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September 19, 2014
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September 19, 2014
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Kabam CEO sees Alibaba deal as a path to China's mobile market  
by Alex Wawro [09.10.14]
China-curious developers can learn much from a recent Wall Street Journal interview with Kabam CEO Kevin Chou about his company's partnership with Chinese holding company Alibaba.
Social/Online, Smartphone/Tablet, Business/Marketing

Valve offers software, support to tech education program for kids  
by Alex Wawro [09.10.14]
Steam's minder is strengthening ties to iD Tech, a national series of summer camps that teach kids how to make games, by providing students with free access to Valve software and systems.
Console/PC, Business/Marketing

Blog: Taking stock of Darknet, a VR work-in-progress  
by Gamasutra Community [09.10.14]
"Working alone is a sure way to lose perspective on your work, and I’ve been cloistered on Darknet for months. Over the past week, I was suddenly hit with an avalanche of external feedback."
Console/PC, Indie, Production, Business/Marketing

Video blog: A deeper look at Wolfenstein: The New Order's Nazi symbology 5
by Gamasutra Community [09.10.14]
Bob Whitaker, Evan Torner and Niclas Heckner discuss Wolfenstein: The New Order. Topics include the game's depiction of Nazi futurism, concentration camps and German language in video games.
Console/PC, Design

The challenges of converting a mobile platformer into a good PC game 7
by Gamasutra Community [09.10.14]
"This journey of converting Shadow Blade from a good mobile game to a respectable PC title has proved to be quite challenging... We are definitely learning a lot in this process and it is quite tough and fun."
Console/PC, Smartphone/Tablet, Programming, Design, Production

Destiny ships $500 million on day one 14
by Mike Rose [09.10.14]
Activision claims this morning that Destiny is the most successful video game franchise launch of all time, as the game shipped more than $500 million to retail stores and first-parties worldwide.
Console/PC, Business/Marketing

Blog: Thoughts on the FTC's policing of in-app purchases and 'friendly fraud' 5
by Gamasutra Community [09.10.14]
"Content, Commerce, and Privacy. It’s a confusing space because all three of the “live rails” (as I call them) inter-relate."
Smartphone/Tablet, Business/Marketing

Stealth multiplayer game Monaco sells 1 million 1
by Mike Rose [09.10.14]
Monaco: What's Yours Is Mine, the stealth action game from Pocketwatch games that launched last year, has sold over 1 million copies.
Console/PC, Indie, Business/Marketing

Game Design Deep Dive: The digging mechanic in SteamWorld Dig Exclusive 2
by Olle Håkansson [09.10.14]
Image & Form released SteamWorld Dig in August 2013. Here, the team describes the process it went through in designing the main mechanic of the game, which (as you may have guessed) is the digging.
Console/PC, Indie, Design, Production, Exclusive

The Xbox One sold just 23.5K units at launch in Japan 9
by Mike Rose [09.10.14]
The Xbox One launched in Japan last week, and according to sales data from Famitsu, it wasn't exactly the greatest console launch ever.
Console/PC, Business/Marketing

Report: Microsoft buying Mojang -- for more than $2 billion 46
by Christian Nutt [09.09.14]
The Wall Street Journal and Bloomberg say that the Washington-based tech giant has the massively successful Swedish indie in its sights.
Console/PC, Smartphone/Tablet, Business/Marketing

Half of all PC players wait for sales before purchasing games 8
by Christian Nutt [09.09.14]
New research from the NPD Group, based on a survey PC and Mac users who actively play games, says a lot of people are doing so -- but often at a discount.
Console/PC, Business/Marketing

GameStop makes another move into the mobile market  
by Christian Nutt [09.09.14]
GameStop locations across the country will begin carrying the cellular chain's products in new partnership, as GameStop continues to look to drive mobile sales.
Console/PC, Smartphone/Tablet, Business/Marketing

Apple's next mobile game platform is -- yeah, it's a watch 10
by Alex Wawro [09.09.14]
Apple launched another mobile game platform today, and it's small enough to strap on your wrist. Pitched as a smartphone accessory, it also presents intriguing opportunities for game developers.
Smartphone/Tablet, Business/Marketing

Get a job: Blizzard seeks a User Interface Artist for Heroes of the Storm  
by Staff [09.09.14]
The Southern California development studio behind the Warcraft series is looking for a UI artist for its upcoming MOBA.
Console/PC, Art, Recruitment

Apple's new iPhone 6 devices may have a big impact on games 9
by Alex Wawro [09.09.14]
Apple revealed its next generation of iPhone devices today, and the sizes of the new smartphones -- as well as what's inside them -- have some interesting implications for iOS game makers.
Smartphone/Tablet, Business/Marketing

Blog: An open letter to Microsoft about indie games 12
by Gamasutra Community [09.09.14]
"MS led the pack with bringing indies onto consoles in a big way with XBLIG. We’re just hoping that it can continue into the current generation a bit larger that it is so far."
Console/PC, Indie, Business/Marketing

Ensemble expats to make a new strategy game with Stardock's help 1
by Alex Wawro [09.09.14]
Sins of a Solar Empire publisher Stardock Entertainment has cut a deal with the Ensemble Studios expats at BonusXP to publish the Texas-based studio's forthcoming PC strategy title.
Console/PC, Business/Marketing

GDC Next adds talks on Skulls of the Shogun and community design  
by Staff [09.09.14]
Skulls of the Shogun programming wizard Borut Pfeifer and veteran community manager Matt Fairchild join the speaker lineup at GDC Next 2014 featuring ADC this November.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

It's in the eyes: Participating in an eye-tracking tech game jam 10
by Gamasutra Community [09.09.14]
The challenges and opportunities of trying to develop a game that uses eye-tracking tech as one of its control mechanics -- how to design for that, and how players interact with it.
Console/PC, Indie, Design, Production