Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [6]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Gargantuan Studios
Technical Art Director
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  GoD: 'SkyZone's Bob Shireman Talks Mobile Prey'
by Jason Dobson
0 comments
Share RSS
 
 
May 3, 2007
 
GoD: 'SkyZone's Bob Shireman Talks Mobile  Prey '
Advertisement
In the latest feature for Gamasutra's sister mobile game news site, GamesOnDeck, mobile content provider SkyZone Entertainment's chief publishing officer Bob Shireman discusses the company's recently announced plans to publish a mobile title based on the popular PC and console first-person shooter Prey.

In this excerpt, Shireman comments on some of the challenges in bringing a high end FPS to mobile platforms, including the efforts made to ensure that the mobile version stayed as true as possible to the original:

“I can't say bringing a FPS to mobile is a cakewalk. There are a variety of issues that have to be addressed beyond the obvious file size issues and interface limitations. Prey is a complicated PC game and staying true to that product while acknowledging the limitations was quite a challenge. Ensuring playability is first and foremost our goal and once we make a game that is fun, then we focus on bringing the key elements from the PC and console title to mobile. With Prey for mobile, the Deathwalk sequence is intact but changed slightly to fit the form factor.”

You can now read the full GamesOnDeck feature, including more from Shireman on bringing 3D content to the mobile games space, as well as his comments on SkyZone's mobile MMORPG, Ragnarok: Mobile Mage (no registration required, please feel free to link to this column from external websites).
 
   
 
Comments

none
 
Comment:
 


Submit Comment