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August 27, 2016
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August 27, 2016
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Next PS4 update bringing improved video sharing and custom folders 1
by Chris Kerr [08.15.16]
With the beta for the PS4's upcoming 4.00 update starting tomorrow, Sony has revealed what features users can expect when it finally rolls out.
Console/PC, Design

5 storytelling tips from a Disney Pixar veteran 1
by Kris Graft [08.15.16]
Writer and artist Matthew Luhn shared his insights on storytelling at GDC Europe, drawing from his 20 years of work at Pixar.
Design, GDC Europe

Blog: Game jam reflections and practical advice 1
by Gamasutra Community [08.15.16]
Dustin Triplett, founder of Dirty Joystick Games, salvages some life lessons from the smoldering wreckage of a failed game jam.

Blog: The disunity of Assassin's Creed: Unity 4
by Gamasutra Community [08.15.16]
Ubisoft game designer Stanislav Costiuc analyses why Unity's solid standalone parts that don't connect into a cohesive experience.
Console/PC, Design

Game development as performance: Making Nuclear Throne on Twitch 2
by Kris Graft [08.15.16]
For Vlambeerís Rami Ismail, making the game Nuclear Throne was as much about live performance in front of an audience as it was about development.
Design, Production, Business/Marketing, GDC Europe

The challenge of taking Hitman episodic  
by Kris Graft [08.15.16]
Sometimes in order to maintain success in the game industry, you have to make major changes to the way you do things.
Production, Business/Marketing, GDC Europe

'Oiling' your gameplay to remove player pain 12
by Lars Doucet [08.15.16]
You've heard of "juicing" your game, but have you ever considered oiling it? One game developer breaks down how to make your game less painful for players.
Console/PC, Design

Gamasutra is at GDC Europe! Follow along here  
by Staff [08.15.16]
Gamasutra is in Cologne, Germany covering GDC Europe! Make sure to follow along on our dedicated coverage page.
GDC Europe

Don't Miss: Tips and advice for VR, from Steam VR game devs 12
by Bryant Francis [08.12.16]
As Valve updates its games bundled with the HTC Vive, take a look at some VR development tips, including some from The Gallery developer Cloudhead Games.
VR, Design

No Man's Sky is the most successful Steam launch of 2016 (so far) 15
by Bryant Francis [08.12.16]
No Man's Sky has crossed 212,620 concurrent players on its Steam launch, an astronomical number for a game made by 15 people.
Console/PC, Business/Marketing

Gen Con Highlights: The Dark Eye and Polaris 1
by Katherine Cross [08.12.16]
Spotted in GenConís expo hall: Polaris and The Dark Eye, a pair of venerable and popular tabletop RPGs from France and Germany that have been translated into English.
Indie, Design

Get a job: Be a gameplay programmer at Cignition  
by Staff [08.12.16]
Cignition seeks a gameplay programmer to work in educational games.
Console/PC, Programming, Recruitment

King-owned studio Z2 lays off marketing and support staff  
by Bryant Francis [08.12.16]
Gamasutra has confirmed that Z2 has laid off its marketing and support staff 9 months after being scooped up in the Activision-Blizzard purchase of King.
Smartphone/Tablet, Business/Marketing

Video: How Star Wars: Battlefront was built with real props & locations 2
by Staff [08.12.16]
Find out how the Star Wars Battlefront team worked to incorporate real-world locations and props from the original Star Wars films.
Console/PC, Art, Video

Valve shuffles around games bundled with HTC Vive  
by Bryant Francis [08.12.16]
The Gallery and Zombie Training Simulator will replace Fantastic Contraption and as the games bundled with the HTC Vive.
Console/PC, Production

Firefly Games targets Hollywood following $10M investment 1
by Chris Kerr [08.12.16]
L.A. and Shanghai-based mobile developer-publisher Firefly Games has raised $10 million to bolster the development of titles based on Hollywood IPs.†
Smartphone/Tablet, Business/Marketing

Blog: The historical legacy of text game puzzles 3
by Gamasutra Community [08.12.16]
"This series sets out the historical roots of the text puzzle and the influence it has had on the evolution of video games."
Console/PC, Design

Publisher Nordic Games rebrands as THQ Nordic 2
by Chris Kerr [08.12.16]
Just over two years after it purchased the THQ trademark, publisher Nordic Games has rebranded as THQ Nordic.
Console/PC, Business/Marketing

Blog: Tracing my troubles with Telltale Games 14
by Gamasutra Community [08.12.16]
Telltale Games was one of my favorite developers during the 00's, but today's post looks at how their structure has changed and moved away from my adventure game preference.
Design, Production

Blog: Predicting the next American President with Merica Match 5
by Gamasutra Community [08.12.16]
Can a game predict the result of the 2016 American presidential election? Shiny Shoe's new game Merica Match tries to answer the question.