My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 25, 2013
 
Beer and Diversity
 
Selling Games
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
Tenets of Videodreams, Part 1: Exploration [2]
 
We're Indie, we like Microsoft. Too Controversial? [40]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 25, 2013
 
Treyarch / Activision
Technical Animator
 
Treyarch / Activision
Game Systems Designer
 
Infinity Ward / Activision
Senior Tools Engineer
 
Airtight Games
Environment Artist
 
App Minis LLC
Senior Unity Game Programmer
 
Gameloft
Game Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 25, 2013
 
12 Million Downloads
after 1 Year in the
AppStore
 
Global Games Market Grows
6% to $70.4bn in 2013
 
Sharpen Your Battle Axes
and Prepare to
Pillage!...
 
Active Soccer - Indiegogo
campaign
 
Fashion Party Dress Up
Press Release
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Rockstar Meets Team Bondi For  L.A. Noire
Rockstar Meets Team Bondi For L.A. Noire
 

September 25, 2006   |   By Jason Dobson

Comments Post A Comment

More: Console/PC





Officials from Take-Two publishing label Rockstar Games have announced a new partnership with Australian-based development studio Team Bondi to publish L.A. Noire, an interactive detective story set in the classic noir period of the late 1940s.

According to the companies, L.A. Noire will feature open-ended gameplay that will focus on action, detection and a complex narrative that centers on a series of gruesome murders in an effort to blend cinema and gaming. While the companies note that L.A. Noire is a next-generation title, no information was announced pertaining to any specific platforms.

The developers at Team Bondi have a history of creating games that are immersed within gritty criminal underworlds. Formed in 2004 by Brendan McNamara, the director of London based Team Soho’s The Getaway, the studio is also staffed by several other members of that team. In addition, Sam Houser of Rockstar Games will serve as the game's executive producer, with McNamara as director of development for L.A. Noire.

"Brendan and I have known each other for a long time, and to finally have the opportunity to work together on a game is exciting," said Houser. "The longstanding mutual respect and the combined experience between the two of us make this a great partnership," added McNamara.

 
 
Top Stories

image
Blog: We're indie, we like Microsoft. So what?
image
Xbox One preowned rumors batter GameStop shares
image
Blog: Theme and craft, games and art
image
Xbox One: A flawed plan, well-executed


   
 
Comments


none
 
Comment:
 




 
UBM Tech