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December 21, 2014
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December 21, 2014
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How to get work composing music for games 9
by Gamasutra Community [12.10.14]
"Composers' pitch letters remind me so much of my own, from back when was hunting for my first gig, 15 years ago. Just like I did, they go about it entirely wrong."
Console/PC, Smartphone/Tablet, Indie, Audio

Kids' games, speech recognition land ToyTalk millions in funding  
by Phill Cameron [12.10.14]
ToyTalk has raised $15 million in new venture capital funding, bringing their total investment to nearly $30 million. This follows a recently signed partnership with Sesame Street.
Smartphone/Tablet, Business/Marketing

Dragon Age: Inquisition scripting tools get deconstructed at GDC  
by Staff [12.10.14]
The Frostbite engine is a multi-talented piece of tech, and it drives everything from Dragon Age: Inquisition to Battlefield 4. Learn how its scripting system works at GDC 2015.
Console/PC, Design, GDC

Take Two: 'If it's offensive to you, then you don't buy it' 34
by Phill Cameron [12.10.14]
Take Two has responded to Target Australia's decision to pull Grand Theft Auto V from the shelves, claiming the action "flies in the face of everything a free society is based on."
Console/PC, Business/Marketing

Finding missing object references in Unity 21
by Gamasutra Community [12.10.14]
"The post provides a short solution for finding 'missing' object references. These are probably the result of some mixup in .meta files that results in having a link with an invalid object id."
Console/PC, Smartphone/Tablet, Indie, Programming

Blog: Video games, luck, and Orange Juice 3
by Gamasutra Community [12.10.14]
"At first glance, this game seems horrendous... But by loading the game with an absurd amount of random elements, the quirky board game draws out the positive effects of luck in video games."
Console/PC, Design

The Mario Maestro speaks: Koji Kondo on composing classics 5
by Christian Nutt [12.10.14]
The composer behind the iconic Mario and Zelda soundtracks speaks to Gamasutra in a rare new interview, touching on both his classic work and advice for game composers.
Console/PC, Audio

Why THQ shut down: A look inside 1
by Christian Nutt [12.09.14]
"We really made some questionable business deals. Near the end, we were still getting screwed for Nickelodeon games, which we hadnít worked on in years. We still owed a ton of money."
Console/PC, Business/Marketing

Video: DreamHackathon - VR Winners and Presentations  
by Phill Cameron [12.09.14]
DreamHack has posted a video of all the presentations and winners from their DreamHackathon:VR game jam, tasking developers with creating a virtual reality game during DreamHack.
Console/PC, Design, Video

Facebook unveils its game of the year - including mobile hits  
by Christian Nutt [12.09.14]
Though its social game revenues are declining, there are still millions of players using the service to either play games or use it as a recommendation engine on mobile. Here are its 2014 picks.
Social/Online, Smartphone/Tablet, Business/Marketing

Twitch makes an acquisition of its own by buying a talent agency  
by Alex Wawro [12.09.14]
Video game streaming platform Twitch has closed a deal to acquire GoodGame, a San Francisco-based talent and marketing agency dedicated to esports and video game broadcasters, for an undisclosed sum.
Console/PC, Business/Marketing

Get a job: Obsidian is hiring a UI/UX Designer  
by Staff [12.09.14]
Got a mind for interface design? Obsidian Entertainment is looking to hire a UI/UX designer to work alongside the design, art and programming teams at its Irvine, CA studio.
Console/PC, Design, Recruitment

Square Enix cedes Tomb Raider publishing duties to Microsoft 9
by Alex Wawro [12.09.14]
In a fairly unsurprising move, a Microsoft representative confirmed on Twitter that his employer, not Square Enix, will be publishing Crystal Dynamics' upcoming Rise of the Tomb Raider.
Console/PC, Business/Marketing

App Annie adds Windows Store support to its analytics platform  
by Alex Wawro [12.09.14]
Analytics firm App Annie has finally added support for the Windows Store to its suite of digital game market research tools, nearly three years after Microsoft launched the storefront.
Console/PC, Business/Marketing

Don't Miss: The 'Door Problem' of game design 36
by Liz England [12.09.14]
"I find myself explaining what game design means to a lot of people from different backgrounds, some of whom donít know anything about games. I like to describe my job in terms of 'The Door Problem.'"
Console/PC, Design

Making a game in 1993: A look back at the Amiga 500 21
by Gamasutra Community [12.09.14]
A look back at the Amiga 500, a classic PC embraced by the European development scene in the 1990s, and what sprung from this fertile ground, as limited as it may have been.
Console/PC, Programming, Art, Design, Production, Business/Marketing, History

Chilled Mouse is a new digital publisher from the Kuju cofounders  
by Alex Wawro [12.09.14]
Kuju Entertainment cofounders Jonathan Newth and Ian Baverstock have taken the wraps off Chilled Mouse, a new UK-based digital games publisher with a focus on indie titles.
Console/PC, Business/Marketing

DayZ creator returns home to launch his own studio: RocketWerkz  
by Alex Wawro [12.09.14]
After leaving Bohemia Interactive, DayZ creator Dean Hall has put out the call for developer to join him at his nascent New Zealand studio RocketWerkz.
Console/PC, Business/Marketing

'Gamerliness' - How games can evolve by looking inward 21
by Gamasutra Community [12.09.14]
"'Painterly' art doesnít try to look realistic -- instead, it uses its unique aspects as a constructed object to its advantage. I hope that, as games continue to grow, we get to see a truly 'gamerly' game."
Console/PC, Indie, Art, Design

SWTOR dev demonstrates why F2P isn't always evil at GDC 2015 2
by Staff [12.09.14]
Damion Schubert, former lead on Star Wars: The Old Republic, will share lessons learned from the MMORPG's remarkably successful conversion from subscription-based to free-to-play during the F2P Summit at GDC 2015.
Social/Online, Design, GDC