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June 24, 2017
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Level-5 acquires Mighty No. 9 and ReCore developer Comcept 1
by Chris Kerr [06.13.17]
Comcept, the Japanese game studio founded by Mega Man creator Keiji Inafune, has been acquired by Ni no Kuni publisher Level-5. 
Console/PC, Business/Marketing

Blog: Implementing unit testing in mobile games 2
by Gamasutra Community [06.13.17]
During my 11 years working at a triple-A studio, I never wrote a single unit test. When I joined a network security company, I discovered unit testing and decided to try it in my own mobile projects.
Smartphone/Tablet, Production

Life is Strange prequel hit by SAG-AFTRA voice actor strike  
by Chris Kerr [06.13.17]
The ongoing SAG-AFTRA voice actor strike means Life Is Strange has lost one of its major talents.
Console/PC, Audio, Business/Marketing

The PS4 has now sold through over 60.4M units  
by Chris Kerr [06.13.17]
Hot on the heels of its E3 showing, Sony has revealed that the PlayStation 4 has now sold through over 60.4 million units worldwide.
Console/PC, Business/Marketing, E3

Blog: Improving inventory-aware pathfinding with map preprocessing  
by Gamasutra Community [06.13.17]
In the last article we introduced a basic approach for Inventory-Aware Pathfinding, a pathfinding algorithm capable of interacting with obstacles. Here, we will improve the algorithm's performance.
Design

Blog: The pros and cons of Bethesda's Creation Club 16
by Gamasutra Community [06.13.17]
The announcement of Bethesda's Creation Club has awoken community concerns and confusion about the return of "paid mods". So, let's analyse the arguments for and against the system.
Console/PC, Business/Marketing, E3

Developer Q&A: Balancing storytelling and player choice in Prey  
by Alex Wiltshire [06.13.17]
Lead designer Ricardo Bare gives a detailed (and spoiler-heavy) breakdown of the narrative design of Arkane Studio's emergent sim Prey.
Console/PC, Design, Video

Sony takes a page from Jackbox with PlayLink mobile input tech  
by Alex Wawro [06.12.17]
This evening Sony debuted a new tech platform, PlayLink, that appears built to let people play games running on a PlayStation console using their iOS or Android devices.
Social/Online, E3

Watch Sony's E3 2017 press event right here!  
by Staff [06.12.17]
Sony's about to start its E3 2017 press conference, and if you aren't in Los Angeles to see the show in person you can tune in to watch it right here at 6 PM Pacific (9 PM Eastern).
VR, Console/PC, Business/Marketing, Video, E3

Elder Scrolls Online dev speaks to the power of megaservers in MMO game design  
by Alex Wawro [06.12.17]
"We have an interesting server structure in ESO that is unique in this generation of online game," says Elder Scrolls Online game director Matt Firor. "What we call megaservers."
Social/Online, Production, Video

The VR Challenger League is a new eSports venture from Oculus, Intel and the ESL  
by Alex Wawro [06.12.17]
Notably, the $200k+ VR Challenger League purports to be the first VR-focused eSports league ever established, though it seems likely to be limited to Oculus Rift headsets for the foreseeable future.
VR, Business/Marketing

Ubisoft is getting into the toys-to-life game with Starlink  
by Alex Wawro [06.12.17]
Today at E3 Ubisoft debuted Starlink: Battle for Atlas, a new multi-platform sci-fi toys-to-life game being developed by Ubisoft Toronto (slated for 2018) with an interesting toy-mounting mechanic.
Console/PC, Business/Marketing, E3

Ubisoft VP: 'We're trying to figure out what is fun' about VR  
by Kris Graft [06.12.17]
"From a financial standpoint right now, VR is research for us," says Ubisoft's Chris Early. "We're making real games, making real money, but... we all need the industry to grow."
VR, E3

Get a job: Bluehole is hiring a Sr. Character Animator  
by Staff [06.12.17]
Bluehole is looking for a Sr. Character Animator to join its animation and gameplay team and create high-quality animations.
Console/PC, Art, Recruitment

Video: How designers and programmers can work better, together  
by Staff [06.12.17]
At GDC 2014, former Blizzard dev Brian Schwab took the stage to offer practical advice on how designers and coders can work together more effectively.
Console/PC, Indie, Programming, Design, Video, Vault

Class action lawsuit over Xbox 360 defect shut down by court (again)  
by Alissa McAloon [06.12.17]
The Supreme Court has ultimately ruled that perturbed Xbox 360 owners are unable to bring a class action lawsuit against Microsoft thanks to an earlier lesser court ruling and its illegitimate dismissal.
Console/PC, Business/Marketing

Tune in here to watch Ubisoft's E3 2017 press conference!  
by Staff [06.12.17]
Ubisoft is expected to host its E3 press conference today at 1 PM Pacific (4 PM Eastern). If you're not there in person to catch it, we've taken the liberty of embedding the YouTube livestream above. 
Console/PC, Business/Marketing, Video, E3

Don't Miss: 10 seminal game postmortems every developer should read 3
by Staff [06.12.17]
A few timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, that detail the trials and triumphs of developing games like Deus Ex and System Shock 2.
Console/PC, Programming, Art, Design, Production

Starbreeze acquires location-based VR company Enterspace  
by Alissa McAloon [06.12.17]
Starbreeze is continuing its push for VR-centric centers and cafes through the acquisition of the Swedish location-based VR company Enterspace.
VR, Business/Marketing

Sponsored: Push notification strategies of the top 100 mobile games  
by Alyssa Jarrett [06.12.17]
In Iterable's 2017 User Engagement Top 100 Report, we analyzed the push messaging strategies adopted by the top 100 freemium iOS games in the U.S.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article