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September 25, 2016
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September 25, 2016
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Unexpected alliance aids notable preservation of video game history 3
by Bryant Francis [09.13.16]
An unexpected alliance between Stanford and the National Institute of Standards and Technology means that a sizable portion of game history has been thoroughly archived.
Console/PC, Production

Get a job: Be a Senior 3D/Prop Modeler at id Software  
by Staff [09.13.16]
Doom developer id Software seeks to hire an experienced 3D modeler to take a senior role creating props and other 3D objects alongside the rest of the team in its Richardson, Texas studio.
Console/PC, Art, Recruitment

How a Twitter fib led 2 studios to make a weird VR game about accounting  
by Alex Wawro [09.13.16]
Crows Crows Crows cofounder William Pugh lied to Squanchtendo Games cofounder Justin Roiland about working at Respawn, so now they've made a comedic VR game about accounting together.
VR, Business/Marketing, Video

Report: Pokemon Go still #1 App Store earner despite 79% drop in paying players 4
by Alex Wawro [09.13.16]
Slice Intelligence says the number of†Pokemon Go†players who are making in-game purchases has declined roughly 79% from its peak -- but the F2P game is still the top-grossing app on Apple's App Store.
Smartphone/Tablet, Business/Marketing

Don't Miss: Gabe Newell & Erik Johnson on Dota 2 & 'the Valve way' 18
by Christian Nutt [09.13.16]
In this timeless 2011 chat, Gamasutra speaks to Valve boss Gabe Newell and Dota 2 lead Erik Johnson about the decision-making process that led to the game -- and also about how things work at Valve.
Console/PC, Business/Marketing

Blog: Deadly Premonition director Swery becomes a Buddhist monk. What does this mean for his games? 1
by Gamasutra Community [09.13.16]
Japanese game director Swery has become a Buddhist monk. What does this mean for his games? What does becoming a monk even entail? Gamasutra finds out.
Design

Marmalade is giving up on its game engine biz to focus on game dev 2
by Alex Wawro [09.13.16]
Marmalade Technologies, maker of the†2D/3D Marmalade Platform†that powers†mobile games like†SimCity BuildIt,†will cease updating the engine†as it restructures to focus on game development.
Console/PC, Indie, Business/Marketing

Blog: The surprising way Steam's latest change affected my game's reviews 5
by Gamasutra Community [09.13.16]
"I was completely shocked to open the Steam page for my first game Seeders today and see the customer rating suddenly changed from Mixed to Positive."
Console/PC, Business/Marketing

Submit your talks now for GDC 2017's new UX Summit!  
by Staff [09.13.16]
Got a great idea for a 2017 GDC UX Summit talk? Summit leader (and Epic Games vet) Celia Hodent speaks about what sort of UX talks she's looking for, and why the UX Summit is valuable to all game devs.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Devs react: Valve's Steam key crackdown 21
by Chris Kerr [09.13.16]
Here's what developers think about Valve's decision to clamp down on Steam keys in a bid to preserve the legitimacy of Steam user reviews.
Console/PC, Business/Marketing

Blog: Extinguishing neutrality in game design 5
by Gamasutra Community [09.13.16]
Neutral systems don't exist. So how do we discover our own biases, and why is doing so important? This chapter from award-winning game designer Elizabeth Sampat's upcoming book explains all.
Design

Blog: Tips on finding your voice in game writing  
by Gamasutra Community [09.13.16]
Failbetter Games founder Alexis Kennedy on the particular perils of the passive voice in game prose -- and moon language.
Design

Devs caught in the crossfire as Valve clamps down on Steam key abuse 31
by Chris Kerr [09.13.16]
UPDATED Recent and overall scores will no longer count reviews submitted†by anyone using a†Steam key,†with Valve questioning the legitimacy of such feedback.
Console/PC, Business/Marketing

Blizzard's chief storyteller Chris Metzen retires after 23 years 4
by Chris Kerr [09.13.16]
"Looking back at my years at Blizzard, I see now how profoundly this idea has shaped my career. I see how profoundly my friends and coworkers at Blizzard have shaped me as a person."
Console/PC, Design, Production

Blog: Notes from an indie cross-platform launch 2
by Gamasutra Community [09.13.16]
Butterscotch Shenanigans launched Crashlands on Steam, the App Store, and Google Play simultaneously. Here's their reasoning on why cross-platform is a great studio strategy.
Console/PC, Smartphone/Tablet

Pay gap looms large in IGDA diversity report 2
by Bryant Francis [09.12.16]
According to data from the IGDA, a pay gap between men and women, and white workers and workers of color, is one of the biggest challenges facing the games industry.
Console/PC, Production

Video: How Obsidian made South Park: The Stick of Truth sound like the TV show  
by Staff [09.12.16]
Come on down to South Park and learn how Obsidian made its 2014 RPG sound exactly like the hit Comedy Central show.
Console/PC, Design, Video

Don't Miss: How Keiji Inafune & Armature Studios hit upon the vision for Recore  
by Bryant Francis [09.12.16]
At E3 this year, we spoke to Keiji Inafune and Armature Studios about the messaging and influence behind their newest game Recore.
Console/PC, Design

Get a job: Demiurge Studios needs an Art Director  
by Staff [09.12.16]
Are you a talented art director? The makers of Marvel Puzzle Quest are looking for someone like you.
Console/PC, Design, Recruitment

Replaying value: A unity of mechanics and theme in Moon Hunters  
by Katherine Cross [09.12.16]
There isnít much in Moon Huntersí mechanics or its emphasis on replayability thatís strictly new; what impresses is how they are used to draw the gameís theme into sharp definition. for my
Console/PC, Indie, Design, Video