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October 25, 2016
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Money troubles force MaxPlay to make major layoffs  
by Chris Kerr [10.14.16]
Just over a year after stepping into the game engine arena with its cloud-based dev platform, San Francisco-based tech company MaxPlay has been forced to lay off the majority of its workforce. 

Blog: How I made a mobile game in just one week 3
by Gamasutra Community [10.14.16]
"So I took a break from contracts and Fire Child to make this dumb game called Deflated. I did it just to answer the question: could I start and finish a game in a week?"
Smartphone/Tablet, Design, Production

Game Design Deep Dive: Making debugging into a mechanic in Beglitched 1
by AP Thompson [10.14.16]
"While debugging is considered to be one of the more odious aspects of programming, I felt that under the right circumstances, it could actually be exhilarating," says AP Thompson, designer of Beglitched.
Console/PC, Indie, Design, Video, Deep Dive

Devs show off Valve's new VR controller prototype  
by Alex Wawro [10.13.16]
Valve had a prototype VR controller capable of some degree of finger-tracking out for demo at its Dev Days event this week, and some attendees were kind enough to record themselves playing with it.

Thumper dev: 'VR works best as a simulation of reality, not film' 2
by Alex Wawro [10.13.16]
"I think many developers are accustomed to simulating film effects in games," Drool's Brian Gibson tells Gamasutra. "[In VR], those traditional film effects only pull you out of the sense of immersion."

UK retailer GAME sees steep profits drop as console sales fall 30%  
by Alex Wawro [10.13.16]
UK-based video game retailer GAME reported its full-year earnings this week, and while some numbers went up while others went down, perhaps the most notable figure saw the steepest decline: profits.
Console/PC, Business/Marketing

New CognitiveVR tool lets devs see heatmaps of player behavior in VR  
by Alex Wawro [10.13.16]
This week VR tech firm CognitiveVR debuted SceneExplorer, a tool designed to help VR developers analyze the way people move through and play their VR games or experiences via real-time heatmaps.
VR, Production

Get a job: Insomniac Games is hiring a Character Technical Director  
by Staff [10.13.16]
Insomniac Games is seeking a Character TD to be responsible for creating character setups, including the rigging of various heroes, enemies, weapons, vehicles and props in Durham, North Carolina.
Console/PC, Production, Recruitment

Cinematic video game trailers value concept over game mechanics  
by Alissa McAloon [10.13.16]
Cinematic trailers don't have a lot in common with the finished product, but that's ok if the trailer contributes to the overall world of the game.
Console/PC, Production, Business/Marketing

Don't Miss: How good storytelling helps a VR game feel real 2
by Staff [10.13.16]
After working on games for PlayStation VR, Gear VR, and Oculus Rift, narrative designer Rob Morgan weighs in on how VR changes the way game developers should treat storytelling.
VR, Console/PC, Design

I'd Ship It: Ladykiller in a Bind's use of BDSM 1
by Katherine Cross [10.13.16]
The title of Christine Love's Ladykiller in a Bind helpfully serves as the game’s comical premise, sex is front and center, particularly the much-derided but little understood subculture of BDSM. 
Console/PC, Indie, Design, Video

Facebook hires former EA VP Rachel Rubin Franklin as head of social VR  
by Alissa McAloon [10.13.16]
Franklin brings her experience creating virtual worlds like The Sims 4 to Facebook's growing social VR division.
VR, Business/Marketing

Blog: Reviewing the UX in Marvel Contest Of Champions  
by Gamasutra Community [10.13.16]
Here's how Marvel simplified and resurrected the classic brawler genre for mobile with Marvel Contest of Champions.
Smartphone/Tablet, Design

Mapzen has a new tool to help you add real-world maps to your game  
by Bryant Francis [10.13.16]
Working on a location-driven game like Pokemon Go? There's a new tool on the market that may help you create real-world maps for your game.
Console/PC, Design

Blog: Thoughts on version control from a game dev perspective 4
by Gamasutra Community [10.13.16]
"In this article I'll help you understand the problems version control solves and how to use it more effectively."

MTG buys 31 percent stake in InnoGames to tap into online games market  
by Chris Kerr [10.13.16]
Swedish entertainment group MTG, owner of eSports companies Dreamhack and ESL, has picked up a 35 percent stake in InnoGames as it looks to enter the online gaming market. 
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: How to improve education with game tutorials  
by Gamasutra Community [10.13.16]
Today's post looks at how game tutorials teach people new concepts, and what that could mean for education with the right understanding.

CCP clamping down on EVE gambling sites with freemium switch in sight 1
by Chris Kerr [10.13.16]
With the launch of EVE Online: Ascension and a new era of freemium space exploration in sight, EVE creator CCP Games is looking to clamp down on the buying and selling of in-game goods. 
Console/PC, Business/Marketing

PSVR devs discuss the challenges of designing for the platform  
by Joel Couture [10.13.16]
With PSVR hitting store shelves today, we spoke to the developers of Thumper, Battlezone, Wayward Sky, Allumette, Superhypercube, Music VR, and more about designing a console virtual reality experience.
VR, Console/PC, Design

Steam Dev Days 2016: The view from Twitter on day one  
by Alex Wawro [10.12.16]
From greater support for Steam controllers to prototypes of a new VR controller, paid mods and vague warnings of a "major" Steam update, here's what folks were talking about at Steam Dev Days today.
Console/PC, Business/Marketing