Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [6]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 21, 2009
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
 
Designing Games Is About Matching Personalities [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Gargantuan Studios
Technical Art Director
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
News

  Red Mile Acquires Game Rights For Sin City
by Jason Dobson
0 comments
Share RSS
 
 
May 23, 2007
 
Red Mile Acquires Game Rights For  Sin City
Advertisement
Representatives from publisher Red Mile Entertainment (Heroes of the Pacific, Gripshift) have announced the signing of a multi-year, worldwide license agreement to develop and to publish games based on Frank Miller's popular Sin City graphic novels.

No financial terms were disclosed, and no details concerning any upcoming projects have yet been announced. However, Miller seems confident in the studio's portrayal of his works, commenting in an official statement that “the Red Mile team has impressed me with its dedication to creating Sin City video games that will remain true to Sin City as I've always seen it."

Set in the gritty, rain drenched borough of Basin City, Frank Miller's Sin City stories focus on a series of intermingling tales oftentimes featuring reoccurring characters caught up in a violent overarching plot.

Told in a film noir-like style, the stories first appeared in comic form in the early 90s, and eventually were adapted as a highly stylized feature film in 2005, which was co-directed by Miller along with Robert Rodriguez (Grindhouse).

"Sin City enjoys a broad and devoted following. Its crime noir settings, richly detailed characters, hyper-real action sequences, and engaging stories provide an outstanding groundwork for video games," said Chester Aldridge, CEO of Red Mile Entertainment. "Red Mile is enthusiastic about working with Frank Miller to create a franchise that is worthy of this great property."
 
   
 
Comments

none
 
Comment:
 


Submit Comment