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May 29, 2016
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May 29, 2016
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How Uncharted 4 was made accessible to more players  
by Christian Nutt [05.19.16]
"I think video games, for a lot of people, are often about being able to do things that you wouldn't normally be able to do... when you find that there are some people who can't enjoy those things, it's kind of crushing."
Console/PC, Design, Production, Business/Marketing

The Google Play store, and Android apps, coming to Chromebooks soon  
by Christian Nutt [05.19.16]
Today at Google I/O, the company announced that its popular computing platform will soon support Google Play -- letting a huge world of games onto the PCs.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

Developers weigh in on working with Google's Daydream VR platform  
by Bryant Francis [05.19.16]
Google announced ten development partners while showing off its new Daydream VR platform, we checked in with a few to get their thoughts on developing for Google's new product.
VR, Production, Business/Marketing

Get a job: Be a Cinematic Artist at Telltale Games  
by Staff [05.19.16]
Minecraft: Story Mode developer Telltale Games seeks a Cinematic Artist to work on games alongside the rest of the team at the company's San Rafael, CA headquarters.
Console/PC, Art, Recruitment

SF-based Make School adds VR dev to its summer schooling program  
by Alex Wawro [05.19.16]
Heads up, would-be VR devs: The Make School, a relatively new two-year "product academy" based out of San Francisco, has added a new virtual reality development track to its summer academy program.
VR, Business/Marketing

343 tries its hand at bringing Halo 5's Forge creation tools to PC  
by Alex Wawro [05.19.16]
343 Industries is trying something odd with the Halo franchise, as it plans to launch the Halo 5: Guardians "Forge" editiing tools -- but not the game itself -- on Windows 10 later this year.
Console/PC, Business/Marketing

Ubisoft aims to launch a mobile Assassin's Creed MMORPG in China  
by Alex Wawro [05.19.16]
Ubisoft and Chinese mobile game publisher OurPalm have come to an agreement that will see the pair collaborating on a mobile MMORPG for China based on Ubisoft's Assassin's Creed franchise.
Smartphone/Tablet, Business/Marketing

Don't Miss: How 343 rethought level design for Halo 5  
by Bryant Francis [05.19.16]
In this classic conversation, Halo 5: Guardians design team members speak to how and why they had to re-evaluate their approach to level design for the game's revamped combat encounters.
Console/PC, Design

The top 5 secrets of mobile ad network payout  
by Gamasutra Community [05.19.16]
"I'm always amazed by how little publishers know about what's going on behind the scenes of the ad-networks that drive most of their revenues. I believe knowledge is power so I hope this will serve as a resource."
Smartphone/Tablet, Business/Marketing

Investors pour $4.5M more into eSports coaching tool startup  
by Alex Wawro [05.19.16]
Dojo Madness, the Berlin-based startup that's trying to make a business out of providing eSports coaching tools, has raised $4.5 million in Series A funding from current and new investors.
Smartphone/Tablet, Business/Marketing

Study: Smartphone sales are rising, and most of them are Android  
by Alex Wawro [05.19.16]
Market research firm Gartner reports worldwide smartphone sales are up year-over-year for the first quarter of 2016, and Android devices make up an increasing majority (84.1%) of those sales.
Smartphone/Tablet, Business/Marketing

Blog: Why I asked the Chrome team not to kill Flash support 17
by Gamasutra Community [05.19.16]
"I think because you do not understand Flash and Air, and especially the very passionate community of developers behind it, you are missing out on great potential."
Indie, Production, Business/Marketing

GDC Europe: See how Obsidian designed and developed Pillars of Eternity  
by Staff [05.19.16]
At GDC Europe, Obsidian's Josh Sawyer willl speak frankly about the technical/creative challenges of developing crowdfunded PC RPG Pillars of Eternity to be a "retro classic" with contemporary design.
Console/PC, Design, Production, GDC Europe

Unity throws its support behind Google's new Daydream VR platform 1
by Alex Wawro [05.19.16]
Google has a new VR platform, Daydream, and Unity will "be there, we are there; it'll be native inside of Unity," said Unity chief John Riccitiello at Google's I/O developer conference today.
Smartphone/Tablet, Business/Marketing

Google's new VR headset gets Unreal Engine 4 support  
by Kris Graft [05.19.16]
Google’s new Daydream virtual reality platform is getting the support of one of the biggest game engines on the market.
VR, Smartphone/Tablet, Video

Epic doles out $75,000 in Unreal Dev Grants  
by Chris Kerr [05.19.16]
Epic Games has awarded another $75,000 in unreal dev grants, offering financial support to developers Daedalic Entertainment and Right Nice Games. 

Experimenting with mobile: Lessons about dev, marketing learned on a test project 4
by Gamasutra Community [05.19.16]
"I released a game I’m not totally ashamed of, which was my primary objective; I learned a lot of things, on various subjects, and I gained some confidence on my abilities."
Smartphone/Tablet, Design, Production, Business/Marketing

Kojima Productions' first game to use third-party engine 2
by Chris Kerr [05.19.16]
Hideo Kojima has revealed that Kojima Productions' first project will be built using a third-party engine, explaining his recent, widely-tweeted, world tour has been something of a shopping trip.
Console/PC, Programming, Production

Kojima on adapting to players and the problem with perfectionism  
by Chris Kerr [05.19.16]
"Players have a lot of choices. As a developer, you have to adapt to your customers' lifestyles. Maybe that means mobile, or endless multiplayer. You can't dictate."
Console/PC, Production

Reducing banding and dithering in in-game lighting 5
by Gamasutra Community [05.19.16]
A technical post on reducing lighting artifacts: "more samples are always better, but even at higher sample counts, dithering makes a huge improvement in quality."
Console/PC, Indie, Art