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April 23, 2014
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Blog: Living creatively 4
by Gamasutra Community [04.11.14]
"However, despite this looming pit of financial restrictions, we're feeling happy. We're doing something we love and to be this way is in our blood."
Indie, Production, Business/Marketing

Want monetization suggestions for your zombie MMO? Head to Reddit 3
by Alex Wawro [04.11.14]
Sony Online Entertainment president John Smedley took to Reddit yesterday to solicit suggestions as to how Sony should monetize its recently-announced post-apocalyptic MMO game H1Z1.
Console/PC, Social/Online, Design, Business/Marketing

Blog: No country for old games 12
by Gamasutra Community [04.11.14]
"It's an issue that's relevant to all online games -- How can developers keep the game experience inviting to newcomers after the initial rush of the launch months wear off?"
Console/PC, Design, Business/Marketing

All the boring bits of paperwork you have to do as an indie developer 7
by Gamasutra Community [04.11.14]
"Sadly, once in a while, the fun and games turns to drudgery and you have to do paperwork. Here’s a quick guide to the paperwork you can expect, and how to do it as quickly as possible."
Indie, Production, Business/Marketing

Harmonix is making a musical F2P mobile game: Record Run  
by Alex Wawro [04.11.14]
The developer of Rock Band is trying its hand at building a mobile, free-to-play endless runner that can procedurally generate gameplay based on your personal music collection.
Smartphone/Tablet, Design, Production

Upcoming documentary depicts development of That Dragon, Cancer 1
by Alex Wawro [04.11.14]
Filmmakers David Osit & Malika Zouhali-Worrall are currently working on Thank You For Playing, a documentary about the development of the Green family's autobiographical game That Dragon, Cancer.
Console/PC, Indie, Production, Video

Blog: How to get the best our of your external QA team 2
by Gamasutra Community [04.11.14]
"We had different sorts of clients, ranging from the biggest players to the small indie studios. All of them made common mistakes -- some of which are easily avoided."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Making Oculus-powered VR game RS Racing 3
by Gamasutra Community [04.11.14]
"The RS Racer concept was born, and we created the main idea of a racing game that utilized four-player, networked Oculus Rifts together to form a timed-lap-based game."
Console/PC, Indie, Art, Design, Production, VR

Blog: You Can Keep Your Rift On 2
by Gamasutra Community [04.11.14]
"Our first idea to explore this was a first-person shooter game, in which players could upgrade their weapons by taking off various items of clothing."
Console/PC, Indie, Design, Production

Designer ego vs. player agency in Broforce Exclusive 4
by Mike Rose [04.11.14]
Broforce is out on Steam Early Access, and it's got quite a kick to it. Players are able to destroy anything in each level, and essentially forge their own path through the world.
Console/PC, Design, Exclusive, Video

Blog: OpenFL & Haxe, a bumpy start 16
by Gamasutra Community [04.11.14]
OpenFL is cool. Haxe is cool. Open source is cool. My impression with Haxe is that, the road is going to be bumpy, but it's still a good technology for developing for both Windows and Flash.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

How long does it take to make an indie game? Tower of Guns dev breaks it down 20
by Gamasutra Community [04.11.14]
I'll spare you the boring story of how a creative-person-with-an-aversion-to-formality got addicted to time tracking, but I can tell you that Tower of Guns took precisely 3,850 hours and 5 minutes to develop.
Console/PC, Indie, Production

Infamous: Second Son sells 1 million in 9 days  
by Christian Nutt [04.10.14]
Sony and Sucker Punch have something to be happy about: First-party PlayStation 4 title Infamous: Second Son sold through over 1 million digital and physical copies in its first 9 days after launch.
Console/PC, Business/Marketing

Zynga CFO Mark Vranesh will leave the company next month  
by Alex Wawro [04.10.14]
Zynga CFO/CAO Mark Vranesh will be leaving the company next month after roughly six years of service, but not before he trains his replacement -- former Best Buy executive David Lee.
Social/Online, Smartphone/Tablet, Business/Marketing

Games dominated Amazon App Store downloads last month  
by Alex Wawro [04.10.14]
A new report suggests over half of all downloads from the Amazon App Store last month were games, while games remain the most popular (and profitable) category on the Apple App Store and Google Play.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Linden Lab is looking to hire a Lead Engineer  
by Staff [04.10.14]
Second Life developer Linden Lab seeks a lead engineer to join the team in San Francisco working on the company's mobile game Blocksworld.
Social/Online, Smartphone/Tablet, Programming, Production, Recruitment

For CCP, virtual reality is EVE's next frontier 1
by Christian Nutt [04.10.14]
CCP's goal is "to create virtual worlds more meaningful than real life," and by working closely with Oculus and Sony to shape the future of VR, says exec David Reid, it can get there.
Console/PC, Programming, Business/Marketing

Blog: Games, gambling, and the psychology of the near-miss 3
by Gamasutra Community [04.10.14]
"Put simply, the near-miss is a psychological 'pseudo-reward' in which failures are seen as 'nearly successful.' In games of skill, near misses offer useful feedback and encourage improvement."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Blog: Requiem for Molten Games 5
by Gamasutra Community [04.10.14]
The San Diego-based studio shed its entire staff late last month, and in this post, former lead producer Oksana Kubushyna shares her stories of what made it special.
Console/PC, Business/Marketing

Blog: Why Oculus is the Apple of VR 19
by Gamasutra Community [04.10.14]
"Spending time on improving the whole VR experience is crucial: presence is fragile, breaking it is really easy!"
Console/PC, Indie, Business/Marketing, VR