GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
June 6, 2013
 
Tenets of Videodreams, Part 3: Musicality
 
Post Mortem: Minecraft Oakland
 
Free to Play: A Call for Games Lacking Challenge [1]
 
Cracking the Touchscreen Code [2]
 
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
Gameloft
Java Developers
 
Off Base Productions
Web Application Developer
 
KingsIsle Entertainment, Inc.
Concept Artist
 
Red Storm Entertainment, a Ubisoft Studio
Assistant/Associate Producer
 
Wargaming.net
Build Engineer
 
Gameloft - New York
Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 6, 2013
 
MAJESCO ENTERTAINMENT
INVITES YOU TO CHECK OUT
ITS...
 
100% Indie Program to
Preview Leisure Suit
Larry:...
 
American McGee’s
Spicy Horse Games
Studio...
 
Urban Trial Freestyle
Revving Up for Nintendo
3DS
 
MIGHT & MAGIC® X
LEGACY IS NOW IN OPEN...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor

 
Feature: 'Eugeneology: An Interview with Eugene Jarvis'
Feature: 'Eugeneology: An Interview with Eugene Jarvis'
 

May 18, 2007   |   By Jason Dobson

Comments Post A Comment

More: Console/PC





In this latest exclusive Gamasutra interview, Robotron and Defender creator Eugene Jarvis discusses a multitude of topics, including the controversy that erupted over the arcade game Target: Terror and the XBLA legacy of his twitch game trailblazing.

In this excerpt, the arcade industry pioneer discusses the importance of introducing new types of experiences for game players within the coin-op space, as well as comments on what his company Raw Thrills is doing to address this need:

“It's very important to keep evolving. When you're a startup company, the first things you do are to try and hit the big targets that have historically sold well, and that you think you can do a better job of. We started out with driving and shooting games, then we moved to the motorcycle. The next thing we're going to go into are boat games and skateboarding games.

We're stretching the interface, and trying different types of simulators. I hope to get into the VR space, with headset games, in the not-too-distant future. The technology there is finally getting to the point where it's beyond the hype phase. In the early '90s, everyone was hyping it, but unfortunately all it did was give you a headache at three frames a second. Now, the technology is getting to the point where you can provide a high-quality experience to the player. We want to go into some of those more immersive areas.”


You can now read the entire interview, which includes more from Jarvis on topics such as global competition in the arcade market, the importance of graphics and licensing in arcade titles, and his own gaming tendencies (no registration required, please feel free to link to this column from external websites).
 
 
Top Stories

image
Microsoft's official stance on used games for Xbox One
image
Keeping the simulation dream alive
image
Microsoft: Xbox One users must have broadband, check in online
image
Microsoft: You'll have control over privacy with Xbox One Kinect


   
 
Comments


none
 
Comment:
 




 
UBM Tech