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February 26, 2017
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Designing boss fights from the bad guy's POV in Nefarious  
by Alan Bradley [02.16.17]
“It's a big love-letter to video game villains. Being the villain informed a lot of our decisions, from reverse boss fights to which side of the screen your health bar goes."
Console/PC, Indie, Design, Video

Clash Royale dev Supercell's sales growth stalled in 2016 -- but profits went up 2
by Alex Wawro [02.15.17]
Finnish mobile game maker Supercell  reported that its sales growth stalled last year in the face of fiercer competition from games like Pokemon Go -- but its profits continue to rise.
Smartphone/Tablet, Business/Marketing

Gabe Newell explains Valve's budgeting process: there is none 16
by Alex Wawro [02.15.17]
"At Valve, we don't have a budgeting process," says company chief Gabe Newell. ""The scarce commodity here is not money -- it's how many hours there are in a day."
Console/PC, Business/Marketing

Watch top devs discuss video game storytelling in new vid series 5
by Alex Wawro [02.15.17]
The whole video series, titled "The Game Makers: Inside Story," is free to watch right now on the AIAS' YouTube channel and covers a broad enough range to interest most folks working in games today. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video

Blog: How video game composers can use music to build suspense  
by Gamasutra Community [02.15.17]
Video game composer Winifred Phillips presents extra research and scholarship gathered for her GDC 2017 talk 'Homefront to God of War: Using Music to Build Suspense.'
Audio, Design

Get a job: Vicarious Visions is hiring a Senior Weapon Artist  
by Staff [02.15.17]
Vicarious Visions is on the lookout for an experienced Weapon and Hard Surface Artist to make the vast array of things players get to shoot, swing, and drive in the expanding Destiny universe.
Art, Recruitment

Sony discontinues PlayStation Now on PS3, Vita, and most other devices 5
by Alissa McAloon [02.15.17]
Sony has significantly slashed the number of devices that support its PlayStation Now game streaming service in order to ‘further develop the user experience’ on PS4 and PC.
Console/PC

Don't Miss: A close examination of gating in game design 10
by Staff [02.15.17]
"Great game designers understand the importance of properly gating systems and mechanics regardless of the genre," said Josh Bycer in this breakdown of different gating methods used in several games.
Design

How Blizzard 'sold gold' in World of Warcraft without ruining the game 6
by Alissa McAloon [02.15.17]
A Glixel interview with game director Ion Hazzikostas dives into how Blizzard turned the failure of Diablo 3's cash based marketplace into a successful system in World of Warcraft.
Console/PC, Social/Online

Don't skip the Game Design Workshop at GDC 2017  
by Staff [02.15.17]
Come to GDC 2017 and attend the Game Design Workshop, an intensive two-day event where you'll study and scrutinize game design under the guidance of experts from Riot, Ubisoft, EA Motive, and more!
Console/PC, Design, GDC

Amazon taps John Smedley to lead new San Diego game studio 1
by Alissa McAloon [02.15.17]
The newest studio in the Amazon Games family has set up shop in San Diego and will be lead by none other than former Daybreak president and Pixelmage Games founder John Smedley.
Console/PC, Production

Coming to GDC 2017? Play these charming indie games at the Mild Rumpus!  
by Staff [02.15.17]
Warm and welcoming indie game collective Wild Rumpus returns to GDC 2017 with games like Burly Men At Sea, One Way Trip, Sacramento and more!
Indie, Video, GDC

Chat with Riot Games producer Juliet Nuzzo today at 3PM EST 1
by Bryant Francis [02.15.17]
Join us at 3PM EST for a chat about game production inside one of the industry's most complex game development companies.
Console/PC, Production, Video

Come to GDC 2017 and hear how Firewatch's unique dialog system works  
by Staff [02.15.17]
Campo Santo's Patrick Ewing is teaming up with Unity's William Armstrong to talk at GDC 2017 about the design and development of Firewatch's remarkable interruptable dialog system.
Indie, Programming, Design, GDC

Unreal Engine 4.15 update brings experimental Nintendo Switch support  
by Chris Kerr [02.15.17]
The latest version of Unreal Engine (4.15) has landed, and what's notable about this iteration is the inclusion of Nintendo Switch support. 
Console/PC, Design, Production

Blog: Why has Star Wars: Force Arena struggled on the mobile charts? 5
by Gamasutra Community [02.15.17]
Netmarble launched its Clash Royale inspired Star Wars game just under a month ago. On paper it sounded like a sure shot, but since launch the game has all but disappeared from the top charts. Why?
Smartphone/Tablet, Business/Marketing

Is the Switch's HD Rumble feature a big deal for devs? Miyamoto thinks so 1
by Chris Kerr [02.15.17]
"When you put your pen on the screen, it's not just this dull vibration, you can feel the tap that the tip of the pen makes on the screen."
Console/PC, Design

HTC to release mobile virtual reality headset in 2017  
by Chris Kerr [02.15.17]
HTC plans to release a new mobile virtual reality headset to sit alongside its flagship device, the Vive. 
VR, Business/Marketing

Alt.Ctrl.GDC Showcase: vinylOS  
by Joel Couture [02.15.17]
A DJ's turntable becomes a video game controller with vinylOS, a game that uses scratching, spinning, and rewinding to play through games that are projected down onto a vinyl LP from above.
Indie, Programming, Art, Audio, Design, Production, Video

Blog: Obtaining an animated look from a hand-drawn image  
by Gamasutra Community [02.15.17]
This shader breakdown will explain step-by-step how to transform a static image into an animated, hand-drawn sketch.
Art, Design