Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 29, 2016
arrowPress Releases
April 29, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

The player dynamics of a World War in EVE Online  
by Christian Nutt [04.20.16]
Why and how one user has used massive amounts of in-game gambling profits to launch a huge and costly war in EVE Online.
Console/PC, Social/Online, Design, Business/Marketing

How much to charge for VR games? Job Simulator dev wrestles with key question 3
by Alex Wawro [04.20.16]
While game prices change all the time, this particular price cut is interesting because it represents Owlchemy wrestling with a common problem for VR game makers: how much should a VR game cost?
VR, Business/Marketing

Video: I Expect You To Die and the value of presence in VR game design  
by Staff [04.20.16]
At GDC 2016, Schell Games' Jesse Schell & Shawn Patton shed some light on the path to a good VR game by sharing what they'd learned in designing the Bond-esque VR escape game I Expect You To Die
VR, Design, Video, Vault

Don't Miss: Robbie Bach reflects on Xbox 360's game dev legacy 7
by Alex Wawro [04.20.16]
Over 10 years after launching Xbox 360 and 5 years after walking away from the company, ex-Xbox chief Robbie Bach reflects on lessons learned and the ups and downs of launching Xbox Live Indie Games.
Console/PC, Programming, Design, Production, Business/Marketing

Sony aims to bolster PSN security with two-factor authentication  
by Alex Wawro [04.20.16]
Sony confirms that it's working on implementing two-factor authentication for PlayStation Network accounts after enterprising fans find mention of the security feature in a recent PS3 firmware update.
Social/Online, Business/Marketing

Shining light on the unregulated gambling rings of Counter-Strike: GO 4
by Alex Wawro [04.20.16]
Bloomberg explores how people of all ages (but especially teens) are buying in-game items for real money and wagering them on CS:GO matches via unregulated third-party betting hubs, as Valve looks on.
Social/Online, Business/Marketing

Approaching the mobile games market as a small team in 2016 6
by Christian Nutt [04.20.16]
"How can a small team hope to find any kind of success in this environment? I have no idea. But I intend to try and find out. My goal is to build a business with a long term horizon."
Smartphone/Tablet, Design, Production, Business/Marketing

Breaking down A Link to the Past's overworld 2
by Gamasutra Community [04.20.16]
"I will look at how the world of The Legend of Zelda: A Link to the Past can be broken into discrete regions similar to how a computer program could generate a tile-based map."
Console/PC, Design

Microsoft discontinues decade old Xbox 360  
by Chris Kerr [04.20.16]
"We’ve had an amazing run, [but] the realities of manufacturing a product over a decade old are starting to creep up on us."
Console/PC, Business/Marketing

How to leverage custom shaders in your game  
by Gamasutra Community [04.20.16]
"How do you take your game to the next level of visual appeal and make it more engaging and delightful? Creating a custom shader could be extremely helpful here."
Indie, Programming, Art

Be brave and embrace legacy servers, says Runescape designer  
by Chris Kerr [04.20.16]
"I don't think there's anything wrong with people saying, 'I wanna play this game from back in the day', [and] companies should be brave enough to say that [they] think this is worth trying."
Console/PC, Design, Business/Marketing

Blog: Studying sexual harassment in online games 35
by Gamasutra Community [04.20.16]
"There are social scientists, including myself, who examine sexual harassment in games. Thus, I offer a non-exhaustive overview of the sexual harassment literature and what insights researchers have found for online video games."
Social/Online, Business/Marketing

15 of Gamasutra's best articles over the last quarter 3
by Kris Graft [04.20.16]
Hey readers! I realize that often some of Gamasutra's best blogs and articles get buried over the course of time, so I figure it's worthwhile to start highlighting some of our best recently-published articles.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

12,000 jobs on the line as Intel prepares to restructure  
by Chris Kerr [04.20.16]
U.S. tech giant Intel has lifted the lid on a new restructuring initiative that could result in up to 12,000 layoffs.

Self-publishing? Evaluate these three factors before deciding  
by Gamasutra Community [04.20.16]
"This article is my humble attempt to give some thoughts about which variables mobile game developers should take into account when making a decision on whether to publish their game by themselves or use an external publisher."
Smartphone/Tablet, Business/Marketing

How Battleborn blends MOBA design into the multiplayer shooter 2
by Alex Wawro [04.20.16]
Gearbox chief Randy Pitchford paints the studio's upcoming game as both a product of the times (drawing heavy influence from MOBA design) and a return to its roots in competitive multiplayer shooters.
Console/PC, Social/Online, Design, Production

YouTuber contact list for game developers 27
by Gamasutra Community [04.20.16]
"Last year I worked super hard on a project called YouTube For Indies where I gathered contact information for over 1400 accounts." Here's "the last, updated version."
Indie, Business/Marketing

What drives a world-class eSports competitor?  
by Christian Nutt [04.19.16]
Take a tour inside the mind of Daigo Umehara, a world-champion Street Fighter player who ranked second at December's Capcom Cup.
Console/PC, Business/Marketing

Get a job: Respawn is hiring a Vehicle and Weapons Concept Artist  
by Staff [04.19.16]
The studio making Titanfall 2 is looking to hire an artist to visualize vehicle and weapon concepts alongside the team at Respawn's Chatsworth, CA studio.
Console/PC, Art, Recruitment

A Dark Room dev shares tips on getting your game featured by Apple  
by Alex Wawro [04.19.16]
Mobile game maker Amir Rajan (A Dark Room) took to Reddit over the weekend to share his philosophy of mobile game design, which includes some notable do's and don'ts for getting your game promoted by Apple.
Smartphone/Tablet, Business/Marketing