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October 24, 2016
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New CognitiveVR tool lets devs see heatmaps of player behavior in VR  
by Alex Wawro [10.13.16]
This week VR tech firm CognitiveVR debuted SceneExplorer, a tool designed to help VR developers analyze the way people move through and play their VR games or experiences via real-time heatmaps.
VR, Production

Get a job: Insomniac Games is hiring a Character Technical Director  
by Staff [10.13.16]
Insomniac Games is seeking a Character TD to be responsible for creating character setups, including the rigging of various heroes, enemies, weapons, vehicles and props in Durham, North Carolina.
Console/PC, Production, Recruitment

Cinematic video game trailers value concept over game mechanics  
by Alissa McAloon [10.13.16]
Cinematic trailers don't have a lot in common with the finished product, but that's ok if the trailer contributes to the overall world of the game.
Console/PC, Production, Business/Marketing

Don't Miss: How good storytelling helps a VR game feel real 2
by Staff [10.13.16]
After working on games for PlayStation VR, Gear VR, and Oculus Rift, narrative designer Rob Morgan weighs in on how VR changes the way game developers should treat storytelling.
VR, Console/PC, Design

I'd Ship It: Ladykiller in a Bind's use of BDSM 1
by Katherine Cross [10.13.16]
The title of Christine Love's Ladykiller in a Bind helpfully serves as the game’s comical premise, sex is front and center, particularly the much-derided but little understood subculture of BDSM. 
Console/PC, Indie, Design, Video

Facebook hires former EA VP Rachel Rubin Franklin as head of social VR  
by Alissa McAloon [10.13.16]
Franklin brings her experience creating virtual worlds like The Sims 4 to Facebook's growing social VR division.
VR, Business/Marketing

Blog: Reviewing the UX in Marvel Contest Of Champions  
by Gamasutra Community [10.13.16]
Here's how Marvel simplified and resurrected the classic brawler genre for mobile with Marvel Contest of Champions.
Smartphone/Tablet, Design

Mapzen has a new tool to help you add real-world maps to your game  
by Bryant Francis [10.13.16]
Working on a location-driven game like Pokemon Go? There's a new tool on the market that may help you create real-world maps for your game.
Console/PC, Design

Blog: Thoughts on version control from a game dev perspective 4
by Gamasutra Community [10.13.16]
"In this article I'll help you understand the problems version control solves and how to use it more effectively."

MTG buys 31 percent stake in InnoGames to tap into online games market  
by Chris Kerr [10.13.16]
Swedish entertainment group MTG, owner of eSports companies Dreamhack and ESL, has picked up a 35 percent stake in InnoGames as it looks to enter the online gaming market. 
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: How to improve education with game tutorials  
by Gamasutra Community [10.13.16]
Today's post looks at how game tutorials teach people new concepts, and what that could mean for education with the right understanding.

CCP clamping down on EVE gambling sites with freemium switch in sight 1
by Chris Kerr [10.13.16]
With the launch of EVE Online: Ascension and a new era of freemium space exploration in sight, EVE creator CCP Games is looking to clamp down on the buying and selling of in-game goods. 
Console/PC, Business/Marketing

PSVR devs discuss the challenges of designing for the platform  
by Joel Couture [10.13.16]
With PSVR hitting store shelves today, we spoke to the developers of Thumper, Battlezone, Wayward Sky, Allumette, Superhypercube, Music VR, and more about designing a console virtual reality experience.
VR, Console/PC, Design

Steam Dev Days 2016: The view from Twitter on day one  
by Alex Wawro [10.12.16]
From greater support for Steam controllers to prototypes of a new VR controller, paid mods and vague warnings of a "major" Steam update, here's what folks were talking about at Steam Dev Days today.
Console/PC, Business/Marketing

Heads up, students: IGDA Scholars applications now open for GDC 2017  
by Alex Wawro [10.12.16]
If you're a student studying game dev and are interested in getting some IGDA support to attend GDC 2017, know that its accepting applications for its GDC 2017 IGDA Scholars program through 12/6.
Console/PC, Indie

Ongoing PC sales downturn is the longest yet, says analyst 7
by Alex Wawro [10.12.16]
The folks over at market research firm Gartner, Inc. issued a press release this week stating that for the eighth quarter in a row, PC shipments worldwide have dropped year-over-year.
Console/PC, Business/Marketing

What's the state of MMORPG design in 2016? 3
by Staff [10.12.16]
We sat down with Zenimax Online Studios creative director Rich Lambert to talk about what lessons developers can learn for making online games in 2016.
Console/PC, Design, Video

See how Girls Make Games supports girls who want to be game makers 1
by Staff [10.12.16]
Artifact Studios has released Girls Level Up, a brief documentary about LearnDistrict cofounder Laila Shabir and the Girls Make Games summer camp she launched years ago to help girls learn game dev.
Serious, Business/Marketing, Video

Steam to expand PlayStation 4 gamepad support in new update  
by Kris Graft [10.12.16]
Jeff Bellinghausen with Valve Software said the company is slated to release an update that will expand Steam Controller configurability options to the PlayStation 4's DualShock 4 controller.

Nearing 1M sold, Valve plans to boost promotion of Steam Controller games  
by Kris Graft [10.12.16]
At Steam Dev Days in Seattle this afternoon, Valve’s Jeff Bellinghausen revealed strong sales of the Steam Controller, and hinted at a plan to make Steam Controller-friendly games more findable on Steam.