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December 9, 2016
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Blog: How Steam is slowly cracking the Chinese market  
by Gamasutra Community [12.01.16]
It's no secret that Chinese gamers prefer free-to-play online titles. That said, we at Niko Partners have noticed a growing contingent of gamers who are willing to buy through services like Steam.
Console/PC, Business/Marketing

Annapurna Pictures expands into game publishing with new Interactive division  
by Alissa McAloon [12.01.16]
Annapurna Interactive is set to publish two games in early 2017, and has announced plans to release games with the creator of Katamari Damacy and other notable devs in the future.
Console/PC, Business/Marketing

Final Fantasy XV becomes fastest selling in franchise history 1
by Chris Kerr [12.01.16]
Final Fantasy XV has delivered the goods for Square Enix, becoming the fastest selling title in the franchise's long history. 
Console/PC, Business/Marketing

Creative England and Barclays launch accelerator to scale-up UK tech scene  
by Chris Kerr [12.01.16]
The pair will hand out eight investments of £25,000 ($31,660) to creative tech and digital companies looking to bring a unique product to market.
Business/Marketing

Blog: Diving Into multiple projects with different priorities  
by Gamasutra Community [12.01.16]
This blog post will be about project management, and about our move from a single project, linear-focused development to several projects that require more management and prioritizing in a new way.
Design, Production

Blog: Creating a procedural sprite generator at Gen Jam 2016 10
by Gamasutra Community [12.01.16]
For the first ever GenJam, a one day small local San Francisco based Procedural Generation Jam, I created a procedural sprite creator. Here's how.
Programming, Design

You can now pore through Double Fine's Headlander casting doc  
by Alex Wawro [11.30.16]
Double Fine's Lee Petty took to Twitter today to share a copy of the casting document he wrote last year to help guide development of the studio's funky space platformer Headlander.
Indie, Design

Steam Spy: Over a third of all Steam games were released this year  
by Alex Wawro [11.30.16]
Steam Spy creator Sergey Galyonkin shared an intriguing graph on Twitter today that suggests more games were released on Steam in 2016 than any other year in the history of the platform.
Console/PC, Business/Marketing

Get a job: 2K is hiring a Senior Rendering Engineer  
by Staff [11.30.16]
The Core Technology group at 2K is looking for an experienced senior rendering engineer with a deep and intuitive knowledge of the theoretical fundamentals of rendering in Novato, California.
Console/PC, Recruitment

Apple is in the midst of removing outdated games and apps from the App Store 4
by Alissa McAloon [11.30.16]
The company is removing outdated, abandoned, and non-functional apps from the App Store. So far, nearly a quarter of apps that have been removed have been games.
Smartphone/Tablet

Nintendo declares Pokemon Sun & Moon its fastest-selling games ever -- in the Americas  
by Alex Wawro [11.30.16]
Pop quiz: What's the fastest-moving Pokemon in the Americas? Apparently Pokemon Sun & Moon, which have combined crossed the 3.7 million units sold mark in the week and a half since launch.
Console/PC, Business/Marketing

Why the moral structure of Tyranny makes it an interesting RPG 2
by Bryant Francis [11.30.16]
Tyranny makes a big deal about having players work for the villain, but that doesn't necessarily mean morality is stripped away from gameplay--we examine how.
Console/PC, Design, Video

Opinion: Now is the time to unionize the game industry 17
by Katherine Cross [11.30.16]
The SAG-AFTRA strike should lead to wider conversations about whether the largest studios should unionize. It’s long past time that we saw game studios as shops in want of stewards.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Conflicting Views - Designing Multiplayer In Children's Games 9
by Staff [11.30.16]
WayForward designer Stephan Frost combines experience and literature to delineate two schools of thought on how children's games handle multiplayer.
Social/Online, Design

League of Legends shouldn't prioritize pros over casual players, says Riot dev 6
by Alissa McAloon [11.30.16]
“We want to create a good environment for all players.” Lead designer Greg Street outlined some of the challenges Riot Games faced when balancing the needs of both professional and casual players.
Console/PC, Design

Chat with us about how Obsidian's Tyranny builds on CRPG design at 3PM EST 1
by Bryant Francis [11.30.16]
The CRPG made a huge comeback in the beginning of the Kickstarter era, now Obsidian's building on its success in the genre with Tyranny. Come chat with us about its design today at 3PM EST.
Console/PC, Design, Video

Come to GDC 2017 and see how Crashlands achieved cross-platform success  
by Staff [11.30.16]
Through 5 games and 5M players, Butterscotch Shenanigans has faced trials of discoverability, monetization, and retention. Come hear the story for yourself at GDC 2017, and maybe avoid their mistakes!
Console/PC, Smartphone/Tablet, Production, GDC

Big Viking creates $10M publishing fund for HTML5 messenger games  
by Chris Kerr [11.30.16]
Canadian HTML5 developer-publisher Big Viking Games has put together a $10 million publishing fund to bring more games to messaging platforms. 
Business/Marketing

Blog: Adaptive music in competitive games 3
by Gamasutra Community [11.30.16]
An article describing a way of using vertical re-orchestration to create highly dynamic music for all kinds of games where two or more side compete to each other.
Programming, Audio, Design

Rovio spins off Netflix-inspired mobile game streaming service, Hatch  
by Chris Kerr [11.30.16]
Angry Birds creator Rovio wants to create the Netflix of mobile video game streaming with its new spin-off venture, Hatch.
Smartphone/Tablet, Business/Marketing