Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [12]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [15]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [7]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [51]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 22, 2009
 
Managing Creativity
 
Time Fcuk - A Postmortem [3]
 
Accepting the Inherent Value of Games [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Microsoft Debuts XNA Game Studio Express, Creators Club
by Simon Carless
0 comments
Share RSS
 
 
December 11, 2006
 
Microsoft Debuts XNA Game Studio Express, Creators Club
Advertisement
Microsoft has officially launched its XNA Game Studio Express and the XNA Creators Club, allowing anyone with Windows XP to sign up and create, build and play game content for the Xbox 360.

Following on from the recent Beta 2 release, this final release version of Game Studio Express, a software toolset based on Visual C# 2005 Express Edition and Microsoft .NET Compact Framework and aimed at PC and Xbox 360 homebrew programmers and students, XNA Creators Club is now live.

Creators Club is available for purchase on Xbox Live Marketplace for $49 for a four-month subscription, or $99 for an annual subscription, providing aspiring game developers access to thousands of game assets from Microsoft and key supporters such as Turbo Squid Inc., as well as "white papers, specialized starter kits, samples and technical product support to help turn [your game] into a reality."

As previously explained on Gamasutra, games created with Game Studio Express cannot yet be shared with all Xbox 360 users, but "there are four requirements that must be met in order to share a game targeting Xbox 360 which is developed with XNA Game Studio Express."

These requirements include that the intended recipient of the content must be logged in to Xbox Live and have an active subscription to the XNA Creators Club, must have downloaded the XNA Framework runtime environment for the Xbox 360, and must have XNA Game Studio Express installed on their own development PC.

In addition, to celebrate the worldwide launch of XNA Game Studio Express, the company announced an upcoming “Dream-Build-Play” contest, which will be open to XNA Game Studio Express customers on Windows as well as those on Xbox 360 through the XNA Creators Club membership.

The contest will offer a chance for the winner’s game to be published on Xbox Live Arcade, and the full Dream-Build-Play contest will be launched on its official website in January.

Finally, to coincide with the release of XNA Game Studio Express, XNA supporter GarageGames has launched an open beta for its Torque X platform, including Torque Game Builder. Based on the XNA Framework, the Torque X tools "bring drag-and-drop game development to Windows and Xbox 360." Final availability of the Torque X platform is scheduled for early 2007.
 
   
 
Comments

none
 
Comment:
 


Submit Comment