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February 19, 2017
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Valve chief Gabe Newell worried about effects of Trump travel ban  
by Chris Kerr [02.10.17]
Valve co-founder Gabe Newell has condemned President Trump's now suspended travel ban, explaining many studio employees would be unable to go home if the executive order was reinstated.
Business/Marketing

Blog: A Look at gacha design in F2P games 1
by Gamasutra Community [02.10.17]
Today's post looks at the use of Gacha or Gashapon in F2P games, and how it impacts progression and monetization.
Smartphone/Tablet, Design

Kabam Beijing scaled back after Legacy of Zeus cancelation  
by Chris Kerr [02.10.17]
Mobile giant Kabam has scaled back its Beijing studio after canceling its upcoming Legacy of Zeus project. 
Smartphone/Tablet, Business/Marketing

Road to the IGF: Ghost Town Games' Overcooked 1
by Chris Kerr [02.10.17]
Ghost Town Games co-founder Phil Duncan reveals how the studio created a frantic, co-op first experience in Overcooked, which is up for two awards at this year's Independent Games Festival.
Console/PC, Design, Production, Video, IGF

Blog: Full disclosure on non-disclosure agreements 1
by Gamasutra Community [02.10.17]
NDAs are necessary to conduct business while protecting ideas and tech, but they can also be deceptively dangerous. Even seemingly innocuous agreements can lead to litigation and expensive judgments.
Business/Marketing

Gabe Newell opens up about Valve's VR plans 10
by Alex Wawro [02.10.17]
Valve founder Gabe Newell chats about the company's approach to VR, covering everything from its 3 new VR games in development to its plans for the Vive hardware and the future of the VR market.
VR, Console/PC, Design, Business/Marketing

Newell: Valve in development on 3 new VR games 1
by Alex Wawro & Gamasutra Staff [02.09.17]
Company founder Gabe Newell has been discussing the state of the company and its foray into VR, confirming to Gamasutra three new VR-specific games in development at Valve.
VR, Console/PC, Design, Production, Business/Marketing

Activision Blizzard posts big sales, but Call of Duty fails to connect with fans 1
by Kris Graft [02.09.17]
In its latest financial earnings release, Activision Blizzard announced record-breaking revenues despite Activision's biggest shooter stumbling on the sales front.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Shiny Shoe is hiring a Lead Designer  
by Staff [02.09.17]
Shiny Shoe is looking for a multi-talented and self-motivated Lead Designer to design and prototype gameplay systems with its San Francisco, California-based team.
Design, Recruitment

Don't Miss: Creating a natural movement system for Dying Light 3
by Staff [02.09.17]
"So many of the established smoke and mirrors techniques you use in level design just didn’t work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design

Twitch launches Communities to push interest-specific content  
by Chris Kerr [02.09.17]
"With Communities, we are giving our users the power to create groups of their choosing, while providing creators with another tool to expand their audiences."
Console/PC, Business/Marketing

Humble Bundle is branching into multiplatform game publishing  
by Alissa McAloon [02.09.17]
Humble Bundle has kicked off a publishing and funding initiative that will see the company supporting the release of games for PC, console, and mobile platforms.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Ubisoft's 3rd quarter saw a rise in engagement, but a decrease in sales  
by Alissa McAloon [02.09.17]
In a quarterly report, Ubisoft says that the company saw a year-on-year decrease in sales but set numerous internal records for player engagement in games like The Division andRainbow Six Siege.
Console/PC, Business/Marketing

Come to GDC 2017 and hone your design skills at the all-new UX Summit!  
by Staff [02.09.17]
The 2017 Game Developers Conference is just weeks away, so today organizers want to quickly let you know about some of the great UI/UX design talks taking place during the conference!
Console/PC, Smartphone/Tablet, Indie, Design, GDC

Blog: Why fun in video games shouldn't be a necessity 21
by Gamasutra Community [02.09.17]
Why we need to shift the perception of what games have to be from 'fun' to 'engaging'.
Design

Hear the directors of Final Fantasy XV & Nioh speak in GDC 2017's Japanese talks  
by Staff [02.09.17]
These GDC 2017 Japanese-language talks are worth checking out because they feature prominent Japanese game makers sharing advice and answering questions in both Japanese and (via translation) English!
Console/PC, Design, GDC

NBA and Take-Two form NBA 2K eSports League 1
by Chris Kerr [02.09.17]
The NBA has partnered with Take-Two Interactive to form a global eSports league around its popular NBA 2K video game franchise. 
Console/PC, Business/Marketing

Lego game developer TT Games acquires mobile specialist, Playdemic  
by Chris Kerr [02.09.17]
Warner Bros. Interactive subsidiary TT Games, the publisher-developer behind Lego Star Wars and Lego Batman, has acquired mobile developer, Playdemic. 
Smartphone/Tablet, Business/Marketing

Blog: A postmortem of our first Steam release, Luckslinger 1
by Gamasutra Community [02.09.17]
My name is Marciano Viereck and this is the postmortem of Luckslinger, the first steam released game that Donald Kooiker, Rik Ravenswaaij, and I developed as a company.
Console/PC, Programming, Design, Production, Business/Marketing

Road to the IGF: Tobias Zarges' Close  
by Joel Couture [02.09.17]
IGF finalist Tobias Zarges talks about opportunities for introspection in his game Close, as well as what draws the player into open places filled with moments of quiet thought.
Console/PC, Indie, Art, Design, Production, Video, IGF