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October 21, 2014
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October 21, 2014
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Blog: Kickstarter in 2014 - How big a decline? 2
by Gamasutra Community [10.09.14]
"Is Kickstarter funding getting slashed in half? Hang on. When we look at projects earning less than $500,000, the numbers are thankfully more steady."
Console/PC, Indie, Business/Marketing

What to do when your HTML5 game runs slow on mobile devices 3
by Gamasutra Community [10.09.14]
"Both solutions can make an HTML5 game run at playable frame rates on mobile devices, but there are 2 main disadvantages to this approach."
Smartphone/Tablet, Programming

Game creation for the masses: What's next for Twine Exclusive 2
by Leigh Alexander [10.09.14]
As Twine's version 2.0 enters beta, creator Chris Klimas reflects on the game creation tool whose role and impact he could never have anticipated -- and how many more potential creators remain to be reached.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Exclusive

Chinese mobile game shows why taking player privacy seriously matters  
by Christian Nutt [10.08.14]
A game developed for the recently IPO'ed Chinese internet giant Alibaba's Laiwang chat and game distribution service recently shared players' videos -- ones those users thought were private.
Smartphone/Tablet, Business/Marketing

PC sales are starting to pick up again 10
by Christian Nutt [10.08.14]
We've heard about the consumer turn to tablets for several years now -- but new numbers suggest the PC's fortunes are starting to turn around.
Console/PC, Smartphone/Tablet, Business/Marketing

Mobile dev Storm8 taps Sims, Club Penguin, FarmVille 2 devs as execs  
by Christian Nutt [10.08.14]
The Farm Story 2 studio has picked up a new chief creative officer and president -- with backgrounds in popular casual franchises at EA, Disney, and Zynga.
Smartphone/Tablet, Business/Marketing

The Myst-inspired visuals of For Each Our Roads of Winter Exclusive  
by Mike Rose [10.08.14]
Game jam enthusiast Orihaus has been lauded for his visual style in the past. With this is mind, it's not surprising that he's decided to put visuals first with his latest project, For Each Our Roads of Winter.
Console/PC, Indie, Art, Design, Exclusive, Video

Another veteran-staffed startup nets $1.55M to make mobile games  
by Alex Wawro [10.08.14]
There's a new competitor in the free-to-play mobile game-making market: Cloudcade, a startup that just raised $1.55 million in funding from venture capital firm IDG Capital to produce its first game.
Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Red Storm is hiring a Senior Level Designer  
by Staff [10.08.14]
Got a knack for multiplayer level design? Ubisoft's Red Storm Entertainment is looking to hire an experienced level designer to work alongside the team in the company's Cary, NC office.
Console/PC, Design, Recruitment

Don't Miss: Why we can't prove when Super Mario Bros. came out Exclusive 57
by Frank Cifaldi [10.08.14]
Super Mario Bros. is one of video game history's greatest touchstones. And yet, we don't know exactly when the game came out -- many people can't even agree on the year it was released.
Console/PC, Production, Business/Marketing, Exclusive

Video: How to get your game covered by YouTubers 1
by Staff [10.08.14]
Gamasutra's own Mike Rose shares what he's learned about the YouTuber business -- and how devs can take advantage of it -- during his GDC Europe 2014 Independent Games Summit talk.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

AIAS reveals the winners of its annual game industry scholarships  
by Alex Wawro [10.08.14]
The Academy of Interactive Arts and Sciences will award $10k in scholarships to four students selected by the academy's philanthropic division for their promising study of interactive entertainment.
Console/PC, Business/Marketing

Blog: What game developers should learn from Nintendo 10
by Gamasutra Community [10.08.14]
One developer shares lessons he believes we can learn from Nintendo's work that might improve not only our games, but the industry as a whole.
Console/PC, Design

Bioshock Infinite, Plague Inc among first batch of GDC 2015 talks  
by Staff [10.08.14]
Sessions on Bioshock Infinite, Steam porting and the state of the industry strike a balance between exploring the art and business of making video games at GDC 2015.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, Production, Business/Marketing, GDC

Blog: 4 gamification lessons from the arcades 6
by Gamasutra Community [10.08.14]
When I was young, one of my absolute favorite things in the world were arcades! Whenever my parents took me on holiday, I would pray that nearby would be an arcade...
Console/PC, Social/Online, Smartphone/Tablet, Indie

Paying to win: Guild-vs.-guild events 3
by Gamasutra Community [10.08.14]
In this inside look at what it's like to be a high value player, I spend $200 and five-and-a-half hours to help my guild top the charts in a three-day event, in a build-and-battle style game.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Driveclub PS Plus edition held back as Sony deals with server stress  
by Mike Rose [10.08.14]
Sony has been forced to hold back digital copies of Driveclub from its PlayStation Plus users, after the game's servers buckled after launch yesterday.
Console/PC, Business/Marketing

The 7DFPS game jam returns in November 2
by Mike Rose [10.08.14]
The 7 Day First Person Shooter Challenge (7DFPS), an annual game jam that challenges developers to make a first-person shooter in a week, will return in November.
Console/PC, Indie, Business/Marketing

Funding firm Tilting Point is looking for mobile devs to partner with 1
by Mike Rose [10.08.14]
Tilting Point, a funding company set up by former Electronic Arts executives last year, is currently on the lookout for new mobile game studios to take on-board.
Smartphone/Tablet, Business/Marketing

Game Design Deep Dive: Shovel Knight's Chester, the merchant 9
by Gamasutra Community [10.08.14]
"Even the tiniest game design idea can go through a long process... Starting small and evaluating the troubles of an existing design can guide any game developer to creative, interesting results."
Console/PC, Indie, Design, Deep Dive