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January 22, 2017
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Learn how Blizzard designed Overwatch's Oasis map  
by Chris Kerr [01.11.17]
"The philosophy that we used on all three of the points in Oasis is that we'd have an arena inside an arena."
Console/PC, Design, Video

Blog: Why don't people play Rock, Paper, Scissors for fun? 8
by Gamasutra Community [01.11.17]
Why Not Games programmer Nikhil Murthy examines Rock, Paper, Scissors and why people don't play it for fun.
Design

Games for Change wants to spotlight migration through game design  
by Chris Kerr [01.11.17]
Games for Change has joined forces with the Migration Policy Institute to host a $10,000 migrant game design challenge to inspire the creation of a game that connects existing and migrating communities.
Design, Production, Business/Marketing

Glu restructure could result in over 100 layoffs, loss of two studios 3
by Chris Kerr [01.11.17]
Kim Kardashian: Hollywood maker Glu Mobile has posted details of a restructuring plan that could result in over 100 layoffs and the shuttering of two studios. 
Smartphone/Tablet, Business/Marketing

Blog: What kind of tools should kids make games with? 8
by Gamasutra Community [01.11.17]
A look at the kinds of tools available for kids to develop games with, and an exploration of the pros and cons of each.
Design, Production

Blog: 20 things I've learned about game development 24
by Gamasutra Community [01.11.17]
Thinking about what it means to be over fifty in game development prompted me to make a list of what I consider the twenty most important things I've learned over the years. Here they are!
Design, Production

Game psychologist wants to help design game characters, not just systems  
by Alex Wawro [01.10.17]
"Most big game companies that do employ psychologists get them to look more at what the players are doing," psychologist Laura Crawford told Zam. "Which is a shame."
Social/Online

An AI has learned to drive on Mario Kart 64's Luigi Raceway 1
by Alex Wawro [01.10.17]
Developer Kevin Hughes says he's managed to train an artifical intelligence agent to play Mario Kart 64, and last month he published a blog post walking through how he did it.
Video

Twitch competitors Azubu and Hitbox have joined forces  
by Alex Wawro [01.10.17]
Azubu has acquired fellow video game broadcasting platform Hitbox for an undisclosed sum, according to a blog post published today by Hitbox cofounder and CEO Martin Klimscha.
Console/PC, Business/Marketing

Video: 8 keys to a long career in games  
by Staff [01.10.17]
Don Daglow started making games on mainframes in 1971, and at GDC 2016 he shared some key lessons he'd learned about staying productive and passionate over the course of his decades-long career. 
Console/PC, Business/Marketing, Video

Get a job: Nix Hydra is hiring a UI/UX Artist  
by Staff [01.10.17]
Nix Hydra Games is seeking an experienced UI/UX artist to develop animations, interfaces, assets, and more for mobile games in Los Angeles, California.
Smartphone/Tablet, Art, Recruitment

Unofficial Sims Online revival buckles under unexpected player counts  
by Alissa McAloon [01.10.17]
The single developer behind the unofficial revival of the defunct The Sims MMO has closed down and delayed FreeSO following launch-day demand that exceeded all expectations.
Console/PC, Social/Online, Indie

Don't Miss: Applying lessons learned from bad horror games in Dead Secret 4
by Staff [01.10.17]
Chris Pruett's encyclopedic knowledge of horror games fueled the creation of Dead Secret. But, surprisingly, he said that bad horror games taught him a lot more than the masterpieces.
Indie, Design, Production

An ode to the pixel art-driven nominees and winners of IGF Awards  
by Alissa McAloon [01.10.17]
Retronator Magazine has shared a rich gallery of the pixel art behind both past winners and current nominees honored at the Independent Games Festival.
Indie, Art

Land a job interview at GDC 2017!  
by Staff [01.10.17]
Going to GDC 2017? You could qualify for on-site job interviews with major companies attending the show!
Business/Marketing, Recruitment, GDC

At GDC 2017, see how Square Enix merged fantasy with reality in Final Fantasy XV  
by Staff [01.10.17]
At GDC 2017 Square Enix will show how "a fantasy based on reality" came to be in the real world, and how a cohesive, coherent narrative was maintained in Final Fantasy XV amid swathes of information.
Console/PC, Design, GDC

Blog: The two reasons why video game adaptations are horrible 9
by Gamasutra Community [01.10.17]
Adapting video games to other mediums is never easy, but there are two big pitfalls that movies get it wrong in translation.
Design

China blocks Pokemon Go and others to protect 'information security'  
by Chris Kerr [01.10.17]
China's state censor isn't in any hurry to let augmented reality titles, including Niantic's hit smartphone app Pokemon Go, into the country. 
Smartphone/Tablet, Business/Marketing

Blog: How being a game designer made me a better producer 6
by Gamasutra Community [01.10.17]
I'm mainly a producer, but I worked as a game designer for six months on my last project, which taught me a huge amount about working with game designers.
Design, Production

Final Fantasy XV ships 6M in just over a month  
by Chris Kerr [01.10.17]
Square Enix has confirmed that shipments and digital sales for Final Fantasy XV have surpassed 6 million. 
Console/PC, Business/Marketing