy time getting the MVP version of our game done, which means that we're at an enticing spot. Now is the time to improve what we've got and build what we need."
Smartphone/Tablet, Production

Video: Why you shouldn't rely on emergent behavior in your game AI 5
by Staff [08.21.15]
At GDC 2013, video game AI designer Ben Sunshine-Hill makes a case for why, in game development, prioritizing emergent behavior in AI design means you are not doing your job.
Console/PC, Programming, Video, Vault

Death positivity in video games 6
by Gamasutra Community [08.21.15]
"In a sea of video games with tired death mechanics, itís interesting to look at what games are using death differently and how that is allowing players to really think about it."
Console/PC, Design

Dont Miss: The quotable history of Nintendo's Virtual Boy Exclusive 18
by Frank Cifaldi [08.21.15]
As one of Nintendo's weirdest creations turns 20, take a trip down memory lane with our quotable history of Nintendo's evanescent Virtual Boy.
Console/PC, Business/Marketing, Exclusive

Darkest Dungeon dev lets players disable unwanted features 11
by Chris Kerr [08.21.15]
Darkest Dungeon developer Red Hook has responded to fan complaints by giving them the ability to disable unwanted gameplay features.
Indie, Design

How ChemCaper teaches kids chemistry, Final Fantasy-style 1
by Gamasutra Community [08.21.15]
"And contrary to popular belief, kids donít have anything against learning -- they just donít like to be bored while theyíre at it."
Smartphone/Tablet, Serious, Design, Production, Business/Marketing

Where's our compassion for other developers? 33
by Gamasutra Community [08.21.15]
"Whenever a developer shows disappointment or often, any emotion at all in public that isn't jubilation or celebration of videogames being brilliant, the reactions of other fellow developers still surprises me."
Indie, Business/Marketing

Second Life dev hopes to democratize VR with new project 3
by Chris Kerr [08.21.15]
Second Life creator Linden Lab is hard at work creating its next virtual world, "Project Sansar" - a virtual reality platform that aims to "democratize VR as a creative medium".
Social/Online, Production, VR

7 days in Greenlight 2
by Gamasutra Community [08.21.15]
"Overcrowd: A Commute 'Em Up has passed through Stream Greenlight. Overall, it took 7 days which I understand is quite a good thing, though not as amazing as it may once have been considered."
Console/PC, Indie, Business/Marketing

Yes, eSports is a global phenomenon, and no, it's not going away  
by Gamasutra Community [08.21.15]
"The bright lights of eSports' biggest tournaments capture the imaginations of 120 million fans around the world. It's not difficult to understand why."
Console/PC, Business/Marketing

How to use your community in Early Access 6
by Gamasutra Community [08.21.15]
"A successful early access release requires developers to build a lot of interest fast, and then keep that momentum through inevitable difficulties and slow spots in the development of the game."
Console/PC, Indie, Business/Marketing

Philosophy, God, and robots: Writing The Talos Principle: Road To Gehenna 7
by Chris Baker [08.21.15]
Tom Jubert, a writer on indie projects like FTL, Penumbra, and The Swapper, describes what it was like to co-create the world of The Talos Principle and its followup DLC The Road to Gehenna
Console/PC, Indie, Design

The myth of the eclectic 'core gamer' on Steam 6
by Christian Nutt [08.20.15]
You have to develop the specific audience for your game -- because far fewer people than you think actually play lots of different games.
Console/PC, Indie, Business/Marketing

Games for health: Is the FDA holding them back? 4
by Christian Nutt [08.20.15]
"The qualities of a good video game, things that hook you, what makes the brain -- snap -- engage and go, could be a perfect vessel for actually delivering medicine."
Smartphone/Tablet, Business/Marketing

GameFly expands streaming service to Samsung TVs  
by Christian Nutt [08.20.15]
Launched exclusively for Amazon's Fire TV set-top device, the popular game rental company's streaming service is going bigger, and going global.
Console/PC, Business/Marketing

Get a job: Be a Senior Software Engineer at NetherRealm Studios  
by Staff [08.20.15]
The studio that makes Mortal Kombat seeks an experienced software engineer to join the team at its Chicago, IL studio and refine/redefine the studio's approach to creating mobile games.
Console/PC, Smartphone/Tablet, Programming, Recruitment

Blizzard plans to share some Hearthstone data via upcoming API  
by Alex Wawro [08.20.15]
Developers looking for a little more insight into how people play Hearthstone may appreciate the news that Blizzard is planning to release an official API for its popular F2P game in the near future.
Console/PC, Business/Marketing

Video: Valuable design lessons you can learn from board games 3
by Staff [08.20.15]
Game designer Soren Johnson (Offworld Trading Company, Civilization IV) speaks at GDC 2014 about how (and why) board games should matter to video game developers.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Game outsourcing outfit Keywords snaps up Liquid art firm for $9M  
by Alex Wawro [08.20.15]
Keywords Studios is continuing to consolidate its power as a one-stop video game outsourcing shop by snapping up the 200+ strong art services studio Liquid Development for $9 million.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing