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October 23, 2014
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October 23, 2014
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The VR One: An affordable, 'open source' VR headset solution 3
by Mike Rose [10.13.14]
German optics manufacturer Carl Zeiss is the latest company to jump on the virtual reality headset bandwagon, although the company is focusing on providing a headset that is more open than the competition.
Console/PC, Business/Marketing

Maintaining quality of life as a game developer, entrepreneur, and parent 8
by Gamasutra Community [10.13.14]
"According to the IGDA Developer Satisfaction Survey, 70% of respondents do not have children. Are we sacrificing too much of our family life for our passions and careers as game developers!?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

How our HTML5 roguelike performed on Steam: The numbers 8
by Gamasutra Community [10.13.14]
"Our mission was to make a solid desktop game that would pave the way for our next project, and help our studio thrive. Letís examine the numbers to see how we did."
Console/PC, Indie, Business/Marketing

10 days with the deep-sea bluffing game Subterfuge Exclusive 2
by Mike Rose [10.13.14]
I'm tangled in a web of lies, and I might just get away with it. This is Subterfuge, a mobile real-time strategy game designed by World of Goo's Ron Carmel and Casey's Contraptions' Noel Llopis.
Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

Another woman in games driven from her home by harassers 169
by Kris Graft [10.11.14]
Another woman has been driven from home due to online harassment - and yet again, the victim is a woman in video games.
Console/PC, Indie

How League of Legends makes money from its players 3
by Christian Nutt [10.10.14]
"If youíre really into cars, you donít mind spending $50,000 to soup up your Honda. Thatís the player weíre tapping into." - Riot Games president and co-founder Marc Merrill
Console/PC, Business/Marketing

Inside PewDiePie's mind (and massive YouTube success)  
by Christian Nutt [10.10.14]
"The thing that has made YouTube so successful is that you can relate to the people youíre watching to a much higher degree than to the people you see on TV." - Felix "PewDiePie" Kjellberg
Console/PC, Business/Marketing

Blog: Crunching Steam Curators 12
by Gamasutra Community [10.10.14]
"There are 9932 Steam Curators listed right now. This morning there were 8343. Today, about 1589 people in the world became Steam Curators."
Console/PC, Indie, Business/Marketing

Leap Motion launches IndieCade-backed game jam with $75,000 in prizes  
by Christian Nutt [10.10.14]
The winning teams will get a $5,000 cash prize and a slot to exhibit at IndieCade East 2015, with $2,500 in travel expenses also covered.
Console/PC, Indie, Production, Business/Marketing

Video: Reinventing slumber party games with Bumpie's Party  
by Staff [10.10.14]
In this GDC Europe 2014 talk, Spin the Bottle: Bumpie's Party developer Lau Korsgaard argues that 'slumber party' games grow up with players, but they also help the players themselves grow up.
Console/PC, Design, Video, Vault

Blog: Get your app featured by Google Play 1
by Gamasutra Community [10.10.14]
Even though a "Google feature is not a big deal like App Store featuring," says one dev -- you still want it, if you can get it. This is a quick guide on how to get it!
Smartphone/Tablet, Business/Marketing, Mobile Games

Get a job: Petroglyph is hiring a Network/Web Programmer  
by Staff [10.10.14]
Have experience developing network tech for games? Grey Goo developer Petroglyph Games is hiring a network/web programmer to work in its Las Vegas studio.
Console/PC, Programming, Design, Recruitment

Here's one way to retain developers between projects: Lab Time Exclusive  
by Alex Wawro, Mike Rose [10.10.14]
German social/mobile game publisher Wooga maintains 'Lab Time' for developers who are between projects, allowing them to work on side projects while they wait to snag a spot on another project.
Console/PC, Social/Online, Production, Exclusive

Sony amps up community outreach with PlayStation fan event  
by Alex Wawro [10.10.14]
The PlayStation turns 20 this December, and Sony is taking the opportunity to launch an event in Las Vegas where select developers can talk to their fans, speak on panels and showcase their games.
Console/PC, Business/Marketing

Here's how not to contract with YouTubers to cover your game 5
by Alex Wawro [10.10.14]
A new Kotaku report reveals that some YouTubers had to negotiate signing a contract for early access to a game that explicitly required them to persuade their viewers to purchase the product.
Console/PC, Business/Marketing

Blog: Why I'm giving away my Gear VR game totally for free 1
by Gamasutra Community [10.10.14]
"It will be my gift for the early adopters of Gear VR. Later, once the payment system is ready, it will cost $10, but anyone who downloads it early will get the full game for free."
Smartphone/Tablet, Business/Marketing, VR

Don't Miss: Hall and Romero's video postmortem of Doom 2
by Staff [10.10.14]
Designers John Romero and Tom Hall deliver a postmortem on their seminal first-person shooter, Doom in this free video recorded during GDC 2011.
Console/PC, Design

Why elegance matters: The lifecycle of games 11
by Gamasutra Community [10.10.14]
"The best games provide their players with a constantly efficient, yet long-lasting, learning experience... They are easy to learn and a pleasure to master."
Console/PC, Smartphone/Tablet, Design

Hack 'N' Slash takes home grand prize at IndieCade Awards 2014 2
by Mike Rose [10.10.14]
IndieCade revealed the winners of its 2014 awards last night, with studios like Double Fine, Loveshack and Studio Bean picking up awards.
Smartphone/Tablet, Indie, Business/Marketing

Psychology and Destiny's loot system 6
by Gamasutra Community [10.10.14]
The psychology of random drops versus expected loot: "Turns out it was the ones who didn't know which prize they were going to get" are happier, at least in an experimental setting.
Console/PC, Design