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July 28, 2015
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July 28, 2015
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Don't Miss: The ups and downs of developing Goat Simulator 7
by Gamasutra Community [07.15.15]
In this classic feature, a Goat Simulator dev explains how "Weve discarded a large part of game development practices...Weve made a game in a way we never thought we would, and it actually worked."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Kongregate's new Launchpad program aims to take web games mobile  
by Alex Wawro [07.15.15]
Kongregate's new incubator is being marketed to indie game makers as a program to help them design, fund and promote their game on the web -- and if it does well enough, on mobile as well.
Social/Online, Smartphone/Tablet, Business/Marketing

Reflecting on Iwata as a game dev, and Nintendo's boss 3
by Christian Nutt [07.15.15]
Christian Nutt looks back at the Nintendo exec's words and actions: "What always made Iwata stand out to me above other game company execs is that he started as a game developer."
Console/PC, Programming, Production, Business/Marketing

Ramping up intensity in your game design 3
by Gamasutra Community [07.15.15]
"Early in the design process, I care most about how hard my content will be compared to the content that surrounds it. The word I use for that is 'Intensity.'"
Console/PC, Design

Rapid iteration of persistent multiplayer games  
by Gamasutra Community [07.15.15]
"My approach to multiplayer development can be boiled down to 'spend as much time as possible working on the client.' The client is the game, as far as the player is concerned."
Console/PC, Social/Online, Smartphone/Tablet, Design

The link between space and mechanics  
by Gamasutra Community [07.15.15]
"Dependence between different game elements is an often-overlooked but fundamental component in any great design. This article will deal specifically with the link between level-design and core gameplay."
Console/PC, Design

When numbers and narrative live in harmony Exclusive  
by Katherine Cross [07.15.15]
Hanako Games' visual novel Black Closet balances narrative with tabletop-style dice rolls without getting bogged down in a meaningless numbers game, says columnist Katherine Cross.
Console/PC, Indie, Design, Exclusive

Sponsored: Tips for optimizing Android application memory usage 1
by Bin Zhu (Intel) [07.15.15]
Memory allocation and de-allocation in Android always comes at a cost. The Chinese saying "Easy to be luxurious from frugal, hard to be frugal from luxurious" is an appropriate turn of phrase for memory usage.
Smartphone/Tablet, Programming, Sponsored Article

Ramping up to soft-launch as a mobile dev  
by Gamasutra Community [07.15.15]
"When we started, we knew that we had money to operate for about a year. We needed to start with something that can be produced from scratch into a full-fledged product within the timeframe of about 9 months."
Smartphone/Tablet, Production

4 tips for building and supporting your mobile game community  
by Gamasutra Community [07.15.15]
"Before attempting to set up a community around your title, its worth understanding why its even important to build a community in the first place and how to foster a friendly environment around your game."
Smartphone/Tablet, Business/Marketing

Postmortem: Technocrat's cyberpunk adventure game Technobabylon Exclusive  
by James Dearden [07.15.15]
James Dearden of Technocrat Games talks about the highs and lows developing Technobabylon, a classic 1990s-style cyberpunk adventure game that was five years in the making.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Microsoft's CEO makes the case for Windows 10 and HoloLens development 4
by Christian Nutt [07.14.15]
In a new interview, Microsoft CEO Satya Nadella lays out the company's plans for its Windows ecosystem -- including Windows Phone -- and sets expectations for the first release of HoloLens.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Dead Island 2 in trouble: Deep Silver drops dev studio, Yager 1
by Christian Nutt [07.14.15]
UPDATE What's going on with the triple-A sequel? It's unclear, but a statement to the press hints at tumult beneath the surface.
Console/PC, Business/Marketing

Video: Iwata recalls developing DS and disrupting the industry  
by Staff [07.14.15]
At GDC 2006, Nintendo's own Satoru Iwata speaks about how Nintendo found great success by designing its DS console and games for a diverse audience, including people who didn't typically play games.
Console/PC, Design, Production, Business/Marketing, Video, Vault

PlayStation Mobile ends forever tomorrow - Here are the games to buy today 12
by Gamasutra Community [07.14.15]
"PlayStation Mobile was a great experiment from Sony, democratizing publishing on console (specifically Vita). Unfortunately, the experiment is shutting down on Wednesday the 15th."
Console/PC, Indie, Business/Marketing

Get a job: DrinkBox Studios is hiring a 2D Animator  
by Staff [07.14.15]
The studio responsible for Guacamelee! is currently working on Severed and needs an experienced 2D animator to work on a contract basis alongside the team at DrinkBox's Toronto HQ.
Indie, Art, Recruitment

GameAnalytics is getting into the publishing game with Runway  
by Alex Wawro [07.14.15]
GameAnalytics has gone ahead and launched its own publishing label, Runway, aimed explicitly at helping small studios quietly soft-launch their games in isolated markets ahead of a global release.
Smartphone/Tablet, Business/Marketing

Don't Miss: How to design effective co-op campaigns Exclusive 12
by Tim Keenan [07.14.15]
What does it take to implement meaningful co-op in your game? A Virus Named Tom developer Tim Keenan delves into the thorny issue, discussing his own challenges and triumphs in this 2012 feature.
Console/PC, Indie, Design, Production, Exclusive

EA and Comcast join forces to stream games to cable subscribers 2
by Alex Wawro [07.14.15]
Electronic Arts is getting into the set-top streaming business this week by partnering with Comcast to deliver games to Comcast subscribers' X1 cable boxes.
Console/PC, Social/Online, Business/Marketing

Devs, your Flash games are temporarily blocked by default on Firefox 2
by Alex Wawro [07.14.15]
Heads up, Flash devs: Mozilla has updated its popular Firefox browser to temporarily block all versions of Flash by default due to multiple significant security flaws that Flash maker Adobe has publicly acknowledged and vowed to fix.
Social/Online, Business/Marketing