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November 23, 2014
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November 23, 2014
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More launch-time multiplayer server issues, this time for Halo  
by Mike Rose [11.12.14]
Another big-name multiplayer AAA title has suffered server issues at launch. This time around it's Halo, and developer 343 Industries has already apologized for the issues.
Console/PC, Business/Marketing

Game mechanics vs. gamification 6
by Gamasutra Community [11.12.14]
"If we want people to take us seriously, we need to show we understand what we are talking about. Game designers already think we are sheep spouting psychobabble. Why give them more ammunition by misusing their terminology?"
Smartphone/Tablet, Design

Smash Bros. Wii U pre-orders have surpassed Mario Kart 8's 1
by Mike Rose [11.12.14]
Nintendo believes that the impending launch of Super Smash Bros. for the Wii U will have a "dramatic" effect on hardware sales, as pre-orders for the game have already surpassed the pre-order numbers for Mario Kart 8.
Console/PC, Business/Marketing

Looking back at XBLIG: The do-it-yourself console marketplace Exclusive 13
by Christian Nutt [11.12.14]
What happened to the Xbox Live Indie Game developers? What did they learn from working with the Xbox 360-based marketplace, and the XNA dev tool? We ask them.
Console/PC, Indie, Programming, Production, Business/Marketing, Exclusive

Nintendo's expansion plans - for a smartphone app and for China, too 2
by Christian Nutt [11.11.14]
The company wants to pursue the Chinese market -- but in a different way than Japan or the West; it also plans to launch a Mii-based smartphone app to create a "stronger bond with our consumers."
Console/PC, Smartphone/Tablet, Business/Marketing

Using biofeedback, games might go from escapist to introspective 7
by Alex Wawro [11.11.14]
In an interview with RPS, SoundSelf designer Robin Arnott ruminates on how incorporating biofeedback data like breathing patterns or heart rate into game design might change the industry.
Console/PC, Indie, Design

Get a job: Crystal Dynamics needs a Software Engineer  
by Staff [11.11.14]
The house that built the latest Tomb Raider is hiring a generalist programmer to work on a game team in Redwood City, CA to develop and improve engine systems and tools pipelines for AAA titles.
Console/PC, Programming, Recruitment

Don't Miss: How 343 earned its stripes making Halo 4 13
by Kris Graft [11.11.14]
As Halo briefly returns to the zeitgiest, read this classic feature about Halo 4 developer 343 Industries: a group of true believers who didn't even really have a studio when development began.
Console/PC, Design, Production

ESA: U.S. game industry grew 4x faster than the national economy 2
by Alex Wawro [11.11.14]
The ESA reports the United States video game industry is growing faster than the national average, though it has slowed in the past decade and remains unevenly consolidated in a handful of states.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: How to make games a real business 9
by Gamasutra Community [11.11.14]
"Historically itís been difficult to transform game studios into long-term sustainable businesses. Why? If you look this from the lens of an investor, a few reasons become clear."
Console/PC, Smartphone/Tablet, Business/Marketing

How did Ubisoft take Assassin's Creed co-op? Find out at GDC 2015  
by Staff [11.11.14]
Assassin's Creed Unity launches this week, and one of its most unique features is a four-player cooperative multiplayer mode. Find out how it was made from a Ubisoft programmer at GDC 2015.
Console/PC, Programming, GDC

Making the jump from video game to physical game design  
by Gamasutra Community [11.11.14]
"The latest mountain i scaled was launching LockQuest, a brand new real escape the room game company in Toronto. It's probably the most difficult thing i've done in my entire life."
Console/PC, Indie, Design, Business/Marketing

Studio behind Stealth Bastard tries its hand at open development Exclusive  
by Mike Rose [11.11.14]
British developer/publisher Curve Digital has got a new game in the works -- it's first "fresh" project since 2011's Stealth Bastard -- and it's already looking rather fine.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video

Protostar is a new mobile studio from a couple of Halfbrick vets  
by Mike Rose [11.11.14]
Two Halfbrick Studios veterans, who have each been at the Fruit Ninja company for around seven years, have split away and are now preparing to release their first mobile game.
Smartphone/Tablet, Business/Marketing

Offering Early Access with Google Play Beta 7
by Gamasutra Community [11.11.14]
"About a month before launch, we created the public beta group, and opened up invitations to our social media followers. Within a few days we had about 500 Android testers in the group."
Smartphone/Tablet, Programming, Production, Business/Marketing

Rendering a realistic-looking, varied crowd 6
by Gamasutra Community [11.11.14]
"I wanted to draw a huge amount of characters in the crowd, with sufficient visual variety that they looked like a crowd of individuals as opposed to multiple copies."
Console/PC, Indie, Programming, Art

Sumo Digital has separated from its parent company  
by Mike Rose [11.11.14]
Sumo Digital, the British studio behind Sonic & All-Stars Racing Transformed and LittleBigPlanet 3, this week completed a management buyout, acquiring itself from parent company Foundation 9 Entertainment.
Console/PC, Business/Marketing

Blog: Follow the code 1
by Gamasutra Community [11.11.14]
"Follow your code to conclusion as soon as you can. Create the stovepipe from coals to smoke, that guarantee that your entire system works end-to-end as soon as possible."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

As definition of 'curator' evolves, traditional curation still crucial for games Exclusive 5
by Kris Graft [11.11.14]
The "true" video game curators have the crucial task of preserving video games, and making them relevant to society at large.
Art, Exclusive

Nintendo on acquisitions: 'We do not need to be hesitant' 1
by Christian Nutt [11.10.14]
According to Nintendo president Satoru Iwata, if there's a good long-term relationship with a company, well, why not? More partnerships for software, including first-party games, are in the works, too.
Console/PC, Business/Marketing