My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 21, 2013
 
Using Small Studios As Stepping Stones In Your Career
 
How Can You Find Jobs At Blizzard if You're an Artist?
 
Let’s produce HTML5 games with a serious approach.
 
An Object Of Lust
 
Gamasutra Blog Guidelines - Updated and open for discussion [11]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 21, 2013
 
NetherRealm Studios
Software Engineer
 
Insomniac Games
Engine Programmer
 
Vicarious Visions / Activision
Senior UI Artist-Vicarious Visions
 
Treyarch / Activision
Sr. UX Designer
 
The Workshop
Character Artist
 
Trendy Entertainment
Marketing Producer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 21, 2013
 
Push Panic! will be FREE
from May 23rd until
May...
 
Rolling Hero goes free on
the App Store
 
Dragon’s Prophet
Open Beta Announcement
 
Wargaming
Presents Weekend at
War 
 
Trucker: Parking
Simulator reaches 1
million...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
D3 Publisher Acquires Vicious Cycle Software
D3 Publisher Acquires Vicious Cycle Software
 

June 20, 2007   |   By Staff

Comments Post A Comment

More: Console/PC





D3Publisher of America has announced that it has bought North Carolina-based Vicious Cycle Software (Dead Head Fred, Puzzle Quest PSP, Vicious Engine) as a wholly owned subsidiary, the first internal studio purchase by the D3's U.S. division.

Vicious Cycle Software was set up in 2000, following the closure of the Microprose offices in Chapel Hill, North Carolina, and has previously created titles such as Robotech Invasion and Curious George.

The firm has then continued working more closely, though not exclusively, with D3 in recent months - working on Flushed Away, the forthcoming original-IP game Dead Head Fred, and the PSP version of the Infinite Interactive-devised Puzzle Quest.

In addition to its self-developed titles, Vicious Cycle has also created the Vicious Engine for licensing purposes, as used by both Collision Studios (300) and Totally Games (Alien Syndrome) for recent or in-development titles.

In the new ownership structure, Eric Peterson will remain president and Wayne Harvey will remain vice president of Vicious Cycle Software. The company’s 50-person development team will remain in Chapel Hill, North Carolina. Financial terms of the transaction were not disclosed.

“Having worked with D3PA for the past few years, we know the company shares our passion for creative excellence and our commitment to quality,” said Eric Peterson, president, Vicious Cycle Software. “We’re thrilled to become a part of D3PA and we look forward to contributing our creative talents to D3PA’s portfolio of innovative games.”
 
 
Top Stories

image
Unity's mobile licenses are now free
image
Watch the next Xbox unveiled live
image
GDC Europe adds Assassin's Creed III, Daglow, Epic level design talks
image
Market's ready for new consoles, but old-gen surprisingly viable


   
 
Comments


none
 
Comment:
 




 
UBM Tech