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October 24, 2014
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October 24, 2014
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Catching up with Amazon Game Studios, as it announces four games 5
by Christian Nutt [10.14.14]
Gamasutra speaks to Amazon's Ian Vogel about the studio's ongoing "experiments" in games, as it announces four new ones -- and its "commitment" to the space, and becoming a "cultural powerhouse."
Smartphone/Tablet, Indie, Production, Business/Marketing

GDC Next speakers address a few failings of modern game design 1
by Staff [10.14.14]
Telltale Games' Caryl Shaw and developer Ara Shirinian will share lessons learned from their time in licensed and free-to-play game development at GDC Next 2014 featuring ADC.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC Next

The Chinese pirate surprise attack! 5
by Gamasutra Community [10.14.14]
"From the available data, about 1% of our players on Android have actually bought the game. Some of you can probably imagine us having some serious concerns about this."
Smartphone/Tablet, Business/Marketing

Reverse engineering the binary data format for Star Wars: Yoda Stories 7
by Gamasutra Community [10.14.14]
"I now have access to a totally rad and exhaustive set of weird looking Star Wars sprites, and I hope that you've learned something interesting about reverse engineering data file formats for old computer games!"
Console/PC, Programming

One way to spice up a point-and-clicker? Lots of minigames Exclusive 3
by Mike Rose [10.14.14]
A Golden Wake appears to be another classics-inspired point-and-click adventure game. But for developer Francisco Gonzalez, A Golden Wake is his attempt to breathe some new life into the genre.
Console/PC, Indie, Design, Exclusive

Porting a PC adventure game to mobile: Struggles with resolution issues  
by Gamasutra Community [10.14.14]
"We cannot just stretch the game scene to fit the device screen, as this will distort the aspect ratio. Game ports with graphics having distorted aspect ratios always look horrible."
Console/PC, Smartphone/Tablet, Indie, Art, Production

Using trophies to check if your monetization is working: A look at Destiny 10
by Gamasutra Community [10.14.14]
"From an outsiders view Bungie/ActiVision's financial fundament seems solid enough; at the moment there is IMO no reason to change any of the things that will keep this boat afloat."
Console/PC, Design, Business/Marketing

With paid coverage, developers share responsibility with YouTubers Exclusive 24
by Mike Rose [10.14.14]
I spoke with Mary Engle, associate director for Advertising Practices at the FTC, about what both YouTubers and publishers should be considering when it comes to disclosure.
Console/PC, Business/Marketing, Exclusive, YouTube

Unity not up for sale, says co-founder and CTO 13
by Christian Nutt [10.13.14]
Rumors have been swelling for over a month that the popular engine provider is on the block -- but one of its founders has taken to its forums to deny a sale.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

Airships: The beauty of chaos in the clouds Exclusive  
by Mike Rose [10.13.14]
With so many building and crafting games coming out each month, and with many, many more in development, it can be tricky to truly bring something new to the table, that captures attention and rises above the rest.
Console/PC, Business/Marketing, Exclusive, Video

Get a job: Sucker Punch is hiring a Lead Mission Designer  
by Staff [10.13.14]
The folks responsible for InFamous: Second Son are hiring an experienced mission designer to take on a lead role alongside the rest of the Sucker Punch team in the studio's Bellevue, WA office.
Console/PC, Design, Recruitment

Indie economics: A discussion on sustainable business models 1
by Bryant Francis [10.13.14]
What business options are we not considering right now, and what frameworks can be created to enable indie developers to thrive more easily?
Console/PC, Business/Marketing

Don't Miss: Finding fourteen different kinds of 'fun' Exclusive 4
by Pierre-Alexandre Garneau [10.13.14]
We talk a lot about 'finding the fun' - but what does that mean, exactly? Why are some things fun while others aren't, and how can game developers use this understanding to perfect their craft?
Console/PC, Design, Exclusive

Call for participation: The Game Outcomes Project needs your help!  
by Gamasutra Community [10.13.14]
"Currently, there’s little or no actual data on how different factors such as crunch/overtime, production methodologies, or team size impact the success or failure of projects in the game industry. We hope to change that!"
Console/PC, Production

Video: One hour, ten great European indie game design talks  
by Staff [10.13.14]
Watch the first-ever GDC Europe Innovative Games Showcase, a curated exhibition of innovative or experimental games, with 10 microtalks from indie developers about new approaches to design.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video, Vault

The secret histories of indie games: What was uncovered at IndieCade 2
by Bryant Francis [10.13.14]
In conventional discussions on game history, names like Nolan Bushnell or Hiroshi Yamauchi rise to the top. But in all histories, there are also secret histories.
Console/PC, Indie, Business/Marketing, History

Blog: Unity - King of the web, teacher of children, betrayer of men 21
by Gamasutra Community [10.13.14]
"Bottom line? Unity is an amazingly versatile piece of software whether you are building a prototype or a triple-A title. But it has a rather spotty history when it comes to new deployment platforms."
Console/PC, Indie, Serious, Programming, Production, Business/Marketing

Why I quit the PhD program at MIT to start a game studio 1
by Gamasutra Community [10.13.14]
"We’ve come a long way since the early days of staying up all night to play over instant messenger, but our philosophy remains the same: build the game that WE want to play."
Console/PC, Indie, Production, Business/Marketing

Race and racism in games: Dissecting tech's struggle with racial diversity 46
by Bryant Francis [10.13.14]
On a bright Saturday at IndieCade in Culver City, Shawn Alexander Allen's panel on race and video games began with a shift that would highlight his own points about discussing race and the games industry.
Console/PC, Business/Marketing

Amnesiac heroes: Why are we abandoning game history? 49
by Gamasutra Community [10.13.14]
"There's a reason why those games are considered classics and people still play them today. I promise that it will be a much more interesting (and cheap) experience than buying the latest AAA release."
Console/PC, History