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May 6, 2016
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May 6, 2016
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Gear VR maker Samsung is working on standalone wireless VR hardware 1
by Alex Wawro [04.28.16]
Samsung R&D executive Injong Rhee noted this week that the company is getting deeper into the virtual reality business by, among other things, working to develop wireless, standalone VR hardware.
VR, Business/Marketing

Life after leaving a game studio, according to narrative designer Chris Avellone 2
by Brandon Sheffield [04.28.16]
Chris Avellone might shower less these days, but he definitely writes more. Here, he discusses his creative life after Obsidian, and the difficulty of working with established franchises.
Console/PC, Design, Production

Lumberyard 1.2 expands mobile support, makes multiplayer easier 1
by Chris Kerr [04.28.16]
The latest update to Amazon's Lumberyard game engine has brought with it 218 improvements, fixes, and features across 20 of Lumberyard’s components.
Smartphone/Tablet, Programming, Production, Video

Amazon found liable for unauthorized in-app purchases made by children  
by Chris Kerr [04.28.16]
A federal judge has found Amazon's attempts to disclose the possibility of in-app charges within "free" apps insufficient.
Smartphone/Tablet, Business/Marketing

'There are a lot of ways to chop off a head' - Double Fine's Tim Schafer on humor 20
by Brandon Sheffield [04.28.16]
Tim Schafer discusses the challenges and triumphs of creating games with humor, as he illustrates his storied career.
Console/PC, Indie, Design, Production

Using new buyer packs to enhance player experience and increase conversion  
by Gamasutra Community [04.28.16]
"Games are hobbies, and all hobbies are more fun and engaging with a beginner pack. In games, these 'starter' packs have lasting value and can guide players in the right direction."
Social/Online, Business/Marketing

Blog: A filthy casual talks Clash Royale 3
by Gamasutra Community [04.28.16]
Love and frustration mingle in the mind of this filthy, filthy casual when it comes to Clash Royale.
Smartphone/Tablet, Design

Sony's games business bolstered by rising PS4 sales  
by Chris Kerr [04.28.16]
It's been a good year for Sony's Game and Network Services division, with sales, operating revenue, and operating income all growing year-over-year. 
Console/PC, Business/Marketing

Are behavior trees a thing of the past? 32
by Gamasutra Community [04.28.16]
Behavior trees, the dominating technique used by the game development industry currently, are showing their age, argues developer Jakob Rasmussen.
Programming

Upgrading history: How M2 created 3D versions of classic Sega games  
by Heidi Kemps [04.28.16]
How Sega and specialist emulation developer M2 created a new package of classic arcade, Master System, and Genesis titles for that take advantage of the 3DS handheld's three-dimensional screen.
Console/PC, Design, Business/Marketing, History

From browser to mobile games: An InnoGames retrospective 1
by Gamasutra Community [04.28.16]
Within the last five years, we at InnoGames faced the challenge of a transition from pure browser based development to efficient mobile development teams working with Unity, Unreal 4 and Java.
Social/Online, Smartphone/Tablet, Business/Marketing

Nintendo is selling off its ownership stake in the Seattle Mariners 1
by Alex Wawro [04.27.16]
Former Nintendo of America frontman Howard Lincoln has confirmed plans today to step down as CEO of the Seattle Mariners as Nintendo moves to sell off its majority stake in the team.
Serious, Business/Marketing

How Blizzard is building Overwatch out of the ashes of Titan  
by Alex Wawro [04.27.16]
Blizzard's Jeff Kaplan speaks to GameSpot about how the Overwatch team took shape after the fall of Titan, and how modern MOBAs have shaped the design of Blizzard's first FPS.
Console/PC, Social/Online, Design

Get a job: Be a Senior Software Engineer at Demiurge Studios  
by Staff [04.27.16]
Cambridge-based studio Demiurge (owned by SEGA Networks) seeks an experienced software engineer to take a senior role on development of games for mobile and PC.
Console/PC, Smartphone/Tablet, Programming, Recruitment

ESL lays plans to launch new 24/7 eSports satellite TV channel 1
by Alex Wawro [04.27.16]
Next month the Electronic Sports League plans to launch eSportsTV, which purports to be "the world's first 24/7 eSports TV channel", on the Modern Times Group's Viasat satellite TV service.
Social/Online, Business/Marketing

Minecraft now available on Gear VR, with interesting VR design adjustments  
by Kris Graft [04.27.16]
Minecraft has arrived on Oculus and Samsung’s Gear VR mobile headset, and it’s a fairly interesting take on the nearly five-year-old sandbox crafting game.
VR, Smartphone/Tablet, Design

Video: Tetsuya Mizuguchi takes a postmortem look at the making of Rez  
by Staff [04.27.16]
At GDC 2016, Rez producer and progenitor Tetsuya Mizuguchi takes to the stage to recount the inspirations and influences that drove the landmark game's design.
VR, Console/PC, Programming, Art, Audio, Design, Production, Video, Vault

Don't Miss: How Nintendo designs Animal Crossing 3
by Christian Nutt [04.27.16]
In this classic interview, Gamasutra sits down with Nintendo producer Katsuya Eguchi -- also the producer of the Wii Sports series -- to ask him some questions about the design of Animal Crossing,
Console/PC, Design, Production

Hacks suggest The Division's networking model may be fundamentally flawed 8
by Alex Wawro [04.27.16]
Game networking consultant Glenn Fiedler notes how a number of The Division hacks suggest developer Ubisoft Massive may have implemented a fundamentally insecure "trusted client" networking model.
Social/Online, Programming

3 ways to build emotional connections with game design  
by Gamasutra Community [04.27.16]
A survey of three different methods game design offers to build emotional connections with players, taken from How Games Move Us: Emotion By Design by Katherine Isbister.
Console/PC, Smartphone/Tablet, Indie, Design