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May 25, 2017
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Grasshopper's F2P PS4 game Let It Die surpasses 3 million downloads  
by Alex Wawro [05.16.17]
For comparison's sake, last month Sony reported that the total number of PlayStation 4 consoles sold to date was approaching 60 million worldwide.
Social/Online, Business/Marketing

Minecraft dev sacrifices Nirvana in-joke to save players' parrots 1
by Alex Wawro [05.16.17]
Here we are now, entertain us -- but please don't encourage us to unwittingly poison our pets.
Social/Online, Serious, Design

In the name of the algorithm, Valve nerfs Steam Trading Cards  
by Alex Wawro [05.16.17]
As part of its ongoing efforts to revamp Steam, Valve today outlined how the platform's Trading Cards system will be withheld from games until they reach a certain "confidence metric."
Console/PC, Indie, Business/Marketing

Video: Composing the music and sound of Hyper Light Drifter  
by Staff [05.16.17]
At GDC 2017, audio wizards Akash Thakkar and Rich Vreeland (aka Disasterpeace) opened up about how they found the right soundscape for Hyper Light over the course of 3 years and countless revisions.
Indie, Audio, Video, Vault

Get a job: Sony PlayStation is hiring a Sr. Programmer for VR  
by Staff [05.16.17]
Sony is looking for an ambitious, self-motivated Senior Programmer to help craft unique player experiences as a member of its Virtual Reality team in San Mateo, CA.
VR, Console/PC, Programming, Recruitment

How Prey's designers turned technical limitations into inspiration 3
by Alissa McAloon [05.16.17]
How do developers like Arkane Studios manage their own creative ambitions against the realistic limitations of game development?
Console/PC, Design, Video

Q&A: The indie curator behind the '1000 Game Makers' Twitter feed  
by Joel Couture [05.16.17]
"A big goal with all of my work is to demonstrate just how many videogames slip through the cracks," says Steve Cook, creator of the 1000 Game Makers thread on Twitter.
Indie, Business/Marketing

Blog: The rapidly changing landscape of accessibility for blind gamers  
by Gamasutra Community [05.16.17]
Accessibility for blind gamers is a tricky business. There's an under-served audience who want content, developers willing to offer it, yet an unnecessary technical barrier between all three.
Design

Don't Miss: Injustice 2 and the balancing act of adding gear to a fighting game  
by Alex Wawro [05.16.17]
Take a look back at this conversation with Adam Urbano to find out why NetherRealm made anotherĘInjustice and what Urbano has learned about building a balanced, tournament-grade fighting game.
Console/PC, Design

Ubisoft says half of all its sales last year were digital  
by Alissa McAloon [05.16.17]
Both digital and back catalog sales are on the up for Ubisoft according to its latest financial results, with each making up 50 percent and 44.5 percent of its overall sales, respectively.
Console/PC, Business/Marketing

Blog: Some advice for game dev grads of 2017
by Gamasutra Community [05.16.17]
Entering a highly competitive, saturated workforce can feel like jumping into a void, but building productive habits can help you get closer to that dream job.
Business/Marketing

Consumer fatigue? Poor marketing? Paradox explains why Tyranny struggled to hit sales target 9
by Chris Kerr [05.16.17]
"Maybe it's that a lot of nostalgia fed into the initial bubble and that's why it's never gonna hit that peak again."
Console/PC, Business/Marketing

Obituary: Solidus Snake voice actor John Cygan  
by Chris Kerr [05.16.17]
Veteran actor John Cygan, the man Metal Gear fans will remember as the voice of Solidus Snake, has passed away after a long battle with cancer
Console/PC

Sega plans to revive 'major' franchises by 2020 1
by Chris Kerr [05.16.17]
In a new "Road to 2020" corporate presentation, the company outlined a number of business strategies it believes will boost revenue in the long-run.
Console/PC, Business/Marketing

Blog: Effectively showcase your game with these 7 tips
by Gamasutra Community [05.16.17]
Showcasing your game is always an adventure, even more so if you're an indie dev. Here are 7 tips we wish we knew when we started showcasing our games.
Business/Marketing

Mortal Kombat co-creator Ed Boon on reinventing fighters for home consoles 2
by Chris Kerr [05.16.17]
"The first game had four people on the team, and now we have about 200. We were making that game for arcades, it was completely different hardware."
Business/Marketing

Blog: Writing a match-3 game in Unity
by Gamasutra Community [05.16.17]
An overview of how to build a match-3 game in Unity and detect matches in C# code.
Programming

Blog: Moving beyond score systems in strategy games
by Gamasutra Community [05.16.17]
Strategy game designers should start thinking about alternatives to "score systems" for their games. Here I talk about why we use them, what their weaknesses are, and how we can move beyond them.
Design

With a legal win against Oculus, ZeniMax turns to a new target: Samsung's Gear VR 2
by Alex Wawro [05.15.17]
3 months after winning an award of $500 million in its lawsuit against Oculus VR, ZeniMax Media is setting its sights on another target: Samsung, and its Oculus-powered Gear VR headset.
VR, Smartphone/Tablet, Business/Marketing

Obituary: Arcana Heart developer Tohru Sakurai  
by Alex Wawro [05.15.17]
Word is spreading today that writer and game developer Tohru Sakurai, best known in the game industry for his work on the Arcana Heart fighting games, has passed away.
Console/PC, Business/Marketing