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Product:  Marathon: Durandal  Using ReplicaNet

Product: Marathon: Durandal Using ReplicaNet

July 12, 2007 | By Brandon Boyer

July 12, 2007 | By Brandon Boyer
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More: Console/PC, E3

Game middleware firm Replica Software has announced that developer Freeverse's forthcoming Xbox Live Arcade version of Bungie's 1995 classic Marathon: Durandal is utilizing ReplicaNet's network tools to support the game's multiplayer modes.

Replica says Marathon is using the company's ReplicaObject and DataBlock network bandwidth optimisation features to support the game's eight player online modes.

ReplicaNet's object oriented C++ library is engineered to help the developer of applications that require a stable and low maintenance middleware solution to networking.

New features in the latest version of the software include lobby services such as server listings, NAT detection and punch-through, user profiles, persistant data storage for each user, binary difference patching and internet key code APIs.

The company has also announced that its software was used by Dynamic Animation Systems for the developer's Virtual Interactive Combat Environment student, instructor and observer stations, which allows training instructors to record sessions and use variable speed playback including pause and jump-to-boomark control.

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