Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 30, 2015
arrowPress Releases
November 30, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Unity tricks: Building delegates using reflection 2
by Gamasutra Community [11.17.15]
"This week's tip is pretty simple, and fairly esoteric. It's not something you'll need to use every day, but it is pretty cool, and who knows, maybe one day you'll suddenly find you need it. Today we're going to make a C# delegate out of thin air."
Console/PC, Smartphone/Tablet, Indie, Programming

Green Man Gaming called into question over Black Ops III keys 5
by Christian Nutt [11.16.15]
Activision calls the company an unauthorized reseller and one subreddit bans links to the company -- which both resells keys and acts as primary seller for others.
Console/PC, Business/Marketing

Nintendo prevails against European mod and homebrew biz 1
by Christian Nutt [11.16.15]
After a 2014 victory that gave hope to PC Box, an Italian purveyor of devices that circumvented Nintendo's console copy protection, the company ultimately wins its case.
Console/PC, Business/Marketing

Canada's game dev industry grows: 472 studios, 20,400 people  
by Christian Nutt [11.16.15]
The Entertainment Software Association of Canada has released stats that show that Canadian studios have grown dramatically in just the last couple of years.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Particle City is hiring an experienced Game Engineer  
by Staff [11.16.15]
If you've got a few years of game programming experience and a shipped title under your belt, L.A.-based mobile game studio Particle City might like to hire you to work on the Titanfall mobile game.
Smartphone/Tablet, Programming, Recruitment

5 years on, Blizzard's latest Starcraft II expansion sells 1M+ in 24 hours  
by Alex Wawro [11.16.15]
Blizzard managed to sell more than 1 million copies of its latest Starcraft II expansion, Legacy of the Void, in the 24 hours following its release last week, suggesting there's always money in the Starcraft brand.
Console/PC, Business/Marketing

Video: 4 questions to help you find the best theme for your game  
by Staff [11.16.15]
As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

This Week in Video Game Blogging: Grants for Unreal devs and Fallout 4's furry companion  
by Critical Distance [11.16.15]
This week, our partnership with game criticism site Critical Distance brings us picks on topics ranging from initial critical reception to Fallout 4 to grant opportunities for Unreal developers.
Console/PC, Indie, Art, Design, Business/Marketing

Turn 10 tries adding hidable microtransactions to Forza 6 2
by Alex Wawro [11.16.15]
It's a common story, but there's a twist: Players can ensure they never see these newly-added microtransaction opportunities by turning them off in the Forza 6 options menu.
Console/PC, Business/Marketing

Don't Miss: 'Flow' and the psychology of great game design 31
by Sean Baron [11.16.15]
Microsoft Studios researcher Sean Baron takes a look into the often discussed but rarely defined concept of 'Flow' in this classic 2012 feature, with suggestions for helping players get into the zone.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Accepting user feedback: An outsider's view 6
by Gamasutra Community [11.16.15]
"While a writer might have 1-2 rounds of beta reading, and perhaps 3 in editing, it is not out of the question for a game to have significantly more rounds of testing. And then the creators make changes. It’s incredible."
Console/PC, Indie, Design

Nintendo wins lawsuit over the same patent twice in two years 1
by Alex Wawro [11.16.15]
Nintendo beats patent firms Patriot Scientific Corporation, Phoenix Digital and Technology Properties Limited for the second year running. It's the same case, in a different place.
Console/PC, Business/Marketing

Blog: A game is worth 1,000 (spoken) words  
by Gamasutra Community [11.16.15]
"While a picture might be worth a thousand words, I have a feeling that a thousand words spoken by the right person -- someone who possesses the talent and training to properly deliver a line -- is worth even more."
Indie, Audio, Design, Production

Making it as an audio professional: People, pitches, and paperwork  
by Gamasutra Community [11.16.15]
Tips on how to run your business as an audio professional -- focusing on three of the most essential areas to keep things moving along.
Indie, Audio, Business/Marketing

Classic Postmortem: The making of Half-Life 2 GDMag Exclusive 5
by Brian Jacobson & David Speyer [11.16.15]
Half-Life 2 was released 11 years ago today. This postmortem from Game Developer magazine outlines Valve's decentralized design process.
Console/PC, Art, Design, Production, History, GD Mag Exclusive

A two year look at the sales of chart-topping iOS title, A Dark Room  
by Chris Kerr [11.16.15]
Two years after the game made its App Store debut, A Dark Room developer Amirali Rajan has pulled back the curtain on the game's sales figures.
Smartphone/Tablet, Business/Marketing

An ode to Flash 1
by Gamasutra Community [11.16.15]
"When talking to many developers about the future of Flash, there’s almost a glee in their certainty of its fate. Before I even consider developing a game commercially, I put it out as a Flash game."
Indie, Programming

Microsoft and teaching kids to code with Minecraft  
by Chris Kerr [11.16.15]
Microsoft, Mojang, and have joined forces to create a Minecraft coding tutorial for young students aged six and over.
Console/PC, Programming

Twitch hires a 'vice president of game developer success'  
by Christian Nutt [11.16.15]
Twitch has recruited a "vice president of game developer success," and we speak to her about what her role as liaison and voice for developers inside the streaming powerhouse means.
Console/PC, Indie, Business/Marketing

Labor of love: How an Apple II game lives on 2
by Gamasutra Community [11.16.15]
"To my knowledge, Dino Eggs was the world’s first home computer game to be modded (and distributed beyond the hacker’s garage or attic). Let me know if I am wrong.
Console/PC, Indie, Programming, Business/Marketing