Latest News
spacer View All spacer
 
February 9, 2010
 
Analysts: EA On The Right Track At Last
 
GamesBeat@GDC Confirms OnLive, GameStop, PlayStation Home Speakers
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
spacer
Latest Features
spacer View All spacer
 
February 9, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2010
 
Lineage 2 Interview - 'Freya Update Is Just a Beginning' - Pt.2
 
Fixing the GDC 2010 Schedule Builder [3]
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy! [19]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2010
 
Telltale Games
Senior Software Engineer - Core Technology
 
Airtight Games
IT System Administrator
 
Roblox
Apple Game Engineer - Kids' Virtual World
 
Roblox
Senior Web Engineer (front-end)
 
Ubisoft San Francisco
Core Engineer
 
Ubisoft San Francisco
Gameplay Engineer
 
Vicarious Visions / Activision
Audio Programmer
 
Rockstar North
Senior Graphics Programmer
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  PAX: Hothead Games Opens Up On Penny Arcade:TRSPOD
by Jim Shepard
0 comments
Share RSS
 
 
August 29, 2007
 
PAX: Hothead Games Opens Up On  Penny Arcade:TRSPOD
Advertisement
If it is anything, PAX is a feast for hungry fans. It should come as no surprise that one of the most highly anticipated panels this year was Hothead Games' discussion of the development of the upcoming Penny Arcade title, On The Rain-Slick Precipice of Darkness: Episode 1. The theater was full well before show time, packed with fans hungry for information on the title.

The panel was moderated by Hothead's president Vlad Ceraldi. Joining him were COO and producer Joel DeYoung, lead programmer Cary Brisbois, lead designer Darren Evenson, and key gameplay designer Ron Gilbert of Monkey Island fame. Things got off to an interesting and unexpected start as Hothead presented a music video debut from nerdcore rapper MC Frontalot. The song, "It Is Dark," was a lyrical homage to the fondness of dark places and insatiable hunger of wild Grues. While a pleasant diversion, the true purpose of the video was to announce that MC Frontalot would be contributing a brand new track to the soundtrack of the game.

With that, the session began in earnest. Joel led the audience through a gameplay tour of the game, showing the introduction, character creation, and about fifteen minutes of gameplay. The game appears to be a hybrid between the point-and-click adventure games of yesteryear, combined with the turn based line combat found in some RPGs. The whole package was heaped high with Penny Arcade's style, from the comic dialogue to the unique art style. The project is unapologetic fan service, and Hothead was proud to stand behind it.

After the demo, the panel was opened to questions from the audience. Those hoping for an in depth look into the birthing process of an episodic title wrapped around one of gaming's most interesting IPs found themselves a bit disappointed, though, as the majority of questions were aimed at getting a peek of further content, asking how many levels there were, and whether an audience member's favorite character would show up.

The session was not without insight, however. When asked about multi-platform support, Ceraldi was quick to state his status as a "Mac fiend," part of the reason the game will see simultaneous release on PC, Macintosh and Linux platforms. When questioned as to why they would support Linux, he replied that "we feel like gamers should be able to choose the platform, not the other way around."

From the technical end, Cory Brisbois fielded the questions about the design behind the engine. He said the studio had heavily modified a version of the Torque engine to create its own engine, "Horque," and though it was highly customized, "the customizations did not come at the cost of many man hours." DeYoung piped up on the overall pipeline, the idea behind the system design from the beginning was to "build an infrastructure, then an engine, and from that point turn out content much more quickly than we could otherwise."

When questioned specifically about the collaboration between Hothead and Penny Arcade, the panelists were always polite. "Mike and Jerry are a lot of fun," answered DeYoung, "but they are very picky about the world they've created." Another, more pointed, question was aimed the transitive journey Penny Arcade was taking from jeering consumer of content to active game developer. Replied DeYoung, "When they came to us, they felt that they were quite humble, but now having gone through the majority of the process, they are now very humble indeed."
 
   
 
Comments

none
 
Comment:
 


Submit Comment