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May 20, 2013
Red Storm Entertainment, a Ubisoft Studio
Online / Networking Engineer (Back End)
Curriculum Associates
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Red Storm Entertainment, a Ubisoft Studio
Online / Networking Engineer (Front End)
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Engine Programmer - CryENGINE Camera Tools
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Latest Blogs
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May 20, 2013
Gamasutra Blog Guidelines - Updated and open for discussion
Fingle marketing effort and numbers
Next-Gen Xbox: What Microsoft Needs To Reveal On 21st May
[
3
]
3 reasons why Nintendo won’t abandon the hardware market
I want to experience games not just play them.
[
1
]
Press Releases
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May 20, 2013
Mortal Bacon: The Dragon
Pig, New Ultimate Boss
in...
CALL OF JUAREZ®
GUNSLINGER RELEASES ON...
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Sega's video game business is still not coping with change
12
by Mike Rose
[05.10.13]
Although it would appear at first glance that Sega's last fiscal year was rather healthy, with soaring profits recorded, this is actually far from the truth.
Console/PC
,
Business/Marketing
An exercise for creating accountable teams
2
by Gamasutra Community
[05.10.13]
It can be hard to change your way of thinking -- even if you've just been introduced to the rules. This blog post on a team exercise reveals how useful it is to search for better solutions.
Console/PC
,
Indie
,
Production
Gree lays off staff at its U.S. studio
1
by Mike Rose
[05.10.13]
Japanese mobile gaming giant Gree moved its U.S. headquarters to San Francisco just over a year ago -- but now the company has been forced to cut back on its staff numbers at the studio.
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
,
Recruitment
Leaving AAA: Why Naughty Dog's star designer became a teacher
14
by Kris Ligman
[05.10.13]
"Game developers should not walk but
run
towards their nearest academic institution," says Richard Lemarchand, design lead on
Uncharted 3
who in 2012 left AAA to teach game design.
Console/PC
,
Indie
,
Design
,
Exclusive
,
Student/Education
If games are art, what's next?
39
by Staff
[05.10.13]
Jonathan Blow, academic Grant Tavinor and indie Erlend Grefsrud argue for the creative future of video games and explore what they can be capable of.
Console/PC
,
Indie
,
Design
TestFlight heads into open beta on Android
 
by Kris Ligman
[05.09.13]
TestFlight, the free app for developers to beta test their software with users, is moving into open beta on Android today after 45 days spent in closed beta.
Smartphone/Tablet
,
Indie
,
Programming
,
Production
Blog: Why I am making games
3
by Gamasutra Community
[05.09.13]
When asked why you make games, what would
you
answer? One developer shares the reasons
he
makes games, after giving it some serious thought.
Console/PC
,
Indie
,
Design
All GDC 2013 content live and mobile-ready on the Vault
2
by GDC Vault Staff
[05.09.13]
GDC Vault
, the most comprehensive collection of talks and slides from game industry thought leaders, has gone live with
all GDC 2013 content
on the newly-redesigned website.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Business/Marketing
Why are pro gamers moving to
League of Legends
?
33
by Gamasutra Community
[05.09.13]
League of Legends
has become the biggest thing in pro gaming, draining players away from
StarCraft II
and fighting games, too. Zoran Cunningham speaks to players to find out why.
Console/PC
,
Social/Online
,
Business/Marketing
Ouya has a new competitor with subscription-based GamePop
4
by Kris Ligman
[05.09.13]
Mobile company BlueStacks is poised to become the latest entrant in the "microconsole" market with the GamePop, which operates under a Netflix-like subscription service.
Console/PC
,
Smartphone/Tablet
,
Business/Marketing
Video:
The Legend of Zelda
's evolution, from Nintendo's Aonuma
7
by GDC Vault Staff
[05.09.13]
The Legend of Zelda
designer-turned-director Eiji Aonuma discusses how the franchise evolved, how
A Link to the Past
won him over, and how he handles the "Miyamoto Test," in this special GDC Vault video.
Console/PC
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Video
Get a job: Linden Lab is looking for a Game Designer
 
by Kris Ligman
[05.09.13]
"Linden Lab seeks a Game Designer to be responsible for generating detailed concepts covering all aspects of gameplay and using software tools to implement the designs."
Console/PC
,
Design
,
Recruitment
Sony isn't planning on taking a major loss for its PS4 launch
11
by Kris Ligman
[05.09.13]
Major video game console launches are often tied to financial losses due to major investment, but Sony said its PlayStation 4 will have a smaller negative impact when compared to PS3.
Console/PC
,
Production
,
Business/Marketing
One indie's long road: Making
You Have to Win the Game
4
by Gamasutra Community
[05.09.13]
Kyle Pittman reflects on the four-year journey from conception to release, taking in the successes and failures, the inspirations and mistakes he made along the way.
Console/PC
,
Indie
,
Design
,
Production
,
Business/Marketing
GDC adds Game Developer magazine EIC Miller as Online Community Director
1
by Staff
[05.09.13]
UBM Tech have announced that outgoing Game Developer magazine Editor-in-Chief Patrick Miller will be moving to a new role as Director of Online Community for the
GDC
and
ADC
events, effective July 1st.
GDC
The challenge of modifying a design for asynchronous play
5
by Gamasutra Community
[05.09.13]
David Sirlin hadn't designed his card game Codex to allow for asynchronous play -- but he wanted to see if it was possible. This deep design post details what he had to do to get it there.
Smartphone/Tablet
,
Indie
,
Design
Reminder: GDC China 2013 talk submissions due Friday
 
by GDC Staff
[05.09.13]
Friday, May 10 is the deadline for
English
and
Mandarin submissions
to present talks at the
2013 Game Developers Conference China
, organizers are reminding.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Sony and Microsoft betting heavily on free-to-play for next-gen
5
by Kris Ligman
[05.09.13]
Both Sony and Microsoft are looking at taking advantage of free-to-play and in-app purchase models in their upcoming consoles, says Epic Games VP Mark Rein.
Console/PC
,
Business/Marketing
As Vita languishes, why is Sony still gunning for indies?
26
by Mike Rose
[05.09.13]
OPINION
With Sony predicting sales of 5 million for the Vita this year, you have to wonder whether the publisher's indie push is working. But Sony has a longer-term plan for indies.
Console/PC
,
Indie
,
Business/Marketing
,
Exclusive
PlayStation Plus: Good for players, but is it good for devs?
20
by Staff
[05.09.13]
Sony's PlayStation Plus is perhaps the most transformative console business model of this generation. But how do the program's aggressive "free" game promotions affect developers?
Console/PC
,
Indie
,
Business/Marketing
1
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3
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