Latest News
spacer View All spacer
 
February 9, 2010
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
 
Analysts: EA On The Right Track At Last
 
Road To The IGF: Star Guard's Loren Scmidt
spacer
Latest Features
spacer View All spacer
 
February 9, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [19]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [17]
 
JETRO At GDC 2010: Finding Opportunity in the Japanese Gaming Market
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2010
 
Gameloft
Low Poly 3D Modeling / Texture Artist
 
Irrational Games
Level Builder
 
Rockstar North
AI Programmer
 
Irrational Games
Level Designer
 
Rockstar North
Graphics Programmer
 
Rockstar North
Systems Programmer
 
Rockstar North
Tools Programmer
 
Rockstar North
Physics Programmer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  H&G: Blizzard's Pardo Talks WoW Film
by Brandon Sheffield, Jolene Spry, Staff
0 comments
Share RSS
 
 
June 28, 2007
 
H&G: Blizzard's Pardo Talks  WoW  Film
Advertisement
Speaking at the Hollywood & Game 'Creating Parallel Community Experiences Between Films and MMOs' panel, Blizzard game design VP Rob Pardo talked about the company's partnership with film producer Legendary to produce the World of Warcraft film, and how it's ensuring 'the experience and feel of the IP is there.'

Pardo, who is credited as World of Warcraft's lead game designer, noted on the panel that Blizzard is in the midst of expanding its IP in other media through novelizations, as well as the Legendary movie deal.

Throughout the course of the panel, moderator and Multiverse Network executive producer Corey Bridges asked Pardo how, as lead designer, he would like to see the game translated into film.

"I think it’s interesting both ways," said Pardo. "Any time you translate from one medium to another, you have to focus on what’s right for the medium. Even though Warcraft was our own IP, it was still being translated from a different gametype -- it was an RTS, which is very different from an MMO –- so even though it was our own IP, we still found ourselves handcuffing ourselves to certain conventions that made sense for a strategy game, but didn’t make sense for a MMO."

"You have to stay true to the IP," he continued, "but you can’t be hamstrung by the details. You have to have a strong partnership though – that’s what’s happening with us and Legendary. Before we even did a deal we had to find a group that would do something we all could be proud of."

Pardo concluded that Legendary seemed a natural fit not just for their previous film experience, but from a deeper common bond: "We got a real good sense that they had a certain amount of geek to them, as we all do. We’re supplying quite a bit in terms of story and script development. We’re concentrating on the world and making sure that the experience and feel of the IP is there."
 
   
 
Comments

none
 
Comment:
 


Submit Comment