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Product: Massive Entertainment Using modo In   World in Conflict

Product: Massive Entertainment Using modo In World in Conflict

August 23, 2006 | By Jason Dobson

August 23, 2006 | By Jason Dobson
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Independent technology company Luxology announced that Sierra Entertainment subsidiary Massive Entertainment (Ground Control) is using modo for the development of its Cold War-themed PC strategy game, World in Conflict, which is expected to ship in 2007.

modo is a 3D modeling, painting and rendering program designed to work in conjunction with other leading 2D and 3D software applications. It is meant to accelerate the creation of models, associated color and normal maps, and renderings in a modern workflow customized to enhance productivity for 3D artists working in game development, film visual effects, video production, graphic arts and design visualization. A free 30-day full-featured evaluation version of modo is available for download from the modo website.

Were very impressed with modos new features, which have increased our production speed dramatically. For example, a one-day UV task now takes as little as one hour to complete when using modo, said Magnus Larson of Massive Entertainment. modo also allows us to see more organic detail in our in-game models, which offers an increased level of realism that encourages our artists to explore new ideas and ultimately produce better content for our games.

Massive is a company that really gets what modo is about, said Brad Peebler, president of Luxology. The efficiency modo delivers is a function of both superior workflow and the fact artists truly enjoy using the software.


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