Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Product: Blade Announces Middleware Game Dev Solution

Product: Blade Announces Middleware Game Dev Solution

May 11, 2007 | By Jason Dobson

May 11, 2007 | By Jason Dobson
Comments
    Post A Comment
More: Console/PC



Officials from UK based technology firm Blade Interactive, developers of the recently announced HydroEngine real-time fluid dynamics engine, have announced InfiniteWorldsGCS, a new development platform designed for use in creating video games.

According to Blade officials, the new platform interfaces directly with the HydroEngine middleware, and like HydroEngine, InfiniteWorldsGCS is being used to create Blades upcoming survival adventure game Hydrophobia, currently in development for the Xbox 360 and PlayStation 3.

Key features of InfiniteWorldsGCS include that its editor and data store are separate form each other, allowing for "maximum data security and automatic backups of every change to the game environment." In addition, officials note that the platform allows multiple users to work in the same level at the same time, "with ID tagging and full history management by ID."

"InfiniteWorldsGCS is the most comprehensive, flexible and powerful game creation tool available; it places the designers in the driving seat and at the same time unifies the whole production process," commented Gary Leach, Blades development director.

He continued: "InfiniteWorldsGCS is more than just a level editor, it is an underlying architecture, which can interface with bespoke editors tailored to individual game projects. It provides real-time visualization on whatever target platform(s) the project requires, with immediate turnaround for brainstorming ideas design it, build it and then try it out immediately in-game and on-platform."


Related Jobs

Monomi Park
Monomi Park — San Mateo, California, United States
[11.16.18]

Senior Game Designer
Cold Iron Studios
Cold Iron Studios — San Jose, California, United States
[11.15.18]

Console Gameplay Engineer
Cold Iron Studios
Cold Iron Studios — San Jose, California, United States
[11.15.18]

Infrastructure Engineer
Cold Iron Studios
Cold Iron Studios — San Jose, California, United States
[11.15.18]

Site Reliability Engineer









Loading Comments

loader image