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September 3, 2015
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September 3, 2015
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Former Daybreak CEO John Smedley starts new company  
by Chris Kerr [08.24.15]
After stepping down as President and CEO of Daybreak in July, John Smedley has now seemingly left the studio altogether to head up a new company.
Console/PC, Business/Marketing

How do I get funding for my indie game company? 2
by Gamasutra Community [08.24.15]
"While most developers these days seem to opt for crowdfunding, there are a number of methods to get money to develop your product. Hereís a brief overview of a few of these fundraising opportunities."
Indie, Business/Marketing

Level design analysis: Gears of War's 'Knock Knock' 7
by Gamasutra Community [08.24.15]
"Crafting satisfying combat encounters is by no means a simple feat. Much can be learnt through analysing some of the best examples that are on offer." Here is one such in-depth analysis.
Console/PC, Design

Making pirates feel bad using Android push notifications 15
by Gamasutra Community [08.24.15]
"Whether this had any affect on any of the pirates we do not really know. At least they got a reminder of their bad habits and maybe some of them will think twice in the future. We sure hope so."
Smartphone/Tablet, Business/Marketing

'Toxic' League of Legends players won't get rewards from Riot  
by Christian Nutt [08.21.15]
Jeffrey Lin, the company's lead designer of social systems, outline's the company's policy -- which enjoins badly behaved players from getting what everybody else is.
Console/PC, Business/Marketing

Game of War dev Machine Zone sues Kabam over trade secrets 8
by Christian Nutt [08.21.15]
It all started at a Casual Connect party in a conversation between rivals, but it may well end in a courtroom -- over the alleged leak of a very significant document.
Smartphone/Tablet, Business/Marketing

Sympathy for the dragon drives Kamiya's development of Scalebound  
by Alex Wawro [08.21.15]
Gamasutra chats with PlatinumGames' Hideki Kamiya to learn a bit more about what passions influence his design of Scalebound, and how his long career in the game industry has shaped its development.
Console/PC, Design, Production

Get a job: Insomniac is hiring an Environment Artist  
by Staff [08.21.15]
The folks responsible for Sunset Overdrive & Ratchet & Clank are looking to hire an artist to work on modeling, texturing and laying out in-game environments at their studio in Durham, North Carolina.
Console/PC, Art, Recruitment

How Digital Eclipse aims to preserve classic games for future generations 4
by Alex Wawro [08.21.15]
In a chat with USGamer, Other Ocean's Frank Cifaldi shares some of the technical challenges Digital Eclipse has faced in recompiling classic Mega Man games for its cross-platform Eclipse engine.
Console/PC, Production

8 tactics for engaging with your players on social media 6
by Gamasutra Community [08.21.15]
Tips from Ensemble Studios and Riot Games veteran Greg Street: "communicating with players in a public space can be scary and is fraught with peril," so here are "some of the tactics I have found successful."
Console/PC, Business/Marketing

Going from minimum viable product to game  
by Gamasutra Community [08.21.15]
"We've had a busy time getting the MVP version of our game done, which means that we're at an enticing spot. Now is the time to improve what we've got and build what we need."
Smartphone/Tablet, Production

Video: Why you shouldn't rely on emergent behavior in your game AI 5
by Staff [08.21.15]
At GDC 2013, video game AI designer Ben Sunshine-Hill makes a case for why, in game development, prioritizing emergent behavior in AI design means you are not doing your job.
Console/PC, Programming, Video, Vault

Death positivity in video games 6
by Gamasutra Community [08.21.15]
"In a sea of video games with tired death mechanics, itís interesting to look at what games are using death differently and how that is allowing players to really think about it."
Console/PC, Design

Dont Miss: The quotable history of Nintendo's Virtual Boy Exclusive 18
by Frank Cifaldi [08.21.15]
As one of Nintendo's weirdest creations turns 20, take a trip down memory lane with our quotable history of Nintendo's evanescent Virtual Boy.
Console/PC, Business/Marketing, Exclusive

Darkest Dungeon dev lets players disable unwanted features 11
by Chris Kerr [08.21.15]
Darkest Dungeon developer Red Hook has responded to fan complaints by giving them the ability to disable unwanted gameplay features.
Indie, Design

How ChemCaper teaches kids chemistry, Final Fantasy-style 1
by Gamasutra Community [08.21.15]
"And contrary to popular belief, kids donít have anything against learning -- they just donít like to be bored while theyíre at it."
Smartphone/Tablet, Serious, Design, Production, Business/Marketing

Where's our compassion for other developers? 33
by Gamasutra Community [08.21.15]
"Whenever a developer shows disappointment or often, any emotion at all in public that isn't jubilation or celebration of videogames being brilliant, the reactions of other fellow developers still surprises me."
Indie, Business/Marketing

Second Life dev hopes to democratize VR with new project 3
by Chris Kerr [08.21.15]
Second Life creator Linden Lab is hard at work creating its next virtual world, "Project Sansar" - a virtual reality platform that aims to "democratize VR as a creative medium".
Social/Online, Production, VR

7 days in Greenlight 2
by Gamasutra Community [08.21.15]
"Overcrowd: A Commute 'Em Up has passed through Stream Greenlight. Overall, it took 7 days which I understand is quite a good thing, though not as amazing as it may once have been considered."
Console/PC, Indie, Business/Marketing

Yes, eSports is a global phenomenon, and no, it's not going away  
by Gamasutra Community [08.21.15]
"The bright lights of eSports' biggest tournaments capture the imaginations of 120 million fans around the world. It's not difficult to understand why."
Console/PC, Business/Marketing