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August 20, 2014
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August 20, 2014
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The Spaceteam story: Two Kickstarters later... 6
by Gamasutra Community [08.08.14]
Spaceteam creator Henry Smith wants to create games and release them for free -- but needs backing to do that. He recently got it, after a failed attempt. Here, he tackles why one worked, and one didn't.
Smartphone/Tablet, Indie, Business/Marketing

Why I've said goodbye to mobile in favor of PC 182
by Gamasutra Community [08.08.14]
"I am fed up with the whole mobile/tablet gaming market. Iíve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

'We make mistakes, we are human' - Crytek CEO Cevat Yerli 18
by Mike Rose [08.08.14]
"Our priority was to not downsize the company. Our priority was to not let anybody lose their jobs at that point." - As part of an extensive interview with Eurogamer, Crytek CEO Cevat Yerli explains why his company did not pay its employees for a period.
Console/PC, Business/Marketing

Indie warmongering: Looking at your launch as a battle 2
by Gamasutra Community [08.08.14]
The challenges of launching on smartphones. "Later on in life, when I look back at our production of Go Go Armadillo, I can safely say I have no regrets. We tried our hardest and created the very best game we could."
Smartphone/Tablet, Indie, Business/Marketing

Chinese localization company iDreamSky goes public on Nasdaq 1
by Mike Rose [08.08.14]
iDreamSky, the Chinese company best known for localizing Western games for the Chinese market, has floated on the Nasdaq Stock Exchange and raised more than $115 million in its first day.
Smartphone/Tablet, Business/Marketing, China

Keeping a Kickstarter campaign alive and growing 11
by Gamasutra Community [08.08.14]
With a day left in a campaign that has more than met its goal, Ben Tristem shares how he tweaked his campaign, kept his backers engaged, and will cross the finish line knowing what they really want.
Indie, Business/Marketing, Crowdfunding

Activision may be resurrecting Sierra next week 6
by Mike Rose [08.08.14]
Activision has hinted that it may be resurrecting its Sierra studio, with a teaser video from the defunct studio.
Console/PC, Business/Marketing, Video

How Blizzard makes games like Diablo III Exclusive 19
by Christian Nutt [08.08.14]
How does Blizzard maintain its game quality? By refusing to compromise and by understanding that "core" and "casual" are not hard-and-fast distinctions, but two ends of a spectrum.
Console/PC, Design, Production, Exclusive

Blog: A little more about outsourcing... 4
by Gamasutra Community [08.07.14]
Junxue Liu, CEO of art outsourcing company Novtilus, shares some info and insights into how outsourcing works and what it's like to be on the other side of the equation.
Console/PC, Smartphone/Tablet, Indie, Art, Production, Business/Marketing

Understanding Twitch's new content-flagging policy Exclusive 9
by Christian Nutt [08.07.14]
Twitch launched a new content-flagging system that checks videos for licensed music tracks and mutes them -- with plenty of bugs and a terrible community response. What's going on?
Console/PC, Indie, Business/Marketing, Exclusive

Tiger Woods returns to games - and now he's with Zynga 1
by Kris Graft [08.07.14]
Under the guidance of CEO and former Xbox boss Don Mattrick, Zynga continues its effort to redefine its business.
Social/Online, Smartphone/Tablet, Business/Marketing

'We aspire to do better': Zynga releases lukewarm financials  
by Kris Graft [08.07.14]
Zynga has been working to reposition a business that was traditionally focused on desktop browsers to one that is able to compete on mobile devices. But the ongoing transition isnít easy.
Social/Online, Smartphone/Tablet, Business/Marketing

Mass Effect lead Casey Hudson has left BioWare 2
by Alex Wawro [08.07.14]
Mass Efffect executive producer Casey Hudson has cut ties with BioWare to pursue new opportunities after nearly 16 years with the studio.
Console/PC, Business/Marketing

Shovel Knight's stats on Steam sales, player engagement, social 7
by Gamasutra Community [08.07.14]
On how players buy and play Shovel Knight: "We hope what weíve provided here can be a stepping stone for everyone to understand the numbers behind a game launch."
Console/PC, Indie, Design, Business/Marketing

Get a job: Runic Games is hiring a VFX Artist  
by Staff [08.07.14]
Torchlight developer Runic Games seeks an artist interested in "creating compelling and dynamic real-time visual effects" using Photoshop and 3DS Max to work in its Seattle, WA studio.
Console/PC, Art, Recruitment

Blog: Steam, quality control, and the race to the bottom 10
by Gamasutra Community [08.07.14]
"Many have made the counterargument that easier access to Steam is overall good and players [who buy bad games] have only themselves to blame -- caveat emptor and so on. Now, as a developer, I oppose this view."
Console/PC, Indie, Business/Marketing

Don't Miss: Game programming tips from Team Meat's Refenes 37
by Tommy Refenes [08.07.14]
Taking your first steps toward your dream game is an overwhelming feeling. Super Meat Boy programmer Tommy Refenes offers practical tips for aspiring -- and veteran -- developers.
Indie, Programming, Student/Education

Nexon cuts another publishing deal with veteran devs gone indie  
by Alex Wawro [08.07.14]
Free-to-play game company Nexon has locked down the publishing rights for the inaugural game from Envision Entertainment, a German indie studio founded late last year by ex-EA Phenomic developers.
Smartphone/Tablet, Indie, Business/Marketing

Mixamo's Fuse makes modeling people easier with Kinect v2 support 2
by Alex Wawro [08.07.14]
Mixamo's 3D character-modeling software now supports importing and editing models generated by the Kinect 2.0, making it easier for developers to replicate real people as in-game avatars.
Console/PC, Art, Production

Being a better client: How developers can help vendors over-deliver  
by Gamasutra Community [08.07.14]
"As a game developer, itís easy to overlook what else you can bring to the table other than signing the checks. In fact, as a client, you can take several steps to help your service providers help you."
Console/PC, Programming, Art, Production, Business/Marketing