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May 25, 2013
Treyarch / Activision
Technical Animator
Treyarch / Activision
Game Systems Designer
Infinity Ward / Activision
Senior Tools Engineer
Airtight Games
Environment Artist
App Minis LLC
Senior Unity Game Programmer
Gameloft
Game Designer
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May 25, 2013
Beer and Diversity
Selling Games
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
Tenets of Videodreams, Part 1: Exploration
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1
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We're Indie, we like Microsoft. Too Controversial?
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Features
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May 25, 2013
Dean Hall Discusses
DayZ
's Development Process
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Creating Virtual Reality Games: The Fundamentals
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8
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Learning to Love Handicaps in Competitive Games
[
23
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Press Releases
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May 25, 2013
12 Million Downloads
after 1 Year in the
AppStore
Global Games Market Grows
6% to $70.4bn in 2013
Sharpen Your Battle Axes
and Prepare to
Pillage!...
Active Soccer - Indiegogo
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Fashion Party Dress Up
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
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March 2013 Issue of Game Developer
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January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Gree closes Chinese studio as profits dip
1
by Mike Rose
[05.15.13]
Japanese mobile company Gree has been forced to close its studio in China, after recording "extraordinary loss" as a result of its recent business performance in its full 2013 fiscal forecast.
Social/Online
,
Smartphone/Tablet
,
Business/Marketing
New DICE studio opened in L.A., focusing on
Star Wars
1
by Mike Rose
[05.15.13]
Electronic Arts has opened a new DICE studio in Los Angeles, with a key focus around bolstering the creation of new video games in the
Star Wars
franchise.
Console/PC
,
Business/Marketing
Opinion: Let's retire the word 'gamer'
102
by Brandon Sheffield
[05.15.13]
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Exclusive
Sponsored: Win $100K in Intel's Perceptual Computing Challenge
 
by Intel
[05.14.13]
Intel wants to inspire developers to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality with apps and games on PCs.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Sponsored Article
Get a job: Wargaming is hiring a Build Engineer
 
by Kris Ligman
[05.14.13]
"Wargaming is looking for a Build Engineer to be responsible for maintaining the build environment, performing daily/nightly software builds, and deploying builds to development and clients."
Console/PC
,
Programming
,
Recruitment
Dungeon feng shui: Procedural design in RPG environments
7
by Gamasutra Community
[05.14.13]
A look at how you can use "clever programming" to automatically (and intelligently) populate an RPG environment with enemies, items, and treasures.
Console/PC
,
Indie
,
Programming
,
Design
GDC Europe sees 25% submission boost, adds Crytek, CD Projekt board members
 
by GDC Staff
[05.14.13]
Organizers of this August's
GDC Europe
have announced more than 275 talk submissions, adding Advisory Board notables from CD Projekt (
The Witcher
) and Crytek (
Warface
).
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Business/Marketing
How can I make my games more inclusive?
16
by Gamasutra Community
[05.14.13]
Daniel Cook, the Spry Fox designer behind
Triple Town
, offers simple, actionable ways to make your games more appealing to a wider audience.
Console/PC
,
Social/Online
,
Indie
,
Art
,
Design
Another major MMORPG is going free-to-play
2
by Kris Graft
[05.14.13]
Trion Worlds' MMORPG
Rift
is set to go free-to-play, starting June 12, alongside the launch of its next major content update.
Social/Online
,
Business/Marketing
Blog: The divided future of the video game industry
10
by Gamasutra Community
[05.14.13]
"Here it is, I think: the moment the world of video games definitively chunked up into discrete groups and congealed," Matthew Burns begins, in this rumination on developer culture and identity.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Angry Birds
studio Rovio moves into mobile publishing
 
by Mike Rose
[05.14.13]
Angry Birds
studio Rovio today launched a new mobile game publishing initiative, through which it plans to forge its first path into the world of third-party titles.
Smartphone/Tablet
,
Business/Marketing
,
Video
Twitch video game broadcasting comes to Xbox 360
 
by Mike Rose
[05.14.13]
With live video game broadcasting becoming more and more popular, video streaming service Twitch today released a dedicated app for the Xbox 360, which allows users to watch broadcasts directly on their home console.
Console/PC
,
Business/Marketing
Sony tells us what's going on with the PlayStation Vita
38
by Mike Rose
[05.14.13]
Sony's counting on a wide breadth of developers to save the slow-selling PlayStation Vita. We talk to Sony biz dev manager Shahid Kamal Ahmad about the future of the platform.
Console/PC
,
Business/Marketing
,
Exclusive
Nvidia's Android handheld costs as much as a Wii U
21
by Mike Rose
[05.14.13]
The Nvidia Shield, an upcoming handheld game device that can both play Android games and stream games from your PC, will launch in June for $349.
Console/PC
,
Business/Marketing
Women in games, circa 1983
12
by Gamasutra Community
[05.14.13]
30 years ago, what women were doing serious work in the game industry? This article, dug up and reposted, showcases Roberta Williams (
King's Quest
) and Janice Hendricks (
Joust
) among others.
Console/PC
,
Programming
,
Design
,
History
Capcom's
Phoenix Wright
franchise goes download-only
18
by Mike Rose
[05.14.13]
Capcom has made the decision to release the upcoming
Phoenix Wright: Ace Attorney - Dual Destinies
, the latest in the popular court-room adventure game, as a download-only title for Nintendo 3DS.
Console/PC
,
Business/Marketing
The psychology of skill trees: Making choices satisfying
12
by Gamasutra Community
[05.14.13]
Most core games these days offer character progression choices -- but how do you present them in a way that's most satisfying to players? Psychology research holds the answer.
Console/PC
,
Indie
,
Art
,
Design
YoYo Games rolling out GameMaker: Studio module for Tizen
 
by Kris Ligman
[05.13.13]
"We strongly believe that Tizen will be a significant platform for mobile and other devices," says GameMaker: Studio developer YoYo Games, in announcing the software's support for the open-source OS.
Smartphone/Tablet
,
Indie
,
Programming
,
Business/Marketing
Warren Spector teams with University of Texas for new game school
2
by Kris Ligman
[05.13.13]
The University of Texas at Austin is joining forces with Warren Spector (
Epic Mickey
) and Paul Sams (COO, Blizzard) to found a new game design school, the Denius-Sams Gaming Academy.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Production
,
Business/Marketing
Nintendo triumphs in Wii patent case (again)
3
by Kris Graft
[05.13.13]
One patent holder wanted to get a piece of the Nintendo Wii's success, but a court has denied that notion.
Console/PC
,
Business/Marketing
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